Author Topic: This may be improved  (Read 3534 times)

Znurre

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This may be improved
« on: August 08, 2006, 05:05:37 pm »
1. If you kill a enemie and the enemie has a equipped weapon, then you should be able to loot that weapon (and even clothes, shields and other stuff).

2. There should reaaly be a map!

3. New combat system.
I think there should be more funny with a combat system like in Zelda.
Imagine if you are down in the sewers, and suddenly a gobbel jumps infront of you and tryes to attack you.
Then you just press a key and your char takes its weapon and slashes the gobbel.
And then he tryes to attack again but then you press another key and your character uses the shield.
This would make fights more funny!
Now, i can just go to a tefusang and select attack and then go and read a book while killing.. thats no funny.

4. I think the level system is kind of mad.
If you gain a level you should first get a progressionpoint, but even gain some hitpoints, strength and that stuff.
Next time there should be some harder to reach next level.
I dont think you should must pay for getting stats like strenght and hitpoints, thats no realistic at all.
Because if you fight, mine or whatever you gets stronger. Thats how i want it to be!

Sorry for my bad english, hope you get what i mean.  :)
« Last Edit: August 08, 2006, 05:09:03 pm by Znurre »

Mirashi

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Re: This may be improved
« Reply #1 on: August 08, 2006, 05:07:30 pm »
1. Common idea, don't know the details of if it'll be implimented or not.

2. No.

3. What fun is that?

4. It's not a powerlevel game. Any skills you feel your character should learn for their story, say a warrior with a sword, or a healer with herbal, you should train it. You shouldn't be able to just walk up to a gobble and slay it and gain 10 levels and gain all this strength and sword experience. The current system's fine. The only thing I think should change is that you can get little weapon training in combat, instead of having to go back to a trainer every time your weapon skill may rank up. It'd be slower, but a little more realistic...people can teach themselves things, instead of always being taught.
« Last Edit: August 08, 2006, 05:13:58 pm by Mirashi »

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Sarah

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Re: This may be improved
« Reply #2 on: August 08, 2006, 08:24:02 pm »
4/ Another idea, that is the most realistic I think.
- When you're beginner, you have only general idea about how to do things, according you character background.
- Ok, during your childwood, you killed a monster in a cave with a sword. You have 1 or 2 skill points at sword. Then you can use it. If you try to use an axe, you just drop it : don't know how to handle it, and don't know at all how to use it.
- Next, you go to the sewers. You meet a rat, and fight. During the fights, you should gain some sword xp (not skills) and some parade, etc. xp. When you're at 100%, you just raise a skill level. I mean, if you don't practice mining by exemple, you're fighting experience is useless and you won't be able to raise the mining skill.
- After some levels, you have to see a master, and learn (theorical) the skills you want. Then it unlock the next X levels for this skill. You have to practice to effectively gain these levels.
- The first time you learn a new skill, you should gain the level 1 at this skill immediately, and being able to use it.

In other words, with an example.

I'm Sarah. I used to paint and cooking during my childwood. I had a very clam childwood, and I don't know how to fight or anything else.
So, when I start the game, I can't handle any weapon. I won't be able to fight.
Then I find a pencil and some paper, then start to paint. After some nice pictures, I automatically get a second level at painting skill. Other skills didn't change. I continue painting, until I raise the 5th level at this skill. Now, I can't progress at this skill, as my theorical formation isn't enought. My technic is fine, but I don't have new ideas anymore to improve my pictures.
So, I decide to sell my picture, then get some money.
Next, I find an artist teacher, and ask him for a formation for arts. It should be quite expensive.
After this formation, I have a theorical level than allow me to raise my painting level until lvl 10.
So I start new pictures, then my skill slowly grow. At lvl 6 or 7, my pictures are too simple. I can't use the new technics I learned. I can't progress anymore. So I start finding other models, then draw nicer pictures. My painting skill level will raise until 10, then I'll need again a formation in arts to progress again.
Now, painting is boring me. I would prefer cooking... But to cook something, I have to kill animals first and find vegetables in dangerous forests. So, I go to a sword master, then ask for a sword formation.
I can buy a sword and handle it now.
I kill some rabits, then my sword skill will raise until 5, then I'll need to learn again to know new secret thrusts ("botte secrète" in french, unsure about the translation). I'll train sword again, and parade or shield, and so on.

What about it ?

Dahoma

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Re: This may be improved
« Reply #3 on: August 08, 2006, 10:17:27 pm »
Yes, I agree with Minetus.

And

1. I think that it might be implemented, not 100% sure.

2. No maps, it's so much more fun to run around then have everything charted out for you, then what's the point of exploring? Maybe there could be a certain kind of map of Hydlaa that you can look at, but not one that shows your location and your direction, etc.

3. Hmm..it would make it a little more interesting, but I don't see the fun ratio going up much, nor do I see it happening. I think that Talad already has everything planned out for the combat system, not sure though.

4. And I think the lvl system could use a few tweeks, but I like it how it is. And by tweeks I mean, instead of the xp thing it should just go straight to the skill you're using so that you don't need trainers. But the trainers could just speed it up. But I know that's not going to change either. But who knows maybe Talad will go crazy and ask for my advice.  :thumbup:
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neko kyouran

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Re: This may be improved
« Reply #4 on: August 09, 2006, 12:18:51 am »
Not to be general buzz kill or anything, but there is a search button, and these topics have been made before, and there is a nice sticky with rules on posting in this area and how its best to avoid duplicates........  :whistling:

Siteri Kidachi

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Re: This may be improved
« Reply #5 on: August 09, 2006, 04:00:43 am »
There is going to be a cartography skill that will allow your character to draw maps. I expect it'll be something like WarCraft where areas you've been to will show up on the map, but areas you haven't been to will be blank.

I don't know how they'll carry over if the layout of an area is changed... they will probably blank out that area again and make you re-explore.

Fayodin

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Re: This may be improved
« Reply #6 on: August 09, 2006, 04:49:59 am »
just to put it out there....there IS a map of Yliakum in-game...just have to find it....though i think it needs updating

Karyuu

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Re: This may be improved
« Reply #7 on: August 10, 2006, 06:04:54 am »
No more discussions about maps please. I have a smiley to summarize such topics:



A point I would like to make:

Quote
1. If you kill a enemie and the enemie has a equipped weapon, then you should be able to loot that weapon (and even clothes, shields and other stuff).

Not if you destroy them in the fight.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Mirashi

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Re: This may be improved
« Reply #8 on: August 10, 2006, 06:19:47 am »
Well that's where "repair weapon" and "repair armor" would come into play, Karyuu. :P

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Karyuu

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Re: This may be improved
« Reply #9 on: August 10, 2006, 06:27:21 am »
Why would you want to loot a broken sword and spend even further effort into fixing it? Seems like a waste of time to me Besides, items that you can buy or loot will never match the quality of hand-crafted items from the start.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Mirashi

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Re: This may be improved
« Reply #10 on: August 10, 2006, 06:28:58 am »
Well maybe if you want to dress like a rogue, you could patch up his clothes and run around mugging people. :P

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Znurre

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Re: This may be improved
« Reply #11 on: August 10, 2006, 12:53:39 pm »
Well... before i played PS I played PSO On windows, and i though that was a really nice game, besides the worlds! There was just like stages you have to complete and no free at all. That's why PS is so good. I love the world, and its so free. I would like the combat and level system from PSO to PS... And BTW! I dont know your definition on a "power leveler" but if it is a person that just going fighting all the time to raise hes character to very high levels, i dont see any wrong with that! I think, thats whats this games is going to be. You try to raise you character, going group fighting, solving quests and so on.

And BTW if we had my idea of combat system, you should need som skills by urself in rl too. Not only you chars skills, so then it shouldnt be so many power levelers. Am i right?

Ahriman

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Re: This may be improved
« Reply #12 on: August 10, 2006, 05:19:31 pm »
That is powerleveling. It is not RP-ish at all. For example:

A person arrivd at the rogue 6 hours ago. He is still there. A small group of people come up to hi m and /tell him that they need the rogue for an RP.... he /tells then "No" back, because he is training. He has about 2000 P by now. Hmm, very much of what I like to see.. NOT. >:(

Capprion

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Re: This may be improved
« Reply #13 on: August 10, 2006, 06:24:47 pm »
well the group can always take the rogue..nobody owns it, just make sure u have somone with a really fast attack and use your shortcuts  thats what i do

minetus

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Re: This may be improved
« Reply #14 on: August 10, 2006, 09:15:56 pm »
what about if he awsered "no im building my self strong to (insert whatever reason here)" or eaven if he doesnt feal like talking to you..
would it be RP or not RP?