PlaneShift
Gameplay => General Discussion => Topic started by: Suno_Regin on October 15, 2006, 03:37:30 am
-
I know it makes people mad, but I really don't see anything wrong with competetive hunting. If they can't attack the mob fast enough, then it's mine. I'm not kill stealing, I'm just not sharing. Kill stealing is taking someone's monster with magic or using some glitch to attack it while you're attacking it. I'm really just competing and trying to attack it first. By now I suppose my character's been reported by 4 different people for this same stupid reason. It's just competition, and I was told a few monthes ago that it's allowed. I shouldn't have to share if I don't want to. Sure, it's being rude, but nothing that's against the rules. It's just like how people might scam eachother, like put up 6000 trias and turn it into 600 in the trade window, I've seen that happen and it's been allowed. So, is there any word on if competetive hunting is allowed or not? There shouldn't really be any rule against it, since it's simply competing instead of sharing.
-
Shouldn't be against the rules, you're an ass if you do it though, expect to be treated as such.
Language.
Edit: Sorry Karyuu, I forget sometimes.
Edit 2: Okay, I can't think of anything better that's less offensive, so I'm leaving it there :|
Edit 3: Muhaha! Perfect :3
-
This is why I've given up on becoming stronger in this game. I'd rather RP it than have to go out and kill everything. -_-
-
Hurray for competetive hunting!! Seperating the slow pokes from the rude since the beginning of tiiiime...
Ha! now I can give those whiners a piece of my mind! cheers!
-
Sometimes im busy in real life and like to share sometimes i dont want to share YAY!
-
Shouldn't be against the rules, you're an ass if you do it though, expect to be treated as such.
How is that being an ass. He's rightfully taking his kill. Yes, it's his kill if he's faster. That's being faster, not being an ass. And knowing Suno, he can grind like none other.
-
Shouldn't be against the rules, you're an ass if you do it though, expect to be treated as such.
How is that being an ass. He's rightfully taking his kill. Yes, it's his kill if he's faster. That's being faster, not being an ass. And knowing Suno, he can grind like none other.
It's rude. :| I'm not saying it's wrong, it's just rude. Like pushing past someone who was waiting before you for the bus because you want to get on first.
-
How is that being an ass. He's rightfully taking his kill. Yes, it's his kill if he's faster. That's being faster, not being an ass. And knowing Suno, he can grind like none other.
It isn't if you don't turn into an ass about it. I have personally roleplayed with Suno when he is taking a kill from someone and somethimes he can take it a little to far when it is obvious the players are getting real time (RL) upset. His character isn't invincible, and he has to let others win at times for it to be realistic. So as long as he can learn to back off when he should then I would think there isn't anything wrong with it. Like I said in another thread today ... it is good to have variety in game. whether it positive or negitive. Otherwise it wouldn't be fun, just play nice even if you are a shady character. It is possible.
-
Just my two cents ... Your character need not have any consideration for other characters, but the player should always have some for other players. Sometimes that means you just have to move on and be inconsiderate elsewhere.
-
There are a lot of very good ideas about enhancing the game experience, but one but bear in mind the fact that PlaneShift is highly unbalanced in some areas right now, game mechanics still need some tweaking and thinking.
What you're basically saying here is not against the rules, but there's a very fine line between in character and out of character annoyance, especially because the competitive hunting involves some OOC things like average response time from the other player's client (as in he may have a higher ping than you), you may have more specialized shortcuts to do the work, the magic missile can take away the ownership (ownership in itself even!) and the list can go on. Role-play or not, the game, as it stands right now, doesn't allow for much freedom for mean characters, so they are bound to tick someone off very bad OOCly. Possibly with /tell's you can arrange that sort of contest yes, but out of the box it is sure to annoy a lot of folks.
Until the game gets more balanced, this sort of thing is very much dependant on everyone's common sense. And as there is no universal meter to what "common sense" is or what everyone considers to belong in that category, it's a risky move.
-
Ralleyon, you are misunderstanding ;)
The ownership for killable NPCs is OOC. It is much much more important than possible issues with ping.
There are possible ways to eliminate it, but it was already said multiple times and long time ago, so nobody care to work on it anymore. Maybe not that nobody care, its more like, nobody remember and everybody want to do stuff which wasn't declined once.
-
the ownership for killable NPC's is not OOC. The rules are very clear about it:
*Nobody owns a spawn, and nobody owns any attackable NPC unless they are already fighting it!
*Taking an NPC from someone when they have already started an attack is considered kill stealing and will be punishable by GMs through warnings, and then further actions if the player continues.
*There is no need to ask players around a spawn whether you can "join" - everyone has a right to hunt or attack NPCs, and no one can refuse to share with you, since there is no ownership.
In these rules i don't see, that a player can own a killable NPC (besides when already in a fight with the NPC), so it is neither IC or OOC, because it does not exist.
That is why it is called competative hunting, because it is fully allowed to do.
And yes it is rude to do, but it is not forbidden.
-
And Tarel was the one that told me that a long time ago, so I just wanted to make sure it was allowed here before I continued. By now people have reported my character multiple times because I'm not letting them have a turn attacking the NPC, but it's not really my problem. Sure, I'm being rude, but if they don't like that I'm not sharing, they can move to a new rogue or whatever.
-
First come first serve ;D
If someone takes the rogue i am at i challenge them and if they refuse it normally turns into fastest finger first.
-
*Nobody owns a spawn, and nobody owns any attackable NPC unless they are already fighting it!
*Taking an NPC from someone when they have already started an attack is considered kill stealing and will be punishable by GMs through warnings, and then further actions if the player continues.
*There is no need to ask players around a spawn whether you can "join" - everyone has a right to hunt or attack NPCs, and no one can refuse to share with you, since there is no ownership.
You should know these rules are also OOC. Really, you are a GM afterall!
Recal to yourself definition of OOC.
Isn't it funny how thin is the OOC and IC line? So thin that no matter what function does someone has, he still misunderstands.
-
My mistake, it seems I might have misread a few lines and didn't get the point. You are right, if you're already there, you don't have to share anything. Same thing if a mob is free, you get to it first and attack it, no excuses needed.
However, even using normal means... taking a monster from someone who is obviously trying to fight it but has a higher ping is not a very good thing.
An example of an interesting competitive hunting however can be found while fighting an ulber. Noone can stand near it so as to maintain ownership so anyone who literally has the guts can come and claim it... for an amount of time until the other player can attack it again :). It's not polite, but it's a risk on both accounts, everyone has the same chance.
-
kill stealing---does that count when you cast "freeze" on an monster that is going after someone trying to heal themselves?
ive done it a few times out of sympathy but i didnt do it for my personal gain
:offtopic:
anywhos, i dont think that competitive hunting is necessarily BAD...but i agree with kirrani in that it is very rude...go off and fight something else, if the other person is actively attacking adn not jsut camping then its just kinda...mean-ish
-
You should know these rules are also OOC. Really, you are a GM afterall!
Recal to yourself definition of OOC.
Isn't it funny how thin is the OOC and IC line? So thin that no matter what function does someone has, he still misunderstands.
I am not sure why you seem to be coming at Tarel in this manner. He did say the it was neither IC or OOC. There is no grey line. It is simple. If the NPC is NOT already engaged in fighting a player and you run up and take it even if people are waiting in line to kill it ... it is not breaking the rules.
[Edit] @Kalika: opsie just re read your post and it seems i misunderstood what you were saying. It's all good now.
-
Well, Tarel wrote:
the ownership for killable NPC's is not OOC. The rules are very clear about it:
and then argumented with the rules.
So he clearly said it "is not OOC", while it is. OOC are also the rules as i wrote.
Everbody makes mistakes, but if nobody point them out, that perso will make another mistakes.
EDIT
To avoid some confussion i wil clarify few things:
In these rules i don't see, that a player can own a killable NPC (besides when already in a fight with the NPC), so it is neither IC or OOC, because it does not exist.
When i wrote about ownership, i meant the ownership by game mechanics. Once you cause damage to NPC, nobody else can attack him. You own the rights to kill that NPC. It is this what is OOC
-
What I hate is when people whine about me going after "their" rogue, despite the fact that everything else is being camped. It's even more ridiculous when it happens in akkaio because there's only a single rogue there. If you can't handle the possibility of someone else wanting to kill it, then maybe you should play a different game.
And then they start challenging you to duels, and then when you decline they start calling you names and doing other rude things. And it's even worse if you accept the duel and kill them! I've had people "roleplay" that they spat on me (of course, I always dodge effortlessly). Someone else decided to simply stand on top of my character whenever I moved. Another person made three petitions about me using three different characters. Someone else had her guildmates harass me, then after I added them to my ignore list, they tried to bribe new players into doing it for them.
There are a lot of jerks in the world. Too bad there isn't a button I can push that let's me slap these idiots through their computer monitors. :flowers:
-
This is how I feel about the subject.
Firstly, If you have been spawn camping a site and someone asks you to join you either:
a) Let them.
b) Say you'd like to keep it and would rather not share (Say it nicely, unless your RP demands you to be rude).
c) Duel them if they continue pressing the issue and wanting to kill the NPC.
~~~~~~~~~~~~~~
That whole idea of whose finger is fastest is just stupid. Especially when you have 2 people who have it macroed.
From now on Suno i suggest you do 1 of those 3, if you don't want them to have it, tell them. If they keep arguing with you, duel them, it's just Childish to use a macro and try and kill the NPC before them.
~~Datruth
-
I don't have an interest in duelling everyone, especially given that they probably have a faster connection than I do and better weapons. Plus I just don't freaking feel like walking so much when I don't have to.
And I don't believe in asking first. If they say no, I'm just going to attack it anyway. And it takes effort to be polite! And most of the time, they don't even deserve it!
-
I don't have an interest in duelling everyone, especially given that they probably have a faster connection than I do and better weapons. Plus I just don't freaking feel like walking so much when I don't have to.
And I don't believe in asking first. If they say no, I'm just going to attack it anyway. And it takes effort to be polite! And most of the time, they don't even deserve it!
So the reason you won't fight is because you can't?
That's not a good enough reason, if you find yourself in that case, try being more generous.
That or you fight.
Or if you can't fight, then you let the NPC go.
And if that doesn't happen, and you use your macroes to kill the NPC, you'll just look like a selfish player who doesn't deserve to camp that NPC.
Imagine a world where everyone did what you recommended, just camped the NPC.
Basically, those with the fastest button pressing ability would own the NPC's.
In my world people would be generous enough to share or give up an NPC. Worst case scenerio, if the person is feeling greedy, they'll fight for their greed. Eventually even the fighters would lose because of a mistake or lack of skill and might be replaced by a generous fighter.
I'm totally against the people that want keyboard wars, that's not what planeshift is about, in my opinion.
~~Datruth
-
I think you're interpreting this entirely out of character. Roleplaying spawns has difficulty already, but characters are not bound by some law to hunt together cooperatively and share what they stumble upon. I know the idea of a group of people who only ever say nice things appeals to some, but it just isn't the reality. Our world, just like the world that is Yliakum, is populated by both generous and greedy personas, and one group has the right to stay in this game world as much as the other. Not everyone is an honorable character; not everyone wants to fight over hunting grounds. And there is no reason they should be forced to. If you're going to be asking "mean" characters to be nice, do so in-game when you can roleplay. On the forums you are talking to the players behind those characters, who are not mean nor rude individuals - even though their characters may be.
-
Not accepting a duel, and sitting there and hitting the NPC is as unrealistic as you can get Karyuu.
I understand what you mean, what if you have an evil character who refuses to share.
Then that character fights or moves away, just like real life.
In real life if both persons are competing for a resource, either:
a) the owner shares it with the other,
b) the owner leaves it and relinquishes control to the other person,
c) the other person walks away cowering in fear of the owner, or
D) the other person challenges the owner and wins or loses.
~~~~~~~~~~~~~~~~~~~~
We do not see 2 people standing next to a resource pressing macros to see who lucks out.
It's unrealistic, it's flawed, and it breaks Role playing.
Therefore, i would think you of all people, wouldn't promote that kind of action, or atleast say it's okay.
~~Datruth
-
I have my own rules -
--------
If I'm camping a monster and someone asks to share it, I let them.
If they don't ask and go ahead and attack, I offer to take turns.
If they don't accept this offer and are polite about it, I simply compete for the npc.
if they don't accept this offer and are rude about it, I respond in kind.
-----
If someone else is camping a monster and I want to fight it, I ask them to share.
If they decline politely, I usually walk off.
If they decline rudely, I compete for it.
If the harass me for this, I respond in kind.
--------
All of this applies both IC and OOC.
It really is rude to run up and kill something (especially repeatedly) that someone else is already intending to kill, it doesn't hurt to ask them to share :/ And if they're not the type to share, then they're probably going to be rude about it, giving you the moral high ground if you choose to attack regardless.
We do not see 2 people standing next to a resource pressing macros to see who lucks out.
No, we don't. However let's say that the spawns become a place where a type of attackable npc often walks by. For example, the rogue spawn just out of east hydlaa just so happens to occasionally have a known criminal walk past it and there are multiple characters sitting waiting for this to happen. Whoever is quickest to begin an attack (keyboard shortcuts!) and can swing their weapon fastest (weapon speed!) is going to get the kill. This could be completely random.
It's possible for one of these characters to want the killing to themselves, in which case they might challenge the others like you said. However they might not, and just continue as they are, knowing that they are the quickest, or understanding that this place does not "belong" to them and they do not need to chase off anyone else who tries to use it for the same purpose.
I don't consider this to be unrealistic.
-
Spawn camping itself is a break for roleplay. But consider who is the least rational: the person who comes into your hunting territory to compete with you, or you who aims to kill that individual. Hunting animals is a common practice, but shooting the head off of the individual who waltz into "your" spot is lunacy. If you're fighting humanoid NPCs, these are generally of the "evil" sort - brigands, rogues, etc., so either you're trying to do a good deed or getting rid of the rogue competition - but even then if you aim to kill a person who is (in a roleplay sense there) trying to help you out, you are going to be regarded very oddly.
Do not resort to challenging people all the time over the slightest thing. I'm seeing a disturbing pattern lately.
-
I haven't challenged anyone for such a thing since that one guy in the sewers who was being EXTREMELY rude about it as well :/
Er, at least I think that was what it was for. Was over a year ago now, so I can't be certain.
-
Spawn camping itself is a break for roleplay. But consider who is the least rational: the person who comes into your hunting territory to compete with you, or you who aims to kill that individual. Hunting animals is a common practice, but shooting the head off of the individual who waltz into "your" spot is lunacy. If you're fighting humanoid NPCs, these are generally of the "evil" sort - brigands, rogues, etc., so either you're trying to do a good deed or getting rid of the rogue competition - but even then if you aim to kill a person who is (in a roleplay sense there) trying to help you out, you are going to be regarded very oddly.
Do not resort to challenging people all the time over the slightest thing. I'm seeing a disturbing pattern lately.
a) the owner shares it with the other,
b) the owner leaves it and relinquishes control to the other person,
c) the other person walks away cowering in fear of the owner, or
D) the other person challenges the owner and wins or loses.
Yea, and you know what disturbing pattern i notice, the need to twist statements to meet your own shallow mind.:thumbdown:
You can clearly see dueling is the last option here, yet you convieniently forget it all and use that as the bulk of your response.
~~Datruth
-
There is no need to resort to personal attacks.
You started telling Zanzibar that either he needs to share, or fight. So then I posted stating why challenging someone over a spawn point is a silly idea. Is there really something to misunderstand?
-
There is no need to resort to personal attacks.
Do not resort to challenging people all the time over the slightest thing. I'm seeing a disturbing pattern lately.
I agree, though taking the first shot usually doesn't help your case.
You started telling Zanzibar that either he needs to share, or fight. So then I posted stating why challenging someone over a spawn point is a silly idea. Is there really something to misunderstand?
Nothing was misunderstood, from my side anyways.
Your need for speedy keyboard battles was irrational and broke RP, that's all that was addressed.
And my 4 steps:
a) the owner shares it with the other,
b) the owner leaves it and relinquishes control to the other person,
c) the other person walks away cowering in fear of the owner, or
D) the other person challenges the owner and wins or loses.
Are clearly more realistic.
But to each his own, you enjoy your macros, and i'll work on my RP.
~~Datruth
-
There is no need to resort to personal attacks.
Do not resort to challenging people all the time over the slightest thing. I'm seeing a disturbing pattern lately.
I agree, though taking the first shot usually doesn't help your case.
I fail to see how Karyuu's statement could be seen as an "attack", or as "personal". As far as I can tell it was intended generally and not aimed specifically as you, simply saying that people shouldn't be challenging people to duel over such minor issues.
Your need for speedy keyboard battles was irrational and broke RP, that's all that was addressed.
But to each his own, you enjoy your macros, and i'll work on my RP.
Beyond being a helper set OOCly, I can't see how the keyboard shortcuts available to be set to commands ingame can break RP.
They simply replace something that can't be coded into the game -- Characters' response times. Your character sees a monster it wants to kill, its brain needs time to recognise that this monster is killable, and then get into gear and move to kill it. As you essentially ARE your character's brain, you think its thoughts and say its words, this is represented in how quickly you can target and attack, using whatever means the game provides.
My set of shortcut keys cause my character (icly) to need very little time to register that there is something attackable, and go to attack it. If your character is slower that's your problem. You have the ability to set these keys within the game as well, so your only disadvantage is how fast you can hit them.
Edited for grammar.
Edited for clarity.
-
There is no need to resort to personal attacks.
Do not resort to challenging people all the time over the slightest thing. I'm seeing a disturbing pattern lately.
I agree, though taking the first shot usually doesn't help your case.
I fail to see how Karyuu's statement could be seen as an "attack", or as "personal". As far as I can tell it was intended generally and not aimed specifically as you, simply saying that people shouldn't be challenging people to duel over such minor issues.
It was a reference to past threads, but i guess you could be right.
Why not ask her what she meant, and if she meant the latter, than an apology will come promptly.
:offtopic: though, and yes i do know about macros and you can have your little macro wars if you choose, if there is a dispute i will solve it realistically, again that is why we RP right, if i wanted to press buttons i could always use my PS2.
~~Datruth
-
... if there is a dispute i will solve it realistically, ...
I don't believe I know your character ingame, so perhaps you have a legitimate RP reason to be killing people for little or no reason. However I don't know this for sure, so as you're talking realism..
Realistically, if you were to challenge someone to a duel and win, you would kill them. They wouldn't come back. Gone for good.
We're talking about hunting monsters or criminals here, so this person isn't necessarily a murderer themselves, killing innocent people for their loot. He or she is probably hunting for food, to make a living, or to rid the world of criminals such as the bandits or rogues that one sees around. Let's say it's the first.
Do you consider it realistic to try and kill them because they also wish to be able to hunt what may be the only game in the area, and even had the gall to ASK you to share ?
Edited because I accidentally left something in that I had intended to remove about ten minutes ago.
-
Woah there for a second, whose the one promoting violence here?
You don't even know me, so don't go off on tangents saying i kill people for NPC's. :thumbdown:
You're the one who wants the keyboard battles, so go have fun with that.
As for me, as i listed, it's the last reasonable action; like it or not.
My character personally always shares or gives up the NPC, you won't find a single person saying that Datruth denied my character the NPC.
I've never had to duel someone to keep an NPC and i never will, that's greedy, selfish, and ignorant.
Again, you can have your little keyboard wars for the NPC.
My character prefers to share and if sharing isn't enough i will relinquish an NPC, it's not the end of the world guys.
~~Datruth
-
You don't even know me, so don't go off on tangents saying i kill people for NPC's. :thumbdown:
You're right, I was incorrect to state it like that, I'm sorry.
You're the one who wants the keyboard battles, so go have fun with that.
As for me, as i listed, it's the last reasonable action; like it or not.
I don't want keyboard battles, actually, I just consider competing to get a kill first, however that competition is played out, to be more reasonable than ending the life of another law abiding citizen. (Permenantly, as you consider this course of action to be "realistic")
I've never had to duel someone to keep an NPC and i never will, that's greedy, selfish, and ignorant.
I agree completely.
-
I wish there was some middleground between us though.
I completely understand your points and i hate the fact that in some cases, with certain people, duels will be necessary.
I mean why does it have to be keyboards, charity, or death?
I liked bilbous's Idea of having mini fights, where the loser doesn't die, but is stunned for a certain amount of time.
The whole automatic die thing should be rare and most fights should end in a stun.
The death aspect does make the dueling more gruesome and finding that middleground might be better.
It'll have to be left up to the person as to what he wants to do.
Seems at the moment we just work with what we have, although i have to say, what we have isn't decent.
~~Datruth
-
I would like dueling rules, agreed to by both participants before the duel begins, and non-fatal would be one of them. The rules would be enforced by the game system.
I do agree that a fight is the only option in the end with some people (if you're in a lesson teaching mood, that is), I've encountered one or two of these types before, although that was a long, long time ago. I don't think it is by any means an option to be considered in 99% of the cases.
Edited for readability and clarification.
-
This is not aimed at any one individual, just my own view on this subject. My thoughts are very close to what Kirani said:
We're talking about hunting monsters or criminals here, so this person isn't necessarily a murderer themselves, killing innocent people for their loot. He or she is probably hunting for food, to make a living, or to rid the world of criminals such as the bandits or rogues that one sees around. Let's say it's the first.
Furthermore:
1. Game mechanically-speaking, the spawn points are OOC.
2. For RP/IC purposes, I let my imagination fill in the gaps that the computer monitor does not show. Using a tefusang as an example, what my character sees is not one tefusang at a time appearing in a particular spot, but a herd of them. So, he might take down three or four tefusangs from the herd and gather some teeth to sell, hides for use as throw rugs or blankets and some meat for the next few days of dinners and head for home. From this viewpoint, it is unrealistic that another character could 'control' the hunting grounds and prevent another hunter from getting a kill, no matter how rude or selfish the character is.
3. Wanting to duel someone for 'control' of a spawn point is way out on the fringes of 'IC reality'. In real life, hunters go after their prey and not each other unless they are severely deranged or Dick Cheney. To me, this would seem more like the actions of a selfish player than a selfish character. We all have to share the same sandbox and there are only so many toys in it. The more we share those toys, the more fun everybody will have.
-
So Datruth, you're defending the act of murdering people at random as both in character and appropriate? You think that Planeshift is about killing other characters for no good reason? Brilliant!
So the reason you won't fight is because you can't?
Another brilliant response! I have over 90 duel points. Trust me, my character can duel, I just find it to be pointless most of the time.
And if that doesn't happen, and you use your macroes to kill the NPC, you'll just look like a selfish player who doesn't deserve to camp that NPC.
So anyone who doesn't feel like walking out of the death realm and anyone who doesn't duel at the drop of a hat and anyone who likes killing rogues is "selfish" and "undeserving" of such a fine honour as camping NPCs? That's pretty freaking dumb.
Basically, those with the fastest button pressing ability would own the NPC's.
No, it's whoever has the best connection.:)
-
Why I dislike the idea...
One day I just arrived at a merc in the arena... when a menki (not saying names) pops up after I killed two of the same merc, he starts attacking, but i've got a shortcut hotkey that allows me to attack as soon as the merc responds...Turns out...so does he, but I hit it sooner... eventually this goes on, i tell him "Hey, why don't we share?" in ooc bracits.... he ignores me... and pulls out two faster axes then my two weapons... bam he gets all the kills from then on.... I offered to share, but it seems i've been hijacked. There is no way for me to get it back, at that time I had no magic, and no faster weapons, I felt cheated.
later he just laughed at me as I tried to get a kill in... I needed the pps and possible loot the merc could give... Later I gave up and walked away, turnned out all the other npcs in the arena were taken, and I think its rude to up and 'competitive hunt' with someone whos working hard to build stats...
:(
-
Why I dislike the idea...
One day I just arrived at a merc in the arena... when a menki (not saying names) pops up after I killed two of the same merc, he starts attacking, but i've got a shortcut hotkey that allows me to attack as soon as the merc responds...Turns out...so does he, but I hit it sooner... eventually this goes on, i tell him "Hey, why don't we share?" in ooc bracits.... he ignores me... and pulls out two faster axes then my two weapons... bam he gets all the kills from then on.... I offered to share, but it seems i've been hijacked. There is no way for me to get it back, at that time I had no magic, and no faster weapons, I felt cheated.
later he just laughed at me as I tried to get a kill in... I needed the pps and possible loot the merc could give... Later I gave up and walked away, turnned out all the other npcs in the arena were taken, and I think its rude to up and 'competitive hunt' with someone whos working hard to build stats...
:(
In a situation like that, just switch to melee. You attack more quickly that way.
-
In a situation like that, just switch to melee. You attack more quickly that way.
heh, guess thats why I didn't do it, would have been the smart thing to do... :sweatdrop:
none the less I don't think it should be made a rule, as it is anunavoidable issue I think... Though if there were more npcs out there, then maybe the problem would decrease? After all why try and steal if theres other npcs?... Just a thought...
-
It is al PP fault! Trust me on this XP
If you don't, read below.
You need PP's to advance, you gain them after you kill a mob, so it is important to kill a mob. Because of that, once you hurt a mob, you own it, and everybody around are frustrated because of both IC ad OOC reasons.
What if there is no PP?
The fact who kill the mob doesn't matter at all, so there is no reason why someone would have to own a mob, after that person hurt it. Everybody can attack the same mob at the same time.
Now someone will screem: but what about the loot??
It is simple, the loot rights are for this person who inflicted most damage from all to the mob. If it is a group, their damage is sumed.
Believe me, we avoid loads of problems and complaining this way ( this post would get 3 times bigger if i started to point out, most are in this thread).
-
It really is rude to run up and kill something (especially repeatedly) that someone else is already intending to kill, it doesn't hurt to ask them to share :/ And if they're not the type to share, then they're probably going to be rude about it, giving you the moral high ground if you choose to attack regardless.
I was in the arena last night running around and it appeared there was one or two people multiclienting the dlayo gladiator landing and that alley. Perhaps all they were doing was having a /tell conversation. I proceeded to run up to the various NPCs and hesitated slightly to see if the PC standing there was going to attack. If he did not attack I did. This is a situation where I think it is fine to run up and kill something without asking.
-
"Already intending to kill".
If they're not killing it themselves it's fair game, even if they are standing right next to it.
-
Does this really need discussed anymore? My thread turned into a flame war, with all 20-some sides picking out bits and pieces at a time of eachothers' posts and flaming each and evey word in that sentence. Look, it's competetive hunting, simple. You can compete for it, kill eachother over it, or move to another spot. It doesn't matter. If it pisses you off, too bad.
To be honest, anyone who complains over being competetive is childish. It's like someone taking your cookie and you trying to beat them up or his them with this pipe you found. Once they take it, you only get in more trouble trying to get it back. In this case, challenging the person competing with you to a duel most likely gets you killed. Just get over it and move to another spot. If there aren't any, try to hit the mob before your competition does.
No further discussion needed. Anyone else who posts here is just spamming.
-
It is al PP fault! Trust me on this XP
If you don't, read below.
You need PP's to advance, you gain them after you kill a mob, so it is important to kill a mob. Because of that, once you hurt a mob, you own it, and everybody around are frustrated because of both IC ad OOC reasons.
What if there is no PP?
The fact who kill the mob doesn't matter at all, so there is no reason why someone would have to own a mob, after that person hurt it. Everybody can attack the same mob at the same time.
Now someone will screem: but what about the loot??
It is simple, the loot rights are for this person who inflicted most damage from all to the mob. If it is a group, their damage is sumed.
Believe me, we avoid loads of problems and complaining this way ( this post would get 3 times bigger if i started to point out, most are in this thread).
Ownership is coded into the game to prevent extreme situations of kill stealing. If you think it's bad now, just imagine if people had no protection whatsoever. Plus it would mean that stronger players would automatically get all the loot.
-
I took another kid's cookie when I was very small. She cried.
-
I took another kid's cookie when I was very small. She cried.
That's just... evil...
Even when we aren't talking about kids and cookies, I think people have the right to be treated with a certain basic level of respect and decency. Small things can mean a lot depending on how your day is going. So I think that the more protection that people have against griefers, the better.
Now, if you've been sitting on the rogue in akkaio for 15 minutes, and someone else tries to kill it, I don't think you have any right to complain. But there are valid concerns... I don't think that things should be merely a free-for-all.
-
Ownership is coded into the game to prevent extreme situations of kill stealing. If you think it's bad now, just imagine if people had no protection whatsoever. Plus it would mean that stronger players would automatically get all the loot.
Actually, i think it wouldn't be a real problem.
It would naturally segregate that weaker people would kill weaker mobs, while stronger people would kill the stronger foes. Everybody would know that its the order and if you are weak it is another reason to not risk fighting stronger enemies.
- So, even if a noob get a super blade, soon he will realize it is not enough, he need also skills.
- it encourages people to group and increase their chances in case of unwanted guests (which would be normally convinced with force to stop anyway, but we all know how the dueling system works, so this option is out)
- maybe we would have less killers/hunters and similiar and more crafters/miners. Of course in very bad situations, the would have to be more mobs, but i think we have far enough currently. Only everybody want to kill gladiators ^^ and when they can't they complain.
- this brings another advantage, some guild would have what to do, stronger fighters of each guild, could try to control some areas, like gladiators at arena and other would have to aactually think how to stop them. (only i fear people are weak, and they would scream for GM help)
- no more situations, like ulbernaut killing your friends at Hydlaa plaza, but you cant attack it, because you have to be grouped with player X. Yeah, i know that you think about groups, but i could never see it work propertly.
- this could speed up the precess of balanced damage to HP. t is just crazy the more skilled you are, the more damage you inflict to no matter what enemy. You will maybe smash a rat, but not a skilled gladiator and so the skilled gladiator won't hit you too hard, because you are skilled too. This is good to combar system, as we all know ( or should know x)) that HP isn't exactly health, but Hit Points which decrease when Hits are attempted to happen
-
-
How about this: Gigantic creatures, such as Ulbernaughts, are always open to attack by everyone. Humanoids and small to medium creatures become owned by whoever attacks them first.
-
How about this: Gigantic creatures, such as Ulbernaughts, are always open to attack by everyone. Humanoids and small to medium creatures become owned by whoever attacks them first.
This is walkaround, this solves only some of the problems. Also this rule will be valid only for fully trained characters. Butcause yuo know, a trepor is dangerous creature for low skilled fighter. This walkaround isnt really way out and there are loads of other problems to solve too.
-
I'd like to clarify that the whole point of my last post is that however childish you may think it is to get upset, it's very rude when someone snatches a cookie from your hand, just as you're about to bite it.
-
But: when there is coin lying on the ground, two people spot it, but only one of them can get it.
What I mean is: whe there are too many people and not enough coins, the situation is different. People start to compete for it and none of them really complains about that. People rather want to continue competing, rather wasting time on complaining.
Similiar is with gladiators, and other high profitable mobs.
At this point you arent really rude, but better tha somone else. Don't forget that it is a game with barriers which doesnt exist in real world. They may be deceiving, and while you try to compare somethink from the real world to game feature, it comes out that while they was supposed to be the same thing, they are completly different.
Like a gladiator really becomes a coin and people compete for it like for a simple coin. If we want to change it, we need new approach to what is MMORPG, bcause although PS is great, there is huge room for progress.
-
...That's it.
Chill out Suno. Just because you started this thread does not give you control over the conversation. Obviously others are wanting to voice their opinion. No one has flamed since you posted the "Enough" post. Everyone has a right to voice what they think whether you like it or not. I suggest just ignoring the topic if it is bugging you so much.
-
The thread was asking if competetive hunting is allowed or not. That question was answered. Now it's just spam.
-
I liked Karyuu's Cookie analogy.
Those who promote keyboard wars for NPC's are basically doing that, rather than sharing or giving they just take as they want.
I think if your character is RP good, than you should always Share and give, as mine does.
IF your character is evil, than i'd suggest you tell the person you wouldn't want to share. 90% of the time the other person will leave you alone.
For the 10% that keep bothering you, i'd suggest dueling, again it's the last reasonable option and i wish we had more options such as duels that ended in stuns.
But seriously, your promoting an unrealistic battle when you start these keyboard fights, nothing about them promotes RP.
Again, there are no specific rules about this so if you want to keyboard fight, you have every right to, however rude it may be.
It ends again with, to each his own, whether you want to share or whether you like keyboard fights, it'll eventually be left up to the courtesy of the players.
~~Datruth
-
The thread was asking if competetive hunting is allowed or not. That question was answered. Now it's just spam.
Well then your job here is done and you can leave others to continue with their discussion without getting all worked up about it. ;) Life is less stressful that way.
-
The thread was asking if competetive hunting is allowed or not. That question was answered. Now it's just spam.
Not at all. Threads evolve, conversations spontaneously arise, new ideas and questions are introduced as are the reactions to them. Deal with it, or get off the internet.
-
IF your character is evil, than i'd suggest you tell the person you wouldn't want to share. 90% of the time the other person will leave you alone.
For the 10% that keep bothering you, i'd suggest dueling, again it's the last reasonable option and i wish we had more options such as duels that ended in stuns.
But, share what? Do your character's eyes really see a magical rouge that keeps dying and reappearing in the same spot? Something that can be shared or kept all for himself as if the rouge is property to be owned? Something that exists only for his amusement? Just what exactly is your character making a conscious decision to share or not? ::)