Author Topic: Competetive Hunting  (Read 2960 times)

Kiirani

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Re: Competetive Hunting
« Reply #45 on: October 16, 2006, 08:00:59 pm »
"Already intending to kill".

If they're not killing it themselves it's fair game, even if they are standing right next to it.

Suno_Regin

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Re: Competetive Hunting
« Reply #46 on: October 16, 2006, 09:52:04 pm »
Does this really need discussed anymore? My thread turned into a flame war, with all 20-some sides picking out bits and pieces at a time of eachothers' posts and flaming each and evey word in that sentence. Look, it's competetive hunting, simple. You can compete for it, kill eachother over it, or move to another spot. It doesn't matter. If it pisses you off, too bad.

To be honest, anyone who complains over being competetive is childish. It's like someone taking your cookie and you trying to beat them up or his them with this pipe you found. Once they take it, you only get in more trouble trying to get it back. In this case, challenging the person competing with you to a duel most likely gets you killed. Just get over it and move to another spot. If there aren't any, try to hit the mob before your competition does.

No further discussion needed. Anyone else who posts here is just spamming.

zanzibar

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Re: Competetive Hunting
« Reply #47 on: October 16, 2006, 10:04:54 pm »
It is al PP fault! Trust me on this XP

If you don't, read below.

You need PP's to advance, you gain them after you kill a mob, so it is important to kill a mob. Because of that, once you hurt a mob, you own it, and everybody around are frustrated because of both IC ad OOC reasons.
What if there is no PP?
The fact who kill the mob doesn't matter at all, so there is no reason why someone would have to own a mob, after that person hurt it. Everybody can attack the same mob at the same time.
Now someone will screem: but what about the loot??
It is simple, the loot rights are for this person who inflicted most damage from all to the mob. If it is a group, their damage is sumed.
Believe me, we avoid loads of problems and complaining this way ( this post would get 3 times bigger if i started to point out, most are in this thread).




Ownership is coded into the game to prevent extreme situations of kill stealing.  If you think it's bad now, just imagine if people had no protection whatsoever.  Plus it would mean that stronger players would automatically get all the loot.
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Kiirani

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Re: Competetive Hunting
« Reply #48 on: October 16, 2006, 10:40:48 pm »
I took another kid's cookie when I was very small. She cried.

zanzibar

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Re: Competetive Hunting
« Reply #49 on: October 16, 2006, 10:47:03 pm »
I took another kid's cookie when I was very small. She cried.



That's just... evil...


Even when we aren't talking about kids and cookies, I think people have the right to be treated with a certain basic level of respect and decency.  Small things can mean a lot depending on how your day is going.  So I think that the more protection that people have against griefers, the better.

Now, if you've been sitting on the rogue in akkaio for 15 minutes, and someone else tries to kill it, I don't think you have any right to complain.  But there are valid concerns... I don't think that things should be merely a free-for-all.
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Nikodemus

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Re: Competetive Hunting
« Reply #50 on: October 16, 2006, 10:47:13 pm »
Ownership is coded into the game to prevent extreme situations of kill stealing.  If you think it's bad now, just imagine if people had no protection whatsoever.  Plus it would mean that stronger players would automatically get all the loot.
Actually, i think it wouldn't be a real problem.
It would naturally segregate that weaker people would kill weaker mobs, while stronger people would kill the stronger foes. Everybody would know that its the order and if you are weak it is another reason to not risk fighting stronger enemies.
- So, even if a noob get a super blade, soon he will realize it is not enough, he need also skills.
- it encourages people to group and increase their chances in case of unwanted guests (which would be normally convinced with force to stop anyway, but we all know how the dueling system works, so this option is out)
- maybe we would have less killers/hunters and similiar and more crafters/miners. Of course in very bad situations, the would have to be more mobs, but i think we have far enough currently.  Only everybody want to kill gladiators ^^ and when they can't they complain.
- this brings another advantage, some guild would have what to do, stronger fighters of each guild, could try to control some areas, like gladiators at arena and other would have to aactually think how to stop them. (only i fear people are weak, and they would scream for GM help)

- no more situations, like ulbernaut killing your friends at Hydlaa plaza, but you cant attack it, because you have to be grouped with player X. Yeah, i know that you think about groups, but i could never see it work propertly.
- this could speed up the precess of balanced damage to HP. t is just crazy the more skilled you are, the more damage you inflict to no matter what enemy. You will maybe smash a rat, but not a skilled gladiator and so the skilled gladiator won't hit you too hard, because you are skilled too. This is good to combar system, as we all know ( or should know x)) that HP isn't exactly health, but Hit Points which decrease when Hits are attempted to happen
-



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zanzibar

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Re: Competetive Hunting
« Reply #51 on: October 16, 2006, 10:56:06 pm »
How about this:  Gigantic creatures, such as Ulbernaughts, are always open to attack by everyone.  Humanoids and small to medium creatures become owned by whoever attacks them first.
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Nikodemus

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Re: Competetive Hunting
« Reply #52 on: October 16, 2006, 11:14:57 pm »
How about this:  Gigantic creatures, such as Ulbernaughts, are always open to attack by everyone.  Humanoids and small to medium creatures become owned by whoever attacks them first.
This is walkaround, this solves only some of the problems. Also this rule will be valid only for fully trained characters. Butcause yuo know, a trepor is dangerous creature for low skilled fighter. This walkaround isnt really way out and there are loads of other problems to solve too.



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Kiirani

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Re: Competetive Hunting
« Reply #53 on: October 16, 2006, 11:47:43 pm »
I'd like to clarify that the whole point of my last post is that however childish you may think it is to get upset, it's very rude when someone snatches a cookie from your hand, just as you're about to bite it.

Nikodemus

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Re: Competetive Hunting
« Reply #54 on: October 16, 2006, 11:56:56 pm »
But: when there is coin lying on the ground, two people spot it, but only one of them can get it.
What I mean is: whe there are too many people and not enough coins, the situation is different. People start to compete for it and none of them really complains about that. People rather want to continue competing, rather wasting time on complaining.
Similiar is with gladiators, and other high profitable mobs.
At this point you arent really rude, but better tha somone else. Don't forget that it is a game with barriers which doesnt exist in real world. They may be deceiving, and while you try to compare somethink from the real world to game feature, it comes out that while they was supposed to be the same thing, they are completly different.
Like a gladiator really becomes a coin and people compete for it like for a simple coin. If we want to change it, we need new approach to what is MMORPG, bcause although PS is great, there is huge room for progress.
« Last Edit: October 16, 2006, 11:58:28 pm by Nikodemus »



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Akaye

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Re: Competetive Hunting
« Reply #55 on: October 17, 2006, 12:06:32 am »
Quote from: Suno_Regin
...That's it.

Chill out Suno. Just because you started this thread does not give you control over the conversation. Obviously others are wanting to voice their opinion. No one has flamed since you posted the "Enough" post. Everyone has a right to voice what they think whether you like it or not. I suggest just ignoring the topic if it is bugging you so much. 
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Suno_Regin

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Re: Competetive Hunting
« Reply #56 on: October 17, 2006, 12:14:22 am »
The thread was asking if competetive hunting is allowed or not. That question was answered. Now it's just spam.

Datruth

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Re: Competetive Hunting
« Reply #57 on: October 17, 2006, 12:15:12 am »
I liked Karyuu's Cookie analogy.

Those who promote keyboard wars for NPC's are basically doing that, rather than sharing or giving they just take as they want.
I think if your character is RP good, than you should always Share and give, as mine does.

IF your character is evil, than i'd suggest you tell the person you wouldn't want to share. 90% of the time the other person will leave you alone.
For the 10% that keep bothering you, i'd suggest dueling, again it's the last reasonable option and i wish we had more options such as duels that ended in stuns.

But seriously, your promoting an unrealistic battle when you start these keyboard fights, nothing about them promotes RP.
Again, there are no specific rules about this so if you want to keyboard fight, you have every right to, however rude it may be.

It ends again with, to each his own, whether you want to share or whether you like keyboard fights, it'll eventually be left up to the courtesy of the players.

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Akaye

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Re: Competetive Hunting
« Reply #58 on: October 17, 2006, 12:19:34 am »
Quote from: Suno_Regin
The thread was asking if competetive hunting is allowed or not. That question was answered. Now it's just spam.

Well then your job here is done and you can leave others to continue with their discussion without getting all worked up about it.  ;) Life is less stressful that way.

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zanzibar

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Re: Competetive Hunting
« Reply #59 on: October 17, 2006, 02:55:28 am »
The thread was asking if competetive hunting is allowed or not. That question was answered. Now it's just spam.

Not at all.  Threads evolve, conversations spontaneously arise, new ideas and questions are introduced as are the reactions to them.  Deal with it, or get off the internet.
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Immaturity is FTW.