Ownership is coded into the game to prevent extreme situations of kill stealing. If you think it's bad now, just imagine if people had no protection whatsoever. Plus it would mean that stronger players would automatically get all the loot.
Actually, i think it wouldn't be a real problem.
It would naturally segregate that weaker people would kill weaker mobs, while stronger people would kill the stronger foes. Everybody would know that its the order and if you are weak it is another reason to not risk fighting stronger enemies.
- So, even if a noob get a super blade, soon he will realize it is not enough, he need also skills.
- it encourages people to group and increase their chances in case of unwanted guests (which would be normally convinced with force to stop anyway, but we all know how the dueling system works, so this option is out)
- maybe we would have less killers/hunters and similiar and more crafters/miners. Of course in very bad situations, the would have to be more mobs, but i think we have far enough currently. Only everybody want to kill gladiators ^^ and when they can't they complain.
- this brings another advantage, some guild would have what to do, stronger fighters of each guild, could try to control some areas, like gladiators at arena and other would have to aactually think how to stop them. (only i fear people are weak, and they would scream for GM help)
- no more situations, like ulbernaut killing your friends at Hydlaa plaza, but you cant attack it, because you have to be grouped with player X. Yeah, i know that you think about groups, but i could never see it work propertly.
- this could speed up the precess of balanced damage to HP. t is just crazy the more skilled you are, the more damage you inflict to no matter what enemy. You will maybe smash a rat, but not a skilled gladiator and so the skilled gladiator won't hit you too hard, because you are skilled too. This is good to combar system, as we all know ( or should know x)) that HP isn't exactly health, but
Hit
Points which decrease when
Hits are attempted to happen
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