PlaneShift

Gameplay => General Discussion => Topic started by: Volund on February 20, 2007, 07:29:12 am

Title: Community
Post by: Volund on February 20, 2007, 07:29:12 am
This game…you know what? Blank out the stats, the skills, extras, alchemy, magic, crafting, metallurgy etc, take it out and what’s left? The people, this game is damn addicting. I figured that what makes’s this game so good is us, the players, not the testers but us.  It’s like computer magic in a sense, it’s the Community.

•   Volund’s beginning*

Volund logs on. ‘November 13, 2006’
Volund walks to harnquist.
Volund sees a group of people standing around chatting.
Volund says “hey”
The group greets him and smile.
Volund asks where can he train and get a sword.
One kind fenki shows him the way to the arena and gives him a pair of swords.
Volund trains and after awhile meets a dermorian who shows him into the Elemental Light guild.
Volund learns about role-play and soon finding he is not leveling…but enjoying the game.

*all true*

This was my first time playing planeshift.
Let me educate those who don’t have an idea about other RPG’s

Runescape: Log on and they call you a mottled form of a bad word so they can get around the auto ***&%$$^^$ when a bad word is put into chat box.

WoW: power level

Everquest: power level

Planeshift: people greet you and talk to you. Role-play is fantastic. Leveling isn’t exactly a big deal and it’s no biggie if you don’t level.

You could take out PvP entirely, and it wouldn’t matter I wouldn’t quit, I play the game because the community is first, role-play is second and then whatever you think. This is my opinion and feel free to copy what I am saying and figure out what I mis-phrased. I love this game, I won’t quit, but Im not playing constantly, Im staying.
(this is really a fan for Ps thing but its true)

Love, your enemy, your friend, your lover.
Volund.
Title: Re: Community
Post by: Garile on February 20, 2007, 11:01:44 am
*smiles*

One of the rants that brings a smile on your face ;)
Title: Re: Community
Post by: Roscanov on February 20, 2007, 11:45:43 am
yeah of course is fun chatting meet other people etc but mining and other things is boring thtas why this game dont have more people. much people like action in Rpg not only chatting. this community is nice yeah but something miss. i prefer level up,Different weapons,Clothes,Armors etc. more competition thts only my opinion this game needs change a lot well but is a good game \\o//
Title: Re: Community
Post by: Parallo on February 20, 2007, 11:56:41 am
/me sighs.

I thought there was hope with the first post.
Title: Re: Community
Post by: Minks on February 20, 2007, 02:27:27 pm
/me smiles encouraging at Parallo "Never give up hope!"

@Volund: Well said, the community is the key. Just like you (and probably almost everyone), I was "adopted" by some players at my beginnings. And my guild always does it's best to spread this helpful attitude by taking newbies by the hand wherever we can.

[IC]/me spots Volund on the
plaza and runs away with ruffled fur into the Lair house.  :o
[/IC]
(You are one of the bad guys, aren't you? Sorry if I mixed it up.)
Title: Re: Community
Post by: Zan on February 20, 2007, 05:40:16 pm
I am glad that the rest of this game is so boring then! It encourages us to make it interesting ourself and that is how this great community came to exist.

The game itself has plenty of content I think but it's the less actionpacked pace that gives us time to chat and develop social relationships with eachother. That and the difficulty with getting information about things.
Title: Re: Community
Post by: zanzibar on February 20, 2007, 09:40:16 pm
The best part of the community is all the old players whining "Oh, the community is dying!  The community is dying!  Curse you, [trendy scapegoat of the day]!"
Title: Re: Community
Post by: Volund on February 20, 2007, 09:44:30 pm
I am a bad guy in the game but thats for the roleplay only, talk to me OOC and im a joker. rofl zanzibar I would love to know what your in game characters name is ;) I think we might have met.
Title: Re: Community
Post by: emeraldfool on February 20, 2007, 09:52:20 pm
Why yes, I am great... I mean, really, if it weren't for me the community would suck...
Title: Re: Community
Post by: zanzibar on February 20, 2007, 09:52:42 pm
Not only have I met everyone, but I am everyone you know.
Title: Re: Community
Post by: emeraldfool on February 20, 2007, 09:59:48 pm
Not only have I met everyone, but I am everyone you know.

That sounds oddly reminiscent of "I am the Alpha and the Omega"
Title: Re: Community
Post by: lordraleigh on February 20, 2007, 10:02:32 pm
Not only have I met everyone, but I am everyone you know.

This sounds like an statement of humbleness.

The ego is not master in its own house.
Title: Re: Community
Post by: Grimgor on February 20, 2007, 10:42:02 pm
*Crystal Ball like reverberating voice of wisdom*

It's not the fun that you have, it's the fun that has you.

It's not the players that make the game good, it's the game that makes the good players.

It's not you who blanks out the stats, it's the stats that blank you out.

It's not you who could take PvP out, it's PvP that could take you out.

*Mysterious guitar string*
Title: Re: Community
Post by: lordraleigh on February 20, 2007, 10:49:38 pm
Your words of wisdom were listened, Comrade @Grimgor!

In Soviet Union, the community makes YOU!!
Title: Re: Community
Post by: emeraldfool on February 20, 2007, 11:30:42 pm
*Crystal Ball like reverberating voice of wisdom*

It's not the fun that you have, it's the fun that has you.

It's not the players that make the game good, it's the game that makes the good players.

It's not you who blanks out the stats, it's the stats that blank you out.

It's not you who could take PvP out, it's PvP that could take you out.

*Mysterious guitar string*



It's not the reversed grammar that sucks, it's your usage of it :P
Title: Re: Community
Post by: Grimgor on February 21, 2007, 12:44:01 am
I know, I'm awesome! Grimgor luvs scaring da sheep herd.

Boo!

*Maniacal laughter*

- Grimgor, Da Main Boss on target practice
Title: Re: Community
Post by: Volund on February 21, 2007, 04:03:45 am
you only reveresed what I said, in truth its the same. I love it when people dont have a comeback and they find mis-phrased sentences and find whats wrong, copy it, and make themselves feel like great critics.
Title: Re: Community
Post by: Nurahk on February 21, 2007, 04:36:37 am
Too bad the community is dying!  The community is dying!  Oh curse you, Parallo!  :P

I used to do that quite often, the community isn't dying, it's dead :P
No, that's not it, it's changing.  And I've come to love the different "generations" of Planeshift, quite fun actualy (Mine was the best ;) .. I mean really?  Me, Sangwa, Karyuu, Seperot, and tons more....Myysst!!  :P).

Very nice post, Volund.

Anybody mind if I slap Roscanov? :P
Just joking.
Title: Re: Community
Post by: zanzibar on February 21, 2007, 05:08:26 am
Nurahk, how are all the people you listed a part of the same wave?  Didn't you all end up here at different times?
Title: Re: Community
Post by: Nurahk on February 21, 2007, 05:12:00 am
Within a few months.

Mostly all of them played the most at the same time.
Might be wrong about Sangwa but I was around when Karyuu started, Myysst was my best bud and Seperot was my archnemesis, and Sangwa was in the DE, my guilds sworn enemy <.<.  All at the same time.
Mostly, I just remember playing with them all at about the same time.  Could be wrong, of course :P
Title: Re: Community
Post by: Volund on February 21, 2007, 05:58:53 am
seems all those people are gone..or are they? maybe they are ALTs and going undercover, anyway if anyone wants to duel volund is always up. I will never die out ladies.
Title: Re: Community
Post by: Nurahk on February 21, 2007, 06:05:28 am
Ummm...
**pats Volund on the head**
Title: Re: Community
Post by: zanzibar on February 21, 2007, 06:07:19 am
seems all those people are gone..or are they? maybe they are ALTs and going undercover, anyway if anyone wants to duel volund is always up. I will never die out ladies.

Awwww, it's a noob!  It's sooooooo cuuuuuute!
Title: Re: Community
Post by: Volund on February 21, 2007, 12:22:54 pm
you know zanzibar? *looks around for Gms and then grumbles he might flip tweety bird later* hmmm huh? hello everyone nice day right?
Title: Re: Community
Post by: emeraldfool on February 21, 2007, 04:33:45 pm
Sangwa was in the DE, my guilds sworn enemy <.<.  All at the same time.
That's ironic...

you know zanzibar? *looks around for Gms and then grumbles he might flip tweety bird later* hmmm huh? hello everyone nice day right?

Aww, he's all disgruntled. Zanzi, stop being mean and get the little fella a wolly-pop ;D
Title: Re: Community
Post by: Volund on February 21, 2007, 04:36:56 pm
 :offtopic:  :offtopic:  :offtopic: some tell me zanzibars in character name, at least one, I bet hes a guy I hate or have argued with.  :devil:
Title: Re: Community
Post by: Parallo on February 21, 2007, 04:54:22 pm
Reveaving of alts is not permitted on these forums. Besides I doubt he'd remember you.
Title: Re: Community
Post by: emeraldfool on February 21, 2007, 04:59:59 pm
Releaving of alts is not permitted on these forums. Besides I doubt he'd remember you.

R-e-V-e-a-L-i-n-g. :P

And why is that?
Title: Re: Community
Post by: Nurahk on February 21, 2007, 05:11:18 pm
It's IC information.  I imagine nobody will really stop you but it's frowned upon.
Sangwa was in the DE, my guilds sworn enemy <.<.  All at the same time.
That's ironic...

Quite, it was way back in the days of the Princess, I was in the Cabal.  Xordan's old guild.  You'll notice we take shots at each other because Xordan left and so destroyed the guild...all his fault.  Nothing to do with me being lazy.

Aaaaanyways, everybody be happy.
Title: Re: Community
Post by: Parallo on February 21, 2007, 05:16:08 pm

R-e-V-e-a-L-i-n-g. :P

And why is that?

Sorry :P
/me goes to edit.
Title: Re: Community
Post by: zanzibar on February 21, 2007, 07:45:07 pm
:offtopic:  :offtopic:  :offtopic: some tell me zanzibars in character name, at least one, I bet hes a guy I hate or have argued with.  :devil:


I have an alt named Volund.
Title: Re: Community
Post by: Grimgor on February 21, 2007, 08:13:48 pm
you only reveresed what I said, in truth its the same. I love it when people dont have a comeback and they find mis-phrased sentences and find whats wrong, copy it, and make themselves feel like great critics.

Muahahahahaha!

Silly fishes aren't smart enough ta figure out that I wuz making fun of da crystal ball, so it's supposed ta sound bad.

*Hook, line, and sinker*

- Grimgor, Da Main Boss on catching small fish
Title: Re: Community
Post by: lordraleigh on February 21, 2007, 08:17:28 pm
Comrade @Grimgor? Still trolling around to catch some fishes?

Don't forget to roast da fishes with da flame as da raw fish is just for da sushi!
Title: Re: Community
Post by: emeraldfool on February 21, 2007, 10:56:09 pm
Muahahahahaha!
Silly fishes aren't smart enough ta figure out that I wuz making fun of da crystal ball, so it's supposed ta sound bad.
*Hook, line, and sinker*
- Grimgor, Da Main Boss on catching small fish

You confuse and annoy me.
Title: Re: Community
Post by: Volund on February 22, 2007, 01:00:20 am
Quote
You confuse and annoy me
.
true, your riddles dont make sense, speak simply but with wisdom.  ::)
Title: Re: Community
Post by: Grimgor on February 22, 2007, 05:55:41 am
*Satisfied and mean laughter*

Bwahahahaha! Dis is just too easy!

(http://img530.imageshack.us/img530/2619/fishbaitgf1.jpg)(http://img506.imageshack.us/img506/1656/fishcaughtkf1.gif)(http://img266.imageshack.us/img266/5048/fishsushiuy1.jpg)

- Grimgor, Da Main Boss on how to make sushi
Title: Re: Community
Post by: Robinmagus on February 22, 2007, 06:53:30 am
Reveaving of alts is not permitted on these forums. Besides I doubt he'd remember you.


Hehehe. R-e-v-e-a-L-i-n-g

I think  :P Don't trust me.
Title: Re: Community
Post by: holmj2674 on February 22, 2007, 07:23:32 am
I played this game for six  months straight before getting bored. I had already tried the free Korean mmorpg's and hated them, nor did I went to try WoW, Guild wars or EverQuest because all they are is going out and killing stuff, how boring. I decided to go out and purchase NWN for $15 u.s. That has got to be the best single purchse I have ever made. I thought the RP here was good to, until I logged into some of the RP servers on Gamespy. You AVERAGE rp server in NWN blows anything I have ever seen in PS away as far as RP goes.. hands down. On top of that, for the most part the community is even better as well. The icing on the cake is DM run events.. these drive rp in a somewhat focused direction. They drive a storyline that encompases the characters, the guilds, and the entire world. If PS had this then I think we would be much better off. I realize the fundamental difference is NWN not technically being a mmorpg in the sense PS is.. and the fact that Ps is an alpha stage demo done as a hobby by the devs... but it just seems to me that with the small number of things to do and the community at large PS is.. well... boring. Perhaps that is why the community is dying? Or perhpas its the lack of respect for players that have been around since the beginning. Or perhaps its because of the guilds like the D.C. that have been around for a long time now seeing all of their hard work and hours and hours of game time wiped because some noob can't resist exploiting a bug?
Title: Re: Community
Post by: Karyuu on February 22, 2007, 07:32:25 am
Perhaps that is why the community is dying? Or perhpas its the lack of respect for players that have been around since the beginning.

Thanks, I needed a laugh :)
Title: Re: Community
Post by: lordraleigh on February 22, 2007, 02:52:26 pm
I played this game for six  months straight before getting bored. I had already tried the free Korean mmorpg's and hated them, nor did I went to try WoW, Guild wars or EverQuest because all they are is going out and killing stuff, how boring. I decided to go out and purchase NWN for $15 u.s. That has got to be the best single purchse I have ever made. I thought the RP here was good to, until I logged into some of the RP servers on Gamespy. You AVERAGE rp server in NWN blows anything I have ever seen in PS away as far as RP goes.. hands down. On top of that, for the most part the community is even better as well. The icing on the cake is DM run events.. these drive rp in a somewhat focused direction. They drive a storyline that encompases the characters, the guilds, and the entire world. If PS had this then I think we would be much better off. I realize the fundamental difference is NWN not technically being a mmorpg in the sense PS is.. and the fact that Ps is an alpha stage demo done as a hobby by the devs... but it just seems to me that with the small number of things to do and the community at large PS is.. well... boring. Perhaps that is why the community is dying? Or perhpas its the lack of respect for players that have been around since the beginning. Or perhaps its because of the guilds like the D.C. that have been around for a long time now seeing all of their hard work and hours and hours of game time wiped because some noob can't resist exploiting a bug?

NWN is 10 times better than PS on the interest that the roleplays give, for now I hope.

Well perhaps GM Events should be inspired by the way a DM makes an epic saga instead of minor, isolated happenings that they currently are. In other words, some of the GM Events could actually give a chance for the characters participating on it to become true heroes after a long amount of several connected GM Events leading to something greater like the way a DM makes the roleplay of a module, with great plots, twists, real dangers for the life of the characters, interesting and unique NPCs and several possible outcomes.

NWN "events" commonly involve taking down dark cults, saving a village from its doom, investigating a murder that leads to a much more sinister plot,  betrayals, strife among things that makes a character intended to be or become an hero have such opportunity, as even searching for a cure for a relative suffering from a rare illness may give one many challenges ahead. Those "events" last many hours, although in a roleplaying session some of them could last for even a whole week.

PS events(both GM and Community made) usually are marriages, fetching items for crafters,gemcutters,etc. among other minor events that are everything but epic or heroic on the way they happen. Also most of them are pretty predictable, nothing uncalled for usually happens, only few events had some unpredictability(and mistery).

An event that could become very interesting if further developed into a whole plot, would be the "polymorph glyph" for example.
Title: Re: Community
Post by: Garon on February 22, 2007, 11:41:47 pm
NWN "events" commonly involve taking down dark cults, saving a village from its doom, investigating a murder that leads to a much more sinister plot,  betrayals, strife among things that makes a character intended to be or become an hero have such opportunity, as even searching for a cure for a relative suffering from a rare illness may give one many challenges ahead. Those "events" last many hours, although in a roleplaying session some of them could last for even a whole week.

PS events(both GM and Community made) usually are marriages, fetching items for crafters,gemcutters,etc. among other minor events that are everything but epic or heroic on the way they happen. Also most of them are pretty predictable, nothing uncalled for usually happens, only few events had some unpredictability(and mistery).

An event that could become very interesting if further developed into a whole plot, would be the "polymorph glyph" for example.

The only way to have better community made events is to organize them, get the people, and invade the town/sack the city (the only example of a community fueled 'sacking' of a city that I've seen was the Dermorian Lords trying to throw all the Enkis out of Ojaveda, and that has other problems, although Ojaveda was saved). 

I think that the only way for us, as players, to make GM events less predictable in the short run are to metaphorically hijack them (ICly, of course) in some way, for instance, as an evil character, getting the polymorph glyph to turn the poor wizard into a Grendol and then getting him to give you all the glyphs he uses or getting him to hold up Harnquist in return for his own form back would be such a metaphorical hijacking.  I do think that GMs could do more to improve these events however, and larger scale events would be fun, although I understand that there are only so many GMs.

The problem with multi-day events, as far as I see it, is being there every time (especially at the inconvenient times that you could make the day you don't have school tomorrow, and not the day you do), and finding a way to reward the more behind the scenes people or the people who weren't there for the finale but took part in much or some of the other parts, most notably in an IC fashion.
Title: Re: Community
Post by: lordraleigh on February 22, 2007, 11:57:57 pm

I think that the only way for us, as players, to make GM events less predictable in the short run are to metaphorically hijack them (ICly, of course) in some way, for instance, as an evil character, getting the polymorph glyph to turn the poor wizard into a Grendol and then getting him to give you all the glyphs he uses or getting him to hold up Harnquist in return for his own form back would be such a metaphorical hijacking.

I fear that if someone did that, would probably end banned or something else as I'm not sure but I think from the way things look that GM Events were made to have a fully scripted and linear outcome where PCs have no way to change it. But heh, that's just a impression that I hope being wrong.
Title: Re: Community
Post by: Volund on February 23, 2007, 12:42:44 am
what does NWN stand for? whats the game exactly, anyway PS is only is alpha stage and considering the Devs dont get paid really shows an accompishment has been made. I still want to know what NWN is what the game is called ;)
Title: Re: Community
Post by: lordraleigh on February 23, 2007, 12:54:36 am
what does NWN stand for? whats the game exactly, anyway PS is only is alpha stage and considering the Devs dont get paid really shows an accompishment has been made. I still want to know what NWN is what the game is called ;)

 :offtopic: NWN = Neverwinter Nights



ONTOPIC

It's nothing strange to see people leaving in a game that is still on version 0.3.018 and where wipes occasionally happen. Once it reaches 1.0 - in other words, SOON(TM) - I guess many of those 98% that gave up will give another try on Planeshift.
Title: Re: Community
Post by: holmj2674 on February 23, 2007, 01:03:59 am
NWN stands for Neverwinter Nights. It is based on Dungeon and Dragons 3.0. It first appeared in 2002 as a single player rpg but has morphed into a server based multiplier game with hundreds of different servers featuring Forgotten Relams, Dragonlance, Middle Earth, Planescape, Tamriel, Dark Sun and other player created worlds such as Layonara wich are quite good. The fact that its not an mmorpg gives it a clear advantage over PS in that respect. The rp in PS is good for an mmorpg, but its still not as good as I'd like to see it. The really bing rp issue I have with PS is OOC chat on the main channel and Metagaming (for example reading someones name floatiung above their head and then addressing them with it even though you have never met them). I'm glad to see that events are starting to take shape in PS, but I have the feeling that the devs and dm's will not be willing to relinquish enough of their control of the game to make them non-linear and unpredicatable in nature. The most constructive feedback I can give though is devs need to work as hard as they can to create random spawns (perhpas both type and location) and new more seemless combat animations.

And by the community dying I did not mean the number of players, I met the number of older players leaving for greener pastures as they have become fed up with the way things are done on PS. The best example that I can think of is Ganinos "longbeard." Dragon High Master of the Dragon Council, representative of Scoy and AWOL now since last october because of various issues including the departure of Bodacher which is another issue. I can name others who have quit as well, and so I think can all of you.  Community is what makes the game. PS can have every bell and whistle in the mmorpg handbook, but if you do not have players devoted to rp and bug testing where does that leave you?
Title: Re: Community
Post by: zanzibar on February 23, 2007, 01:58:49 am
Bodacher left PS because of melodrama within his guild.  I didn't know Ganinos left, but chances are it's because his guild is mostly innactive.  I don't think you can connect their leaving to "the way things are done" here.
Title: Re: Community
Post by: Garon on February 23, 2007, 02:27:16 am

I think that the only way for us, as players, to make GM events less predictable in the short run are to metaphorically hijack them (ICly, of course) in some way, for instance, as an evil character, getting the polymorph glyph to turn the poor wizard into a Grendol and then getting him to give you all the glyphs he uses or getting him to hold up Harnquist in return for his own form back would be such a metaphorical hijacking.

I fear that if someone did that, would probably end banned or something else as I'm not sure but I think from the way things look that GM Events were made to have a fully scripted and linear outcome where PCs have no way to change it. But heh, that's just a impression that I hope being wrong.

In the Polymorph glyph event, the adventurer was originally asking for an Ulbernaught fur:  however, when someone used rhetoric (ethos and pathos, playing on pity) on him to get him to return to Hydlaa, he did.  The cost was then lowered to 10 lake mushrooms instead of an Ulbernaught fur.  They aren't necessarily fully scripted, unless the (player) character was told to go and do that, which I believe he wasn't.
Title: Re: Community
Post by: Karyuu on February 23, 2007, 03:30:55 am
GM events are only scripted in the form of GM-controlled characters. The team absolutely loves when players do something unexpected and unpredictable - it means more fun for everyone. Lordraleigh, stop quivering about "bans" so much :)

Quote
And by the community dying I did not mean the number of players, I met the number of older players leaving for greener pastures as they have become fed up with the way things are done on PS.

There are certainly people who grow tired of how things are handled by developers. But if they made their point and we choose to disagree, then perhaps their moving on is for the best, for both parties. We can't please everyone all the time. If some awesome talented people end up leaving, it's unfortunate. But some awesome talented people stick around, too.
Title: Re: Community
Post by: Volund on February 23, 2007, 03:34:51 am
for instance there was a small event yesterday with a giant rat that needed some ingredients to turn back into his former self. Instead of just asking for the ingredients there could have been guards where the ingredients are and attack any tresspassers, a bit more of a brach out in events would definitely make good Roleplay. There is no script, just RP.
Title: Re: Community
Post by: Valorius Rageway on February 23, 2007, 08:19:18 am
I enjoyed the GM event i partook in sunday or monday where a GM in plate armor challenged several of us to a (mobile) duel. I pounced from a distance, scored 3 hit in the first 2 seconds of the fight with SW daggers(49/50qual), max stats, and max daggers, and did exactly zero damage.

LOL, good one that.

The GM duels during the Oja-Rogue war on the other hand, FANTASTIC.
Title: Re: Community
Post by: Gharan on February 23, 2007, 08:25:40 am
Why didn't all of you at that GM event try and take on the warrior?

Teamwork is a skill  ;)

There were 4 strong characters present, the option to team up against the warrior was always available through RP. You all chose to try and take him alone. That was the downfall not because of any armor that was worn. Also one of you got him to 75% with one hit. You were simply blocked due to armor working.  :)