PlaneShift

Support => Complaint Department => Topic started by: Narure on February 21, 2007, 05:24:34 pm

Title: Oldies
Post by: Narure on February 21, 2007, 05:24:34 pm
So many oldies are leaving. Make them stop! Does this usualy happen in waves?... Soon there wont be enough oldies left to answer that.
Title: Re: Oldies
Post by: Parallo on February 21, 2007, 05:29:41 pm
A lot of people are always leaving, a lot of people are always coming.  This is the wisedom of Nurahk, bask in it's glory.


:P
Title: Re: Oldies
Post by: Karyuu on February 21, 2007, 07:40:49 pm
Almost no one who was around in 2002 is here now. In a few years, almost no one who was around in 2006 will be here now. It's natural.

I like those people who stick around to weather through the storms.
Title: Re: Oldies
Post by: Allive on February 21, 2007, 08:10:58 pm
hey long as the games stays free and i have anything to say about it ill be around ok theres always things irl that can take me away but not through choise.
Title: Re: Oldies
Post by: lordraleigh on February 21, 2007, 08:14:31 pm
I'll probably still be around here in 2016, although not as commonly as now because RL comes first  ;)
Title: Re: Oldies
Post by: zanzibar on February 21, 2007, 11:50:33 pm
I've been a member of a number of online communities.  It's just something that naturally happens.
Title: Re: Oldies
Post by: Ishtar2 on February 22, 2007, 03:12:48 am
I don't really know what you mean by leaving.  I mean, I'm on these fourms all the time (mostly stalking and not posting), but I never play the game.  Personally, I think it's boring untill more content is added.  But that doesn't stop me from reading up on it, and downloading the newest version.So it all really depends on what you mean.


Also, I'm still wondering why this was posted here. ???
Title: Re: Oldies
Post by: Drahlian on February 22, 2007, 07:28:04 pm
As for me... I'm still in PS, but much less than before. I've been playing for over a year, and I have seen little significant improvement from when I started.

Magic: 14 months ago, the only spells anybody used were Life Infusion, Missile, and Arrow. Today, the only spells anybody uses are the same three. Some spells still crash some players.

Monsters: No new monsters have been added in that time. No new monster animations or skins have been added.

Stability: In the last three days, the monsters have been "Impervious to Attack" almost constantly.

Dueling: About the same as before. Magic mostly useless in duels. Run around and hope your one-hit kill weapon hits before your opponent's one-hit kill weapon does.

Skills: Other than crafting, what skills have been added? None that I can think of.

Character skins and animations: Some models can now sit and wave. Others cannot. Most models now have basic skins for armor. Combat animations are still the same: practically non-existent.

Character models: None added in 14 months. Still no male or female lemur. No female dermorian, diaboli, xacha, or ylian (I think they all use the ynnwn model?) Probably others that I haven't listed.

Sounds: Monsters still make no sounds. No roaring ulbers, groaning grendols or chattering clackers. No weapon sounds in battle.

Thieving skills: Not implemented, as far as I can tell.

Movement: Side-stepping is now at slug-speed.

Controls: Mostly arrow keys. Does any other modern 3D game use arrow keys for primary movement?! I haven't seen any since Tomb Raider for DOS.

Mac support: There was no official Mac version for 3.017. The new 3.018 version is unusable on Intel-based Macs.

Text window: The Chat tab was removed from the Text window months ago. This is nothing by a huge hindrance to RP. Ever tried to do RP in the arena? It's practically impossible. The Chat tab should come back and be on by default, if Planeshift is intended as a primarily RP game.

Game Masters:
In my opinion, they are a hindrance more often than a help. Example: At a wedding a few weeks ago, my friend was trying to get there (at the volcano). She got almost there right after it started, but became stuck in a glitch in the map... her toe caught between two rocks. Unsticking didn't work. Relogging didn't work. I asked a GM to please move her a few feet so she would be unstuck. "Sorry, we can't do that unless /die doesn't work." Thanks a lot... Because of this small request being refused, my friend missed the whole wedding, as it was over by the time she died and made her way back to the location.

In my experience, trying to play a character that is evil (in character) often ends up in threats of banishment from GMs. I received numerous complaints from two GMs during the Dwarvesbane war, and was threatened with disbanding of my guild, because a handful of people couldn't separate RP from real life evil. Yet most of the dwarves that I "tormented" IC were secretly my friends OOC. The Dwarvesbane war was enjoyed by everyone on both sides, particularly the dwarves we fought against, yet GMs were nothing but a hindrance.

If Planeshift is intended to be an RP game, then RP should be encouraged. What is RP without bad guys for the good guys to fight?

Add all these factors together, and that is why I rarely play Planeshift anymore. In 14 months, I have seen little improvement, and several things broken.

-Drahlian
Title: Re: Oldies
Post by: Easton on February 22, 2007, 07:32:09 pm
Yay for people who hang around more than 2 years.  \\o//

Easton
Title: Re: Oldies
Post by: Proglin on February 22, 2007, 07:36:10 pm
Getting there Easton.. getting there.
Title: Re: Oldies
Post by: Idoru on February 22, 2007, 07:45:36 pm
What about the new maps, you didnt mention those I dont think.
Title: Re: Oldies
Post by: ThomPhoenix on February 22, 2007, 08:13:33 pm
Quote
Monsters: No new monsters have been added in that time. No new monster animations or skins have been added.
A lot of new monster skins have been added. Did you visit Ojaveda recently?

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Stability: In the last three days, the monsters have been "Impervious to Attack" almost constantly.
Oh yeah, that really reflects on your last year of playing, now does it. It's because of bug testing by the way, has nothing to do with stability.

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Character skins and animations: Some models can now sit and wave. Others cannot. Most models now have basic skins for armor.
We have got visible armour and a lot of new animations for existing races. That's progress to me.

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Controls: Mostly arrow keys. Does any other modern 3D game use arrow keys for primary movement?! I haven't seen any since Tomb Raider for DOS.
If you had read the help menu, you would have known that you can use the "M" key to switch controls. You can also map around keys if you like to avoid using the dreaded arrow keys.
Title: Re: Oldies
Post by: Gwinn Ravenn on February 22, 2007, 08:21:19 pm
drahlian  umm yup.     would have been easier to say there are two sizes of female.. Stacked brickhouse, or Small puddlepants.. the krylos dosen't even have the option for a female from.. poor Krylos they are last on the list for everything.
There are one million unfinished projects in PS. I think most Evil one that is the source of the frustration. animation moves forward on some characters before all of the skins are completed. I have often wondered what will happen when/ if the other female skins are done will that have animation. hummmm and gosh darnet WHY oh WHY oh WHY are the male ywynns half naked while the females are dressed like frumpy librarians  ::| Seems like a cultural oops. Gees with a body like that... and they are dressed like icequeens.  ::| they are half demon girl and half elf.. come on people these girls are hot!!!! they have Horns do that not?? :devil:

Meh Probably two different people worked on the skins and didn't talk to each other. oh well  Though If I may. I would like to request butt crack Spackle animation for the male Ywynn. it will need to be red of course. White Spackle won't do.  :P or instead of the stretch (that I have to rp now being wacked by the closest standing male) perhaps they can yank up their lion cloth. an touch of realism.
Kidding aside. I think it is we see what looks like many projects are started and never finished when it would seem unnecessary for many of these unfinished projects to be soo unfinished. From the outside looking in it appears very disorganised. It is almost as if the devs pull out the projects they want to work on, and the things they don't or can't find someone to work on simply do not get done. ie female Krylos body.
Title: Re: Oldies
Post by: Karyuu on February 22, 2007, 08:26:09 pm
Animators are the most rare people to kidnap onto the development team. We have one animator, and unfortunately zero character modelers at this time. These are separate people - the person who creates the models is not the one who does the skeleton rigging and the animations.

Development doesn't work like this: work on one feature, finish feature to 100% of where it needs to be, move onto another feature.
It goes like this: begin working on feature, find dependencies on other features, divide time among all.

Quote
[...] and the things they don't or can't find someone to work on simply do not get done. ie female Krylos body.

Well, how else should that work? If we can't find someone to work on character models, then the models don't get done until someone is found :]
Title: Re: Oldies
Post by: Gwinn Ravenn on February 22, 2007, 08:39:20 pm
we could grab whoever worked on the other skinns and threaten then with a full body wax if they dont do the other skins..... but you didn't hear that from me .... shhhhhhhhhhh :innocent:
Title: Re: Oldies
Post by: zanzibar on February 22, 2007, 08:48:13 pm
@Drahlian: I often use meteor and flame spire for dramatic effects.  There have been a few new monsters, including the zombie rogues, and I think the gladiators and fanatics with names are relatively new as well.  The NPC client has always been up and down for this or that reason.  Magic is useful in duels -- you just have to keep your distance, which is easy enough.  It also forces the other person to be aggressive if they're doing something weird or cheap.  And again, I use magic for dramatic effect when fighting weaker players.  It gives them an opportunity to yield.  Controls can be customized.

The problem you had with a Game Master is one that I've had as well with not one but two GMs.  The problem is that those GMs simply don't understand the rules.  Game Masters are in fact allowed to move players to positions other than the death realm, provided they are the victim of a bug.  Being stuck in the map is a bug.  So the problem isn't the GM team in general; the problem is the unwillingness to listen that certain Game Masters practice.

As far as the Dwarvesbane war.... racism is outside of the settings, so you're on thin ice with that one.


Title: Re: Oldies
Post by: Drahlian on February 22, 2007, 08:58:30 pm
A lot of new monster skins have been added. Did you visit Ojaveda recently?

Hmm. Today, there are rogues and rats in Oja. 14 months ago, there were rogues and rats in Oja. Doesn't look any different to me.

Quote
Quote
Character skins and animations: Some models can now sit and wave. Others cannot. Most models now have basic skins for armor.
We have got visible armour and a lot of new animations for existing races. That's progress to me.
Yes, that's why I mentioned them in my post. However I would disagree with the phrase "a lot of new animations for existing races." Let's see... some can wave, some can sit. I would not consider that "a lot of new animations."

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Controls: Mostly arrow keys. Does any other modern 3D game use arrow keys for primary movement?! I haven't seen any since Tomb Raider for DOS.
If you had read the help menu, you would have known that you can use the "M" key to switch controls. You can also map around keys if you like to avoid using the dreaded arrow keys.
The M key switches view modes. I think you might be thinking of Tab, which switches between mouse modes (moving the arrow, or rotating your character). In theory it works, but in practice, it is very buggy and unreliable. I suspect that most people use keys for most of their running around. Also running is a pain. You have two choices. The first, hold your Shift key constantly so you can run forward and backward. I haven't had to do this since Doom 2 (back then, I jammed a penny into the side of the Shift key so I could run all the time). The other choice is Auto-run, which is only useful for running a long distance. It is not useful for dueling or fighting ulbers where you need to start, stop, start, stop, backward, forward, etc.

I stand by my opinion that the controls in Planeshift are circa 1995.

-Drahlian
Title: Re: Oldies
Post by: zanzibar on February 22, 2007, 09:02:32 pm
It is not useful for dueling or fighting ulbers where you need to start, stop, start, stop, backward, forward, etc.

This is a non issue in my opinion since I see hit-and-run attacks as cheating.
Title: Re: Oldies
Post by: lordraleigh on February 22, 2007, 09:08:08 pm
There have been a few new monsters, including the zombie rogues

I was wondering whether "necromancy" on the Dark Way included undeath or not, now I hopefully got a good answer. Now I think I can make an "evil" character skilled on the Dark Way.

Quote
As far as the Dwarvesbane war.... racism is outside of the settings, so you're on thin ice with that one.

I can't argue with that, except if

Quote from: Planeshift Settings Page
The land of Yliakum ... Racial suspicion and hostility are completely unknown

Drahlian came from outside Yliakum, something that is arguable due to the nature of the Stone Labyrinths, and also the fact there's a government there with law enforcement would mean that Drahlian would get herself killed in that case.


I stand by my opinion that the controls in Planeshift are circa 1995.


There's a CRPG with similar but more effectively applied control based on arrow keys, Anachronox.

For now I would prefer another scheme for making the "hit and run" more realistic(not being cheating): start attack, backward(gives enemy an attack of opportunity), forward and start attack again.
Title: Re: Oldies
Post by: Drahlian on February 22, 2007, 09:12:39 pm
It is not useful for dueling or fighting ulbers where you need to start, stop, start, stop, backward, forward, etc.
This is a non issue in my opinion since I see hit-and-run attacks as cheating.
Yes, I know you feel that way. I understand your position on it, though I disagree. I think dueling as it exists now is something that keeps a lot of people here. If it is removed completely, so duels are simply standing face to face and clicking Attack, then I am sure that a number of Planeshift's most active players (and RPers) would leave. One less thing to keep people interested in PS. I don't want to start a dueling debate here (this has been covered quite recently in other threads).

-Drahlian
Title: Re: Oldies
Post by: zanzibar on February 22, 2007, 09:17:32 pm
Drahlian came from outside Yliakum

I'm going to make a character from outside of Yliakum.  He'll be sporting an iPod.  Don't worry, it's ok - he's from outside of Yliakum and therefore doesn't have to be within the settings.


Yes, I know you feel that way. I understand your position on it, though I disagree. I think dueling as it exists now is something that keeps a lot of people here. If it is removed completely, so duels are simply standing face to face and clicking Attack, then I am sure that a number of Planeshift's most active players (and RPers) would leave. One less thing to keep people interested in PS. I don't want to start a dueling debate here (this has been covered quite recently in other threads).

-Drahlian

In most role playing games, combat is decided by tactics and dice rolls.  Tactics in Planeshift will mean the use of magic and deciding what weapons and armour to use against your oponent.

The arcade elements of combat, as they exist presently, are cheating and OOC.
Title: Re: Oldies
Post by: Gwinn Ravenn on February 22, 2007, 09:20:50 pm
Hit and run attacks as cheating?????? WHAT>> IT ISNT possable in ps to hit and run. You MUST accept evey duel. if you accept and you don't know a duel is comming than my friend you are not aware of what is going on. it can not be hit and run ever..... can not happen when you must accept a duel. if someone is skilled enough to hit you quick then you get hit quick. if you just stand there and get hit then you need to learn how to avoid it. Duels outside of the dr are a fight to the death your life is on the line.  Kill or be killed once that challenge is accepted.
In the dr it is practice, it is for fun and there is a code of honor. BUT topside it is a fight to survive and it is your characters life on the line. being Skilled and not dying is not cheating. Even if you yourself do not have the skill. Just because you don't know how not to die fast dosen't make it cheating.
Title: Re: Oldies
Post by: zanzibar on February 22, 2007, 09:28:39 pm
Hit and run attacks as cheating?????? WHAT>> IT ISNT possable in ps to hit and run. You MUST accept evey duel. if you accept and you don't know a duel is comming than my friend you are not aware of what is going on. it can not be hit and run ever..... can not happen when you must accept a duel. if someone is skilled enough to hit you quick then you get hit quick. if you just stand there and get hit then you need to learn how to avoid it. Duels outside of the dr are a fight to the death your life is on the line.  Kill or be killed once that challenge is accepted.
In the dr it is practice, it is for fun and there is a code of honor. BUT topside it is a fight to survive and it is your characters life on the line. being Skilled and not dying is not cheating. Even if you yourself do not have the skill. Just because you don't know how not to die fast dosen't make it cheating.

I suggest that you do a search for previous discussions on hit and run attacks and why they don't belong in Planeshift.
Title: Re: Oldies
Post by: lordraleigh on February 22, 2007, 09:43:25 pm
Drahlian came from outside Yliakum

I'm going to make a character from outside of Yliakum.  He'll be sporting an iPod.  Don't worry, it's ok - he's from outside of Yliakum and therefore doesn't have to be within the settings.

Is there anything specific now on Kadaikos or on the legendary Pradesha or on what lies beyond, in the Settings? Well in that case it should say "In all world, including beyond Yliakum, the races live in complete harmony". That is a grey area.

Your iPod comment is a very convincing argument, well in that case I would probably add your "leet" character on my ignore_list  :P

Anyway I doubt it would be feasible to RP a character that just came from outside Hydlaa due to the enviromental hazards out there.
Title: Re: Oldies
Post by: Suno_Regin on February 22, 2007, 09:45:04 pm
I'll never leave this place. Sure, I won't be ingame hardly ever, but these forums are always full of life. =P
Title: Re: Oldies
Post by: lordraleigh on February 22, 2007, 10:03:50 pm
I'll never leave this place. Sure, I won't be ingame hardly ever, but these forums are always full of life. =P

And some few times people raise back to life dead threads as well, to ensure this forums are more alive than ever.
Title: Re: Oldies
Post by: Shalmaneser on February 22, 2007, 10:31:57 pm
     My goddesses! Where are you banished?
     lend ears to my lugubrious tone:
     have other maidens, since you vanished,
     taken your place, though not your throne?
     your chorus, is it dead for ever?
     Russia's Terpsichore, shall never
     again I see your soulful flight?
     shall my sad gaze no more alight
     on features known, but to that dreary,
     that alien scene must I now turn
     my disillusioned glass, and yearn,
     bored with hilarity, and weary,
     and yawn in silence at the stage
     as I recall a bygone age?


- Pushkin
Title: Re: Oldies
Post by: lordraleigh on February 22, 2007, 10:39:02 pm
What I need is to believe in myself again - for my faith has been greatly undermined; it seems to me my role is over.

-Tchaikovsky
Title: Re: Oldies
Post by: Gwinn Ravenn on February 22, 2007, 10:39:48 pm
I thank you for your "suggestion" and give it the importance it deserves.   
Hit and run........ If you don't know it is coming then it is hit and run. If you accept a challenge then be ready!
If it is a glitch. stat boosting or any other illegal means to give yourself an edge THAT is cheating. If it is a technique acquired through practice and skill it is NOT cheating.
Perhaps running around is not acceptable by those who wish you to stand there because they are maxed and I  am not. perhaps I should burn my SW's if my opponent doesn't have them too. Perhaps I should give my opponent first hit then ask politely if I may please hit them back?? 
You accept a challenge, you must be prepared, for anything,  to die. If not, if you lose to a more skilled player then accept it gracefully the same as you accepted the challenge.
In the real world, if I would get into a fight, you better believe I am going to try to get them before they get me. The game is not different. So long as it is not glitching, or stat boosting beyond what game allows it is not cheating, if the duel is topside. If you don't Like the fact someone can out duel you thats your opinion, but that is all it is. You don't like it. You can either learn how to duel, Stop accepting challenges, or say it is you opinion. But to call a legitimate technique cheating that just isn't right.
Title: Re: Oldies
Post by: Seytra on February 22, 2007, 10:43:09 pm
@original topic: This is normal, yes. I have witnessed two of these leaving waves by now (not counting the MB->CB transition). I don't see a way to stop it, though.

@ Gwinn Ravenn: err... do you even know what is being referred to as "hit&run" here, and if so, why it is considered cheating? Combat in PS is supposed to be based on character skills (the beloved game mechanics that are always dragged in by both duellers and levellers (who tend to be the same), to claim that any and all use of the game mechanics equates to RP). Quite obviously, though, mashing the keyboard faster than the other guy is outside this. Thus, even if we were to accept the most lenient definition of "RP" (use of the game mechanics as-is), this still would not cover hit&run. Also, AFAICS, the devs have (effectively) stated that it is at least abuse, by changing the game to make this "tactic" harder or impossible to employ. IOW, efforts are being made to prevent it, so how can anyone claim that it is acceptable or even wanted?

@Drahlian: once upon a time we were having a discussion about the racism and extraplanar homeland ideas of yours. By then you claimed that you never hurt anyone's RP, since a duel must be accepted, and that you in fact furthered RP, since other stories and movies had bad guys, which Drahlian supposedly is one of. By that time, I clearly was failing to explain the difference between RPing an evil character and being outside the settings.
Later in the discussion I found myself unable to explain to you the difference between racism being OOC and me calling you an OOC racist (followed by you implying that I am both dumb and don't know what RP is).
Then I found myself unable to explain the difference between phrasing things medieval-ish and being IC (followed by you implying that I was narrow-minded).

All in all it clearly wasn't a fruitful debate, as by-then future events have proven.

Additionally, whether or not you guys were having fun doing it is completely irrelevant. It doesn't make it anymore IC. Likewise, if you are bored to death by some part of the settings, this part isn't going to become OOC due to that.
In the above mentioned conversation, I already expressed how shallow and over(ab)used the "I'm not from Yliakum" cop-out is. Might just as well do away with all the RP and regard anything as IC, computers, virtual worlds, football, whatever. After all, it's just a matter of claiming that your "character" is from another world. Maybe it is nothing but a virtual avatar in some game which is controlled by a player outside the simulation?

Additionally, your description sported a message "You evaluate the Drahlian won't require any effort to defeat", followed by loads of empty lines, until, finally, the actual system message appeared, saying that "Drahlian may be impossible to defeat"... I can't help but find this notable.
If it is removed completely, so duels are simply standing face to face and clicking Attack, then I am sure that a number of Planeshift's most active players (and RPers) would leave. One less thing to keep people interested in PS. I don't want to start a dueling debate here (this has been covered quite recently in other threads).
Aye, it has. Yet, it is being claimed to further RP by you, so it must either be debated once more, or at least denied, which I hereby do.

Regardless, I still don't see reason why this thread was created in this section.

@Pushkin: don't do that, OK?
Title: Re: Oldies
Post by: Gwinn Ravenn on February 22, 2007, 10:54:20 pm
he is referring to being able to hit your opponent with a precise hit. or as people have coined the phrase "drahlianed" and it required a considerable amount of skill. it isnt a trick.  and I am all for rolling the dice but good luck getting people to do it. the dueling system is supposed to be based on our stats. so. if your not using a glitch, if your working within the coding of the game it isn't cheating. in a table top rp game you have to imagine running around, roll the dice. EVEN in a table top game you can hit and kill your opponent before they have a chance to strike back. I would like to ad, just as it is passable to make a very precise hit it is also possable to counter that same attack. It is possable to avoid being drahlianed if you too are skilled.
Title: Re: Oldies
Post by: lordraleigh on February 22, 2007, 11:49:23 pm

In most role playing games, combat is decided by tactics and dice rolls.  Tactics in Planeshift will mean the use of magic and deciding what weapons and armour to use against your oponent.

The arcade elements of combat, as they exist presently, are cheating and OOC.

Bah! That is usually too mindless, it usually involves point and click - wait a lucky roll - YOU WON!

Tactics should include terrain advantages, formations and/or morale giving specific boosts to certain rolls in "guild" wars, laying ambushes, making traps, positioning and deploying the "guild mates" properly in the battlefield, shifting combat styles(fencing, *cough* "parry mode", "power attack" *cough*), using special combat skills, using the environment to your advantage, etc.
Title: Re: Oldies
Post by: zanzibar on February 23, 2007, 12:07:12 am
I thank you for your "suggestion" and give it the importance it deserves.
I doubt it.  Let's find out though...

Hit and run........ If you don't know it is coming then it is hit and run. If you accept a challenge then be ready!
Gee, how did I know you'd troll and spam and whine instead of doing a search?  I must be psychic.

If it is a glitch. stat boosting or any other illegal means to give yourself an edge THAT is cheating. If it is a technique acquired through practice and skill it is NOT cheating.
You can be skilled at cheating.  You can get better at cheating with practice.

Perhaps running around is not acceptable by those who wish you to stand there because they are maxed and I  am not. perhaps I should burn my SW's if my opponent doesn't have them too. Perhaps I should give my opponent first hit then ask politely if I may please hit them back??
Perhaps you're stupid.  So many questions, so little time!

You accept a challenge, you must be prepared, for anything,  to die. If not, if you lose to a more skilled player then accept it gracefully the same as you accepted the challenge.
Hit and run attacks exploit some mechanics of the game in order to bypass other mechanics of the game.  It's cheating to use them.

In the real world, if I would get into a fight, you better believe I am going to try to get them before they get me. The game is not different. So long as it is not glitching, or stat boosting beyond what game allows it is not cheating, if the duel is topside. If you don't Like the fact someone can out duel you thats your opinion, but that is all it is. You don't like it. You can either learn how to duel, Stop accepting challenges, or say it is you opinion. But to call a legitimate technique cheating that just isn't right.
Planeshift is not the real world.  It's a game.
Title: Re: Oldies
Post by: lordraleigh on February 23, 2007, 12:12:08 am
Planeshift is not the real world.  It's a game.

C00l d00d! Now I can make a character named "1337Warrior" cuz t'is a game and realism doesn't matter!
Title: Re: Oldies
Post by: zanzibar on February 23, 2007, 12:29:32 am
Planeshift is not the real world.  It's a game.

C00l d00d! Now I can make a character named "1337Warrior" cuz t'is a game and realism doesn't matter!

Realism is why there's no magic in PS.


Further, hit and run attacks exactly mirror combat in real life.
Title: Re: Oldies
Post by: lordraleigh on February 23, 2007, 12:50:55 am
Realism is why there's no magic in PS.

Yes, but lack of realism on the sense of a convincing and immersive world is bad for keeping people IC.

Further, hit and run attacks exactly mirror combat in real life.

Backstabbing someone and running away is combat as well, although considered dishonorable.
Title: Re: Oldies
Post by: zanzibar on February 23, 2007, 12:54:27 am
Uh, what?  Hit and run attacks, as they exist in PS, simply aren't realistic.  Realism is not an argument that can be used in their defense.
Title: Re: Oldies
Post by: lordraleigh on February 23, 2007, 12:58:13 am
Uh, what?  Hit and run attacks, as they exist in PS, simply aren't realistic.  Realism is not an argument that can be used in their defense.

I am defending another form, much more literal, of  "hit and run"(surprise attack and run as hell if the target doesn't die), and realistically trying to run away in the middle of a fighting would give the enemy an opportunity to strike you easily as I said before, making this tactic pretty limited and only useful when a retreat is really needed(Although from a medieval values point of view, yielding would be much more honorable than running away).
Title: Re: Oldies
Post by: Gwinn Ravenn on February 23, 2007, 02:28:05 am
disagreeing with you isn't; trolling or spamming. and I wasn't the one whining, that would be you sir. 

It is not cheating. there is absolutely no exploitation involved. just skill.

You have quoted just about every line of my post and yet have not proven anything, other than your crude ability to name call. . I am not surprised. Those who have little substance often resort to such tactics.
Whine when you die call it cheating if you must. Stand still and wack away. Because we all know in the real world no one would think to move out of the way of an oncoming attack. We could not dream to have a game that could mirror real combat, that would give an unfair advantage to those who might combine rp and game play. We can have people being creative in a rp game that would be unthinkable. Nor would it be the slightest bit fair to actually need a bit of player skill aside from just clicking away. Goodness no. It must be all levels after all otherwise it would waste all those countless hours of power leveling. It would be unfair  and an outrage for those who might be skilled beyond the clicking of a mouse to have a fighting chance against a stronger opponent. Why the very thought of it.. I see now why you would be in a tizzy. Please oh great one  forgive the insolence of my thoughts, that I dare to disagree with you. 
How can we even think that having a combat system that is completly unique to PS would be a good thing. It would be far better to have the same exact system as every other game that includes pvp. stand click die. Yes I see the wisdom in that.. much better, more fun and of course fair for all. *sigh*
Title: Re: Oldies
Post by: Suno_Regin on February 23, 2007, 02:34:26 am
...How is this already 3 pages?
Title: Re: Oldies
Post by: zanzibar on February 23, 2007, 02:53:45 am
disagreeing with you isn't; trolling or spamming. and I wasn't the one whining, that would be you sir. 

It is not cheating. there is absolutely no exploitation involved. just skill.

It's exploiting the game mechanics.  It's using OOC skill.  It's cheating.  Do a search on the forum if you still don't understand why you're wrong.  By continuing to spam this thread and by refusing to do a search for this topic, you are trolling and whining.


By the way, dodging is already built into the game mechanics, you genius. (sigh)
Title: Re: Oldies
Post by: Garon on February 23, 2007, 03:07:02 am
Uh, what?  Hit and run attacks, as they exist in PS, simply aren't realistic.  Realism is not an argument that can be used in their defense.

As far as how it's player skill alone, no, it's not realistic.

As far as realism goes in a fight, it is realistic.  Duels or other one against one fights are not often "I'll stand here, you stand there, and we'll wack away at each other until one of us dies, trying to block or dodge without ever backing up or moving forwards", they are backing up, moving forwards, trying to get an edge on the opponent and keep them from being able to hit you.  The system in Planeshift doesn't well mirror this (no RPG system does, as far as I've the ones I've played, although Zelda games sort of have the right idea, although I haven't played them in a while), since there isn't a character "dueling" skill, or a character "battlefield fighting" skill, it's based solely on the player's skill at moving his or her character around.

The new combat system, from what I've heard, offers a sort of balance between the two:  the "hit and run attacks" still work, but the defendant can hit the person as they charge at them as long as they are facing in the right direction (since it's harder for the other duelist to time both their attacks and their opponents responses), which is useful and realistic, since as you jump in to attack someone, that someone is likely to respond by trying to stab you. (this is from the descriptions I've heard of it, I haven't done much dueling recently--in fact, at all, since the new system came out, which I'll have to try out)  I think the only problem is running through your opponent, which could be solved by making any players you can openly attack (enemy guild's members, opponent duelists, and the like) solid, so that the whole "run, hit, continue on through" thing is impossible (since that's really unrealistic:  I mean, you run, you hit them, and before they can hit back you go through them like the twins in the matrix, except without the cool effects or the power to actually have done that as far as setting goes--maybe a later spell will let you go through things, and that would apply to them as well, but not quite yet folks :P).

Of course, if all the npcs you could attack were made solid, that could cause various issues (like "How do I get to the mine if I can't pass that Ulbernaught in the way", or "why did those people like up those ulbernaughts right across the entrance to the bronze doors?"), so I don't think that's a good idea.

By the way, dodging is already built into the game mechanics, you genius. (sigh)

As far as I can tell, that's dodging like sidestepping their lunge, or jumping over their low cut, ducking their high cut, stepping back slightly (note the slightly, the moving I was talking about higher isn't "slightly") to avoid their cut towards your ribs, moving your hand out of the way when they try to cut at that, and the like.  There are more kinds of dodging an attack then that (and less agile people or those who are less skilled with their use of armor would probably use those more often).
Title: Re: Oldies
Post by: Gwinn Ravenn on February 23, 2007, 03:42:51 am
Cuz people don't move around in real life? We would just you know stand there glued to one spot and wack at each other.  yes dodging is built in but running is not. you have to actually ... well move. you know you, your ooc self.. Controls you character. just like when you have a conversation your ooc self thinks of what to say and then you type what your character would say.
If your character would run around screaming mommy while someone is attacking you then that is what you make your character do, even tho you might wack them with a 2x4. On the other hand say your character is a duelist, they are going to have skill and pizazzz. How wonderful  running duel, leaping onto bookshelves  *swish* jumping onto a staircase *swash*.... dodge AND step.... block and quick run to evade your opponents next swing.....  I have yet to see a real sword fight with two people standing in one spot. you don"t just dodge and block you also step  and run and even sometimes leap. It adds a bit of realism to the rp of a machinical game. So yeah it is you ooc self saying my character would not only dodge they would also jump onto the shelf. My ooc self mat decide that they are not a nice person and come at you from behind. *wack* when myself my real self would never do such a thing. So it is not ooc, is it. the ability of the player to have control to have an active part in the duel make for better rp around the duel and much more interesting. than click click click....

If we can move our characters and run then we should.  I am not winning nor spamming. I am commenting and responding.. you demand I do research. well lol. You are still amusing, I thank you for confirming the first rule as always you to not cease to disappoint.
Title: Re: Oldies
Post by: Seytra on February 23, 2007, 03:59:00 am
So it is not ooc, is it. the ability of the player to have control to have an active part in the duel make for better rp around the duel and much more interesting. than click click click....
Lol, the duelling system has nothing to do with RP. What gave you that odd misconception? Just that you can jump and run through your opponent, that you knew when a weapon (not a character!) was going to hit, that you can continuously keep stopping, sprint, stop, sprint... without even slowing down before stopping, or speeding up before sprinting... what of this is in any way connected to RP? You can't seriously think that hit&run is employed only by those who are agile and swift. Everyone does it, even if they had only 1 in AGI. Proves how much it resembles (or betters ::)) RP, let alone ties in with the game mechanics.

Also, you haven't yet answered how this can be the way it should be done, considering that the devs very recently changed the game to make this harder to do? I think that if they are trying to make this harder to do, then it can be assumed pretty much that it isn't wanted...
BTW, doing the dance will surely become implemented later. However, since the system already does all the calculations, there is nothing for the player left to do. Would it help you if there was an additional combat message saying "X tries to hit you but you run out of range"?
Then again, all these arguments have been presented before, and all you're doing is to claim "It's realistic!" when it isn't. We might consider thinking about maybe talking about using this argument when there is a full-fledged physics engine that deals with frequent, rapid accellerating and slowing down, terrain structure, collisions, imprecise targetting while moving, etc., pp..

I say let the server take control until the char dies, wins or yields. It's the only way to keep people from exploiting their keyboard mashing skills from their FPSes. BTW, I, too, like FPSes. I just don't think it's the right paradigm for an RPG.

Edit: BTW, "working within the coding of the game" may not be cheating, but it sure as hell can be exploiting. And that is what this is. You are exploiting a weakness of unfinished code to gain an unfair advantage over the opponent. Same effect, different name.
Title: Re: Oldies
Post by: Gwinn Ravenn on February 23, 2007, 04:19:21 am
How can it not be part of the rp??? everything my character does is part of rp? as far as people running and hiting not being part of rp. it absolutely can be.  say my character is evil... I'm not just going to stand there and have a nice polite duel. nooooo I'm going to try and get you quick. especially if i am weak.. it would be the only chance of survival. "Oh noo you've cornered me>> *wack and dash*: run as fast as my feet will carry me and hope i can out run you if I didn"t happen to get you" It most certainly can be part of the rp.
"oh noo here you come again>> *run and swing* hope i got him." just as much a part of the rp as  "nooo mooomy  ahhhhhhh *RUN RUN RUN RUN* if pvp isn't part of your RP then why do it at all. It is an rp game.
Title: Re: Oldies
Post by: Drahlian on February 23, 2007, 04:19:56 am
Of course dueling the way duelers fight is not realistic. But nothing about PS is realistic. Magic doesn't exist in RL. I would never stab someone in RL unless forced to defend myself or my family. Monsters like in PS don't exist. It is rare for people to fight to the death from a simple insult, like happens every 15 minutes in front of Harnquist.

Our combat system is the way it is. To call it "cheating" to play within the bounds of the game engine is just silly.

I think it's interesting my original post listed many reasons for losing interest in PS, yet this whole thread has degenerated once again into discussion of the current dueling situation.

-Drahlian
Title: Re: Oldies
Post by: zanzibar on February 23, 2007, 04:22:18 am
you demand I do research

Yes, I do.  This topic has been discussed to death on the forum.  Go find those old threads and read up on what you've missed.
Title: Re: Oldies
Post by: Gharan on February 23, 2007, 04:26:02 am
Under the current game mechanics hit and run must be used, you're hardly going to go toe-to-toe with an Ulbernaut unless your suicidal.
Title: Re: Oldies
Post by: Gwinn Ravenn on February 23, 2007, 04:29:47 am
Zanzibar. oh well...... maybe read what i am actually saying.. just once. K ;)

and yes Gharan, it is nearly impossable esp when they can attack you from behind but you can not attack them from behind..
Title: Re: Oldies
Post by: Drahlian on February 23, 2007, 04:30:59 am
you demand I do research

Yes, I do.  This topic has been discussed to death on the forum.  Go find those old threads and read up on what you've missed.

Zanzibar, I suspect she's read the same threads that you and I both have, but they don't come to the same conclusions that you do. Not everyone agrees with you that moving while dueling is cheating or exploiting.

-Drahlian
Title: Re: Oldies
Post by: Seytra on February 23, 2007, 04:36:03 am
How can it not be part of the rp??? everything my character does is part of rp?
Erm, no? Not if you're not doing it as character, and instead as player behind a computer keyboard? You are mixing up "character" with "avatar". The thing on your screen is your avatar, while your character is something entirely different (Edit: a person living in a world as real as the RL world, from their PoV /Edit). Or does your "character" never sleep, because the game doesn't allow for sleeping yet?
as far as people running and hiting not being part of rp. it absolutely can be.  say my character is evil... I'm not just going to stand there and have a nice polite duel. nooooo I'm going to try and get you quick. especially if i am weak.. it would be the only chance of survival. "Oh noo you've cornered me>> *wack and dash*: run as fast as my feet will carry me and hope i can out run you if I didn"t happen to get you" It most certainly can be part of the rp.
Oh, it absolutely can. However, the PS combat system doesn't allow for this. Instead, it focuses on a fair fight removing all OOC differences like net speed, keyboard skills, reflexes, etc. If you want to have this in your RP, then I fear your only option is to start /me-ing a fight. But then, obviously, you must ensure that you and your opponent stay reasonable instead of becoming invincible. This is what the combat system tries to help with. Not only that of PS, but that of any PnP RPG.
"oh noo here you come again>> *run and swing* hope i got him." just as much a part of the rp as  "nooo mooomy  ahhhhhhh *RUN RUN RUN RUN* if pvp isn't part of your RP then why do it at all. It is an rp game.
You see, that's precisely why I don't do it. I don't RP a suicidal maniac who is miraculously resurrected two minutes after death. I don't RP that I engage in a deadly fight over a spilt ale, or because I'm in the mood for that.
I have had some fights. RP fights using /me. They were interesting and fun. I've had some duels. They were pretty dull. And I've had some fun duelling even using hit&run. OOC-ly, much like hide&seek.
Of course dueling the way duelers fight is not realistic. But nothing about PS is realistic. Magic doesn't exist in RL.
This is called "setting", as you likely know.
I would never stab someone in RL unless forced to defend myself or my family.
This is personality, of course, well within the settings.
Monsters like in PS don't exist.
Settings again.
It is rare for people to fight to the death from a simple insult, like happens every 15 minutes in front of Harnquist.
This is OOC, obviously.
Our combat system is the way it is. To call it "cheating" to play within the bounds of the game engine is just silly.
Tee-hee, I think it's pretty silly to claim that the combat system is intended to be as it is ATM, especially in the face of changes that attempt to address just the issue you are defending. Address as in "remove".
I think it's interesting my original post listed many reasons for losing interest in PS, yet this whole thread has degenerated once again into discussion of the current dueling situation.
Strangely, I can count my duelling on one hand, and this is using the decimal number system.

@ Gharan: Then let me re-state that I think that an Ulbernaut is not supposed to be killed by a single person at all, and that this example emphasizes how this is exploiting?
Title: Re: Oldies
Post by: Gharan on February 23, 2007, 04:39:33 am
Quote
@ Gharan: Then let me re-state that I think that an Ulbernaut is not supposed to be killed by a single person at all, and that this example emphasizes how this is exploiting?

I realise that but the fact remains if 5 of you go toe-to-toe one of you is still visiting the Death Realm so rather than the long walk back people will hit and run, even groups I see fighting Ulbernauts are inclined to use hit and run, why would they want to stand and die?
Title: Re: Oldies
Post by: zanzibar on February 23, 2007, 04:42:36 am
Under the current game mechanics hit and run must be used, you're hardly going to go toe-to-toe with an Ulbernaut unless your suicidal.
Why should our characters be capable of taking on ulbernauts one on one?

Zanzibar. oh well...... maybe read what i am actually saying.. just once. K ;)
I've read your posts fully.

Title: Re: Oldies
Post by: Seytra on February 23, 2007, 04:42:59 am
I realise that but the fact remains if 5 of you go toe-to-toe one of you is still visiting the Death Realm so rather than the long walk back people will hit and run, even groups I see fighting Ulbernauts are inclined to use hit and run, why would they want to stand and die?
This can just as easily be extended to use of invisible wall hacks in an FPS. Because that is the way the game is supposed to be played. You take the risk, you get the reward or lose. Chess wouldn't be much of a challenge if you were to just remove all your opponent's pieces saying "why would I want to lose"?. And as I said, the devs obviously intend to not have hit&run as part of the game, since they're actively working against it. Thus I don't see how anyone can claim that it's the way it is meant / must be played, when in fact it is the opposite.
Title: Re: Oldies
Post by: Gharan on February 23, 2007, 04:47:35 am
Quote
Why should our characters be capable of taking on ulbernauts one on one?

Never said one-on-one but okay.


I'll say only one more thing as the topic stopped being discussed pages ago.
If in a group and going toe-to-toe with an ulbernaut the first who attacks would die, no-one would want to hit first or even second as they'd be for the chop too.
Title: Re: Oldies
Post by: Holdan on February 23, 2007, 04:54:50 am
been in ps two years soon to be three, holy cow thats something to brag about, but no, not really, I love PS, for as long as it exists I will be here. I have tried to leave, oh have I tried! But alas I cannot.


Drahalin, The game is Pre-alpha, I need not say more  :P

Planeshift devs and mods are not paied! Their work is free, and thus so, there is not a ton of funds invested to make updates bigger and better. This isn't WoW, this isn't GW, its a free mmorpg with devoted devs who share a dream. It will be a long and tiedious road to compleation, but a road very much worth taking! :)
Title: Re: Oldies
Post by: Gwinn Ravenn on February 23, 2007, 04:56:57 am
it worked better at a ulber hunt when we could have some using arrow while others tried to hit it. but magic is still crashing some people.and it used to be soo much fun to have a ulber hunt. but not anymore. like I said before the older player, those that stick around, will be found at the tavern speaking of the days long past when dueling was an art form. the ps duelist has gone the way of the samuri in the days that brought the machine gun. faire well. Too bad it was a fun system , it gave newer players a chance to participate. If magic was more functional it would not be missed so much. nor would there be this nacssisity to hit and run.

the comment about avitar vs character. look I have played many rp table games. as far as I am concerned that animated image is my character. she is comprised of that pixulated representation, as well as the personality I have assigned to her. what she does and why she does it. within the game structure.
Title: Re: Oldies
Post by: Seytra on February 23, 2007, 05:01:34 am
I'll say only one more thing as the topic stopped being discussed pages ago.
If in a group and going toe-to-toe with an ulbernaut the first who attacks would die, no-one would want to hit first or even second as they'd be for the chop too.
This is a bit predictable, yes. However, there should still be the chance to die. Especially if the character is not fit for even killing a rat. Also, the Ulbernaut fur should be something rare, valuable. I think that this is well worth the trip, or rather, should be. OTOH, I think most ulber slayers are in for the XP, which isn't exactly IC all by itself. And let's face it, the trip through the DR and back to the spawn camp isn't that long. OK, might take 15minutes, but yeah, the toughest MOB in the entire game should at least be somewhat intimidating.

@ Gwinn Ravenn: you can't be serious. If you had actually RP'd in these tabletop RPGs, you'd know all the things that are lacking in PS, which in tabletop RPG are taken for granted. Like everyone playing by the same rules, only char skills being used, etc., pp.. Edit: forgot: that most time in the PnP RPG is spent talking and doing things, not killing stuff. /Edit
If the PS duelist is going to die out, then that'll be one of the better days in PS. One OOC annoyance down. PS, I don't consider key mashing an art form, and I think any samurai would be rather insulted by that, too.
Title: Re: Oldies
Post by: Holdan on February 23, 2007, 05:07:35 am
I agree with Gwinn, Yeah you may have a thread on how 'hit-and-run doesn't belong in PS' however then wheres the skill? All that matters is your stats then, and weapon, yeah no hit and run would be great if you could click to raise your shield and also click to swing your blade. just as an example... But standing there is like... who has the faster weapon, who has the stronger weapon, and higher stats. Woo, thats challenging!

There should be more to dueling then stats, it should also have to do with skill.

key mashing? That implies they have no idea what they're hitting, go fight someone like Eid, or drah, try key mashing with maxed stats, Tell me how many trips you have to make to DR before you hit them... Don't worry, I have time...


or at least for the sake of all thats good have an animation for two people sparring, like locking swords, and showing blocks, and dodges, other wise it would be boring.
Title: Re: Oldies
Post by: zanzibar on February 23, 2007, 05:19:28 am
it worked better at a ulber hunt when we could have some using arrow while others tried to hit it. but magic is still crashing some people.and it used to be soo much fun to have a ulber hunt. but not anymore. like I said before the older player, those that stick around, will be found at the tavern speaking of the days long past when dueling was an art form. the ps duelist has gone the way of the samuri in the days that brought the machine gun. faire well. Too bad it was a fun system , it gave newer players a chance to participate. If magic was more functional it would not be missed so much. nor would there be this nacssisity to hit and run.

After reading that, I can't help but think of you as a moron.  I'm not saying that as a flame.  I'm simply describing my impression of your intelligence, or lack thereof.  I also can't believe how narcissistic you're being.  You're calling hit and run attacks an "art form"?  You need a reality check, buddy.

Know what?  You're right.  Dueling sucks now.  It's not fun.  In fact, Planeshift isn't fun anymore now that duels are less OOC.  Your only option is to stop playing.
Title: Re: Oldies
Post by: Gwinn Ravenn on February 23, 2007, 05:30:39 am
in table top rp there is the luck of the dice, that does make up for quite a bit. tabletop is not as ridged, as code. There are ways to account for luck, and chance. the dice are great for that. a highly skilled player might crap out in a roll and be beaten by a lesser skilled player who rolled better with fewer dice. I've seen it happen. code is not as flexable.and the likelihood of beating a stronger opponent is slim. So no more chance of an underdog over coming a great foe.  but this is a tangent anyway. Ok so you don't like pvp. then dont do it. I find the current pvp and attack in general boreing. there is little player skill now. oh yeay we get to lvl. It used to be a nice mix.a real challenge, and refreashingly unique. now it is the same as every other  online rpg out there.   I dont godmod ever. my character has been vulnerable many times. She has lost both rp duel using dice as well as mechanics. so I don't get where your comming from with that at all. but ok you needed to make a point at you did so referring to my commentary. thats cool.
Anywho.  dueling and combat in general used to be fun. It used to be fun to rp a hunt or a duel with the mechanics actually augmenting the rp. but it isn't. not anymore. I understand many do not like pvp. and that is fine by many of the people that used to like to duel. We always had the option to accept a duel or not accept a duel. and that has always been a very good thing.

 maybe the samurai would be insulted to be compared to a rpg game. but people are just as sad to see a good thing die out. it was the emotion i was referring to. PS used to be unique, now it is looking like just another clone online rpg. I just hope the finished version works., and isnt bombarded with people who only want to lvl, cuz that is the only way you can do anything in game.
Title: Re: Oldies
Post by: Drahlian on February 23, 2007, 05:32:21 am
Drahalin, The game is Pre-alpha, I need not say more  :P
Yes, this game is Pre-alpha. But it was pre-alpha a year ago, and at that rate that it is progressing, I suspect it will be a pre-alpha next year, and the year after that.

Quote from: Holdan
Planeshift devs and mods are not paied! Their work is free, and thus so, there is not a ton of funds invested to make updates bigger and better. This isn't WoW, this isn't GW, its a free mmorpg with devoted devs who share a dream. It will be a long and tiedious road to compleation, but a road very much worth taking! :)

Yes, I understand that completely. But the fact that the devs don't get paid, and the game is free not, does not suddenly make the game fun. My point is that the game has hardly changed in over a year. Many things have been added, but most of them don't add to the game (spells that are broken, useless, or can't be cast by anyone, broken quests, horrible npc dialog, no new character models, no new monster models, only a couple new animations, etc). Free or not, volunteer or not, the game has made very little improvement, from my perspective, in 14 months.

-Drahlian

*edit*

After reading that, I can't help but think of you as a moron.

Zanzibar,

That's the third time I've seen you insult Gwinn in this thread. I recommend you stop attacking the person, and concentrate on the content of the messages. People might take you more seriously.

-Drahlian

[ Please avoid making one post right after the other in the same thread. Just "Modify" your first post to add more information. --Karyuu ]

[ Okay. -Drahlian ]
Title: Re: Oldies
Post by: Holdan on February 23, 2007, 05:38:34 am
You cannot rush progress Drahalin, I've seen the work devs do, its tiedious, and hard. Not to mention they do this free, and they have their own life, and jobs to deal with. The devs make minor improvements...here a little, there a little.


But the man who moves a mountain, starts with small stones. :)

[ Personal issues removed. --Karyuu ]
Title: Re: Oldies
Post by: zanzibar on February 23, 2007, 05:53:52 am
*sigh*

Just do a damned search....


1.  Dice rolls are built into the code.

2.  I'm an avid dueler.

[ Replies to deleted posts removed. --Karyuu ]
Title: Re: Oldies
Post by: Gharan on February 23, 2007, 06:27:55 am
I'd be just interested to know why they implement new glyphs that are not all in working order when they are already spells that have been around for a year that aren't even close to working. And i'm not whining it just puzzles me.
Title: Re: Oldies
Post by: Gwinn Ravenn on February 23, 2007, 06:35:40 am
Zanzibar you confused the issue.: which was : hit and run is cheating " this was your statement.
with the example :dueling in general.
that should be obvious.

How it relates to this thread. the current battle system and unimplemented functions. force us to adapt in ways we can rp. at least for those of us that do rp. these things also have made the game much less fun to play. And when people come up with ways that continue to make the game in its current form still fun and they do it within the current system it isn't cheating.  for you information I have read all of the forums regarding dueling. But, had you not mistaken the example for the topic of commentary you would see how your suggestion to do research was irrelevant.  Now Sir. I will thank you to please refrain from your personal attacks. I have NOT attacked you impersonally though I completely disagree with you on all points.
Title: Re: Oldies
Post by: Karyuu on February 23, 2007, 06:42:56 am
"Complaint Department" does not mean "Flame Pit."

Thread warning.
Title: Re: Oldies
Post by: Idoru on February 23, 2007, 12:40:22 pm
 :offtopic:  Can we have an off topic warning aswell? wasnt the last on-topic post somewhere on the 1st page?  ???

anyway, i may aswell post off topic aswell. From the perspective of someone who has the worst bandwidth internet connection in the history of the world (thing 2 cups and a piece of string and your about right), dueling is impossible to win with the hit and run technique, Ive dueled a fair bit in an OOC manner with guild  members and I think only a couple  of times by sheer luck have I managed to kill someone. If the intention of the Devs is to remove any RL influences from dueling then I think they are on the right track. Why IC should Idoru be a terrible fighter against another character but then be able to go toe-to-toe with some of the strongest mobs in the game?
Title: Re: Oldies
Post by: dying_inside on February 23, 2007, 03:20:53 pm
I've been here since crystal blue started i think. Certainly seen a whole lot of evolution in the game. i just rarely play nowerdays because  of other stuff.
Title: Re: Oldies
Post by: zanzibar on February 23, 2007, 07:45:18 pm
Zanzibar you confused the issue.: which was : hit and run is cheating " this was your statement.
with the example :dueling in general.
that should be obvious.

How it relates to this thread. the current battle system and unimplemented functions. force us to adapt in ways we can rp. at least for those of us that do rp. these things also have made the game much less fun to play. And when people come up with ways that continue to make the game in its current form still fun and they do it within the current system it isn't cheating.  for you information I have read all of the forums regarding dueling. But, had you not mistaken the example for the topic of commentary you would see how your suggestion to do research was irrelevant.  Now Sir. I will thank you to please refrain from your personal attacks. I have NOT attacked you impersonally though I completely disagree with you on all points.


I don't see cheating as the right way to adapt to a situation.
Title: Re: Oldies
Post by: Gwinn Ravenn on February 23, 2007, 08:26:19 pm
Moving is not cheating. it is moving. it really is that simple. Have a great day. may life bring you everything you deserve. :)
Title: Re: Oldies
Post by: Parallo on February 23, 2007, 09:22:42 pm
So if you could fly due to game mechanics and it helped duel you would do it even if it was specifically against the settings?
Title: Re: Oldies
Post by: zanzibar on February 23, 2007, 09:41:44 pm
Moving is not cheating. it is moving. it really is that simple. Have a great day. may life bring you everything you deserve. :)

Moving = exploiting certain game mechanics in order to bypass or avoid other game mechanics = cheating.  It's really that simple.
Title: Re: Oldies
Post by: Suno_Regin on February 23, 2007, 09:46:02 pm
it worked better at a ulber hunt when we could have some using arrow while others tried to hit it. but magic is still crashing some people.and it used to be soo much fun to have a ulber hunt. but not anymore. like I said before the older player, those that stick around, will be found at the tavern speaking of the days long past when dueling was an art form. the ps duelist has gone the way of the samuri in the days that brought the machine gun. faire well. Too bad it was a fun system , it gave newer players a chance to participate. If magic was more functional it would not be missed so much. nor would there be this nacssisity to hit and run.

After reading that, I can't help but think of you as a moron.  I'm not saying that as a flame.  I'm simply describing my impression of your intelligence, or lack thereof.  I also can't believe how narcissistic you're being.  You're calling hit and run attacks an "art form"?  You need a reality check, buddy.

Know what?  You're right.  Dueling sucks now.  It's not fun.  In fact, Planeshift isn't fun anymore now that duels are less OOC.  Your only option is to stop playing.

Word of the day - narcissistic
Title: Re: Oldies
Post by: zanzibar on February 23, 2007, 10:09:56 pm
Word of the day - narcissistic

Aren't you in your mid 20's or something?
Title: Re: Oldies
Post by: Suno_Regin on February 23, 2007, 10:13:30 pm
I speak simply, I don't like to make posts composed of words that people have to look up to figure out what I'm talking about. =P
Title: Re: Oldies
Post by: Parallo on February 23, 2007, 10:17:55 pm
I think you'll find that most people are familiar with that word.
Title: Re: Oldies
Post by: Suno_Regin on February 23, 2007, 10:20:59 pm
I'm pretty sure zanzibar looks these words up too, though. He didn't speak like this at all before he was banned. ;)
Title: Re: Oldies
Post by: zanzibar on February 23, 2007, 10:30:33 pm
I'm pretty sure zanzibar looks these words up too, though. He didn't speak like this at all before he was banned. ;)

Any English-speaker should have no trouble reading my posts.

And I was banned, what?  A year ago?  For stupid reasons?  And I was unbanned equally fast, and the guy who banned me is no longer a part of the GM team?  Hark, what's that I hear?  Gabriel's horn?  Nay!  Tis the sweet sound of victory!
Title: Re: Oldies
Post by: emeraldfool on February 24, 2007, 12:16:25 am
I tend not to use my vocabulary to my full extent, at least during conversation. It gives the impression that you're trying to prove how smart you are to other people. I see no advantage to that.

What're ya'll talking about? :P
Title: Re: Oldies
Post by: Soulless_Body on February 24, 2007, 02:22:24 am
Yeah its pretty sad that the older players are leaving. Sniff  :(
Title: Re: Oldies
Post by: shorty13 on February 24, 2007, 03:18:06 am
yea its sad.  and yea its wierd cuz it usually does happen in waves a lot...don't know why
Title: Re: Oldies
Post by: Karyuu on February 24, 2007, 05:09:33 am
Lemmings.
Title: Re: Oldies
Post by: Suno_Regin on February 24, 2007, 05:11:23 am
Ok...don't know what lemmings have to do with anything. =P
Title: Re: Oldies
Post by: Karyuu on February 24, 2007, 05:11:59 am
Quote
Any of various small, thickset rodents, especially of the genus Lemmus, inhabiting northern regions and known for periodic mass migrations that sometimes end in drowning.
Title: Re: Oldies
Post by: Suno_Regin on February 24, 2007, 05:12:33 am
Oh, didn't know about the migration thing. =P

http://youtube.com/watch?v=o08pw3xaE9s
Title: Re: Oldies
Post by: lordraleigh on February 24, 2007, 05:27:31 am
Not lemmings, guinea pigs! And some people awaken from the Matrix and fight against having their minds suffering testing  :P

How can you test Planeshift without having test subjects?

Quote
Testers Test subjects first, players second
Title: Re: Oldies
Post by: zanzibar on February 24, 2007, 06:26:39 am
It's not the place, it's the people. :innocent:
Title: Re: Oldies
Post by: bilbous on February 24, 2007, 07:45:44 am
And I thought you were talking about  lemmings  (http://www.elizium.nu/scripts/lemmings/)
Title: Re: Oldies
Post by: Nurahk on February 24, 2007, 10:02:07 am
And I was banned, what?  A year ago?  For stupid reasons?  And I was unbanned equally fast, and the guy who banned me is no longer a part of the GM team?  Hark, what's that I hear?  Gabriel's horn?  Nay!  Tis the sweet sound of victory!

I'd like to quickly point out that there is not one person who I have talked to who has disagreed that Zanzibar has become a respected member of the forums.
The fact that he was banned is now mostly obsolete.  He had a rough time at the beginning, mainly because people misinterpreted what he was saying but, as of late, he's been amazing.

Don't bring up the past if an amazing amount of improvement has been shown.
Title: Re: Oldies
Post by: zanzibar on February 24, 2007, 10:06:02 am
I'd like to quickly point out that there is not one person who I have talked to who has disagreed that Zanzibar has become a respected member of the forums.
I disagree whole heartedly!

The fact that he was banned is now mostly obsolete.  He had a rough time at the beginning, mainly because people misinterpreted what he was saying but, as of late, he's been amazing.
I was never banned from the forums, I was banned from getting in game.  And no, any rough times I've had haven't been because of people misinterpretting me.  It's because I've taken people on with irreverant directness and honesty - and there are people out there, especially geeks who play online games and hang around message forums, who simply can't handle it.
Title: Re: Oldies
Post by: Nurahk on February 24, 2007, 10:11:19 am
Pissing off geeks is never time wasted!
It's always a fun, educational adventure.

My first quote: I watch who a talk to about you :P

My second quote: It's my opinion that you were banned mainly because people took how you acted on the forums and brought it ingame.

Thirdly: Come on, man, I'm Cadoras.  How often do you think I will defend you.  Knowing us, I'll hate you in a week.  Just bask in the entertainment and save the quotes for later, when I hate you again :P

Evidently, this reply was lacking and so, I say, Monkey!

Ontopic:

The older players are always leaving.  Mainly because, they have mostly all left ;)
At the moment, I think me and Sangwa are the oldest two PSers who still play regularly.  Not sure though.

Learn from the older PSers.  Enjoy their company while it lasts.  All that is good.
But most of them leave for good causes.  Let them go.
If the want to come back they will, until then, pass on their teachings and remember them.  That's all they want ;)
Title: Re: Oldies
Post by: Under the moon on February 24, 2007, 12:39:58 pm
'Sangwa and I' not 'Sangwa and me'. Proper grammar should be easy for such a couple of old fogies. *grins*
Title: Re: Oldies
Post by: lordraleigh on February 24, 2007, 03:35:41 pm
Said differently, I waste my time by pissing off idiots on the internet!

I prefer to waste my time trolling with a fishing rod, a line, a hook and a bait.

And usually the result is a bunch of fishes instead of a flame.

Pissing off geeks is never time wasted!
It's always a fun, educational adventure.

LOL this reminded me of an old cheap comedy:

The Revenge of the Nerds (http://en.wikipedia.org/wiki/Revenge_of_the_Nerds)
Title: Re: Oldies
Post by: neko kyouran on February 25, 2007, 05:32:11 am
Oldies get "hired" to become devs or forum mods and then get overwhelmed by their new responsibilities that they loose time to play in game. 

Speaking from personal experiences...  ;)
Title: Re: Oldies
Post by: bilbous on February 25, 2007, 05:35:27 am
I think the word you are looking for is "drafted" or more likely "press ganged", hired implies pay which I think does not apply. heh
Title: Re: Oldies
Post by: neko kyouran on February 25, 2007, 06:27:09 am
I get paid.  Just not with a monetary based object.
Title: Re: Oldies
Post by: Suno_Regin on February 26, 2007, 04:27:19 am
MMPORGS

Massive Multiplayer Politcal Orgy Rapture Group Spanking(s)

Hope I translated the abbreviation right.

Oldies get "hired" to become devs or forum mods and then get overwhelmed by their new responsibilities that they loose time to play in game. 

Speaking from personal experiences...  ;)

Techincally I'm older than you on the forums, but where's mah GM powers? I demand justice! =P
Title: Re: Oldies
Post by: Nurahk on February 26, 2007, 04:36:19 am
I'm older than both of you in PS :P
Then again, my history isn't that good.

Either way, most oldies left for other reasons, a small minority got "hired" and left because of that.
Title: Re: Oldies
Post by: tssthorn on March 08, 2007, 08:08:39 am
I have been reading through this and it's actaully kinda interesting .. the whole hit and run thing ... I deffently understand Zan. He is correct when he states that it is OOC, but really only due to the lag other players get. If all had no lag then both players doing this would be fair I think. I notice alot of players seem to like to actaully add player skills to a RPG game, I also agree with that .. it does end up being more fun. I also agree that PS is turning into just aother MMORPG on the net like the others. I don't know if anyone has ever watched the show .hack, while it is a bit more ahead in the future, if you really pay attention player skills are a huge aspect, but what they do in the game is modify the palyers skills. So in other words if you where to directly simulate this it would be fair, such as if you increase AGI you can run faster and dodge faster in game. Now you can't say this is not the way the Devs are going because END does take effect like this .. when you run out of stamina you can not move anymore. I am just saying doing it this way would please both as it would be IC and the fights would still be good.

Now on the topic of old players leaving, I left because PS got boring .. and I like RPing. I am sure i still have alot to learn as I make mistakes in RP some times. Alot of people have different ideas on RPing ... text is good for some, while others may like RPing talking using mics. Some like fast paced RPs where even runing and attacking can be fair if the system is done right, I am not sure who would really like just standing there and watch there charecter fight ... it's boring, my gosh its so boring. I am sure anyone would agree with me if it's possible to move around and not be OOC and make fighting more fun they would agree that it's the better idea. It is defently possible to do, don't know why they don't is beyond me. But ya thats the reason I left ... I like RPing but somtimes when playing a game RPing by text shouldn't be the only way to do so. Alot say that power levelers are not RPers .. which is not true at all, I am sure there have to be some charecters in any world who only want to be strong and only want to fight.

I see PS in the future just aother MMORPG on the net that is not different .. and has not taken a step in a any foward direction. If you think about it every Genre can be implemented in an MMORPG with out it going OOC. I thoult PS would be that RPG game that anyone would like but I was wrong. There will be some of you who say well then the game is not for you? Why? In everyday life you technically RP, being yourself. You can act like somone else easy. But alot of people are interested in different types of RP, PS does not have this sadley. No one is wrong or right about this situation. Let me see if I can give you an example, there are some who ike being teachers, there are some who would like being fighters ... which includes a fun fighting system, some may like to be miners, some pet trainers, some would like to be mages ... now if a game does not have these systems at there best there will always be complaints. The fighting system I hate to say just sucks like any other MMORPG out there. While it's my oppinion ... it is a strong one due to thats what I like doing ... fighting so I expect it to be at pair with what my skills have to offer IC.

Now I also heard that somone said there is ot racism in PS according to the setting. I just want to know how that is possible? If you charecter can think then there should be some at least. Racist is not liking somthing of a purticular race like the color of the hair or skin or what ever the reason my be ... you do realise it's just another form of oppinon and it should exist, as well as fighting and wars. It's part of nature, no matter what time or how fantasy it is.

Well any way im done ... just wanted to get in my oppinion in. Not sure if you will understand it but it really doesn't matter if anyone does or not lol.

Edit: So in other words Zan is trying to keep fighting IC by lowering the system .. I would rather see it being kept IC by improving the sytem ... not lowering it.
Title: Re: Oldies
Post by: lordraleigh on March 08, 2007, 08:15:28 am
Regarding racism, Diaboli are viewed as an untrustworthy and unreliable race according to their race description...

Asides from that, I doubt there would be anything else.

But still it wouldn't justify a "KKK" against Diaboli.
Title: Re: Oldies
Post by: Gharan on March 08, 2007, 08:25:17 am
Racism is a tricky subject and the settings do state that there is no racism i'd quote it but I can't find it. I ran a so-called racist guild although I never considered us to be racist to be honest. We enslaved Enki but in our history it stated we were brought up this way so we knew no other way. Of course one could argue that's no excuse and it would be valid. We concentrated more on the slavery than we did racism as personally in real life situations I hate racism in all it's forms. But this is a game it's not real life it's just RP.

Anyway our first post we were told didn't fit the settings but not 'cause of racism it was due to were we claimed to come from, our second post was accepted though and we started the RP.

I will say one thing though: Many people see this type of RP as un-appropriate and will be offended no matter how many times you explain your just playing a role. I should know believe me I dealt with a few.
Title: Re: Oldies
Post by: Efflixi Aduro on March 08, 2007, 08:32:04 am
Have no fear, Efflixi is here!




Again...






For now  >o)