PlaneShift

Gameplay => Guilds Forum => Topic started by: Duraza on August 04, 2007, 04:49:02 am

Title: [Guild] The Fallen Kingdom
Post by: Duraza on August 04, 2007, 04:49:02 am
The Fallen Kingdom

Fall of the Kingdom

Before the Kingdom existed there was an alliance known as The Dark Hand. It was a group of guilds, each created for different reasons, with the joint purpose of finding what they called "the ultimate darkness." This alliance was formed from the union of three guilds, The Decayers of Light, The Church of Tiren, and The Knights of Vengeance. The first two guilds of the alliance eventually fell, its remainding members joining the Knights to form what they called The Fallen Kingdom. The Kingdom, under the rule of Xeonart Darkom, was weak, quickly dwindling to nothing.

Rise of the Fallen

There is a reason why the the kingdom called itself "fallen." One may think its followers are sentencing themselves to failure. The truth is that there is a belief those of the kingdom share. One can not taste the sweetness victory till his tongue has been scorched by the flames of defeat. Those who have fallen are believed to posses the greatest potential, the greatest strength, if they have the will to stand back up again. Hope shines once again on those who serve the kingdom, hope and a great need to accomplish what has yet to be done.

Truth, Power, Control
Truth, Power, and Control are the three goals of the Kingdom, its very purpose for existing. Each of these goals work together, achieving one helping to achieve the others. Those who search for means to accomplish one or all of these goals are people who most likely belong within our ranks.

Truth- Within the darkness one can find the greatest truth. It is because darkness, like the truth, is feared sometimes even hated. People ignore the truth, obscuring it and creating whatever fantasy needed to avoid it. Such is the same with darkness. People fear what they do not understand. However we of the kingdom do not fear it, we wish to learn it. Truth grants one control over others like nothing else.

Power- We of the kingdom wish to become stronger and to continue growing. To gain power one needs knowledge as knowledge is power and what greater knowledge is there but truth. To grow to become more powerful and if possible to surpass what our mortal existences are capable of.

Control- Power without control is no power at all. To continue to gain power we must learn to control it, to wield it, to master it. We work hard in order to learn control of the powers we gain for if we do not these powers might control us.

Rankings

Fallen- It is a belief of the kingdom that those who have fallen are mortals with the most potential. The reason why is because once you've lost it all, standing at the bottom of your hole, there is no where to go but up. The Fallen are such and though they are the bottom rank not all start as Fallen.

Chaotic Invoker- Without a mind the body can be used as nothing more than a tool. The Chaotic Invokers are tools, mortal weapons of the king, to be used to see truth but fated never to understand it.

Chaotic Elite- Members of the elite serve under either a Shade, Knight, or Decayer. They are apprentices but ones that can be called forth for war. As an elite you are an official member, you are now officially bound to the kingdom and its laws.

Shade- They work as spies, gathering information and watching the people. Information they find is reported to the Knights and the Captains if concerning the king.

Knight- Warriors sworn to protect the kingdom and all its people. Accepted by oath, they are responsible for the fallen directly but also for the lives of every member of the kingdom, except the Chaotic Invokers. They enforce the laws created by the king and council and may arrest people in the kingdom for breaking those laws.

Decayer- They are dark mages and researchers. They're duties are to further the kingdom's knowledge, especially in the dark arts, and search for ways to decay(surpass) that which blocks us from truth. They can control the Chaotic Invokers.

Captain- Powerful members who have command over one of the 3 core jobs (knights, decayers, and shades). They lead that ranks members as well as all those under them. One may only become a captain with the approval of members of the Council of Shadows and the King.

Council of Shadows- A group of people, limited to seven, who serve till they quit or are unable. They help him make desicions and take over when the king is absent or a new king must be decided. They may command the Captains but may directly command any other members of the guild. They also decide the fate of criminals in the kingdom though they must inform the king before carrying out punishments.

The King- Ruler of the kingdom and commander of all its people. The king once crowned selects a title, one that shall remain the same throught his rule. He makes the laws and may enforce them. The king serves till he quits or is unable to.

Law

Only the king has the power to make laws. Within the kingdom there are two kinds of laws the king can make, Mortal laws and Divine laws.

Mortal laws are name such for the fact that they are mortal. A king may pass a mortal law and during his reign he retains the ability to amend this law or remove it. Likewise a new king may come and do the same to a mortal law, amending it as he feels or removing it completely. A law that was passed once then later removed can be passed again. Mortal laws can "die" and they can also be "reborn" just like mortals.

Divine laws are much different and more complex to make. For a king to attempt to make a Divine law all seven seats in the Council of Shadows must be filled. The reason why is that a 6/7 vote from the council can veto a Divine law before it is created. However, if the Council does not get a 6/7 vote then the Divine law is created and just as the gods are immortal it too shall remain in the kingdom forever. Once put into effect only the king who made it may edit or remove it during his reign. At the end of that certain king's rule the Divine law he made becomes a permanent addition.

The Poison Dagger Ritual

As king you have control over the kingdom and its people. However to become king you must take part in a ceremony called The Poison Dagger Ritual. When the current king dies any number of people may apply to do this ritual. When all the "potential kings" are choosen the ritual starts. Each potential king is stabbed and carved into with multiple poison daggers. The intention is to kill the king, either by blood loss or by the poison. He who is able to not only make it to the realm of death but survive the journey back to the living realm first is crowned the new king. The blood and suffering experienced by the king is an offering to his people, repaying them for whatever blood and suffering they may experience. This ritual is preformed by the Council of Shadows and is open for any to watch.

Joining

Intrested in joining? Simply contact us ingame or on our forums.

Website/Forums

www.freewebs.com/handofdarkness
This website is for aditional information on the guild for those still curious.

http://s4.invisionfree.com/The_Dark_Hand/
These are our forums. If finding us ingame isn't easy there is a place for registration in the Non Members Area. Simply follow the instructions and I'll get back to you right away.
Title: Re: [Guild] The Knights of Vengence
Post by: Zan on August 04, 2007, 09:57:58 am
Is 'Vengence' supposed to be a name or do you mean 'Vengeance' as in revenge?' The act is written with an 'a' in there.

Also I have to admit that I'm a bit disappointed with the cheesy name, especially coming from you Duraza :P. The first thing I thought when I saw that name was "Oh no, not another of those hollow meaningless guilds which was thought up in two minutes." Then I saw who started the thread and that caused me to read it, might just be me though.

As for the content ... the reanimation idea seems original, you gave it some interesting weaknesses but I hope whoever joins your guild will stick to those weaknesses. It'll be easy to abuse something like that in roleplay when there is nobody around to enforce the downsides.
Title: Re: [Guild] The Knights of Vengence
Post by: Feline Prince on August 04, 2007, 10:09:34 am
I have to agree with the name sentiment. Something less knighty.
Title: Re: [Guild] The Knights of Vengence
Post by: Farren Kutter on August 04, 2007, 10:28:55 am
And he didn't even give me the credit for thinking of two of his ranks :P Such gratitude.
Title: Re: [Guild] The Knights of Vengence
Post by: Duraza on August 04, 2007, 06:47:34 pm
Is 'Vengence' supposed to be a name or do you mean 'Vengeance' as in revenge?' The act is written with an 'a' in there.

Also I have to admit that I'm a bit disappointed with the cheesy name, especially coming from you Duraza :P. The first thing I thought when I saw that name was "Oh no, not another of those hollow meaningless guilds which was thought up in two minutes." Then I saw who started the thread and that caused me to read it, might just be me though.

As for the content ... the reanimation idea seems original, you gave it some interesting weaknesses but I hope whoever joins your guild will stick to those weaknesses. It'll be easy to abuse something like that in roleplay when there is nobody around to enforce the downsides.

Firstly the guild refers to it almost as both a name and an act. They believe that "Vengence" is their Lord as mentioned before. Thats why they are Knights. They are Knights belonging to the Lord Vengence. Underneath this lord is the Prince who is the guildmaster. The name may sound cheesy but you have to understand that there is meaning behind it, not just something that I thought sounded cool. As for the Reanimation skill those who use it will be carefully selected. I don't want anyone to abuse the skill which is why I made the side effects so deadly.

I have to agree with the name sentiment. Something less knighty.

There is a reason for the guild being so "knightly". As mentioned this guild is not "evil" or at least they would not consider themselves evil. They feel themselves doing the right thing, they believe in honor among each other and though you may not see their deeds as noble they would. They also believe to be serving a sort of nobility, Vengence. Like I said thats their "lord". Almost as if a god that they serve. So they end up becoming knights. Warriors of Royalty, protectors of those under that Royalties rule, and servants to obey the law created by the same royalty. I think "Knight" would really fit here regardless of what we are doing and who we serve.

And he didn't even give me the credit for thinking of two of his ranks :P Such gratitude.

Sorry Farren. Actually it was more than you who helped so i should say sorry to all of you  :sweatdrop: . Thanks to all of you who helped with the idea, rankings, etc and those who are still helping  ;)
Title: Re: [Guild] The Knights of Vengence
Post by: Farren Kutter on August 04, 2007, 06:50:38 pm
Maybe name them...? Like a credits list >.>
Title: Re: [Guild] The Knights of Vengence
Post by: Socius Rockus on August 04, 2007, 06:51:36 pm
Also I have to admit that I'm a bit disappointed with the cheesy name, especially coming from you Duraza :P. The first thing I thought when I saw that name was "Oh no, not another of those hollow meaningless guilds which was thought up in two minutes."
:D Well if you're out for vengeance then the naming part can come into trouble :P it kinda falls 'of(f)'
Quote
Knights 'of' vengence
Lieutenant 'of' Darkness
The Prince 'of' Darkness
Oath 'of' the Knight

We believe that the world is poisoned and through the destruction of all things that live we will free it of this poison.
What exactly is this poison?
We exist for many reasons.
More reasons then the three mentioned after this quote?

For the ranking, If this is the order is ascending in ranks, Then you first must become a knight and then loose everything in life to become fallen?


And last but not least, How can anyone come into contact with this guild?

Title: Re: [Guild] The Knights of Vengence
Post by: Farren Kutter on August 04, 2007, 06:56:59 pm
I am not sure it goes in any order.
Title: Re: [Guild] The Knights of Vengence
Post by: Duraza on August 04, 2007, 07:09:07 pm
Maybe name them...? Like a credits list >.>

You sure do complain alot  :P I'm going to edit the first post to put the thank you's. It will look nicer.

We believe that the world is poisoned and through the destruction of all things that live we will free it of this poison.
What exactly is this poison?

We exist for many reasons.
More reasons then the three mentioned after this quote?

If there are more and they aren't mentioned don't you think they are secret  ;) No there aren't any others but the three there. If others are to exist they would be created ICly. The poison is impurity. Darkness, sin, evil, cruelty. In other words people and civilization. Goverment. Everything created by the people of the world is poison. Pretty much that means that people are the poison in the world.


For the ranking, If this is the order is ascending in ranks, Then you first must become a knight and then loose everything in life to become fallen?


And last but not least, How can anyone come into contact with this guild?



Well it doesn't work like that. Each ranking has a specific job, its not like you just are trying to get promoted every five seconds. In other words some people may join and forever be a knight. Does this make them any lower? No because a knight is just as powerful as any other ranking (except the last two). As for Fallen those are special people who have lost everything and seek the guilds protection. So they would enter the guild and automatically be promoted to Fallen and may also never leave the ranking. Each rank means something, its not just a title that you achieved by working for the guild.

Well firstly you can talk to its leader Xeonart ingame (I just need to download the client). Soon I'll be having its members (once established) wear the Ceal of Vengence (by putting it in their character description). If you were to know about the ceal and see it then you would know you were in the presence of someone of this guild.
Title: Re: [Guild] The Knights of Vengence
Post by: ThomPhoenix on August 04, 2007, 07:14:21 pm
Quote from: Duraza
Firstly the guild refers to it almost as both a name and an act. They believe that "Vengence" is their Lord as mentioned before. Thats why they are Knights. They are Knights belonging to the Lord Vengence. Underneath this lord is the Prince who is the guildmaster. The name may sound cheesy but you have to understand that there is meaning behind it, not just something that I thought sounded cool. As for the Reanimation skill those who use it will be carefully selected. I don't want anyone to abuse the skill which is why I made the side effects so deadly.
You still haven't made clear if you purposely spelled vengeAnce wrong or not ;)
Title: Re: [Guild] The Knights of Vengence
Post by: Duraza on August 04, 2007, 08:16:45 pm
Quote from: Duraza
Firstly the guild refers to it almost as both a name and an act. They believe that "Vengence" is their Lord as mentioned before. Thats why they are Knights. They are Knights belonging to the Lord Vengence. Underneath this lord is the Prince who is the guildmaster. The name may sound cheesy but you have to understand that there is meaning behind it, not just something that I thought sounded cool. As for the Reanimation skill those who use it will be carefully selected. I don't want anyone to abuse the skill which is why I made the side effects so deadly.
You still haven't made clear if you purposely spelled vengeAnce wrong or not ;)

Your not serious are you? Its spelled wrong?  :sweatdrop: I must have missed the A....time to edit

ok I think its all done...
Title: Re: [Guild] The Knights of Vengeance
Post by: neko kyouran on August 05, 2007, 02:23:47 am
http://hydlaa.com/smf/index.php?action=profile;u=8

All must join this guild or Venge shall smite thee down.   :innocent:
Title: Re: [Guild] The Knights of Vengeance
Post by: Induane on August 05, 2007, 06:03:16 am
Name Suggestion:



Cavaliers of Vengeance


Only because the word knight is so overused.
Title: Re: [Guild] The Knights of Vengeance
Post by: Farren Kutter on August 05, 2007, 06:17:49 am
Cavalier makes me think of the car :P And it is Knights of Vengeance, not cavaliers :P Not his fault noobs overuse it in guilds when they make them :P People have overused 'of Yliakum' these days. I was one of maybe two or three guilds, if that, who had an 'of yliakum' guild at the time of its creation :/
Title: Re: [Guild] The Knights of Vengeance
Post by: Earl_Listbard on August 05, 2007, 06:45:01 am
Edit: Lame post


-neo EL
Title: Re: [Guild] The Knights of Vengeance
Post by: Farren Kutter on August 05, 2007, 07:21:06 am
No, there is an actual Lord Vengeance...
Title: Re: [Guild] The Knights of Vengeance
Post by: Under the moon on August 05, 2007, 09:18:12 am
/me takes several deep breaths before starting.

Let me first start out by saying this is a relatively original idea, and would be a very good guild… (here comes the bad part) if it did not completely clash with the current Settings as I understand them.

This is what I thought to myself as I was reading:

It starts out well enough with the purpose, being the somewhat typical cult mentality. But starts to go astray in the ranks.

Knight- overused term, but ok.
Fallen- Actually, I like this one.
Undead- Ya, that sounds about…um, what? Brought back from the dead, but still dead? Did he just create a new class of people?
Death Knight - <Dragon warrior flashback> An advance class of a created class? They regain their skills? How do you delete them in the first place?
Creators- sound fine, except for the bringing back of the dead part.
Reanimators- an invented power to create that new class of character? I am finding this a little to far outside the settings to mesh well.

The Oath looks good, but all that dead man walking talk is still bothering me.

“What is Reanimation?”

Oh, here it is again. He seems to be making it the centerpiece of his guild. *starts imagining people running around trying to make others accept them as the dead walking, and the clash that will happen when other do not accept it*  Ok, I’ll admit that I did it once, and it was accepted by most, but I was playing a spirit, not a walking corpse. And an entire guild of them? this is goind to be the vampire thing all over again.

“Pretty much it is a spell that allows the wielder to summon the dead.” Like… waiting for them to walk back out of the death realm, after suffering a nuisance of a death, and the now standard get-out-of-death-free-card? This completely conflicts with Xillix’s new books in the DR. You are either dead, and can walk right back out with some effort, or you are deleted, and no longer exist.

Immune to dieing? What? I am sure Mobs, other players, fall damage, the edge of the world, and game mechanics are not going to play along with that. The first time I hear “I am dead, so you can not kill me.”….


What, what, and what? “To keep them around it drains your physical strength (to the point where fighting abilities are 0 with all 5).” How do you reduce your fighting stats? This is not going to be one of those RP only guilds that completely ignores all physical stats, is it? “Those you summon have little strength but they don't tire, making them able to fight forever, just not effectivly.” Ok, the only way that is going to work is only ‘RP’ fighting. I wonder what Farren would say if he found out exactly how much I dislike RP battles.

Gah… I don’t think I can read the rest of this. I have no idea how this would be properly played in PS, but I know none of my characters could accept it. Somehow, this entire thing feels like a terrible idea.

/end thought reaction while reading.

Sorry about that, but it is what I thought as I was reading. Though well written, “OMGzorz, we R a guild of ZOMbiES!!!” kept creeping up in the back of my mind.
Title: Re: [Guild] The Knights of Vengeance
Post by: Farren Kutter on August 05, 2007, 09:37:40 am
To clear it up, the death knight is an undead that regained its true powers, plus some, since undead were weaker and all.
Title: Re: [Guild] The Knights of Vengeance
Post by: Under the moon on August 05, 2007, 09:44:06 am
I understood that perfectly when reading the thread. It just does not sit well with me.
Title: Re: [Guild] The Knights of Vengeance
Post by: Zan on August 05, 2007, 10:32:06 am
Actually UtM ... Necromancy is not against the settings.

Quote from: Player Guide
2.9.1.2. Dark Way

...

Description:

This Way is one that congers more myth then any of the others, its practitioners have a history of being the most innovative of any practitioners of the Ways of Magic, but with all innovation there is both good and bad. It's known that many disasters and epidemics were caused by the adepts of this ancient Way, that holds some spells with terrifying effects. Things can become even worst if you lose the control of its power. Some spells enables the control of horrific creatures, such as undead, demons, spirits. Some enable the caster to control objects and people in a subtle manner, at distance.

I do agree with the immunity to dying though, it's a bit over the top. That they would be very hard to destroy that I can buy but burn an undead or chop it up into tiny bits and it's still rendered harmless. And as I already said, like all of Duraza's stories ... they are dangerously flavored with powerful magic that isn't based on game mechanics at all. So far I haven't been able to complain about my RP encounters with Duraza himself but others aren't always so good at keeping things enjoyable and fair.
Title: Re: [Guild] The Knights of Vengeance
Post by: Farren Kutter on August 05, 2007, 05:08:17 pm
His character(s) have strong powers that he tempers by playing his weaknesses and also by RPing the characters very well. I have never had any problems when I RP with Duraza and I know he won't let just any noob play a part that could be potentially abused.
Title: Re: [Guild] The Knights of Vengeance
Post by: Duraza on August 05, 2007, 06:21:57 pm
Name Suggestion:



Cavaliers of Vengeance


Only because the word knight is so overused.

Sorry not changing the name  :P Knight is overused but I think that it fits very well. Maybe its just me though  ;D

I wasn't aware the world's life was at stake, let alone need purifying.

I question why anyone would join a guild that is bent on destroying everything, (does that include themselves?) -actual question-

But minus the total destruction of all living beings, this guild bears alot of resemblance to an actual knight guild, defending those who cannot defened themselves... witht he whole vengance thing and all... Though, the whole /vengance is our lord/ thing could use clarification... Lord is a title, and forgive me for being so /litteral/ but how could an act of vengance be a Lord, unless as Neko speaks... you mean the cranky adminostrator.

In a way yes. They don't think that death is something that will ignore them. They know that the price for achieving their goals will take their lives so they must not have a problem with it. Vengeance is an act yes but they actually believe that there is a person. Pretty much Vengeance would be the name of someone who is sort of like a god to them like most believe in Laanx. Its hard for me to put in words but pretty much they believe Vengeance to not only be an act they commit but for there to be one called Vengeance who they serve by commiting the act.


Knight- overused term, but ok.
Fallen- Actually, I like this one.
Undead- Ya, that sounds about…um, what? Brought back from the dead, but still dead? Did he just create a new class of people?
Death Knight - <Dragon warrior flashback> An advance class of a created class? They regain their skills? How do you delete them in the first place?
Creators- sound fine, except for the bringing back of the dead part.
Reanimators- an invented power to create that new class of character? I am finding this a little to far outside the settings to mesh well.

The Oath looks good, but all that dead man walking talk is still bothering me.

“What is Reanimation?”

Oh, here it is again. He seems to be making it the centerpiece of his guild. *starts imagining people running around trying to make others accept them as the dead walking, and the clash that will happen when other do not accept it*  Ok, I’ll admit that I did it once, and it was accepted by most, but I was playing a spirit, not a walking corpse. And an entire guild of them? this is goind to be the vampire thing all over again.

“Pretty much it is a spell that allows the wielder to summon the dead.” Like… waiting for them to walk back out of the death realm, after suffering a nuisance of a death, and the now standard get-out-of-death-free-card? This completely conflicts with Xillix’s new books in the DR. You are either dead, and can walk right back out with some effort, or you are deleted, and no longer exist.

Immune to dieing? What? I am sure Mobs, other players, fall damage, the edge of the world, and game mechanics are not going to play along with that. The first time I hear “I am dead, so you can not kill me.”….


What, what, and what? “To keep them around it drains your physical strength (to the point where fighting abilities are 0 with all 5).” How do you reduce your fighting stats? This is not going to be one of those RP only guilds that completely ignores all physical stats, is it? “Those you summon have little strength but they don't tire, making them able to fight forever, just not effectivly.” Ok, the only way that is going to work is only ‘RP’ fighting. I wonder what Farren would say if he found out exactly how much I dislike RP battles.

Gah… I don’t think I can read the rest of this. I have no idea how this would be properly played in PS, but I know none of my characters could accept it. Somehow, this entire thing feels like a terrible idea.

/end thought reaction while reading.

Sorry about that, but it is what I thought as I was reading. Though well written, “OMGzorz, we R a guild of ZOMbiES!!!” kept creeping up in the back of my mind.

I underrstand your worry. As mentioned before Dark way does support the summoning of the undead though. I mainly went by what I thought someone who was undead would be, a zombie. If already dead it makes no sense to be able to die again so why try and change that? However I didn't want this move to be used as a way to god mod so I devloped weaknesses. Firstly the undead summoned would not have the former strength they did when living to kinda help out the fact that it doesn't die or tire. Then to make it harder for the wielder I made them have to lose strength. When I said physical strength I didn't mean that if you were level 80 in sword your suddenly 0. I meant that even if you were a top warrior summoning the max would drain you to the point where fighting would be a sure loss. Sure then I gave the Death Knight who recaptures his/her ability. However I then countered by making the wielder, after summoning the max, weak to a state were movement was even wasting too much energy. Finally to counter the fact that the dead still are immortal I made it so that they could be sent back through the killing of their weak masters (the point of decreasing the masters strength so much).

Because of all the stuff with RP and PvP I thought about it and decided not to make this guild only RP. I want it to accept PvP as well and not always only rp things for the fact that many people disagree with that method. So I had to think for a while on how I could make it work in a PvP sense. The final idea was that in a PvP one would have to take on the master and undead all at once. However only the master could be targeted for the fact that you wouldn't be able to attack the undead. In a war or in a situation where the direct master could not be targeted then the undead would be allowed to return from DR (making the trip OOC) and if the master was killed then it would be his/her job to tell the undead that are still fighting to /die .

As for who can summon the undead I'm going to pick them with great care and those who are undead would all the same be selected with care. They have to know the rules and rp by them. When it comes to techniques I make and allow others to use I'm very strict with them. If someone is found to be abusing it then feel free to tell me. Its a warning then afterwards if the circumstances requrie it a kick from the guild. I can't really stop them from continuing to use it just by kicking them but at the same time they could do it without me having teaching them in the first place.
Title: Re: [Guild] The Knights of Vengeance
Post by: Under the moon on August 05, 2007, 07:09:44 pm
No no. I have no doubt about your ability, and the ones you select. It is the rest of the folks in the game I am worried about. Unless you only include a small group of your friends as 'foes' in battle, most PvP folks are not going to abide by your rules. If it is not in the code, far too many people just say, "Ya, I don't have to listen to that."

Zan, yes, I know very well about the dark arts summoning. But, it does say, "control of horrific creatures, such as undead..."  I had always assumed that that passage refered to undead creatures, not characters, because of the way death is treated and described. I am just not so sure if it right for a player to assume that role. In order for that to work, the body of the character would have to remain in the live world, meaning the spirit has vanished (as hinted at in the newer books). But then, the bodies are disposed of, not kept around and buried or reanimated. You would have to  invent a reason why that character's body did not vanish or was kept around, and why they could not come back from the DR as most people now do. You would also have to explain how an animated corpse (read as rotting organic robot) could regain their personality, knowledge, and 'life', when that would have vanished with the spirit.

That is a lot of explaining to do for such an 'in your face' RP. Not that it could not be done, *sees some ways it could fit the story and game mechanics better*, but it is not going to work well the way you have stated.

Sorry, but I think this is one area in the Settings that is still highly conflicting, and needs to be hammered out better.
Title: Re: [Guild] The Knights of Vengeance
Post by: Duraza on August 05, 2007, 07:32:42 pm
No no. I have no doubt about your ability, and the ones you select. It is the rest of the folks in the game I am worried about. Unless you only include a small group of your friends as 'foes' in battle, most PvP folks are not going to abide by your rules. If it is not in the code, far too many people just say, "Ya, I don't have to listen to that."

I know this to be true. Fact is though one does not have to follow an rp regardless. Even an rper can easily and ICly say "I don't believe these guys are undead" and just ignore anything I tell them OOCLy to try and prove it. Would I support this? No because I want people to enjoy and have fun with this guild idea but at the same time if your not comfortable rping it or just don't feel it belongs then you can dismiss it in that same IC way. I can't please everyone no matter how in the settings my rp can be. People will always complain about the smallest details and I feel giving in to that only makes rping start to seem boring and repetitive. It needs some spice every once in a while  ;) . At least in my opinion.

*sees some ways it could fit the story and game mechanics better*

If so feel free to mention it or send me a pm. If it is a better way it might be a good idea to change up the guild a little, especially while it still hasn't been assembled.


Zan, yes, I know very well about the dark arts summoning. But, it does say, "control of horrific creatures, such as undead..."  I had always assumed that that passage refered to undead creatures, not characters, because of the way death is treated and described. I am just not so sure if it right for a player to assume that role. In order for that to work, the body of the character would have to remain in the live world, meaning the spirit has vanished (as hinted at in the newer books). But then, the bodies are disposed of, not kept around and buried or reanimated. You would have to  invent a reason why that character's body did not vanish or was kept around, and why they could not come back from the DR as most people now do. You would also have to explain how an animated corpse (read as rotting organic robot) could regain their personality, knowledge, and 'life', when that would have vanished with the spirit.

As I think about this more though I don't think that it is just spirit that goes to DR. It would make no sense whatsoever. If so that would mean that when you came back from DR you either got a new body or somehow you just jumped back into your old corpse. If bodies are dispossed of (I know it is written in the settings but still...) that would mean that your spirit would make its way to whatever dump the bodies are put then walk out as if nothing happened. Something I'll have to check but I'm doubting that it would make sense if only your spirit went and your body was left to rot, only for you to re-enter your body later and return to life as normal with no explanation.

Sorry, but I think this is one area in the Settings that is still highly conflicting, and needs to be hammered out better.

A very true statement. However I think the best way to get it hammered out is to try and give it pratical use. If someone starts rping something that may or may not be true someone else may get angry because they don't believe it. The resulting conflict leads to the need for clarity and with that clarity will come another part of the game settings making more sense. By messing with the settings and testing their limits I think I'm helping to almost make them more clear and better and having a load of fun at the same time  :devil:
Title: Re: [Guild] The Knights of Vengeance
Post by: RoberetGoldsmith on August 05, 2007, 07:52:35 pm
 Ah , more  stuff for the mighty return  ;D it better be big Duraza  ;D


Hope the guild goes well for you ....but Roberet Would not say that ;)
Title: Re: [Guild] The Knights of Vengeance
Post by: Under the moon on August 05, 2007, 07:56:19 pm
To clarify: when you are killed, and have the 'heroic' ability to come back to life, your body vanishes, and you come to life in the DR, spirit and body together. Then it is up to you to find your way to a portal, and back to your old life. You actually come back to life in the DR, not when you step through the portal that takes you home.

Some, the old, weak, executed, or 'unheroic' people do not have the ability to come back to life in the DR, so their body does not vanish, and their spirit does not go to the DR. No one is sure where it goes.

Now, I do not think you would want the bodies of the old or weak... but the executed might be your saving grace. Even then, though, you would have an animated corpse, not an intelligent character with all his old memories and knowledge, and you should never be able to RP getting them back. That is a hard RP to ask of someone.
Title: Re: [Guild] The Knights of Vengeance
Post by: Duraza on August 05, 2007, 08:14:28 pm
To clarify: when you are killed, and have the 'heroic' ability to come back to life, your body vanishes, and you come to life in the DR, spirit and body together. Then it is up to you to find your way to a portal, and back to your old life. You actually come back to life in the DR, not when you step through the portal that takes you home.

Some, the old, weak, executed, or 'unheroic' people do not have the ability to come back to life in the DR, so their body does not vanish, and their spirit does not go to the DR. No one is sure where it goes.

Now, I do not think you would want the bodies of the old or weak... but the executed might be your saving grace. Even then, though, you would have an animated corpse, not an intelligent character with all his old memories and knowledge, and you should never be able to RP getting them back. That is a hard RP to ask of someone.

Thanks for clearing that up. It was kinda confusing. Mainly I'm guessing that your agaisnt the undead having back their memories and knowledge. In otherwords you don't want them to be able to "think." If thats so there's no problem. The regular undead only rise back up. As I said they are unskilled and I've only ever refered to using them for fighting. As for the Death Knights yes I say they recapture old skills however I didn't mean they could remember everything again. Skill was refered to as strength no intellegence when I said it. Death Knights are only a more brutal form of the Undead, as in they are more powerful. They don't have the will to do things on their own though, the reason why there needs to be someone to summon and control them. It is he/she who summons them who controls them and has the power to will them to do their bidding. Mentioned in the first post I did say something about them able to gain vengeance for whatever killed them. This is only because they would be being used to destroy everything so eventually it would be believed that they would avenge themselves. As for the part of the Death Knights taking the oath I'll possibly have to think about that more. Fact is that part really needed to be changed anyways because the oath makes on swear their life to Vengeance and they would be making a false oath because they no longer have a life.  :sweatdrop:

Ah , more  stuff for the mighty return  ;D it better be big Duraza  ;D


Hope the guild goes well for you ....but Roberet Would not say that ;)

As for you I'm already back  :P You just have failed to see me, possibly because of the server problems.....
Title: Re: [Guild] The Knights of Vengeance
Post by: RoberetGoldsmith on August 05, 2007, 08:27:23 pm



Ah, I won't be in-game for great a while because the computer im using now is a mac that can't work the .19  planeshift  :'(

Also im   V.Busy in R/L

But  hopefully ill be back on when I get   back my repaired Windows XP \\o// \\o//
Title: Re: [Guild] The Knights of Vengeance
Post by: Under the moon on August 05, 2007, 09:24:41 pm
Ah then. Have them swear to give their -death- to Vengeance. Now that has a nice creepy ring to it.

I would say the only way to turn someone into an undead would be to stop their body from vanishing upon death, then steal the body. There are ways to do that, but they involve dark magics and possible poisons. Perhaps at the end of the vow (while still alive) the recrute would take a certain 'blue pill', thus preventing them from going to the DR.
Title: Re: [Guild] The Knights of Vengeance
Post by: Duraza on August 05, 2007, 09:39:51 pm

I would say the only way to turn someone into an undead would be to stop their body from vanishing upon death, then steal the body. There are ways to do that, but they involve dark magics and possible poisons. Perhaps at the end of the vow (while still alive) the recrute would take a certain 'blue pill', thus preventing them from going to the DR.


Sounds pretty possible to me. I was planning on working with this guild ingame all day (because I think I have enough members to actually start it) but sadly the servers down so I can't. Most likely it will be actually running by tuesday or wednesday and by then I should have a more clear description of the process of Reanimation and all the other details either in the first post or put somewhere in a website....Till then if there are any more suggestions feel free to add them.
Title: Re: [Guild] The Knights of Vengeance
Post by: Feline Prince on August 05, 2007, 09:43:58 pm
Now the 'blue pill' idea is awesome. But how do you work it around the mechanics and if the players character is dead, what do they do all day until they are summoned?
Title: Re: [Guild] The Knights of Vengeance
Post by: Farren Kutter on August 05, 2007, 10:10:43 pm
They RP as an alt :P
Title: Re: [Guild] The Knights of Vengeance
Post by: Bepules on August 06, 2007, 01:50:35 am
Name Suggestion:



Cavaliers of Vengeance


Only because the word knight is so overused.

Hmm, is 'Knight' really a so overused word? I only know one, maybe 2 active guilds with this name, I think there are much more overused names, like 'Order' and much guildnames with a form of 'Light'.

I really like your guild project Duraza, keep on working on it! It has a great potential, it is not the all day 'We protect Yliakum' guild. Even though I think you will change some points in your guild structure. But that's the same with all guilds, a guild is created and formed all the time by it's members, only a bad arranged guild is static, so don't worry.   
Title: Re: [Guild] The Knights of Vengeance
Post by: Zan on August 06, 2007, 10:58:44 am
About the Knight thing, I don't dislike it because it's so overused but because it's a very specific type of warriors whom I haven't known to exist in Yliakum at all according to the settings. It would be exactly the same if you created a guild called "Samurai of Blood" ... I'm sure practically everyone will go "But there are no samurai here!" with that one.

As for the undead thing ... I'd assume that if you somehow keep a dead body here and animate it through dark way magic, the body is yours but the soul dies a permanent death. Without a body to have it cannot enter the Death Realm. So you get animated corpses at the cost of that character's permanent death (they are now mindless undead that obey their master's wishes).

Now that would be an interesting twist and it'll definitely limit the number of undead we'll be seeing in-game.

A question I have though is how will you react to the presence of Guards? I'm fairly certain that necromancy is against the law (can't find where I read that though) so as soon as your Knights make a name for themselves, won't they be hunted down? I really hope we'll see more people actually acknowledging the presence of guards instead of just walking openly around Hydlaa even though they're known criminals.
Title: Re: [Guild] The Knights of Vengeance
Post by: Duraza on August 06, 2007, 04:59:04 pm

A question I have though is how will you react to the presence of Guards? I'm fairly certain that necromancy is against the law (can't find where I read that though) so as soon as your Knights make a name for themselves, won't they be hunted down? I really hope we'll see more people actually acknowledging the presence of guards instead of just walking openly around Hydlaa even though they're known criminals.

Yes necromany is agaisnt the law, its a book in Jayoses library stating every crime. Necromancy I believe is punishable by death. We won't just be parading in hydlaa's streets. Instead our knights will have hidden forces in the city and known ones who work outside it  ;)

Now the 'blue pill' idea is awesome. But how do you work it around the mechanics....

Well I was thinking and I have a plan for how it would work. I was reading books in DR and found an intresting one about preforming a blood oath with the dark crystal. Then I thought why not make the Oath we have the same, a blood oath. By making the oath binding by magic all the words one says when preforming the oath would become true. The part that would become our "blue pill" is when it says "My body is from this point on a tool of he who I call Prince..." This would be the same as making a blood oath to swear his/her body to me. I think that would be good enough to give me ownership of the body, not allowing it to leave with the soul to DR.  :devil:
Title: Re: [Guild] The Knights of Vengeance
Post by: Duraza on August 11, 2007, 08:01:47 pm
Now the 'blue pill' idea is awesome. But how do you work it around the mechanics....

Well I think thats finally been done. I've modified the original post and added some changes to the things having to do with reanimation. Also I'd like to mention this guild is offically open ingame. Search for Xeonart or another member Goleus ingame. Tell them your reason for wishing to join and recite the oath and you will be accepted into the guild.

Title: Re: [Guild] The Knights of Vengeance
Post by: Sangwa on August 12, 2007, 01:46:10 pm
Quote
Then I thought why not make the Oath we have the same, a blood oath.

I'm back. Fear.

The Blood Oath is made by the Dark Crystal, a high entity, binding others to it. Duraza is hardly a high entity. Necromancy is possible, and a previous (futile in all aspects but leaving a nice impression to those that witness) oath can be done. We still don't have proof that people can bind others into magical oaths, so we'd rather go cautious on that. What's the problem with a futile oath anyway? It's nice, your vict-- mates will still become undead critters, and you won't be role playing the living half of the Dark Crystal. No god modding, same results.

Knights of Vengeance is a crappy guild name. You can do better! As for the rest, Duraza is a dedicated player, so I'm sure this will come up with interesting fun results. Even better if bent to the rules of the setting.
Title: Re: [Guild] The Knights of Vengeance
Post by: Duraza on August 12, 2007, 08:53:58 pm
Fine I'll change the blood oath part....I was only thinking that it would be sorta like if they magically swore themselves to me. Never thought it was something that could only be done by something god like. As long as you say I get the same results without making it a blood oath though then I have no problem with it :P

Eh no one likes the guild name, I'll get over it, you guys will eventually learn to respect it from fear ingame  :devil:  Oh and by the way its not Duraza who leads this guild.

oath fixed...
Title: Re: [Guild] The Fallen Kingdom
Post by: Duraza on October 05, 2007, 05:03:24 am
With the death of the Prince of Darkness, Xeonart Darkom, a new chapter starts for the Knights of Vengeance. In the realm of death their very Lord Vengeance  appears before Xeonart. His instructions are clear. Xeonart has assembled a few worthy knights but now a kingdom must be created. A kingdom for those that they serve and protect.
Title: Re: [Guild] The Fallen Kingdom
Post by: Duraza on October 27, 2007, 11:39:18 pm
[Once again the kingdom has been updated and much has changed. View the first post to see the modifacations]

Xeonart stands alone outside Hydlaa. His thoughts start to wander, first to his conversation with Lanele...

"Xeonart..."

"What."

"Duraza, he shall pass soon."

"Whats that got to do with me?"

Lanele hands a ring to Xeonart before bowing, "He has left everything to you and those who were loyal to him shall honor his last wishes of serving you."

Then he thinks of his meeting with Dakara in Oja...

"My chainmaster, Lord Duraza, has left all to you Xeonart."

"Everything?"

Dakara nods and falls to her knees bowing, "The Church is in your command. Lead us and show us the path to Tiren's future."

And lastly his dream meeting with Vengeance...

"Xeonart, the world has gifted you with the power you need."

Xeonart nods, "So what now my Lord?"

"Its time to bring about a new era. The servants of Duraza, Tiren, and myself bow before you. With them you shall build a kingdom like no other. Bring forth a new age, an age of darkness."

"Yes my Lord."
Title: Re: [Guild] The Fallen Kingdom
Post by: Astenorh Dunkel on November 05, 2007, 07:18:08 pm
I might be interested to join The Fallen Kingdom, but I am a new player.
Title: Re: [Guild] The Fallen Kingdom
Post by: Duraza on November 06, 2007, 12:59:33 am
I might be interested to join The Fallen Kingdom, but I am a new player.

Well I'd accept a new player.  ;)
You'll just have to find me ingame or any of our members (usually wearing the vengeance seal so not hard to find).
If not contact us on our fourms.
Title: Re: [Guild] The Fallen Kingdom
Post by: Duraza on January 11, 2008, 05:03:28 am
Took a while to finish but everythings just about changed again. Please do read and comment/critique if you have the time, any ideas that could be potential improvements would be highly appreciated  ;)
Title: Re: [Guild] The Fallen Kingdom
Post by: Duraza on March 09, 2008, 08:10:23 pm
Woot, more edits.


Expect a few more changes to be coming soon.
Title: Re: [Guild] The Fallen Kingdom
Post by: Earl_Listbard on March 12, 2008, 03:42:24 pm
Rumors are that duraza is looking into a certain industry to come up with funds for the fallen kingdom. ﹁﹁

(http://i30.tinypic.com/14j281k.jpg)
Title: Re: [Guild] The Fallen Kingdom
Post by: Duraza on March 12, 2008, 11:40:24 pm
:P I totally don't control the ads on the forums silly.
Title: Re: [Guild] The Fallen Kingdom
Post by: Siteri Kidachi on March 13, 2008, 04:12:12 am
Hey, my new character Lukanna has stumbled into the guild... and she's not even evil (yet). It's going to be interesting to see how this turns out.
Title: Re: [Guild] The Fallen Kingdom
Post by: Annah on March 13, 2008, 08:42:22 pm
Evil? What do you know about such a honor, young one? Embrace its relativity, and then try to follow my thoughts. Then, we will see if you deserve to talk about being evil.

I've took the liberty to wander freely around Yliakum a few days ago and I have to admit I've sure seen a lot of lost souls. They don't even know themselves, nor what they seek. A new order needs to be (re)established and I sure do know with who I must begin... Tell me, Fallen Kingdom, ready to fall under a new reign?
Title: Re: [Guild] The Fallen Kingdom
Post by: Donari Tyndale on March 13, 2008, 08:59:25 pm
/me wonders whether Annah has a problem with bold writing. :P
Title: Re: [Guild] The Fallen Kingdom
Post by: Annah on March 13, 2008, 09:20:33 pm
* Aryiam wonders if Donari Tyndale doesn't sense something odd about those bold words *

 :innocent:
Title: Re: [Guild] The Fallen Kingdom
Post by: ThomPhoenix on March 13, 2008, 09:22:39 pm
Truly an interesting choice of words. Shall it reign? We will see.
Title: Re: [Guild] The Fallen Kingdom
Post by: Duraza on March 13, 2008, 11:27:35 pm
Hey, my new character Lukanna has stumbled into the guild... and she's not even evil (yet). It's going to be interesting to see how this turns out.

Heh, funny how that one worked out, I thought she was just a newbie who happened to be a good rper  :P

* Aryiam wonders if Donari Tyndale doesn't sense something odd about those bold words *

 :innocent:

Truly an interesting choice of words. Shall it reign? We will see.

Heh, I see the oddness in the bold words  ;)
And I've got plans.....devious ones I might add  :devil: But I'm in no hurry to do anything without making sure I'll be sucessful, so you'll just have to wait and see.
Title: Re: [Guild] The Fallen Kingdom
Post by: Siteri Kidachi on March 13, 2008, 11:39:41 pm
It's great when people mistake me for a newbie. It means I'm good enough that nobody can recognize my characters as related.