PlaneShift
Gameplay => General Discussion => Topic started by: Jeraphon on May 13, 2008, 06:29:27 am
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You guys have been doing great sending me your top tens (both of you!) but now I'd like to focus on dialogue that every NPC should be able to answer. So tell me...what should every NPC know about that they don't already? Add to this thread! No need to PM: just write it here!
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I havent been and checked all NPCs, and I doubt many have, so here is "What all NPCs should know, but may do already"
1: Trasok/harnquist (depending on Town, maybe regardless of town)
2: Where Hydlaa/Oja/Gugrontid/BD are located with general direction (maybe just have oja people direct to hydlaa then tell the player to ask when they get there if they wanted Gugrontid/BD?)
3: What/Who is Laanx/Talad.
4: Where are the sewers
5: Where is the Tavern (probably city dependant)
6: Which way is north ;o)
7: What time is it (im grasping at straws now ;op)
8: Where am I.
Maybe, and im not sure if this fits in with your plans, include some OOC info about the game? enclosed in [] of course. so:
9: how can the player get help [Use the Help tab of the chat box or ask around in game but remember to keep main chan IC] (maybe forum url and IRC info?)
I cant think of anything more, hope this helps though ;o)
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3: What/Who is Laanx/Talad.
4: Where are the sewers
"Tell me about ____" seems to work with these, but I don't remember whether or not I tried "What/Who/Where is" in my exact phrasing.
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One thing I'd like to note is please check to make sure they don't already know the answers to these things. I'm almost certain all Hydlaans know where the sewers are and just about everyone can tell you where you are.
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10: Their trade ("who are you" seems to answer this, "tell me about work" returns a common line, "do you have a job" does the same as "give me a quest", but there's nothing to ask about the NPC's trade specifically)
11: Rumors about NPC trainers, for example "I hear Percival Hawthorne is quite handy with a blade, and may be willing to teach you a thing or two!"
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I'll get more when I get the server back but last time I talked to Jayose he knew very little about the books in his library. I would think that if you asked him "about ____" he should be able to tell you at least what shelf to look for a book on the subject.
MrG
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So here is the task that will keep Rizin or any other Dev busy for the next ten years: Rework every quest-NPC in the game to allow them to answer to the things they mention.
And the best thing is, that the devs don't need our help to do this.
In addition: I usually thank NPCs if they give me something or do something for me. So I would like them to react to that, too.
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^ Tuxide: Could be trigger questions like "who trains ... / who teaches ... / who sells ... / who buys ... / who is ..."?
For example, I doubt any NPC in Hydlaa would answer me today on "Who is Talad priest?"; I can't check that right now, though.
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Every single npcs should know who is, and maybe have an opinion on : the Octarch of the Dome, the Vigesimi(s) (at least the one of their region),
Every npcs in Akkaio should know "about the plague", "about the steel bazaar", and "about the accident" that possibly occured in it.
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1: give me money.
2: who am i?
no seriously, though:
I think every NPC should know other NPCs, at east the other NPCs in their town. For instance, if i was to say "Where is Edrich Sultov?" at least everyone in East Hydlaa should be able to tell me hs general area, such as "OVer by _____".
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I think every NPC should know other NPCs, at east the other NPCs in their town.
Not neccessarily, as there are some NPCs, which would prefer to remain rather unknown, if you know what I mean...
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If NPCs have relatives, they should know them. Except it is necessary for them in a quest to get surprised. It happened for a brief time that not every NPC with a relative knew then, while the Winch map was just introduced, and fresh NPCs were made as relatives to existing ones. I assume these issues did not repeat in Gugrontid.
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NPC Log 1
http://planeshift.clevertech.net/logs/NPC_1.txt
MrG
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Isn't it very rude to just say "about <whatever>"? If I were a NPC I wouldn't answer either. :P In an advance state I would expect the NPCs to react to rude behaviour, too. Maybe up to the point where they call the guards or just don't talk to the character doing it anymore.
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Every single npcs should know who is, and maybe have an opinion on : the Octarch of the Dome, the Vigesimi(s) (at least the one of their region),
Every npcs in Akkaio should know "about the plague", "about the steel bazaar", and "about the accident" that possibly occured in it.
These are the sort of things I'm looking for. I'm looking for things to put into the general database, to which every NPC should be able to respond in at least some fashion. If you want something that all 150+ NPCs will respond to differently (such as the relative location of other NPCs,) use the "Think NPCs are dumb? Click here!" thread. What I want to know is, what informational gaps are there?
Re: "about whatever." There are lots of ways to ask an "about whatever" question if you don't want to just use two words. "Tell me about whatever" is a popular one. While it might be rude to just say that, it at least works. After all, didn't the Ultima series make "Name! Job! Bye!" famous? Anyway, that's all :offtopic: so let's focus on finding out what the NPCs don't collectively know and what they should. Thanks! :)
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I think every NPC should know other NPCs, at east the other NPCs in their town.
Not neccessarily, as there are some NPCs, which would prefer to remain rather unknown, if you know what I mean...
Well, thats not exactly what i meant but, you're right.
Isn't it very rude to just say "about <whatever>"? If I were a NPC I wouldn't answer either. :P In an advance state I would expect the NPCs to react to rude behaviour, too. Maybe up to the point where they call the guards or just don't talk to the character doing it anymore.
On that topic, if i was an NPC and someone told me "give me a quest", i would tell them where to put it :P
EDIT: This thread's title loos like it's telling me not to add my own ;D
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I'm not entirely sure if this is the same with about whatever but there is one thing I always wanted to see in PS.
A random piece of lore offerred by the NPC, whether it is by town, or Yliakum wide. about lore should be a trigger and the response, a random thing about anything in character in the game.
The response would be something like this:
"Did you know that you can only mine on the first level? It's forbidden by law to mine in the lower areas."
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1. The latest theories on the crystals source of power.
2. How about the weather?
3. Local economy
4. Rumors
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4. Rumors
Hmm ... Allelia seems to enjoy gossip; but I suspect her range of knowledge is yet too limited. I briefly remember her not answering on several questions about a specific topic related to merchants and the winch. And I hoped she would be the NPC who knows most other NPCs.
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Jeraphon, you know what I mean. As I told you - it is extremely improbable to find both the NPC and the question to ask. Because you know the question, you may feel it is logical - every other player may not.
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Q. "Who is the best town hall moderator of all time?" A. Me. :P
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For all the constant complaining I hear about npcs, I have to say I am utterly underwhelmed by the response to this thread so far.
Stop whining and help us fix the problem folks.
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Well, it's a tough poll, Xillix. We don't want to flood the writers with tons of material that isn't really necessary. And I'm not sure beyond what is basic and everyone knows already they should talk about. The writers are already writing the quests, the lore and history of the world, they would be the best people to know which NPC's should say what.
I think maybe the best way to answer this would be to describe how the perfect NPC would be created, so kind of building up an NPC to deal with questions might go something like this:
1. Develop the quests for an NPC, and supporting dialogs. One thing that I've been somewhat frustrated with is that they don't seem to know much about their own quests, so at a minimum, every NPC should be able to answer questions related to their quests (which is why we, the players, need to send the writers our top 10 questions as we get them).
2. They all should know something about the stores and vendors in their general area.
3. After that, build a family for each NPC with a story board for each of them. Ask the question, who would know who in game, and if they know each other, then answer questions about them. Every NPC should know some other NPC's in game, and in the size of the cities in game, many of them should be related in some way.
4. After that, build up their feeling towards topics. Religion, Economy, Politics... the big three we aren't supposed to talk about, but everyone does.
5. Then add in fun things, random sayings, etc... as much as time will allow.
I just laid it out in a way that you could develop as much as time allowed. Don't know if that's a better answer, but the only way I can really think to address it, and maybe it'll trigger some better answers.
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Prominent citizens of the last 50 - 100 years including artists, politicians, warriors and mages. Notable events from the last 100-200 years, or more if of exceptional devastation, such as floods, eclipses and major incursions from beyond the stone doors. The events would often tie in to the prominent citizens.
More prosaically, the monetary system and typical costs for common goods and services. Where they worship and who leads the prayers. How they worship.
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Do not worry with the trickle rate here, we can keep up.
If this thread had 100 posts we'd have them done in a short span.
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So far, I've been trying some npcs in Ojaveda and none of them respond to their names: I just get a "I don't understand" phrase from them. I haven't checked Hydlaa or Gugrontid yet, but if they don't either, that should keep you busy :)
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You probably expect a response like "Oh, yes, that's me - hello"?
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Is that what you would say if I walked up to you and just said: "LigH"?
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In Gugrontid
Malco Mokkar
Lyrus Lospur
Mulgik
Gulm Ossoe
Gardr Keck
Tyrus Beaut
Kerryk Cor
Gurgus Dahnik
Davikel Iramok
should know:
where is person
where do i find person
where can i find person
The person is all of the listed above (excluding the one you ask xD )
Gugrontid is small village, and like in a small town everyone knows everything about others.
They know where they live. Their neightbours will know if they are away, what and where they went doing.
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(1) I think that NPCs should have a larger accepting vocabulary. Like i'll say: __(Full NPC Name)__ sent me to give you _______ (this item). and almost all the NPCs will say that they don't understand you. If hope that more variations of phrases will be accepted soon. I had to say just the first name. It simple, but a little annoying when they say you're not being specific enough, and you said a super specific thing. And then they accept "So and so sent me."
(2) Also i would like for NPCs to tell specific directions. They all say the same thing. It should be the farther an NPC is away from something, the more general and object oriented their direction should be, but if you ask a closer NCP they'll tell you turn (left right) / Go 3 building down and to the (L/R) _Place sign_ Can't miss it.
(3) You should be able to barter with NCPs by saying (/120 tria) when the price is higher and get a good price. The higher the charisma the lower the price you can barter.
(4) NPC should tell you what they're selling if they have something to sell. Like i've got a few _____ at a low price today. So it'd be more realistic like a real market.
These are some of the things i'd like NPC to say and do in a little while. Maybe even a little more simple.
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The person is all of the listed above (excluding the one you ask xD )
I'd say including the ones listed above. I'm piggybacking on the earlier idea, but if you ask, say, Malco where/who Malco is, kra should respond with "That's me" or "Right here" or something along those lines.
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And that's the point Taniquetil enjoyed to misunderstand: We talked about responses to "usual question" in NPC chats, like "(tell me) about Malco", "where is Malco?" or similar. Just the name alone is no question, no sentence, no construct an NPC "should" understand: Simply throwing the name at it may well result in a reply "I don't understand, say it differently", that even makes sense.
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hmmm questions about quests would indeed be something I would like to see. Like for example the Emporium Raid quest you get nearly no hints were to start looking and that is quite frustrating specially remembering the "subtle" hint that it would be better if we only had one quest at a time.
There are several NPCs you could ask about the quest and if they would atleast respond like "I don't know anything about it but I'll let you know if I do" then atleast you know it isn't becuase you asked it the wrong way.
Would reduce the wordguessing game a little atleast.
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Just as all NPCs know about other races, they should know about the common animals and lesser races. I get no reply on
about:
rats
pterosaurs
derghirs
gobbles
kikiri
Tried singular and plural. Asked all to allelia, some to jefecra. Maybe some very common plants should be known too.
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Good suggestions thus far, we really do need more of these and from a more varied pool.
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I think asking NPCs about their ancestors and people of their family should get an answer other than "i don't understand."
An example for this: I was in Jayose looking at books at random, when I opened the one about gugrontid. I looked at the author, and then went to an NPC with the same lastname as the author's. I asked that npc about the book's author, and he answered "I don't understand."
I think he should answer to a question like that. to me it would seems logical.
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I asked an npc how they were, and they didn't understand (bit weird). The npc was somewhere in gugrontid... Might have been the vigesimi.
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I asked an npc how they were, and they didn't understand (bit weird). The npc was somewhere in gugrontid... Might have been the vigesimi.
Gugrontid NPCs need lots of help. We know. :(
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10: Their trade ("who are you" seems to answer this, "tell me about work" returns a common line, "do you have a job" does the same as "give me a quest", but there's nothing to ask about the NPC's trade specifically)
11: Rumors about NPC trainers, for example "I hear Percival Hawthorne is quite handy with a blade, and may be willing to teach you a thing or two!"
Kind of reminds me of oblivion, lots of the NPCs in that game tell you about the shops, rumors, the people, and quests around..
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Hi folks,
I just finished chatting with Archilaya Gurplepferd. She told me that I make less sense than her brother
at noon, but she answers not to questions about her family or her brother.
Neither seems she to know the name Orchibaly Gurpleferd...
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"Who is ..." and "Where is ..." for places and people they claim to know in quests they participate in.
If you are recruiting for this task (whole thread), I'll apply.
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Technical question: Does the database support generic Q/A entries (not bound to one NPC, but available for groups of NPCs)? If not ... O(n²). Don't do that manually.
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Technical question: Does the database support generic Q/A entries (not bound to one NPC, but available for groups of NPCs)? If not ... O(n²). Don't do that manually.
I belive this is how a lot of questions are done, go ask several npcs in hydlaa "about plaza" and you will see they have the same answers.
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Without getting into too much detail, yes. Some KAs are tailored to the individual, some are tailored to groups (such as cities, or some people know more about magic than others,) and some are tailored to everyone. Right now I'm looking for KAs that are tailored to everyone.
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After reading the beasts post ... many NPC mention megaras for stylistic purposes, but noone seems to know what a megara is ;)
Also, some politeness phrases would be nice. Most NPC now react on "thank you" (and similar), but I'm surprised they don't react on "you are welcome" (and similar). Many NPC like to say religious phrases instead of a simple "bye", it would be nice if they also understand them. Some examples:
May the Gods protect you on your path.
May your path be lit.
May Laanx frighten the shadows from your path.
May Talad's light shine on you.
May Xiosia lead you.
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I think every NPC should know at least the same kind of background information as each player creates with his or her character, e.g. who their parents are, where/when they were born, how old they are, if they are married, which god they follow, etc. (For example, I was very surprised to discover how few NPCs could answer the prompt "Tell me about Talad".) Also, every NPC should give coherent responses to questions like "Where are we?" or "Where am I?" which can be followed up with "Tell me about this place."
EDIT: After spending quite a long time scouring Hyldaa for a particular NPC, running from one NPC to the next asking them to tell me about her, it became clear to me that some kind of network needs to exist between NPCs regarding other NPCs. I know that some of them are well networked, but others are not. In this case, none of the guards knew anything about a NPC they would theoretically have to deal with on a fairly regular basis, namely, Finara Plund.
Could there be some kind of '3 degrees of separation' for NPCs? Every NPC who is in the general area of other NPCs should know those NPCs or at least give some kind of hint regarding their possible whereabouts. For an NPC in East Hydlaa, they might not know all the NPCs in Central Hydlaa, but they should know whether or not they know a particular NPC. It would be very helpful to get a response like: "I'm sorry. I think I've heard that name a few times, but not in this neighbourhood/district. Try looking in X."
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I think that NPC's should be able to answer "where is [NPC Name]" if they are in the same town. For example, if I were to ask Sharven "where is Harnquist" he would be able to reply to me.
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I belive this is how a lot of questions are done, go ask several npcs in hydlaa "about plaza" and you will see they have the same answers.
It appears that way.
That's also why "about daggers", for example, triggers the same answer from everybody, including people who should know nothing precise on the subject.
Therefore, Things Every NPC Should Answer also covers the subject of things not everybody should answer, or at least should answer in a different way. In most cases, I would expect a vague answer, with possibly a hint towards someone more knowledgeable.
The database may need more groups, such as professional, geographical, racial, religious, and even personality (with a priority system of some sort). Or simply a choice of answers to a question, with a default one for all NPCs, and a possibility of assigning an individual to a given answer (yes, individually, not by group).
It's great to make NPCs more aware of the world, but I am not sure that the result would be as intended if all of them give the same answer to the same question.
Ahem, considering the workload, and considering that this would not put me in contact with spoilers, I would apply for the task, actually. If you need someone.
Also, often, when a quest is added, it would be nice to add a general answer about it. For example, let's say you have to recover the Stolen Broom of Brado. It'd be nice if uninvolved NPCs reacted to "about a stolen broom" with something like "Sorry, I hadn't heard of such a horrible crime until you told me", or "Stolen what? You're kidding, right?", or "Why come to me? Do I look like a thief?". Of course, the question/answer is valid even before the player gets the quest started.
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I asked a guard 'about crime' and 'about criminals', and he didn't seem to have an answer for me.
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so i started the "zak and the box quest" today and got disconnected from the server after i gave zak the box. since i got disconnected, i don't know what i was supposed to say to him to get him to give me the box back. i tried to get the npc who gave me the box to tell me what to say again but i can't. i think the npcs should respond to something like, "about zak" or "what should i say to zak". because now i don't know how to finish the quest...
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Most NPCs (all?) should understand "Sorry." or "I'm sorry." which I found natural to say everytime I got an NPC angry or impatient, especially after I've asked something they did not understand. At the moment, none of them seems to understand "sorry" however.
I have started PS about a month ago now. I am enjoying most part of it, and concerning the NPC I really like the freedom of speech in talking to them compare to the usual games. Congrutulations to the developping team and encouragements for the improvements which I am certain will come.
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so i started the "zak and the box quest" today and got disconnected from the server after i gave zak the box. since i got disconnected, i don't know what i was supposed to say to him to get him to give me the box back. i tried to get the npc who gave me the box to tell me what to say again but i can't. i think the npcs should respond to something like, "about zak" or "what should i say to zak". because now i don't know how to finish the quest...
If you check the logs on your computer, you will see what the NPC's said. If you cannot do that fill out a petition in game, and use details. All npc's responding to about zak or what should I say to zak because of a quest is not a valid reason.
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I have recently done a lot of quests in the Bronze Doors area, and as always when talking to people, I try to be polite.
So when I'm done talking to somebody, I say "goodbye"
...but almost all NPCs I've met & interacted with in this area do not understand this simple parting, or any variant of it, like "bye", "so long" etc.
This includes Raithen, Arerayou, the Dark Wanderer and many more; I could make an extensive list if requested
:)
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"Who was the previous Octarch?"
"About Iragdun"
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"What year is it?"
"What time is it?" - I guess not every NPC will know the time perfectly, some may have no idea, some may have a rough idea, and some may know exactly.
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I recently discovered that NPCs will answer the question "How are you?" Lots of interesting information there! However, none of the ones I checked will answer anything further about the subjects they raise. Even ones with very obvious keywords. Probably this is due to lack of time, to implement all this, but I mention it for completeness.
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I recently discovered that NPCs will answer the question "How are you?" Lots of interesting information there! However, none of the ones I checked will answer anything further about the subjects they raise. Even ones with very obvious keywords. Probably this is due to lack of time, to implement all this, but I mention it for completeness.
please list the npc and the question you asked or they might never get fixed ;)
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"What year is it?"
"What time is it?" - I guess not every NPC will know the time perfectly, some may have no idea, some may have a rough idea, and some may know exactly.
For what year is it - two things. We haven't "started the clock" officially so there is no exact year; we know it's approximately 750 AY. Also, remember that you're a resident of Yliakum like everyone else. How do you imagine someone would react in real life if you asked them what year it was? I'm guessing they'd think you were mad.
For what time is it - you have a clock on your interface. You should already know the time. Why do you need to ask an NPC?
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It should be possible to ask for the time because it's not likely we'd know exactly IC. Just a 'Hmm, about x o clock' or 'I don't know, maybe about x o clock.'
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Just a more generic expression would already be suitable. And could be made funny... like: "Oh, almost noon - time to go to the basement and catch a fresh fish for lunch!" (Guess who might say that...) :D
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"What year is it?"
"What time is it?" - I guess not every NPC will know the time perfectly, some may have no idea, some may have a rough idea, and some may know exactly.
For what year is it - two things. We haven't "started the clock" officially so there is no exact year; we know it's approximately 750 AY. Also, remember that you're a resident of Yliakum like everyone else. How do you imagine someone would react in real life if you asked them what year it was? I'm guessing they'd think you were mad.
For what time is it - you have a clock on your interface. You should already know the time. Why do you need to ask an NPC?
Yes I understand those points, but they should still know even if they give you a funny answer that makes you seem crazy. Asking "where am I?" can seem crazy in some situations (although helps you learn about the settings), you could even use it as a method of a story, some NPC who is a bit crazy and thinks it is another year or maybe some sect who uses a different calendar.
Although I personally think the clock on the interface should be removed. Our characters don't wear watches so why is it displayed, unless there is some device/spell we have that tells us.
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I recently discovered that NPCs will answer the question "How are you?" Lots of interesting information there! However, none of the ones I checked will answer anything further about the subjects they raise. Even ones with very obvious keywords. Probably this is due to lack of time, to implement all this, but I mention it for completeness.
please list the npc and the question you asked or they might never get fixed ;)
This was true for just just about every NPC. I am willing to go to every single one and ask all the questions I think they should answer. Should I post it or PM it? It will take a little while before I have time to do it.
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This was true for just just about every NPC. I am willing to go to every single one and ask all the questions I think they should answer. Should I post it or PM it? It will take a little while before I have time to do it.
i would suggest posting it unless a setting dev says otherwise ;)
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"What is your name, little girl?"
"Umm ... umm ... ... I forgot!"
The point being that, just because 99% of Klyros females in Hydlaa would know their name, not necessarily all would.
So .. if you are going to have a table of questions that all NPC's can answer, you should be able to cause any particular NPC or group of NPC's not to know that >specific< answer.
Obvious things every NPC would be likely to know ... (seem to remember categorised knowledge bases being mentioned before)
Global geographical knowledge
Local geographical knowledge
Geography = geography, climate, flora, fauna, landmarks, districts, streets, general businesses
Global social knowledge
Local social knowledge
Social = politicians, leaders, criminals, neighbours, business people
General racial knowledge
Gender specific racial knowledge
Racial = physiology, culture, inherent talents & limitations, enmities & affiliations
General skill knowledge
Specific skill (relevant to personal accomplishment) knowledge
Skill (any ingame skill, coded or otherwise) = overview, mechanics of practice, specific techniques
Local, racial, gender and age related extensions/restrictions should be applied to each general category to get the RP immersion that PS has been aiming at
I dont know what improvements have been made to the Quest development interface and the underlying code that supports it, so please forgive any redundancy in the suggestions below ...
All knowledge base information should be organised, preferably within a hierarchy of categories, with values associated with each item of knowledge which reflects the general likelihood that that information would be known to a character of average knowledge in that particular area.
For example:
An NPC in Hydlaa could be assumed to have average knowledge of geography in Hydlaa and would have a +0 modifier to their likelihood of knowing/recalling some piece of information.
However, an NPC with a geographer tag might have +40 to know that information, but, being only 10 and not really a geographer but only the child of one, they might have -40 for their age and +5 for being the child of a geographer. So .. +40 -40 +5 = the kid has a +5% chance to know/remember that piece of information.
Each new character would have to have certain tags set, eg Age, Gender, Race, District, Area, Profession, Skills etc. These tags would result in a default set of offsets to their probability of knowing anty particular bit of information.
When a member of the Settings team creates a character, they would specify the tags and the character (unless the creator specifies otherwise) would inherit all knowledge in every knowledge base but also the default offsets according to the characters tags.
Additionally, the creator could tweak the knowledge base offsets individually andor decide that certain questions would or would not be within the NPC's area of knowledge.
Over and above that, the creator could specify character specific overrides on the answers to certain questions. IE the questions that the creator specifically allocates offsets and answes to on that character's definityion should generally come before all inherited knowledge base answers.
Yep, I know, you cant be assed :P But if you work that way you will save yourselves a lot of time and effort.
Okay, beyond that you have the annoying problem, if the quest designer is roughly the same as it was three years ago, that any attitudes you want an NPC to reflect are really going to have to be put in by hand.
Thats obviously always going to be the best option when you go for a method that is more or less one question one answer (or one question select from a number of answers with the same meaning).
But think about the fact that people from different countries have different expressions for things with basicaly the same meaning, eg Goddamnit! ~ Zut alors!
It is the different way of saying it brings the character to life. So suppose you have something like this ..
Categories: 10 years, male, Klyros, Slum, Hydlaa
Conversational Tone: Discontented Agreement
Perhaps the character creator chooses the Conversational Tone based on specific criteria or perhaps that is automatically selected by the game according to some aspect or another of the player character.
Each age, gender, race, location etc would have its own configuration of conversational interjection for each of the keywords in the 'sentence' below according to the tone of the NPC's conversation.
For example: [Expletive] [Augmentative] [Preamble] [Content]
"[May the wings of the blue one be clipped!] [It is a dismal day] [that my feathers brush your brows]. [content->] I have heard that Councilllor Yfelgroen may be [feathering his nest with down from the breast of] Lady Swift Aloft!
In the tone of Discontented Agreement, in the context of a middle aged Kyros slum dweller in Hydlaa, the emboldened phrases are filled in depending on the tags for the NPC.
[Comment] is defined as:
I have heard that Councilllor Yfelgroen may be [selfishly appropriative of] Lady Swift Aloft!
To get an atmospheric response, each element in [] is repeatedly processed (according to the NPC's tags) until the final dialog is created.
Yep .. I know .. you dont want to do all the work that is involved in creating something so elegant. But if you took a few months to set up something as infinitely expandable as that, then your next 10 years would be 10 times more productive.
Consider what you would achieve if you had someone assigned to creating dialog for each race according to location, gender and age!
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I just want to know "What are you doing?"
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Well, I know that this doesn't really fit here, but this just crossed my mind now that I skimmed through the posts here.
I just happen to have an own "chat bot" who I want to appear "natural"/human.
The main reason why NPCs appear like a strict input-match->output system is because they don't remember anything of what you said.
It just doesn't feel like a conversation.. it really isn't one either.
But now imagine the NPCs actually asking questions in return (and even remembering what you just said).
Example:
Q: Who are you?
A: I am X, Y of Z. And who are you?
Getting that question answered, a KA could be created for this player-NPC combination and if someone else asks the NPC: Do you know Arerano?, the NPC will mayb actually know if he/she did have a talk with that person already.
I know, I know.. it's not that simple and it's something one could spend years thinking about and still having plenty of imperfections. - it just crossed my mind again.
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Getting that question answered, a KA could be created for this player-NPC combination and if someone else asks the NPC: Do you know Arerano?, the NPC will mayb actually know if he/she did have a talk with that person already.
sounds a lot like the chat bot and it is talked about here http://www.hydlaaplaza.com/smf/index.php?topic=29489.0 and it was declined by the setting devs due to the amount of work it would take to verify all the info that is added is valid.
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it was declined by the setting devs due to the amount of work it would take to verify all the info that is added is valid.
I wasn't talking about "players being able to modify existing responses" (by saying "no, you're wrong, you ought to say X instead"), but to have specific areas of knowledge the NPCs can inqure about.
Of course, players will have to report abuse, but how does that differ from character descriptions or even chat.
I wasn't saying something like "look, their code is great, why not using that instead" either. ;)
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It would be nice if Tyrus Beaut had some responses to...
about Talad
about Laanx
about Konroran
about Aedaisti
about Iduello (or "Iduello Beaut"...though "Beaut" now seems to give responses about Tyrus)
about Ilallorin ("Ilallorin Cor" now gives a response that seems appropriate to Kerryk)
In fact Kerryk could do with some responses to those too.
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That should rather go in the "Think NPCs are dumb?" thread.
By the way, since we hear about menu dialogs, are the latter thread and this one here still relevant? :detective:
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By the way, since we hear about menu dialogs, are the latter thread and this one here still relevant? :detective:
for now those are only for quests so keep up what the devs have asked for and they have to enabled for each quest so if you see them at all on laanx has not been decided as far as i know.
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*relocating this post from it's starting point in complaint department to this thread*
This really isn't a complaint, more an observation that I find a bit strange. I was walking around hydlaa today talking to various NPC's, asking random questions to see what responses they gave me. I stopped in the plaza to speak to the fenki there named Tarela. We began to chit-chat back and forth, and she told me that she was looking for information about hydlaa, and that she lives in ojaveda. So then I began asking her about the npc's that can be found in ojaveda. I started out by asking 'who is brado?', thinking that she, living in ojaveda, would be very familar with the folks there. What did she say to me? 'I don't think I understand you...'...a bit strange, not knowing who Brado is. She also doesn't know who trasok is.
Also, when I asked her 'who is harnquist', she launched into a long-winded reply about how he found an axe a long time ago or something....but she never really said -who- harnquist was.
I had to walk away before I got really confused.
~rina
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They should respond to "shut up"
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Some of them do you know... try saying that to Barrin!
I know from experience. ::|
Roled Rolak
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I think every NPC should have a way to resume quest conversations, something like 'What were we just talking about?' that would work regardless of which NPC or which quest.
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Once I really started poking and prodding I found NPCs had more answers than I assumed they would.
I'd just like to see more individual responses, even on general questions such as "about Laanx" or "about Hammerwielder".
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I think every NPC should have a way to resume quest conversations, something like 'What were we just talking about?' that would work regardless of which NPC or which quest.
We currently call that your logs ;)
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1: give me money.
That already exists, try "Give me tria."
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Things like "who are you", "what is your name", "what do you do" would be nice. I noticed NPCs tend to give the same response to all these questions, which is rather inappropriate.
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#1 thing all NPC's should answer: Where is the nearest bathroom?
Okay now for real, this really is not a question for them to answer, but could you make npc's accept last names? oh and just allow phrases to be more varied. like instead of about who, what and where work as well.
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Its maybe been said already, but NPC's should have basic info on any skill they are able to train.
eg
What tools are needed
How to get the tools
How to practice the skill
Where to practice the skill