Author Topic: Things every NPC should answer...but don't (add your own!)  (Read 16798 times)

TheKing8504

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Re: Things every NPC should answer...but don't (add your own!)
« Reply #45 on: September 16, 2008, 05:32:18 am »
I think that NPC's should be able to answer "where is [NPC Name]" if they are in the same town.  For example, if I were to ask Sharven "where is Harnquist" he would be able to reply to me.

khoridor

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Re: Things every NPC should answer...but don't (add your own!)
« Reply #46 on: October 22, 2008, 10:44:30 am »
I belive this is how a lot of questions are done, go ask several npcs in hydlaa "about plaza" and you will see they have the same answers.

It appears that way.
That's also why "about daggers", for example, triggers the same answer from everybody, including people who should know nothing precise on the subject.
Therefore, Things Every NPC Should Answer also covers the subject of things not everybody should answer, or at least should answer in a different way. In most cases, I would expect a vague answer, with possibly a hint towards someone more knowledgeable.
The database may need more groups, such as professional, geographical, racial, religious, and even personality (with a priority system of some sort). Or simply a choice of answers to a question, with a default one for all NPCs, and a possibility of assigning an individual to a given answer (yes, individually, not by group).

It's great to make NPCs more aware of the world, but I am not sure that the result would be as intended if all of them give the same answer to the same question.
Ahem, considering the workload, and considering that this would not put me in contact with spoilers, I would apply for the task, actually. If you need someone.

Also, often, when a quest is added, it would be nice to add a general answer about it. For example, let's say you have to recover the Stolen Broom of Brado. It'd be nice if uninvolved NPCs reacted to "about a stolen broom" with something like "Sorry, I hadn't heard of such a horrible crime until you told me", or "Stolen what? You're kidding, right?", or "Why come to me? Do I look like a thief?". Of course, the question/answer is valid even before the player gets the quest started.

Candy

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Re: Things every NPC should answer...but don't (add your own!)
« Reply #47 on: October 29, 2008, 05:29:20 am »
I asked a guard 'about crime' and 'about criminals', and he didn't seem to have an answer for me.
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napa23

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Re: Things every NPC should answer...but don't (add your own!)
« Reply #48 on: October 31, 2008, 12:50:52 am »
so i started the "zak and the box quest" today and got disconnected from the server after i gave zak the box. since i got disconnected, i don't know what i was supposed to say to him to get him to give me the box back. i tried to get the npc who gave me the box to tell me what to say again but i can't. i think the npcs should respond to something like, "about zak" or "what should i say to zak". because now i don't know how to finish the quest...

argtjs

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Re: Things every NPC should answer...but don't (add your own!)
« Reply #49 on: October 31, 2008, 01:12:57 am »
Most NPCs (all?) should understand "Sorry." or "I'm sorry." which I found natural to say everytime I got an NPC angry or impatient, especially after I've asked something they did not understand. At the moment, none of them seems to understand "sorry" however.

I have started PS about a month ago now. I am enjoying most part of it, and concerning the NPC I really like the freedom of speech in talking to them compare to the usual games. Congrutulations to the developping team and encouragements for the improvements which I am certain will come.

Rizin

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Re: Things every NPC should answer...but don't (add your own!)
« Reply #50 on: October 31, 2008, 02:38:56 am »
so i started the "zak and the box quest" today and got disconnected from the server after i gave zak the box. since i got disconnected, i don't know what i was supposed to say to him to get him to give me the box back. i tried to get the npc who gave me the box to tell me what to say again but i can't. i think the npcs should respond to something like, "about zak" or "what should i say to zak". because now i don't know how to finish the quest...

If you check the logs on your computer, you will see what the NPC's said. If you cannot do that fill out a petition in game, and use details. All npc's responding to about zak or what should I say to zak because of a quest is not a valid reason.

Bakin_Fundinson

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Re: Things every NPC should answer...but don't (add your own!)
« Reply #51 on: November 12, 2008, 10:14:15 am »
I have recently done a lot of quests in the Bronze Doors area, and as always when talking to people, I try to be polite.
So when I'm done talking to somebody, I say "goodbye"
...but almost all NPCs I've met & interacted with in this area do not understand this simple parting, or any variant of it, like "bye", "so long" etc.
This includes Raithen, Arerayou, the Dark Wanderer and many more; I could make an extensive list if requested
:)
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miadon

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Re: Things every NPC should answer...but don't (add your own!)
« Reply #52 on: December 29, 2008, 06:53:12 pm »
"Who was the previous Octarch?"
"About Iragdun"
« Last Edit: December 29, 2008, 07:00:56 pm by miadon »
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miadon

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Re: Things every NPC should answer...but don't (add your own!)
« Reply #53 on: January 12, 2009, 02:02:40 am »
"What year is it?"
"What time is it?" - I guess not every NPC will know the time perfectly, some may have no idea, some may have a rough idea, and some may know exactly.
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Xanthan

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Re: Things every NPC should answer...but don't (add your own!)
« Reply #54 on: January 12, 2009, 09:36:43 pm »
I recently discovered that NPCs will answer the question "How are you?"  Lots of interesting information there!  However, none of the ones I checked will answer anything further about the subjects they raise.  Even ones with very obvious keywords.  Probably this is due to lack of time, to implement all this, but I mention it for completeness.

Caarrie

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Re: Things every NPC should answer...but don't (add your own!)
« Reply #55 on: January 12, 2009, 10:32:59 pm »
I recently discovered that NPCs will answer the question "How are you?"  Lots of interesting information there!  However, none of the ones I checked will answer anything further about the subjects they raise.  Even ones with very obvious keywords.  Probably this is due to lack of time, to implement all this, but I mention it for completeness.

please list the npc and the question you asked or they might never get fixed ;)

Jeraphon

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Re: Things every NPC should answer...but don't (add your own!)
« Reply #56 on: January 13, 2009, 04:49:06 am »
"What year is it?"
"What time is it?" - I guess not every NPC will know the time perfectly, some may have no idea, some may have a rough idea, and some may know exactly.

For what year is it - two things. We haven't "started the clock" officially so there is no exact year; we know it's approximately 750 AY. Also, remember that you're a resident of Yliakum like everyone else. How do you imagine someone would react in real life if you asked them what year it was? I'm guessing they'd think you were mad.

For what time is it - you have a clock on your interface. You should already know the time. Why do you need to ask an NPC?

Parallo

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Re: Things every NPC should answer...but don't (add your own!)
« Reply #57 on: January 13, 2009, 04:51:29 am »
It should be possible to ask for the time because it's not likely we'd know exactly IC. Just a 'Hmm, about x o clock' or 'I don't know, maybe about x o clock.'
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

LigH

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Re: Things every NPC should answer...but don't (add your own!)
« Reply #58 on: January 13, 2009, 07:48:17 am »
Just a more generic expression would already be suitable. And could be made funny... like: "Oh, almost noon - time to go to the basement and catch a fresh fish for lunch!" (Guess who might say that...) :D

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miadon

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Re: Things every NPC should answer...but don't (add your own!)
« Reply #59 on: January 13, 2009, 02:54:44 pm »
"What year is it?"
"What time is it?" - I guess not every NPC will know the time perfectly, some may have no idea, some may have a rough idea, and some may know exactly.

For what year is it - two things. We haven't "started the clock" officially so there is no exact year; we know it's approximately 750 AY. Also, remember that you're a resident of Yliakum like everyone else. How do you imagine someone would react in real life if you asked them what year it was? I'm guessing they'd think you were mad.

For what time is it - you have a clock on your interface. You should already know the time. Why do you need to ask an NPC?

Yes I understand those points, but they should still know even if they give you a funny answer that makes you seem crazy. Asking "where am I?" can seem crazy in some situations (although helps you learn about the settings), you could even use it as a method of a story, some NPC who is a bit crazy and thinks it is another year or maybe some sect who uses a different calendar.

Although I personally think the clock on the interface should be removed. Our characters don't wear watches so why is it displayed, unless there is some device/spell we have that tells us.
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