PlaneShift

Support => Complaint Department => Topic started by: Hanace on March 27, 2010, 05:58:57 am

Title: New Magic
Post by: Hanace on March 27, 2010, 05:58:57 am
Hey hey

Well, i like the thought of changing magic a bit. But in my eyes i think you made the ways too slow. A maxed Crystal way (for example), should be able to cast Life infusion as it was before. It takes too long to cast life infusion when you probably had it when you were still level 1 CW. Missiles, stones, and Taste of death take too long when you are a "maxed wizard" of there ways. A level 1 can cast ToD for example as fast as a 100 level mage, yes, it is stronger, though the point in spending 3-5 million tria on magic is so you have the upper hand on melee type classes, therefor faster, and stronger. I can totally understand something like Stone fist being slow because it is a big spell with larger amount of damage. But turning Missile's into a slow and powerful spell makes no sense to me. Missiles are supposed to be fast, not strong. Stones are suppsed to be slow (depending on quantity), but strong.
      Again, this is only my thoughts, thanks for reading.  :D
Han
Title: Re: New Magic
Post by: jorrit on March 27, 2010, 06:12:00 am
The very low cast time was a bug and caused a big imbalance between melee and magic. Basically because magic can work at long range a melee fighter would stand no chance if the mage could kill the fighter in a few seconds by just casting over and over again. To compensate the low cast time the damage output has been somewhat increased however.

Greetings,
Title: Re: New Magic
Post by: Hanace on March 27, 2010, 06:53:23 am
Thats what the K-factor (bar below health and mana). 0% should be fast but very low damage, 100% should be slow but large damage. Right? ???
Title: Re: New Magic
Post by: Earowo on March 27, 2010, 06:56:56 am
well as you increas it you do get stronger and slower XD
Title: Re: New Magic
Post by: Bonifarzia on March 27, 2010, 11:41:08 am

Just judging from my observations, the new concept of the magic system the rules department has designed seems very reasonable to me.

[...] But in my eyes i think you made the ways too slow. A maxed Crystal way (for example), should be able to cast Life infusion as it was before. [...] A level 1 can cast ToD for example as fast as a 100 level mage [...] turning Missile's into a slow and powerful spell makes no sense to me.

You mainly complain about spells of the first realm, which I guess shall be rather limited in the range of their relative powers. You certainly noticed that you get more benefit from your higher magic ranks when using healing flash instead of life infusion, for instance. Of course, some ways are missing spells of the higher realms, but I assume the dev team will come up with a couple of innovative spells that put things in a better balance. Allow me to quote my own observation, because I think it is relevant in the context of this complaint.

The k-factor (spellpower), the magic ways rank and its associated stat indeed each have some impact on the spells outcome, that is one or several of the observables: casting time, range, area of effect, inflicted damage, relative strength of a buff, chances to fumble, mana costs  and duration over time. However, most or all of these are restricted to certain intervals, such that increasing the training ranks, stats or k-factor does not change anything for that observable when the combination of the three quantities is sufficient to reach a certain limit. Thus, spell power may be of great use to compensate for a certain lack of training or a debuff (curse) at the cost of higher mana drain, casting times and chances to fumble, while in other cases, it will only improve some minor aspect of a spell. Also, I have the feeling that the relevant ranges are wider for those spells of the higher realms.
Title: Re: New Magic
Post by: Rigwyn on March 27, 2010, 03:18:40 pm
I wonder if magic will eventually be set up so that you don't need to rely on a weapon skill to level up in magic ?
I haven't really played since the magic system was last tweaked, but it used to be that you really couldn't level up on magic alone at low levels
Because mana took too long to recharge and was too expensive to keep buying. Likewise the cost of training required more killing than possible given mana restraints.

Perhaps my idea of how it should work is not in line with what has been planned, but I would think that one should
Be able to generate enough pp, and tria using magic alone to train continuously and to pay for replacement mana and lessons.
Title: Re: New Magic
Post by: jorrit on March 27, 2010, 03:45:19 pm
I wonder if magic will eventually be set up so that you don't need to rely on a weapon skill to level up in magic ?
I haven't really played since the magic system was last tweaked, but it used to be that you really couldn't level up on magic alone at low levels
Because mana took too long to recharge and was too expensive to keep buying. Likewise the cost of training required more killing than possible given mana restraints.

Perhaps my idea of how it should work is not in line with what has been planned, but I would think that one should
Be able to generate enough pp, and tria using magic alone to train continuously and to pay for replacement mana and lessons.


That's no longer true. My character is now almost level 22 in crystal and I don't even have a sword or other weapon. I got there with magic only.

Greetings,
Title: Re: New Magic
Post by: Zon on March 27, 2010, 11:12:28 pm
Hey hey

Well, i like the thought of changing magic a bit. But in my eyes i think you made the ways too slow. A maxed Crystal way (for example), should be able to cast Life infusion as it was before. It takes too long to cast life infusion when you probably had it when you were still level 1 CW. Missiles, stones, and Taste of death take too long when you are a "maxed wizard" of there ways. A level 1 can cast ToD for example as fast as a 100 level mage, yes, it is stronger, though the point in spending 3-5 million tria on magic is so you have the upper hand on melee type classes, therefor faster, and stronger. I can totally understand something like Stone fist being slow because it is a big spell with larger amount of damage. But turning Missile's into a slow and powerful spell makes no sense to me. Missiles are supposed to be fast, not strong. Stones are suppsed to be slow (depending on quantity), but strong.
      Again, this is only my thoughts, thanks for reading.  :D
Han


I think they need to focus more on  balancing the magic. imo they are not balanced.
Title: Re: New Magic
Post by: Maisent on March 28, 2010, 06:31:22 am
I think he is right, magic should not only be about how much damage you cna make imo i think , for example if you are a master mage [lvl 150] you should be able to cast the realm 1 spells no problem, they should be fast, however weak, but the realm 5 spells should take a lot longer to cast and more mana, but stronger, and about how far you can cast it, i think it depends on the spell you cast, for exxample if it is missiles you are casting they should be cast pretty far away, but if it is somethin glike flame burst, not really as the flame you are casting on it will probably dicintigrate before it reaches its target as you are casting it pretty far away [unless if as we go up the realms our fire gets bigger]

Also if we have maxed CW for example the life infusion healing should be able to be cast much faster, but heals less the healing flsh however, takes a long time but heals a lot more
Title: Re: New Magic
Post by: jorrit on March 28, 2010, 08:13:42 am
I think he is right, magic should not only be about how much damage you cna make imo i think , for example if you are a master mage [lvl 150] you should be able to cast the realm 1 spells no problem, they should be fast, however weak, but the realm 5 spells should take a lot longer to cast and more mana, but stronger, and about how far you can cast it, i think it depends on the spell you cast, for exxample if it is missiles you are casting they should be cast pretty far away, but if it is somethin glike flame burst, not really as the flame you are casting on it will probably dicintigrate before it reaches its target as you are casting it pretty far away [unless if as we go up the realms our fire gets bigger]

This is exactly how it is right now.

Greetings,
Title: Re: New Magic
Post by: jorrit on March 28, 2010, 08:15:18 am
Quote
I think they need to focus more on  balancing the magic. imo they are not balanced.


Not balanced in what sense?

Greetings,
Title: Re: New Magic
Post by: Hanace on March 28, 2010, 08:23:49 am
That is not how it is. Missiles take just as long as Stone fist for example. Stone fist is realm 5, missile is realm 1. Life infusion is slower then Healing Flash, Life infusion is realm 1, Healing Flash is realm 5. Tell me how this makes sense... ???
Title: Re: New Magic
Post by: jorrit on March 28, 2010, 08:44:22 am
That is not how it is. Missiles take just as long as Stone fist for example. Stone fist is realm 5, missile is realm 1. Life infusion is slower then Healing Flash, Life infusion is realm 1, Healing Flash is realm 5. Tell me how this makes sense... ???

Cast time depends on the spell and your level in the rank of that spell. So yes, different realm spells may sometimes have the same cast time. But I don't see a problem with that? They are different spells and cast time is not related to realm (but it is related to the level you have in the way of the spell).

Greetings,
Title: Re: New Magic
Post by: weltall on March 28, 2010, 01:35:00 pm
wow and i thought a sword was useless :P
Title: Re: New Magic
Post by: jorrit on March 28, 2010, 02:32:25 pm
wow and i thought a sword was useless :P

Well. I can kill maulbernauts, imago consumers and more with only level 22 in Crystal Way and no sword. And I end with the same amount of life that I started with. Not sure how well you would do with level 22 sword. Of course, having a drifter or rivnak helps to avoid the reaches of the creatures and to take your distance so that you can shoot from a distance  :)

Greetings,
Title: Re: New Magic
Post by: Bonifarzia on March 28, 2010, 03:11:48 pm

Well. I can kill maulbernauts, imago consumers and more with only level 22 in Crystal Way and no sword. And I end with the same amount of life that I started with. Not sure how well you would do with level 22 sword. Of course, having a drifter or rivnak helps to avoid the reaches of the creatures and to take your distance so that you can shoot from a distance  :)

Greetings,

It seems I do not have to argue why combat is currently greatly inferior to magic when hunting big game.  ;)
Title: Re: New Magic
Post by: jorrit on March 28, 2010, 03:15:03 pm
It seems I do not have to argue why combat is currently greatly inferior to magic when hunting big game.  ;)

Well on the other hand you have to keep a few factors in mind when comparing:

Greetings,
Title: Re: New Magic
Post by: Bonifarzia on March 28, 2010, 04:33:29 pm
Don't take this statement to serious. I have discussed my conclusion before  (magic rebalancing, (http://www.hydlaaplaza.com/smf/index.php?topic=37034.msg421417#msg421417)  wish list (http://www.hydlaaplaza.com/smf/index.php?topic=37051.msg421157#msg421157)  and NPC refactor) (http://www.hydlaaplaza.com/smf/index.php?topic=36866.msg420912#msg420912conclusion) and don't want to go off topic here. In short, I would argue that the effort for training a single way or both, a weapon and an armor class to a given rank does not make a huge difference. On the other hand, I enjoy the combined use of magic and combat for a more entertaining hunt.

Back to the topic, I would say that I am glad we do not observe those rapid fire attacks anymore. Imho, the corresponding effect should be obtained by the use of more powerful spells that rapidly drain health over time with one single cast. Those players with clients that suffer from lag/slowdown with excessive spell casting will probably agree.
Title: Re: New Magic
Post by: Falcon Avian on March 28, 2010, 06:20:55 pm
wow and i thought a sword was useless :P

Well. I can kill maulbernauts, imago consumers and more with only level 22 in Crystal Way and no sword. And I end with the same amount of life that I started with. Not sure how well you would do with level 22 sword. Of course, having a drifter or rivnak helps to avoid the reaches of the creatures and to take your distance so that you can shoot from a distance  :)

Greetings,

Yes but my dark way should be at least a little stronger then my swords XD I'm 68 dark way and 20 swords and I hit over 3 times the strength with my sabers then taste of death.
Title: Re: New Magic
Post by: Zon on March 28, 2010, 06:34:47 pm
Quote
I think they need to focus more on  balancing the magic. imo they are not balanced.


Not balanced in what sense?

Greetings,

In the sense that you can do more in one Way than the other. Especially Dark Way. I like DW but the problem is that the other Ways are stronger which makes you want to learn all ways but I dont really want to learn all ways. Weakness in DW is so shortrangedm you get hit before even casting it. CW, I mean it is both extreme healing and extreme attacking, I mean both the healing spell and attacking spell are useful. RW is pretty much balance. It focus on increasing your physical attack. (Flame spire, Electrocute, Flaming weapon, etc.). BrW has some defensive spell and offensive but it is weaker than CW. how is that possible?!
Bera in mind that BrW is my strongest ways next is DW then CW but CW's Energy arrow seems to hit more times (more percentage of hitting) than DW and BrW and more damage in 50% SP
Title: Re: New Magic
Post by: jorrit on March 28, 2010, 08:02:13 pm

In the sense that you can do more in one Way than the other. Especially Dark Way. I like DW but the problem is that the other Ways are stronger which makes you want to learn all ways but I dont really want to learn all ways. Weakness in DW is so shortrangedm you get hit before even casting it. CW, I mean it is both extreme healing and extreme attacking, I mean both the healing spell and attacking spell are useful. RW is pretty much balance. It focus on increasing your physical attack. (Flame spire, Electrocute, Flaming weapon, etc.). BrW has some defensive spell and offensive but it is weaker than CW. how is that possible?!
Bera in mind that BrW is my strongest ways next is DW then CW but CW's Energy arrow seems to hit more times (more percentage of hitting) than DW and BrW and more damage in 50% SP

Not all ways are meant for damage. You are not supposed to do as much damage with crystal as with red or dark. Brown is also not meant for damage. Every way has its own characteristics and crystal (for example) is mostly for healing. So this imbalance you see is exactly as intended.

Greetings,
Title: Re: New Magic
Post by: Maisent on March 28, 2010, 10:04:36 pm
I think he is right, magic should not only be about how much damage you cna make imo i think , for example if you are a master mage [lvl 150] you should be able to cast the realm 1 spells no problem, they should be fast, however weak, but the realm 5 spells should take a lot longer to cast and more mana, but stronger, and about how far you can cast it, i think it depends on the spell you cast, for exxample if it is missiles you are casting they should be cast pretty far away, but if it is somethin glike flame burst, not really as the flame you are casting on it will probably dicintigrate before it reaches its target as you are casting it pretty far away [unless if as we go up the realms our fire gets bigger]

This is exactly how it is right now.

Greetings,




UHH no it isnt you know why because healing flash taker s just as much time to cast as life infusion
Title: Re: New Magic
Post by: Maisent on March 28, 2010, 10:11:59 pm
Quote
I think they need to focus more on  balancing the magic. imo they are not balanced.


Not balanced in what sense?

Greetings,

In the sense that you can do more in one Way than the other. Especially Dark Way. I like DW but the problem is that the other Ways are stronger which makes you want to learn all ways but I dont really want to learn all ways. Weakness in DW is so shortrangedm you get hit before even casting it. CW, I mean it is both extreme healing and extreme attacking, I mean both the healing spell and attacking spell are useful. RW is pretty much balance. It focus on increasing your physical attack. (Flame spire, Electrocute, Flaming weapon, etc.). BrW has some defensive spell and offensive but it is weaker than CW. how is that possible?!
Bera in mind that BrW is my strongest ways next is DW then CW but CW's Energy arrow seems to hit more times (more percentage of hitting) than DW and BrW and more damage in 50% SP


Possible cause BrW is meant for reinforcing your defence e.g rock armor thorns, weight
Title: Re: New Magic
Post by: Maisent on March 28, 2010, 10:33:40 pm
Don't take this statement to serious. I have discussed my conclusion before  (magic rebalancing, (http://www.hydlaaplaza.com/smf/index.php?topic=37034.msg421417#msg421417)  wish list (http://www.hydlaaplaza.com/smf/index.php?topic=37051.msg421157#msg421157)  and NPC refactor) (http://www.hydlaaplaza.com/smf/index.php?topic=36866.msg420912#msg420912conclusion) and don't want to go off topic here. In short, I would argue that the effort for training a single way or both, a weapon and an armor class to a given rank does not make a huge difference. On the other hand, I enjoy the combined use of magic and combat for a more entertaining hunt.

Back to the topic, I would say that I am glad we do not observe those rapid fire attacks anymore. Imho, the corresponding effect should be obtained by the use of more powerful spells that rapidly drain health over time with one single cast. Those players with clients that suffer from lag/slowdown with excessive spell casting will probably agree.

Im glad we dont have rapid fire attacks too, but we SHOULD eb able to cast speels a little faster on realm 1 than we are on realm 5
Title: Re: New Magic
Post by: Falcon Avian on March 28, 2010, 10:36:30 pm

In the sense that you can do more in one Way than the other. Especially Dark Way. I like DW but the problem is that the other Ways are stronger which makes you want to learn all ways but I dont really want to learn all ways. Weakness in DW is so shortrangedm you get hit before even casting it. CW, I mean it is both extreme healing and extreme attacking, I mean both the healing spell and attacking spell are useful. RW is pretty much balance. It focus on increasing your physical attack. (Flame spire, Electrocute, Flaming weapon, etc.). BrW has some defensive spell and offensive but it is weaker than CW. how is that possible?!
Bera in mind that BrW is my strongest ways next is DW then CW but CW's Energy arrow seems to hit more times (more percentage of hitting) than DW and BrW and more damage in 50% SP

Not all ways are meant for damage. You are not supposed to do as much damage with crystal as with red or dark. Brown is also not meant for damage. Every way has its own characteristics and crystal (for example) is mostly for healing. So this imbalance you see is exactly as intended.

Greetings,

So, what is dark way supposed to help with? It has 5 spells, energy arrow at level 20 does more damage and a longer range with about the same speed as taste of death and my dark way is much higher then my crystal way. Necrotouch, weakness and darkness don't help much either. I'm still a few levels away from animate shadows, so I can't complain about it.
Title: Re: New Magic
Post by: Maisent on March 28, 2010, 10:38:52 pm
wow and i thought a sword was useless :P

Well. I can kill maulbernauts, imago consumers and more with only level 22 in Crystal Way and no sword. And I end with the same amount of life that I started with. Not sure how well you would do with level 22 sword. Of course, having a drifter or rivnak helps to avoid the reaches of the creatures and to take your distance so that you can shoot from a distance  :)

Greetings,

Yes but my dark way should be at least a little stronger then my swords XD I'm 68 dark way and 20 swords and I hit over 3 times the strength with my sabers then taste of death.


magic is different, you can cast it all over again, if lvl 150 BrW for example should be just as strong as lvl 150 axesa then that would not be right because you can kill anything reall easy, where as if you have lvl 150 axe and trying to kill a monster then it will be harder cause you risk getting hurt plus you need skill to actually evade its attacks, for magic it is just standing, casting then run away etc all over again
Title: Re: New Magic
Post by: Maisent on March 28, 2010, 10:41:24 pm
Quote
I think they need to focus more on  balancing the magic. imo they are not balanced.


Not balanced in what sense?

Greetings,

In the sense that you can do more in one Way than the other. Especially Dark Way. I like DW but the problem is that the other Ways are stronger which makes you want to learn all ways but I dont really want to learn all ways. Weakness in DW is so shortrangedm you get hit before even casting it. CW, I mean it is both extreme healing and extreme attacking, I mean both the healing spell and attacking spell are useful. RW is pretty much balance. It focus on increasing your physical attack. (Flame spire, Electrocute, Flaming weapon, etc.). BrW has some defensive spell and offensive but it is weaker than CW. how is that possible?!
Bera in mind that BrW is my strongest ways next is DW then CW but CW's Energy arrow seems to hit more times (more percentage of hitting) than DW and BrW and more damage in 50% SP


Possible cause BrW is meant for reinforcing your defence e.g rock armor thorns, weight


i think DW is bugged if you can still hurt creatures more with lvl 20 CW than lvl 70 DW, that should not be right, unless youa re using a realm 1 spell, where as the big missile is realm 2
Title: Re: New Magic
Post by: Falcon Avian on March 28, 2010, 10:44:29 pm
Quote
I think they need to focus more on  balancing the magic. imo they are not balanced.


Not balanced in what sense?

Greetings,

In the sense that you can do more in one Way than the other. Especially Dark Way. I like DW but the problem is that the other Ways are stronger which makes you want to learn all ways but I dont really want to learn all ways. Weakness in DW is so shortrangedm you get hit before even casting it. CW, I mean it is both extreme healing and extreme attacking, I mean both the healing spell and attacking spell are useful. RW is pretty much balance. It focus on increasing your physical attack. (Flame spire, Electrocute, Flaming weapon, etc.). BrW has some defensive spell and offensive but it is weaker than CW. how is that possible?!
Bera in mind that BrW is my strongest ways next is DW then CW but CW's Energy arrow seems to hit more times (more percentage of hitting) than DW and BrW and more damage in 50% SP


Possible cause BrW is meant for reinforcing your defence e.g rock armor thorns, weight


i think DW is bugged if you can still hurt creatures more with lvl 20 CW than lvl 70 DW, that should not be right, unless youa re using a realm 1 spell, where as the big missile is realm 2

I heard animate shadows is weaker then taste of death. So it may be bugged.
Title: Re: New Magic
Post by: Hanace on March 29, 2010, 12:00:05 am
I think he is right, magic should not only be about how much damage you cna make imo i think , for example if you are a master mage [lvl 150] you should be able to cast the realm 1 spells no problem, they should be fast, however weak, but the realm 5 spells should take a lot longer to cast and more mana, but stronger, and about how far you can cast it, i think it depends on the spell you cast, for exxample if it is missiles you are casting they should be cast pretty far away, but if it is somethin glike flame burst, not really as the flame you are casting on it will probably dicintigrate before it reaches its target as you are casting it pretty far away [unless if as we go up the realms our fire gets bigger]

This is exactly how it is right now.

Greetings,




UHH no it isnt you know why because healing flash taker s just as much time to cast as life infusion

No, life infusion takes LONGER then healing flash.
Title: Re: New Magic
Post by: Maisent on March 29, 2010, 02:32:29 am
I think he is right, magic should not only be about how much damage you cna make imo i think , for example if you are a master mage [lvl 150] you should be able to cast the realm 1 spells no problem, they should be fast, however weak, but the realm 5 spells should take a lot longer to cast and more mana, but stronger, and about how far you can cast it, i think it depends on the spell you cast, for exxample if it is missiles you are casting they should be cast pretty far away, but if it is somethin glike flame burst, not really as the flame you are casting on it will probably dicintigrate before it reaches its target as you are casting it pretty far away [unless if as we go up the realms our fire gets bigger]


well to me they are the same :P
This is exactly how it is right now.

Greetings,




UHH no it isnt you know why because healing flash taker s just as much time to cast as life infusion

No, life infusion takes LONGER then healing flash.
Title: Re: New Magic
Post by: jorrit on March 29, 2010, 06:07:43 am
So, what is dark way supposed to help with? It has 5 spells, energy arrow at level 20 does more damage and a longer range with about the same speed as taste of death and my dark way is much higher then my crystal way. Necrotouch, weakness and darkness don't help much either. I'm still a few levels away from animate shadows, so I can't complain about it.

Well keep in mind that Energy Arrow is realm 2 while Taste of Death is only realm 1. Also I'm not sure what level you are in crystal and dark but since Taste of Death is a realm 1 spell it is capped (power capped) sooner then Energy Arrow which means that at greater levels Energy Arrow will start becoming much stronger. But at level 20 for example Taste of Death is much more powerful then Energy Arrow at the same level.

Greetings,
Title: Re: New Magic
Post by: Earowo on March 29, 2010, 07:28:14 am
side complaint to add into this, is taking longer to train magic SUPPOSED to be included in the magic "balacing" change?
before magic was altered, at about 54 or so CW it would take mabey 30 minutes to go up a lv using life infusion, which was real slow at the time, then the changes to magic happens, and life infusion is faster, and now it takes me an hour to an hour and a half to go up by one level...and the spell casts even faster then before but still takes longer >_<
i dont think thats fair D:
Title: Re: New Magic
Post by: jorrit on March 29, 2010, 07:31:06 am
side complaint to add into this, is taking longer to train magic SUPPOSED to be included in the magic "balacing" change?
before magic was altered, at about 54 or so CW it would take mabey 30 minutes to go up a lv using life infusion, which was real slow at the time, then the changes to magic happens, and life infusion is faster, and now it takes me an hour to an hour and a half to go up by one level...and the spell casts even faster then before but still takes longer >_<
i dont think thats fair D:

I didn't touch this area at all. Not sure what exactly influences this.

Greetings,
Title: Re: New Magic
Post by: Earowo on March 29, 2010, 07:32:15 am
so my problems will never be answered D:<
Title: Re: New Magic
Post by: Bonifarzia on March 29, 2010, 08:47:16 am
side complaint to add into this, is taking longer to train magic SUPPOSED to be included in the magic "balacing" change?
before magic was altered, at about 54 or so CW it would take mabey 30 minutes to go up a lv using life infusion, which was real slow at the time, then the changes to magic happens, and life infusion is faster, and now it takes me an hour to an hour and a half to go up by one level...and the spell casts even faster then before but still takes longer >_<
i dont think thats fair D:

I think it is. Training combat skills taks its time, too. Also, one should compare the effort of practice with the overall training costs, which seems  about even. And since you can regenerate mana with spells now, there is no need to pay extra for mana potions while training. On the other hand, there is at least one rapid casting spell left that can be used for very fast gain of practice.

About further complains related to casting times, damage dealt etc: I suggest a similar way of posting as in the "NPC-refactor" thread. One should specify the spells magic way rank, associated stat including buffs and spellpower used.
Title: Re: New Magic
Post by: Maisent on March 30, 2010, 12:52:22 am
side complaint to add into this, is taking longer to train magic SUPPOSED to be included in the magic "balacing" change?
before magic was altered, at about 54 or so CW it would take mabey 30 minutes to go up a lv using life infusion, which was real slow at the time, then the changes to magic happens, and life infusion is faster, and now it takes me an hour to an hour and a half to go up by one level...and the spell casts even faster then before but still takes longer >_<
i dont think thats fair D:


When you get to realm 4 there is a speel called cleanse which is really fast, i get 1 lvl up in 30 minutes
Title: Re: New Magic
Post by: Falcon Avian on March 30, 2010, 03:45:44 am
So, what is dark way supposed to help with? It has 5 spells, energy arrow at level 20 does more damage and a longer range with about the same speed as taste of death and my dark way is much higher then my crystal way. Necrotouch, weakness and darkness don't help much either. I'm still a few levels away from animate shadows, so I can't complain about it.

Well keep in mind that Energy Arrow is realm 2 while Taste of Death is only realm 1. Also I'm not sure what level you are in crystal and dark but since Taste of Death is a realm 1 spell it is capped (power capped) sooner then Energy Arrow which means that at greater levels Energy Arrow will start becoming much stronger. But at level 20 for example Taste of Death is much more powerful then Energy Arrow at the same level.

Greetings,

I mentioned it multiple times in my other posts :| 58 dark way, 20 crystal way. If taste of death is stronger then energy arrow at 20, I regret training dark way then XD
Title: Re: New Magic
Post by: Earowo on March 30, 2010, 04:46:48 am
perlan has been testing magic with gm's, he is doing what he can to help the cuase and make things more even
Title: Re: New Magic
Post by: Falcon Avian on March 30, 2010, 04:54:09 am
perlan has been testing magic with gm's, he is doing what he can to help the cuase and make things more even

I have heard he wanted to complain to a dev about magic XD
Title: Re: New Magic
Post by: jorrit on March 30, 2010, 06:11:30 am
I mentioned it multiple times in my other posts :| 58 dark way, 20 crystal way. If taste of death is stronger then energy arrow at 20, I regret training dark way then XD

Hmm why? There are other dark way at higher realms that are stronger then taste of death. Also wouldn't it be weird that a realm 2 spell would be weaker then a realm 1 spell? The idea is that at the same realm and same level Crystal is usually weaker then most of the other ways. However, if you compare a realm 2 crystal spell then obviously that will be stronger at some level then a realm 1 spell of another way. Compare a realm 2 crystal spell with a realm 2 dark way spell for a fair comparison.

Greetings,
Title: Re: New Magic
Post by: Earowo on March 30, 2010, 07:32:54 am
with a lack of variety of spells for dark way, its hard to test an attack spell for realm two if you cant find one
Title: Re: New Magic
Post by: jorrit on March 30, 2010, 07:45:50 am
with a lack of variety of spells for dark way, its hard to test an attack spell for realm two if you cant find one

Well there are none at this moment. There are several dark way spells at realm 2 but none attacking. But I can't balance spell power based on the existance of spells on other realms. This will change in the future as more spells are added and at realm 3 and higher you can get attack spells at dark way too.

Greetings,
Title: Re: New Magic
Post by: Earowo on March 30, 2010, 08:07:48 am
that reminds me, do you know when natures intuition will be wroking again? i miss the old thing, its the whole reason i got my azure way to 40 now i feel like its wasted effort
Title: Re: New Magic
Post by: jorrit on March 30, 2010, 08:37:23 am
that reminds me, do you know when natures intuition will be wroking again? i miss the old thing, its the whole reason i got my azure way to 40 now i feel like its wasted effort

Hmm.. I didn't touch that. I wasn't even aware it ever worked. Currently the spell just says 'not implemented yet' in the database.

Greetings,
Title: Re: New Magic
Post by: Geoni on March 30, 2010, 11:15:47 am
with a lack of variety of spells for dark way, its hard to test an attack spell for realm two if you cant find one
Diarrhea of the keyboard will end when you figure out how expensive training magic is.
Title: Re: New Magic
Post by: RlyDontKnow on March 30, 2010, 02:08:58 pm
that reminds me, do you know when natures intuition will be wroking again? i miss the old thing, its the whole reason i got my azure way to 40 now i feel like its wasted effort

not very soon as it's completely unclear how it should be implemented - similiar to dweomer detection.
azure has some very interesting spells and can be really powerful in the end, however imo it's most hit by a lack of engine support for it's spells.
Title: Re: New Magic
Post by: Falcon Avian on March 30, 2010, 09:51:24 pm
with a lack of variety of spells for dark way, its hard to test an attack spell for realm two if you cant find one

Well there are none at this moment. There are several dark way spells at realm 2 but none attacking. But I can't balance spell power based on the existence of spells on other realms. This will change in the future as more spells are added and at realm 3 and higher you can get attack spells at dark way too.

Greetings,

I tried quite a few combinations. I didn't get any spell in realm two.
Title: Re: New Magic
Post by: Rigwyn on March 30, 2010, 10:46:42 pm
Quote from: Falcon Avian
I tried quite a few combinations. I didn't get any spell in realm two.

This is one of the things that irks me about magic in planeshift. The fact that you haven't found anything could be that its not implemented yet, its bugged, its disabled, you have the wrong glyph combo, your not skilled enough, or that you haven't tried enough times.

Some would say this this is just part of the "Mystery of Planeshift"   ::) .. eh .. yeah, ok..

It would be nice if:

A. you could still learn disabled or unimplemented spells. ( perhaps it would show up in the spell book with the word "disabled" or "unimplemented" next to it - or just struck out ) Even if its disabled or unimplemented, the fact that you have the skills to learn it would support using it in rp.

B. If the penalty for failing to learn a spell was eliminated or greatly reduced.

C. If players were notified via motd when new spells are added to the game. Just a simple notification like 'Realm 2 and 3 DW spells have been added. Knock yourself out." Unless we know spells have been added were not going to sit there and search for new spells day after day, year after year. I do appreciate the fact that this news about realm 2 dw spells was mentioned here.

I'll take a crack at these new spells when I learn from someone else what the requirements are.
Title: Re: New Magic
Post by: Falcon Avian on March 30, 2010, 10:56:05 pm
Quote from: Falcon Avian
I tried quite a few combinations. I didn't get any spell in realm two.

This is one of the things that irks me about magic in planeshift. The fact that you haven't found anything could be that its not implemented yet, its bugged, its disabled, you have the wrong glyph combo, your not skilled enough, or that you haven't tried enough times.

Some would say this this is just part of the "Mystery of Planeshift"   ::) .. eh .. yeah, ok..

It would be nice if:

A. you could still learn disabled or unimplemented spells. ( perhaps it would show up in the spell book with the word "disabled" or "unimplemented" next to it - or just struck out ) Even if its disabled or unimplemented, the fact that you have the skills to learn it would support using it in rp.

B. If the penalty for failing to learn a spell was eliminated or greatly reduced.

C. If players were notified via motd when new spells are added to the game. Just a simple notification like 'Realm 2 and 3 DW spells have been added. Knock yourself out." Unless we know spells have been added were not going to sit there and search for new spells day after day, year after year. I do appreciate the fact that this news about realm 2 dw spells was mentioned here.

I'll take a crack at these new spells when I learn from someone else what the requirements are.

Tell me if you find one :) Because I can't X.x
Title: Re: New Magic
Post by: Earowo on March 30, 2010, 11:15:31 pm
that reminds me, do you know when natures intuition will be wroking again? i miss the old thing, its the whole reason i got my azure way to 40 now i feel like its wasted effort

not very soon as it's completely unclear how it should be implemented - similiar to dweomer detection.
azure has some very interesting spells and can be really powerful in the end, however imo it's most hit by a lack of engine support for it's spells.
well natures intuistion worked in 4.03
it hasnt worked since 5.0 came out, i dont know why they de-implemented it :\
but i miss being able to scan monsters...
Title: Re: New Magic
Post by: RlyDontKnow on March 31, 2010, 02:35:02 am
that reminds me, do you know when natures intuition will be wroking again? i miss the old thing, its the whole reason i got my azure way to 40 now i feel like its wasted effort

not very soon as it's completely unclear how it should be implemented - similiar to dweomer detection.
azure has some very interesting spells and can be really powerful in the end, however imo it's most hit by a lack of engine support for it's spells.
well natures intuistion worked in 4.03
it hasnt worked since 5.0 came out, i dont know why they de-implemented it :\
but i miss being able to scan monsters...

it was disabled because it was very hacky. actually all it did was abusing a GM command which is by far too explicit, therefore it's disabled until it's implemented properly
Title: Re: New Magic
Post by: weltall on March 31, 2010, 02:27:05 pm
the penalty is a percentual so i don't see the problem you won't die even if you are near zero it will always stay over the die limit.
as for jorrit comment two days ago: you can't touch many monsters with sword at all so now magic is way overpowerful to melee but the problem is melee here and the fact the rebalancing did some nasty things with mobs plus the activation of always in attack mode in the npcclient was another big problem removing also the fun out of melee combat.
Title: Re: New Magic
Post by: Bonifarzia on March 31, 2010, 03:55:09 pm
[...] you can't touch many monsters with sword at all so now magic is way overpowerful to melee but the problem is melee here and the fact the rebalancing did some nasty things with mobs plus the activation of always in attack mode in the npcclient was another big problem removing also the fun out of melee combat.

I agree here, although the fact that mobs don't lose their attack stance anymore when chasing someone does not take out the fun of combat, but rather makes it interesting. Knowing that you can always interrupt a mob and attack it safely was not really an exciting thing. With good timing, you can lower chances of getting hit a bit, but you always run that certain risk. As previously pointed out, it is rather the damage dealt by mobs per double hit that needs balancing --- and their lack of a defense mechanism against magic.

Coming back to the discussion about shorter casting times, I would conclude there IS a need for some fast spells to be useful in PvP mechanics.  A fast casting spell does not need to imply the ability to cast while running, nor does it have to encourage players spamming with magic. Maybe the solution to this dilemma is to have some spells that inflict moderate damage over time at short casting times and without the ability to stack with themselves. Allowing different types of such spells to stack with each other would offer those players an advantages who are trained in several ways.  The corresponding spells should not expose a very long range and they should be fast enough not to turn the caster into a walking bullseye for a lethally long time.