Author Topic: New Magic  (Read 7127 times)

Hanace

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New Magic
« on: March 27, 2010, 05:58:57 am »
Hey hey

Well, i like the thought of changing magic a bit. But in my eyes i think you made the ways too slow. A maxed Crystal way (for example), should be able to cast Life infusion as it was before. It takes too long to cast life infusion when you probably had it when you were still level 1 CW. Missiles, stones, and Taste of death take too long when you are a "maxed wizard" of there ways. A level 1 can cast ToD for example as fast as a 100 level mage, yes, it is stronger, though the point in spending 3-5 million tria on magic is so you have the upper hand on melee type classes, therefor faster, and stronger. I can totally understand something like Stone fist being slow because it is a big spell with larger amount of damage. But turning Missile's into a slow and powerful spell makes no sense to me. Missiles are supposed to be fast, not strong. Stones are suppsed to be slow (depending on quantity), but strong.
      Again, this is only my thoughts, thanks for reading.  :D
Han

jorrit

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Re: New Magic
« Reply #1 on: March 27, 2010, 06:12:00 am »
The very low cast time was a bug and caused a big imbalance between melee and magic. Basically because magic can work at long range a melee fighter would stand no chance if the mage could kill the fighter in a few seconds by just casting over and over again. To compensate the low cast time the damage output has been somewhat increased however.

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Hanace

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Re: New Magic
« Reply #2 on: March 27, 2010, 06:53:23 am »
Thats what the K-factor (bar below health and mana). 0% should be fast but very low damage, 100% should be slow but large damage. Right? ???

Earowo

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Re: New Magic
« Reply #3 on: March 27, 2010, 06:56:56 am »
well as you increas it you do get stronger and slower XD
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Bonifarzia

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Re: New Magic
« Reply #4 on: March 27, 2010, 11:41:08 am »

Just judging from my observations, the new concept of the magic system the rules department has designed seems very reasonable to me.

[...] But in my eyes i think you made the ways too slow. A maxed Crystal way (for example), should be able to cast Life infusion as it was before. [...] A level 1 can cast ToD for example as fast as a 100 level mage [...] turning Missile's into a slow and powerful spell makes no sense to me.

You mainly complain about spells of the first realm, which I guess shall be rather limited in the range of their relative powers. You certainly noticed that you get more benefit from your higher magic ranks when using healing flash instead of life infusion, for instance. Of course, some ways are missing spells of the higher realms, but I assume the dev team will come up with a couple of innovative spells that put things in a better balance. Allow me to quote my own observation, because I think it is relevant in the context of this complaint.

The k-factor (spellpower), the magic ways rank and its associated stat indeed each have some impact on the spells outcome, that is one or several of the observables: casting time, range, area of effect, inflicted damage, relative strength of a buff, chances to fumble, mana costs  and duration over time. However, most or all of these are restricted to certain intervals, such that increasing the training ranks, stats or k-factor does not change anything for that observable when the combination of the three quantities is sufficient to reach a certain limit. Thus, spell power may be of great use to compensate for a certain lack of training or a debuff (curse) at the cost of higher mana drain, casting times and chances to fumble, while in other cases, it will only improve some minor aspect of a spell. Also, I have the feeling that the relevant ranges are wider for those spells of the higher realms.

Rigwyn

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Re: New Magic
« Reply #5 on: March 27, 2010, 03:18:40 pm »
I wonder if magic will eventually be set up so that you don't need to rely on a weapon skill to level up in magic ?
I haven't really played since the magic system was last tweaked, but it used to be that you really couldn't level up on magic alone at low levels
Because mana took too long to recharge and was too expensive to keep buying. Likewise the cost of training required more killing than possible given mana restraints.

Perhaps my idea of how it should work is not in line with what has been planned, but I would think that one should
Be able to generate enough pp, and tria using magic alone to train continuously and to pay for replacement mana and lessons.

jorrit

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Re: New Magic
« Reply #6 on: March 27, 2010, 03:45:19 pm »
I wonder if magic will eventually be set up so that you don't need to rely on a weapon skill to level up in magic ?
I haven't really played since the magic system was last tweaked, but it used to be that you really couldn't level up on magic alone at low levels
Because mana took too long to recharge and was too expensive to keep buying. Likewise the cost of training required more killing than possible given mana restraints.

Perhaps my idea of how it should work is not in line with what has been planned, but I would think that one should
Be able to generate enough pp, and tria using magic alone to train continuously and to pay for replacement mana and lessons.


That's no longer true. My character is now almost level 22 in crystal and I don't even have a sword or other weapon. I got there with magic only.

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Zon

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Re: New Magic
« Reply #7 on: March 27, 2010, 11:12:28 pm »
Hey hey

Well, i like the thought of changing magic a bit. But in my eyes i think you made the ways too slow. A maxed Crystal way (for example), should be able to cast Life infusion as it was before. It takes too long to cast life infusion when you probably had it when you were still level 1 CW. Missiles, stones, and Taste of death take too long when you are a "maxed wizard" of there ways. A level 1 can cast ToD for example as fast as a 100 level mage, yes, it is stronger, though the point in spending 3-5 million tria on magic is so you have the upper hand on melee type classes, therefor faster, and stronger. I can totally understand something like Stone fist being slow because it is a big spell with larger amount of damage. But turning Missile's into a slow and powerful spell makes no sense to me. Missiles are supposed to be fast, not strong. Stones are suppsed to be slow (depending on quantity), but strong.
      Again, this is only my thoughts, thanks for reading.  :D
Han


I think they need to focus more on  balancing the magic. imo they are not balanced.

Maisent

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Re: New Magic
« Reply #8 on: March 28, 2010, 06:31:22 am »
I think he is right, magic should not only be about how much damage you cna make imo i think , for example if you are a master mage [lvl 150] you should be able to cast the realm 1 spells no problem, they should be fast, however weak, but the realm 5 spells should take a lot longer to cast and more mana, but stronger, and about how far you can cast it, i think it depends on the spell you cast, for exxample if it is missiles you are casting they should be cast pretty far away, but if it is somethin glike flame burst, not really as the flame you are casting on it will probably dicintigrate before it reaches its target as you are casting it pretty far away [unless if as we go up the realms our fire gets bigger]

Also if we have maxed CW for example the life infusion healing should be able to be cast much faster, but heals less the healing flsh however, takes a long time but heals a lot more

jorrit

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Re: New Magic
« Reply #9 on: March 28, 2010, 08:13:42 am »
I think he is right, magic should not only be about how much damage you cna make imo i think , for example if you are a master mage [lvl 150] you should be able to cast the realm 1 spells no problem, they should be fast, however weak, but the realm 5 spells should take a lot longer to cast and more mana, but stronger, and about how far you can cast it, i think it depends on the spell you cast, for exxample if it is missiles you are casting they should be cast pretty far away, but if it is somethin glike flame burst, not really as the flame you are casting on it will probably dicintigrate before it reaches its target as you are casting it pretty far away [unless if as we go up the realms our fire gets bigger]

This is exactly how it is right now.

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jorrit

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Re: New Magic
« Reply #10 on: March 28, 2010, 08:15:18 am »
Quote
I think they need to focus more on  balancing the magic. imo they are not balanced.


Not balanced in what sense?

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Hanace

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Re: New Magic
« Reply #11 on: March 28, 2010, 08:23:49 am »
That is not how it is. Missiles take just as long as Stone fist for example. Stone fist is realm 5, missile is realm 1. Life infusion is slower then Healing Flash, Life infusion is realm 1, Healing Flash is realm 5. Tell me how this makes sense... ???
« Last Edit: March 28, 2010, 08:29:11 am by Hanace »

jorrit

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Re: New Magic
« Reply #12 on: March 28, 2010, 08:44:22 am »
That is not how it is. Missiles take just as long as Stone fist for example. Stone fist is realm 5, missile is realm 1. Life infusion is slower then Healing Flash, Life infusion is realm 1, Healing Flash is realm 5. Tell me how this makes sense... ???

Cast time depends on the spell and your level in the rank of that spell. So yes, different realm spells may sometimes have the same cast time. But I don't see a problem with that? They are different spells and cast time is not related to realm (but it is related to the level you have in the way of the spell).

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weltall

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Re: New Magic
« Reply #13 on: March 28, 2010, 01:35:00 pm »
wow and i thought a sword was useless :P

jorrit

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Re: New Magic
« Reply #14 on: March 28, 2010, 02:32:25 pm »
wow and i thought a sword was useless :P

Well. I can kill maulbernauts, imago consumers and more with only level 22 in Crystal Way and no sword. And I end with the same amount of life that I started with. Not sure how well you would do with level 22 sword. Of course, having a drifter or rivnak helps to avoid the reaches of the creatures and to take your distance so that you can shoot from a distance  :)

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