Author Topic: Magic Rebalancing on EZPC  (Read 3851 times)

jorrit

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Re: Magic Rebalancing on EZPC
« Reply #15 on: March 15, 2010, 12:25:38 pm »
also - if you cast magic, you don't have the curse... as a matter of fact, you can't cast when cursed... or am I worng?


You are wrong. You can do everything while cursed. It is just that all your stats have half value. So most people have no (or almost no) mana left. That means most people can't do magic. However, if you have a lot of mana to start with you probably still have some when being cursed.

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Shoraal

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Re: Magic Rebalancing on EZPC
« Reply #16 on: March 15, 2010, 01:21:32 pm »
hm, so far, I had always a blacked-out Mana-bar when cursed...

Rigwyn

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Re: Magic Rebalancing on EZPC
« Reply #17 on: March 15, 2010, 01:46:18 pm »

The blacked out  mana bar sounds very odd. I don't ever recall having that.

Regarding the increase in magic and the npc refactor, I think this is long overdue and am very very VERY happy to see this being worked on.    \\o//   For the two years that I have been playing, (dw)magic has been severely underpowered and nearly impossible to train without leveraging off sword/combat skills. Its been pretty useless at lower levels. This latest tweak is very encouraging. Thank you Thank you Thank you !



 




bilbous

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Re: Magic Rebalancing on EZPC
« Reply #18 on: March 15, 2010, 04:31:37 pm »
if your mental stats are all low around 50 or so then it is quite possible to have no mana when cursed. I think it might actually be better if the curse only affected derived stats instead of base stats. Are we really supposed to act like morons while suffering the curse? at what level of intelligence is mental retardation evident? Anyway getting off-topic here.

jorrit

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Re: Magic Rebalancing on EZPC
« Reply #19 on: March 15, 2010, 05:53:26 pm »
if your mental stats are all low around 50 or so then it is quite possible to have no mana when cursed. I think it might actually be better if the curse only affected derived stats instead of base stats. Are we really supposed to act like morons while suffering the curse? at what level of intelligence is mental retardation evident? Anyway getting off-topic here.

Well dieing and the consequences of dieing are not to be taken lightly.

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Ceromas

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Re: Magic Rebalancing on EZPC
« Reply #20 on: March 19, 2010, 02:22:42 pm »
I checked, and there is a noticable difference between 0% and 100%.

Bonifarzia

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Re: Magic Rebalancing on EZPC
« Reply #21 on: March 20, 2010, 11:43:05 am »
I checked, and there is a noticable difference between 0% and 100%.

I guess it is not a spoiler to describe this observation, but rather a needful comment for the further discussion.
The k-factor (spellpower), the magic ways rank and its associated stat indeed each have some impact on the spells outcome, that is one or several of the observables: casting time, range, area of effect, inflicted damage, relative strength of a buff, chances to fumble, mana costs  and duration over time. However, most or all of these are restricted to certain intervals, such that increasing the training ranks, stats or k-factor does not change anything for that observable when the combination of the three quantities is sufficient to reach a certain limit. Thus, spell power may be of great use to compensate for a certain lack of training or a debuff (curse) at the cost of higher mana drain, casting times and chances to fumble, while in other cases, it will only improve some minor aspect of a spell. Also, I have the feeling that the relevant ranges are wider for those spells of the higher realms.

About my statement that magic is not balanced well with the combat arts, I should specify that this mainly holds for superior mobs (anything that can defeat a player character with one double hit, but not vice versa), and that I assume this to improve greatly when other changes will be made, for instance in mob behavior (retreating, jumping or even casting back), mana supplies, available equipment (use of crafted shields and armor) or mount mechanics (chances to miss or fumble while riding). Conclusion: I am happy with the new rules for the spell system and looking forward to observing further fine tuning.
« Last Edit: March 20, 2010, 11:45:15 am by Bonifarzia »