The Bataireacht Bout is an alternative tournament fought with quarterstaffs. The focus is on fair-play, close combat and entertainment. Everyone is invited to take part without regard to personal combat skills. [ Characters with high stats and skills have no significant advantage. Therefore, untrained characters are encouraged to challenge skilled warriors in equal and fair conditions.]
Latest poster
(http://i229.photobucket.com/albums/ee47/bonifarz/BoutPoster2.png)
Time and Place
- The Bataireacht Bout shall be held repeatedly in accordance with the interest of the spectators and competitors.
- The place to meet shall be the gates of East Hydlaa.
- upcoming and past Bouts:
- Third of Treman [Wednesday 16th of june, 21 GMT]: Open Rehearsal
- Sixth of Treman [Saturday 19th of june, 14 GMT]: First Bataireacht Bout
- Fifth of Quinthal [Saturday 28th of august, 20:30 GMT]: Second Bataireacht Bout
Statistics| | Victories | Rounds | Bouts |
| Xitop | 14 | 19 | 3 |
| Chessire | 10 | 12 | 1 |
| Luu | 7 | 12 | 2 |
| Caraick | 6 | 12 | 2 |
| Kisoji | 4 | 8 | 1 |
| Ova | 3 | 3 | 1 |
| Gilyare | 3 | 6 | 2 |
| Racip | 2 | 3 | 1 |
| Fuge | 1 | 2 | 1 |
| Maisent | 1 | 7 | 1 |
| Glaciusor | 1 | 7 | 1 |
| Fay | 0 | 1 | 1 |
| Sulaika | 0 | 1 | 1 |
| Heleckie | 0 | 2 | 1 |
| Zonthek | 0 | 2 | 1 |
| Henetra | 0 | 2 | 1 |
| Kaipaber | 0 | 2 | 1 |
| Boeven | 0 | 3 | 1 |
| | | 52 | 3 |
Rules [with updates]
- To participate, contestants have to buy a ticket. Tickets are sold by the coordinator and cost four circles. Upon joining, the fighter's name will be added to the table of participants [i.e. he will be invited to a group].
- Duellists are summoned by the arbiter in the order they enlisted. [The group window serves as a queueing list with the coordinator and arbiter on top, followed by the two current duellists.]
- If both fighters wish to raise the price money and have come to an agreement, they may deposit some cirlces before the duel begins. This money will go to the winner of this round.
- [When the arbiter asks whether you are ready, two jumps signal that you are.]
- The duels are carried out in the traditional Ynnwn Bataireacht style, in which both fighters wield pairs of quarterstaffs. Other weapons and combat styles, such as kicks and punches [melee], as well as the use of mounts or magic are strictly forbidden.
- The arbiter ends the round as soon as one duellist manages to strike at his opponent. [Each attack event counts, no matter how much damage is inflicted or whether it is monitored as miss, dodge, block or hit.]
- [The defeated fighter is asked to /yield promptly.]
- The victorious duellist wins a price money of at least four circles and has the right to keep fighting. One additional circle is awarded for each consecutive victory of the defeated fighters current winning streak. The defeated duellist will be removed from the list [i.e. dismissed from the group], but has the right to buy a new ticket any time he, she or kra likes to.
- Fighters who refuse or miss a duel can get a refund of their ticket from the coordinator. [This also holds for people who crash or are AFK at their turn.]
- [If the arbiter or coordinator crashes, all participants will be re-invited in order to re-establish the previous order.]
- There is no fixed number of rounds, the tournament can go on as long as there are interested fighters. However, the coordinator has the right to refuse the sale of further tickets after a certain amount of time or to individuals disturbing the tournament in any way.
Betting game rules
- For everyone who would like to win a circle without fighting, a betting game will be held.
- The goal of this game is to toss a circle as close as possible to one of two sticks located at the side of the ring.
- The sticks represent the two current fighters, and each circle thrown indicates a bet placed on the corresponding duellist.
- [In fact, we are not going to measure any distances of dropped items, but a /roll will decide who was closest.]
- The left stick [chosen by /roll 100] will represent the challenger of this round and the right stick [indicated by /roll 2 50] stands for the winner of the previous round.
- Once the round is over, the circle closest to the stick representing the winner determines who can keep all bets placed.
- [Please, use shortcuts with two lines to /drop and /roll at the same time right next to the two sticks.]
- [You can guard the circle until the round is over and walk off once the winner of the betting game wants to pickup his prizes.]
(http://i229.photobucket.com/albums/ee47/bonifarz/BataireachtBout.png)