PlaneShift
Gameplay => Wish list => Topic started by: Catlemur on December 30, 2010, 08:33:37 pm
-
Write five easy implentable ideas from the wishlist you want to see in game.
-
1) To buy books that are in Jayose
2) Sangwa's wish about the Setting Expanded
3) Instead of making new cities, re-make Hydlaa plaza (not a thread)
4) More animations
5) Wipe
-
Good Question, you can have my Opinion :)
1. Reasonable GUI (let me cast spells in a simple way, drag and drop and hit a button)
2. Reasonable Game Mechanics (balancing)
3. Reasonable Character Animations (one race does a "bow" as idle animation.. like WTF?)
4. Reasonable Game Engine (seems like you need Linux/NVIDIA)
5. Reasonable Quest Bugfixes (and fix the bugs quick, like in less than 6 months)
...and 6th, fix all well known Exploits. :beta:
-
4. Reasonable Game Engine (seems like you need Linux/NVIDIA)
changing the game engine? Easy implementable, sure ;D
-
I understand that the combat system wish isn't necessarily included in the wishlist, I chose to post my thoughts on Heavy Armor and Daggers in the Complaint Department, linked here: http://www.hydlaaplaza.com/smf/index.php?topic=37912.0 (http://www.hydlaaplaza.com/smf/index.php?topic=37912.0)
1) A more balanced, realistic combat system that does not include un-realistically low damages and imbalance in the damage type and level of different weapons. If the game is meant to be playable, this needs to be fixed. I'd even (temporarily) settle if just the second part of this, suggestion #2, was fixed.
2) All weapons and armor training to equal levels. Having axe go to 150, and swords only to 100 is completely unfair and imbalanced. Likewise with LA at 60 and HA at 100. This shouldn't be a very difficult fix, and this would make a huge difference in the combat system right now.
3) Finish creating and designing the models for missing races: Klyros female, Ylian female, Lemur male and female, Xacha male and female, etc. People want to play their characters and have their avatars actually portray the correct race they're supposed to be.
4) I'll say it again because it's so crucial: Fix the combat system. Fix the damage type for daggers, make Ranged actually worth all the training tria it requires, make it fair.
5) Sangwa's settings idea
-
4. Reasonable Game Engine (seems like you need Linux/NVIDIA)
changing the game engine? Easy implementable, sure ;D
Well, as far as i know, Windows/ATI fails miserably.
It can be played, but it looks really bad and the Frame rate is a shame.
Can CS perform well on this Hardware/Software ? Its not Exotic.
Game Marketing 101: Make your Game run OK on all common Platforms.
-
4. Reasonable Game Engine (seems like you need Linux/NVIDIA)
changing the game engine? Easy implementable, sure ;D
Well, as far as i know, Windows/ATI fails miserably.
It can be played, but it looks really bad and the Frame rate is a shame.
Can CS perform well on this Hardware/Software ? Its not Exotic.
Game Marketing 101: Make your Game run OK on all common Platforms.
If Crystal Space is really bad on ATI/Windows, it may be better to use a more compatible Engine, like Irrlicht.
-
4. Reasonable Game Engine (seems like you need Linux/NVIDIA)
changing the game engine? Easy implementable, sure ;D
Well, as far as i know, Windows/ATI fails miserably.
It can be played, but it looks really bad and the Frame rate is a shame.
Can CS perform well on this Hardware/Software ? Its not Exotic.
Game Marketing 101: Make your Game run OK on all common Platforms.
If Crystal Space is really bad on ATI/Windows, it may be better to use a more compatible Engine, like Irrlicht.
And to add insult to injury... we cant run down a Hill on a mount, because it would cause falling damage... the physics are broken, too. :beta:
-
Oh if we can do hard stuff my 6th would be iPlaneShift (Planeshift that runs on iPod touchs, iPhones, and iPads)
and I agree with Caraick about the whole balancing with combat. Even though they say it's not easy it's still needs to be done. It's better to do it now then to leave it for later, you don't want to get to 0.9 and have to wait another 20 years because you left the balancing last. I am sure you want to get to that point and just go to your goal of 1.0 without major difficulties in your way, get it over and done with I say ;)
-
Easy.
1 - Improving RP Immersion (By developing reasonable Quests and Events (http://www.hydlaaplaza.com/smf/index.php?topic=38423.0) and by expanding the settings into plot material (http://www.hydlaaplaza.com/smf/index.php?topic=38903.0).
2 - Improving In-Game Economy (It would do great wonders if most items implemented could get a use);
3 - Making PlaneShift more user friendly (plenty of players stopped playing because it became too heavy with the shaders);
4 - Making levelling easier at first and harder at the end (http://www.hydlaaplaza.com/smf/index.php?board=11.0)
5 - Better immersing from the GM's part in player oriented plots (i.e. getting interested about what's going on and correcting players [godmodding, tweaking, trolling] where needed. i.e. not interacting only when requested.)
These would be great. Really great. The sixth idea would be having the Dark Empire own everyone's soul, in and out of character.
-
1. Having the ability to toggle the logging of the Guild Channel.
2. Having the ability to toggle the logging of the Group Channel.
3. Having the ability to toggle the logging of the Alliance Channel.
4. Having the ability to toggle the logging of the Gossip Channel.
5. Having the ability to toggle the logging of Tells.
-
Well, as far as i know, Windows/ATI fails miserably.
It can be played, but it looks really bad and the Frame rate is a shame.
Can CS perform well on this Hardware/Software ? Its not Exotic.
Game Marketing 101: Make your Game run OK on all common Platforms.
I'm afraid it has nothing to do with the game engine. It's the problem of Nvidia better supporting OpenGL than ATI. Just a guess. Linux is not much different - Nvidia is way better for 3D graphics.
-
Well, as far as i know, Windows/ATI fails miserably.
It can be played, but it looks really bad and the Frame rate is a shame.
Can CS perform well on this Hardware/Software ? Its not Exotic.
Game Marketing 101: Make your Game run OK on all common Platforms.
I'm afraid it has nothing to do with the game engine. It's the problem of Nvidia better supporting OpenGL than ATI. Just a guess. Linux is not much different - Nvidia is way better for 3D graphics.
exactly nvidia on windows and linux work best. But this is just because drivers are better. When you buy an ati you pay less because you get worse drivers.
macosx is another world as the opengl backend is done by apple and it's the worse around as it supports barely opengl 2.1 and has really bad performance: http://www.phoronix.com/scan.php?page=article&item=apple_linux_gaming&num=1
Also it wasn't specified which ati.
1. Reasonable GUI (let me cast spells in a simple way, drag and drop and hit a button)
it's already there... search.
@novacadian reason? you can filter them easily with grep.
3 - Making PlaneShift more user friendly (plenty of players stopped playing because it became too heavy with the shaders);
then go back to rlcompat search unshadowed in planeshift.cfg and replace with rlcompat. (btw user friendliness has nothing to do with shaders)
2) All weapons and armor training to equal levels. Having axe go to 150, and swords only to 100 is completely unfair and imbalanced. Likewise with LA at 60 and HA at 100. This shouldn't be a very difficult fix, and this would make a huge difference in the combat system right now.
talad did that already
5. Reasonable Quest Bugfixes (and fix the bugs quick, like in less than 6 months)
they are locked because of the faction quest lines which i'm sure will require plenty of fixes themselves maybe because i'm too negative according to talad :P
3. Reasonable Character Animations (one race does a "bow" as idle animation.. like WTF?)
? are you sure someone wasn't greeting you a lot :)
-
here are my 5
1: every race looks different, as models take time it would be great to have different skins for each race (as a lemur i would rather look like an azure dermorian than the same as a average dermorian)
2: more use of religion and gods within the game as we know the gods exist in yliakum but seldom are they even spoken off
3: higher loot rate from monsters especially animal parts so you don't need to kill 50+ rats to get a few eyes, to me it takes the fun out of it too much of hard work for little reward and must turn away new people
4: smelt metal items down to stock, even poor quality stock would be fine
5: make it easier for community to submit content, and have requests/lists from devs of what is currently required, this probably mainly applies to the art department 2d + 3d
-
@novacadian reason? you can filter them easily with grep.
Many of the reasons have been covered (http://www.hydlaaplaza.com/smf/index.php?topic=37853.0) previously. So instead of going over all that again allow me to explain the outcome of that discussion.
For a while a grep filtering was used; placing the filtered files in a subdirectory. This was done manually and like many practises it became less regular over time; to the point that it would often be done only when looking for something in the logs which was made difficult due to the majority of the logs being OOC. As a side note, this only became an issue once joining a Guild which also brought in two other Guilds' chatter via an Alliance channel.
It got to the point that the practise came to an end and log files were rarely used for anything.
To be sure a cron job could have been put in place to call a Perl script to perform the task. Yet can that be expected from an average user? That excuse is not mine; as it could have been done; yet for whatever degree of distraction/lazyness/must get to that sometime excuses it was not. If it had been a simple tick in the client configuration it most certainly would have been taken care of.
The effect of having to give in to turning on the Guild and Alliance channels (as they were going to my log files anyway and were often monitored with tail -f <logfile> in a terminal window which also took me out of full screen mode loosing a great deal of immersion) removed an immersion to the game that existed when first starting to play PS that was never found again.
It is my feeling that this has eventually turned me into an occational player. Is that a bad thing or just an evolution? Not sure. It has lead me to finally getting out of daily play and getting around to things like compiling the PS server on my machine. That shall, hopefully, lead to some PS hacking. Perhaps the first order of business will be to implement Aiwendil's code suggestions (http://www.hydlaaplaza.com/smf/index.php?topic=37853.msg431156#msg431156) of how to implement my wish.
Just in case that does not happen it seemed like this thread was a good one to declare my top 5 ideas to be implemented. It is my feeling, for me at least, that not having this feature had far reaching results of robbing me of the game immersion which was felt when first joining PS. It is a non-scientific observation and perhaps that would have happened anyway. With my suggestion installed it would have, most likely, taken longer to happen in the very least.
- Nova
-
At the last meet the Devs meeting Talad said that the issue of mob drop rates would be looked at. I just tried the drop rate of eyes for one eyed rats. It took me 35 rats to get 10 eyes for a drop rate of 28.6%
-
1. More balanced crafting. It seems that making different items brings the same amount of experience in certain skill. This isn't very logical. Making a more complex item should advance the skill more. Also, for some reason making high quality metal stocks doesn't affect further making higher quality items from them (I'm not sure if it's intended or just was never implemented).
2. More implemented crafts in general.
3. Mental stats should affect the rate of learning skills (theory and practice).
4. Serious alchemy? May be I just didn't get to it, but i didn't see any alchemical labs for brewing potions and other experiments. (It would be nice to introduce more chemicals and minerals, except metals and coal. These can be used for alchemy. Sulphur, lime or whatever else).
5. Improved combat animations (more detailed). For example, currently using a bow, arrows are always held upwards (doesn't look nice).
-
Alright, here's mine:
1. small bubble with an icon of moving lips to appear on top of a character when he is typing. (lips would mean the character is typing);
2. Sangwa's Expanded Settings idea;
3. Tuathanach's #1 suggestion, as in slightly different skins to make the various races more easily recognisable;
4. The missing models for the races, even if it conflicts with my #3, we need those models;
5. Finally, even if Billboards are now ingame, some sort of game mechanics were suggested to help immersion. More info available here: http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=4602 .
-
At the last meet the Devs meeting Talad said that the issue of mob drop rates would be looked at. I just tried the drop rate of eyes for one eyed rats. It took me 35 rats to get 10 eyes for a drop rate of 28.6%
Looked at, or dealt with? ;) The looting rate is really poor on the tougher mobs, like Dlayos, or even expert glads... I'd be shocked if the weapon drop % was anything near double digits..
-
I've added in my lit the expanded settings, since it's an important part of the RP immersion factor.
-
In no particular order:
* Maybe not easy, but more crafting skills. Pottery, glassblowing, weaving/tailoring, woodwork, etc.
* Related to that, more ways to make a respectable amount of tria than just mind-numbing mining and smithing for the whole freaking weekend.
* What Tuathanach said about skins
* What everyone said about loot rates
* Tria-sinks. Expensive but desirable things for people to spend their massive amounts of excess trias on (guild houses don't count; they generate far more trias than they take away) - Pterosaur rides are a good start.
-
* Tria-sinks. Expensive but desirable things for people to spend their massive amounts of excess trias on (guild houses don't count; they generate far more trias than they take away) - Pterosaur rides are a good start.
Interesting idea... The pterosaur rides are kept relatively cheap right now to help with newer players being able to use the faster travel, I think... What exactly did you have in mind though? By creating new tria-sinks, you're also encouraging players to raise more and more tria.. The closest thing we have currently is the mounts in winch, about 70k for the two put together, I believe. However, it's no secret that the winch is (understandably) hard to get, yet the most expensive NPC-sold items are held within.
Perhaps rarer weapons, something akin to guildhouses? I think this idea has potential, I'm just curious as to exactly what you had in mind ;)
-
Hmmm... I think the ideal tria-sink should be endlessly cumulative: that way it works as an efficient tria-sink while showing results to the people whose tria is being sunk.
I'd propose to have players decide if one or more of their faction ranks can be showed to public and then allow faction ranks to be bought at a high price (at a church, at your local thieves' underground, etc.) These faction ranks would have the single purpose to allow some players to know this or that character is a great supporter of this or that faction. It just has RP value (i.e. doesn't make the grinders even more physically powerful), it sinks tria and it's endlessly cumulative, since players would compete amongst themselves to see who is the greatest supporter of Laanx's faith, etc. (i.e. you should be able to get as many as you'd like, since the faction's gratitude should be linear with the financial support provided.)
-
Well one real life tria-sink that always worked in days of old were titles. Would you like to have Sir or Lady as a prefix to your character's name? Only cost ya 1 million tria with a series of quests involved. Throwing parties to notables, bribes in the right places, donation to the temple of your choice, etc..
Having a title could come with some perks to the royal; the details of which can be left for further discussion.
- Nova
-
Definitely has options, I'm curious as to what exactly Candy had in mind...
-
So as a tria-sink would that be kind of like implementing that every player must eat, in which they need to buy food?
-
I think that's along the right lines... I was thinking something a bit more expensive, however...
-
I think that's along the right lines... I was thinking something a bit more expensive, however...
Yes, well I don't have any other ideas :-\
-
Right :D That's why I'm waiting on Candy for the original idea...
-
And the winer is...Sangwas expanded settings idea!Now we just need to wait a "bit" until it gets implented.
-
The best idea would be to combine several of these tria-sink ideas. I don't like the Titles idea, because these should be decided by the Vigesimi or Octarch and not by the amount of tria a character has.
But food sounds good.
And Catlemur, let's see if they ever implement it. :P
-
* Gets a bag full of circles just to train a quarter of a level. * ;(
-
1) Multi-player quests - i.e. quests that encourage roleplay.
http://www.hydlaaplaza.com/smf/index.php?topic=34319.0 (http://www.hydlaaplaza.com/smf/index.php?topic=34319.0)
2) Improved NPC AI
I'd like to see monsters have more varied reactions to players - e.g. running away when close to defeat. Right now they are more like resources than live creatures.
3) Wandering monsters / varied spawn points
Having fixed spawn points is boring and unrealistic and encourages player behaviour that goes against what PlaneShift is trying to be.
-
1) Multi-player quests - i.e. quests that encourage roleplay.
http://www.hydlaaplaza.com/smf/index.php?topic=34319.0 (http://www.hydlaaplaza.com/smf/index.php?topic=34319.0)
2) Improved NPC AI
I'd like to see monsters have more varied reactions to players - e.g. running away when close to defeat. Right now they are more like resources than live creatures.
3) Wandering monsters / varied spawn points
Having fixed spawn points is boring and unrealistic and encourages player behaviour that goes against what PlaneShift is trying to be.
^
What he said. :thumbup:
-
1) Weaving, sewing and clothes (or at least being able to get different, civilian clothes)
2) Herbalism
3) Alchemy
4) Being able to copy books (Jayose does it with a glyph quite quickly)
5) Being able to buy books from a physical bookstore or a library
-
1. Tria Sinks - Reallllly important in my books ;)
2. Underwater Basket-Weaving.
-
i thin planeshift should have magical wrips
-
i thin planeshift should have magical wrips
I FULLY JUST LAWWWLED! for 10 minutes!
I think tria sinks is a great idea, maybe something like paying to take a nap in Kada-Els while going afk, it gives you a small amunt of PP (maybe) and you sleep for your choice of time and you go offline in the meantime??
-
Tria sinks? Holly Carp (a fish with wings and a halo)!!
You guys must all be crafters, because a character that relies only on loot and quests (i.e quests that don't involve crafting or mining (and a LOT of quests need mining skills!!)) toget money is kinda poor!! Once he bought his armor (why don't town smiths like Trasok sell helms, by the way?) and weaponry, he has to burn to the ground six whole tloke colonies to buy his level!!
The 'must eat every day' is a bad idea, 'cause it would make some characters unplayable (or have them forced to take a lifetime to up a level, and the progression isn't too fast by now!!). Something optional why not (the title things, with an appropriate quest; you do something awesome and Amidison says: hey, you could be called Lord for this! But I would have to charge you with the proper taxes), I like the clothes idea!
We could have actual cloaks as a clothing, and the char name would be masked when he/she wears it! But well let's wait for the clothes to be there, no emergency in this!
==>We NEED piercing daggers, or introduction of Stilettos... It could be extended to other weapons classes: Foils in swords, Pickaxes in axes, making the Morning Star more spiky and so on.
-
The eating idea was a simple idea, I don't really think it's that great as an idea, but maybe something little every now and then so like at least 2 pies over 24 hours of game play and if you don't eat you're stuck walking so you cans still play.
-
PP by using word persuasion
-
I've only been playing for a few weeks, but the things I would like to see being implemented with the highest priority:
1) More job skills actually implemented. As of right now there are what? three professions to choose from? warrior/hunter, blacksmith/miner, cook/baker. There are some writers and musicians and such out there, but they aren't getting any credit for their work. The more actually implemented job skills there are, the more balanced and realistic the ingame economy will become, the more varied character types will emerge, the more immersive the game will be. Plus, it will put to use the plethora of random items lying around, like gems and herbs.
2) Gatherable food ingredients. Other than buying ingredients from NPCs, a way to grow or gather them yourself. I think I've seen a random carrot patch or two, and you can catch a fish or pick an apple, so there are a few things to be gathered. I've seen chikiriri eggs lying around but you can't pick them up. You can buy bottles of milk, but where does the milk come from? Donde estas moocows? And just think of the expanded economy this will create! farmers and ranchers creating the produce, grocery clerks selling them, and restuaranteers preparing dishes and serving them. This is like, a job creation bill. But, I'm assuming that most of these farmville-esque qualities will be implemented once the second level is opened, it is "the Barn" isn't it?
3) I like the wandering mobs idea, a lot. It would make 'hunting' actually more like hunting, especially if there was a way to track the mobs you were hunting.
4) mobs that run away, and also mobs that attack when you get near. could make some areas in the wilderness dangerous for new or weaker players, so they would have to stick to the roads, or hire protection for when they travel. Also the thieves and rogues hanging out in the cities would actually attack you as you pass by.
5) A way to buy crafting, ummm, stations? such as forges, anvils, crafting tables, grills etc. so that players can open up their own blacksmith, bakery, restuarant, grocery etc. the Red Crystal Den is a wonderful example of a PC owned and run establishment, although nothing is actually produced there, all drinks are RPed, but a wonderful example nonetheless. This could fit into the tria-sink category.
-
5) A way to buy crafting, ummm, stations? such as forges, anvils, crafting tables, grills etc. so that players can open up their own blacksmith, bakery, restuarant, grocery etc. the Red Crystal Den is a wonderful example of a PC owned and run establishment, although nothing is actually produced there, all drinks are RPed, but a wonderful example nonetheless. This could fit into the tria-sink category.
This is good :thumbup:
-
5) A way to buy crafting, ummm, stations? such as forges, anvils, crafting tables, grills etc. so that players can open up their own blacksmith, bakery, restuarant, grocery etc. the Red Crystal Den is a wonderful example of a PC owned and run establishment, although nothing is actually produced there, all drinks are RPed, but a wonderful example nonetheless. This could fit into the tria-sink category.
This is good :thumbup:
so people at this point won't exit any more from their GH
-
so people at this point won't exit any more from their GH
that's on them.
I was thinking that people might actually turn their guildhouses into PC run shops. Take the RCD as an example. What if there were cooking stations there, they could hire some cooks to work there. And when (if?) brewing is implemented, they could actually make their own brew to serve to customers.
-
The Stonehead is already a player run tavern with cooking equipment ( prep tables, stove and oven) with an attached guild house that acts as the pantry for storing cooking ingredients.
-
oh, didn't know that, haven't spent much time in Gugrontid yet, but \\o//, that's the kind of thing I'd like to see more of.
-
How can one buy food there btw?
-
Where there is staff at the Stonehead you can get food and drink. Note that food and drink is served for free at the Stonehead. If there is no staff on duty then you can get Beer, Red and Water at the bar [A spawn point for those three items but it takes a while for the items to respawn]
-
Okay, now that is pretty cool.... The food and drink respawn behind the bar?
Oh wait, I'm banned from there :'(
-
Thanks Elady. I'll check it out next time I'm there :)
-
Okay, now that is pretty cool.... The food and drink respawn behind the bar?
Oh wait, I'm banned from there :'(
all you gotta do is take a bath, Caraick.
hopefully thats something your kidnappers take care of ;D ;D
-
Okay, now that is pretty cool.... The food and drink respawn behind the bar?
Oh wait, I'm banned from there :'(
all you gotta do is take a bath, Caraick.
hopefully thats something your kidnappers take care of ;D ;D
Nevah!!!
-
must talk with those kidnappers asap!
-
my top 5:
1: the other crafts implimented, tailoring, herbalism, alchemy, mace(and other weapons) armors, etc
2: item tria-values tweaked, for example, why are maces and hammers so cheap compared to other weapons? also, and this may upset our resident miners/metallurgists, the value or ores should be lowered some, mostly to stimulate crafting as a viable tria maker instead of just hammering out bronze, at the moment you can get a little over 8000 tria per 300Q bronze stock, and for a not quite 10K tria for a 300Q steel sabre if sold to an npc, getting 10 stocks 300Q bronze is a hell of alot easier (as well as faster) than getting 10 300Q sabres.
3: have weapon/armor drops from mobs have varied Q (up to 150Q max maybe) instead of a flat 50Q, varied Q drops might elevate or lower the value players put on the items when they look at either buying or selling, and making the economy more dynamic.
4: terrain fixes, i've mentioned this in IRC before but i would like to see less clipping of textures while running out in the wilds, there are points where could be running through the ground instead of on top of the ground, invisible walls that stick out farther than they should (coming into BDroad1 from the forest there's one such wall just to the left, it could easily be backed off and made more flush with the gully wall that comes out of the forest)
5: magic effects that don't lag a person that can't even see them, what is up with that anyway, i could be on one side of the arena and a person on the other side lags me out by spamming magic, why is my client even trying to render something i don't see?
i'm sure there's more but thats my 5 :D