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Messages - Azuros

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1
Guilds Forum /
« on: February 01, 2005, 02:19:13 pm »
Sorry but... what means PM? (that\'s above my english skills!)

2
Guilds Forum /
« on: January 31, 2005, 07:35:31 pm »
huh... Please, Atlas, \"whore\" is not a good way to insult someone.  You have to say \"Phinehas, I don\'t like you\" or \"Phinehas is someone we should not care about\".

Sorry; Atlas made an experiment and drink a potion that had a lot of side effects, like saying everything he thinks without discomfort...

We will work to improve the formula! :)...

3
The Hydlaa Plaza /
« on: January 31, 2005, 03:52:04 pm »
Same thing for me; I reaaly don\'t care about CO... This game has nothing to do with PlaneShift...

We will be fool to prefer CO to Planeshift! Hurray for Planeshift! Hurray for Planeshift!

4
General Discussion /
« on: January 31, 2005, 08:14:54 am »
Why are Krans very stupid, but still appreciated?

Because they rock!

(argh! very bad :P)


Why do Kran pray when they are walking?

Because faith moves mountains...

(no comments...)


How do we call a Dwarf between 4 Krans?

Noise.

(yeah you have to have some physical notions to understand it, but it still be bad...)


What name do we give to the Parkinson\'s disease when a Kran has it?

An earthquake...

(okay im stopping here :P)

5
Guilds Forum /
« on: January 31, 2005, 04:30:29 am »
Thanks TheRedMonk :)

Here is the new link for the web site:

http://nopilas.dyns.net/sotm/

No more bananas in the title :P

6
Wish list /
« on: January 30, 2005, 11:16:07 pm »
Then let\'s hope and trust ;)

7
Guilds Forum /
« on: January 30, 2005, 11:13:40 pm »
Okay... maybe i had a wrong idea about what Phinehas wrote (im speaking french and im not fully bilingual, so)...  But I still don\'t understand what he means by \"if any of you young ones are interested in apprenticing under a real wizard, you know where to find me\", it sounds for me \"naaaa! this guy knows nothing to wizardry; dont follow him and his guild; choose me instead\"

If im wrong, im very sorry, Phinehas.  But that\'s how I understood it :)

The site should be online in the next 12 hours, if all goes well.

8
Guilds Forum /
« on: January 30, 2005, 07:58:19 pm »
Phinehas, do you mean I\'m not a real sorcerer? I\'m doing very well, thx you, and every member is satisfied of my work and I\'m satisfied of the work of most of them.

Please recruit on your own guild thread, instead of using this one!

I can\'t believe someone can do this...  Moderator, could you remove the previous post please?

That\'s not sweet from you, Phinehas...

9
Guilds Forum /
« on: January 29, 2005, 08:44:55 pm »
To answer to Phinehas,  our Order is very busy at the moment...  We are preparing to the wipe, and (already) preparing a new web site (I mean a lot of modifications!)  It is finished; a friend of mine will host it; the site is now all in php and mysql, in english or french; all new graphics; a more complete database; new rules, an improved structural guild modal(i dont know how to say it in english and I have no dictionnary near me!).  I think Sgemz Crystalmoon and me, Archos Azuremoon, we spent about between 50-60 hours in 5 days to work on it and talk about what was the good decisions to take for the Order.  One of them is that RPing will take a more important place, as it should have been since the start. To access the database (The Lunar Books of Knowledge!), members will have to rank up, by finding other members and progress on his development.  That makes members working for the Sorcerors of the Moon if they want to beneficate of the guild advantages.

It should be online in the next few days; thats why the old site has not been updated since almost a week.

We will post the new link here :D

10
Wish list /
« on: January 26, 2005, 07:06:17 pm »
DA-Bomb is not completly wrong with his idea.... if we have just to find the good combinaisons, there is not a lot of challenge about finding new spells.

Combine glyphs is a very goooood startin\' way.  But what if we can customize this, as proposed by DA-bomb?

If not, there better be a loooot of glyph and more possibilites than 4 glyphs to be combined together, to raise challenge (wow up to 8 glyphes together? Some secret spells could take a month to find!).... or a lot of sub level of glyphs, as minor Cold, major Cold, ultimate Cold, .... to make differents versions of spells, asking a bigger knowledge for somes.

11
Wish list /
« on: January 23, 2005, 10:56:10 pm »
They only have to put a mininum requierements to be able to purify a glyph :D that would be a start (and easy thing to do).

12
Wish list /
« on: January 23, 2005, 10:50:38 pm »
Oh and you would have to pay one time for an upgrade

13
Wish list /
« on: January 23, 2005, 10:49:27 pm »
Then you could keep your more precious stuff to the bank, and other things at your house.

I think it should be 50 kg, 100 kg, 250 kg and 500 kg :D

14
Wish list /
« on: January 23, 2005, 10:10:24 pm »
I reaaly think books are a good idea. Here more details about my opinion:

- There should be 3 ways to learn:  Theorical (by books), therical (by teaching), pratical.

- Some skills could requiert only one of the two theorical ways (or both), but pratical would be necessary.

- The order to learn would be important: so you\'d have to first read book(s), learn by a teacher and then practice it; when books are unecessary, it would be like it is now.

- for exemple, a book could have a range of what it can learn (let\'s say Crystal Way, 1-5) and a minimum intellgience to understand to book (well, combat skill won\'t need books, so...).  Book reading could be a skill that would influence the rapidity of reading (learned by teaching, and by practice (that would be when you read story or knowledge books)

- When you read books, there would be a jauge that tells you the reading progression.  You could stop whenever you want and continue after.  When it\'s over, you are ready to learn with the teacher.

- What a book can learn and how much intelligence it takes to understand it could be hide to players, by telling the same message (\"You can\'t understand this book\", for exemple).  We could have an idea about this with the price the book cost :D.

- Some books could be very rares and giving after very hard and long quests.

- It would not be hard to implement because it\'s almost the same system; it\'s just a new similar thing to add :D

15
General Discussion /
« on: January 22, 2005, 07:10:08 pm »
I only wish they will keep making money very hard....

In every other mmorpg or rpg, the first hours, it is hard to find money, but after that it\'s easier in an exponential way....

In this game, you really have to work hard to gain money, as it has to be :)

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