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Guilds Forum / Everything seems to be a problem
« on: May 03, 2005, 07:39:39 pm »
Why does it have to be a problem? What\'s wrong with new people starting out the game in the only way they know how? You can\'t expect everyone who downloads the game to fully understand the limitations you\'ll be dealing with once you create your character and enter the world for the first time.
The point I began arguing (before certain people decided to attack me and therefore led me into a vicious cycle of trying to defend myself) was that Combat is in fact a part of the game, and currently the only way to train your skills and effectively \"test\" the game (which is why it\'s been released, right? For testing?). Combat is currently not the main focus of the game for the established players, mostly because of the length of time they\'ve been playing and the lack of new and exciting monsters, areas, and loot.
If PlaneShift is so different from other RPGs, like you say, then why not embrace new players and point them in the right direction instead of flaming them for wondering why they aren\'t more drops, or money, etc.
It seems to me like a lot of you would rather run the new players away than take the time to explain to them what the game is about. I can\'t count the number of posts on this board where someone has taken the time to reply to a newbie\'s question with \"use the search command! Or \"Duh, we answered that in Post X or Y\" when it would have taken the same amount of effort to just answer the question. So much for making people feel welcomed, huh? By the way, the search feature isn\'t exactly 100% accurate all the time, either. If you really want to expand the horizons of the game, you\'d treat newbies with just a tad more respect. Why are they going to respect you (just because you\'ve played the game a long time? Don\'t count on it.) when they\'re snubbed, ridiculed, or outright ignored for asking a simple question?
The point I began arguing (before certain people decided to attack me and therefore led me into a vicious cycle of trying to defend myself) was that Combat is in fact a part of the game, and currently the only way to train your skills and effectively \"test\" the game (which is why it\'s been released, right? For testing?). Combat is currently not the main focus of the game for the established players, mostly because of the length of time they\'ve been playing and the lack of new and exciting monsters, areas, and loot.
If PlaneShift is so different from other RPGs, like you say, then why not embrace new players and point them in the right direction instead of flaming them for wondering why they aren\'t more drops, or money, etc.
It seems to me like a lot of you would rather run the new players away than take the time to explain to them what the game is about. I can\'t count the number of posts on this board where someone has taken the time to reply to a newbie\'s question with \"use the search command! Or \"Duh, we answered that in Post X or Y\" when it would have taken the same amount of effort to just answer the question. So much for making people feel welcomed, huh? By the way, the search feature isn\'t exactly 100% accurate all the time, either. If you really want to expand the horizons of the game, you\'d treat newbies with just a tad more respect. Why are they going to respect you (just because you\'ve played the game a long time? Don\'t count on it.) when they\'re snubbed, ridiculed, or outright ignored for asking a simple question?