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Messages - Zulus

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1
Wish list /
« on: June 30, 2005, 10:18:21 am »
Oh my my ... i said : \"in the future\" and \"where everyone player have at least 512kbps bandwitch\" heh it was my dream ... however the technology is developing so fast that i wouldnt be suprised if after 5-10 years from now you could play PS on your wearable jacket PC with the voice chat :)
(bah! the technology would allow to do it even today but it has extremely high price)

Returning to the topic :
Midi music would be nice - next flavour to PS realm, its good idea because dont require wide bandwitch for music data transfer. Well .. there would be need for muting some bad musicans ;) but the songs in tavern or
music played by bards while others would be fighting, could be something i would like to hear in game someday.

I dont know much about music creating but i suppose the medieval instruments midi soundbank could be good idea also.

2
Wish list /
« on: June 30, 2005, 06:08:32 am »
In the future .... where everyone player have at least 512kbps bandwitch ;) there could be voice chat implemented, to get the bards occasion for real speech/sings.

(if they could get trough from surroinding noise of of other players)

3
Wish list /
« on: June 29, 2005, 08:58:26 pm »
1337ers could be punished in the same way as chat flooding is - the only need is chatspeak dictionary on serwer side and the n99b would be given warning after two uses of those words , and after next three uses he would be muted.

Harder way would be make difference between IC and OOC chat in different situations, i think this would require as much GMs attention as RP points. OOC idea is also quite good , as it prevents non-roleplayers from progression as good as RP points, in fact both methods are the sides of the same medal, Lets just say for good roleplaying you will get +1 RP and for wrong use of OOC chat -1 RP (with negative RP points - the same way as duel points are)

And yes Orthallen, one RP point per skill point is the right number :)

So, after introducing this in game the most often question asked by newbies would be \"Plz tell me how can i make RP poins\" :D

4
General Discussion /
« on: June 29, 2005, 08:14:32 pm »
Gorod says to himself : Let somebody brace him or i\'ll do it...

5
Wish list /
« on: June 29, 2005, 01:22:08 pm »
Directly rewarding the good roleplayers .... hmm (!idea!) - role-playing points given by GMs - similar to the PP. To rank up the skill player would need not only PP and practice, but also some RP points. this is the solution for enforcing roleplaying (and the rebelion reason for others players ;) - but its yours choice to keep the non-roleplayers away from this game, personally i would let them live around as they want to live in game, except gathering more profits than roleplayers)

Cha0s :
For the DM jobs is responsible software wich present the world as we see it and interact with us. GMs are \'above\' that software handling the situations that aren\'t predicted by software to keep the world running smoothly (occasionally organising/leading the events)

So who should encourage players to behawe in the right (roleplaying) way ? The rules build into the world or GM who is standing after me , checking all the time how do i behave ?

I would vote for the rules, as everyone must obey them with no exceptions.

Zan :
I agree fully with you, usually when i spot roleplayers standing at plazaa talking, i have to wait minimum 5 minutes to greet them and get orientation what are they talking about , next 5 minutes thinking how to match my texts to not to broke athmosphere, and usually im ending with few fun/stupid texts/emotions as i missed the part of this roleplaying event. Thats why i would like to participate in roleplaying events from start to end, not from half to middle end (Event/Quest Chat Tab).

Well im not the good storyteller and dont have silvertongue for instant reaction at others speech(no to mention that im not native speaker), but who said that i cannot be good roleplayer without it ? Who would GM reward if the reward for roleplaying would only one for group ? -  the player who says the wonderfull story or the player who is silent mostly all the time.
I think if rewarding will be introduced there should be reward for participating also, not only for the most bright player(s) in group.


Another thing :
For me  \"Doing something while talking about it\" is much more roleplaying than \"Talking only about doing something\"

Usually i get better fun while constantly whacking the Rogues for swords (!yes i admit im kinda PLer - because there is no other way for me to test this world to its maximums. Talking only about how good wizard/fighter I am won\'t make me that person)
And while constantly killing the rogue for loot with few others players im throwing texts about taking revenge on the poor Rogue for not dropping enough swords, i usually get \"lool\"s and \":)\" but sometimes the other players could think theirs own replies plotting with main - and there fun begins.
I know its stupid example but isn\'t that roleplaying also ?

.. instead of :

GroupChat :  looted
GroupChat :  looted
GroupChat :  looted
GroupChat :  looted
....

6
Wish list /
« on: June 29, 2005, 01:07:05 am »
Well the only way i see now for rewarding true roleplayers and (erase this from mind if you dont like it) punishing 1337ers is checking everybody spelling and behawing by bunch of volunteered GMs or donated Cray with words analizing software straight from CIA ;)

But seriously :
The quests must be constructed in a way wich \'enforce\' roleplaying - simple \"go there, do that and bring me this\" or \"kill that scary monster\" only leads to powerleveling or boring, dependent of reward.
I dont want to say that those quests are useless - they can be used by starting players for getting used to doing quests.

The Zan quest example is quite good - it requires cooperation of players wich not all of them had to be newbies of 1337ers.


RP-er: Hello GoodKiller, I managed to get you an item you requested, where can we meet ?.

GoodKiller: C00l, i\'11 w417 f0r u @ pl44z4, t0 gimm3 th4t !

RP-er: tsk, tsk, I can hardly understand what are you saying to me, behawe properly or you will have to search another person for this job.


This way the chance of succesfully doing quest not in the roleplaying spirit would be much smaller.


The quests could be also assigned by guilds. Each guild could have a job-table where available quests could be posted and other players could assign themselves for the quest(job). The idea is to lead the quest participants by guild member in order to have fun together and get the reward at end(for participans and the member of guild). If someone would behawe in bad way - fails the quest.
Quests could be assigned to guild by GMs, and GMs would have to check the results only for assigning more rewarding quests for the quild, while the members of guild would be responsible for quest leading.

(there are others ways to get the fun while doing that \'quild jobs\' but its little offtopic as i wanted to show main idea only)

I can think of guild where all members are PLevelers and/or 1337ers but simply occasionaly inspections of GMs (invisible mode)  while progressing the quest would stop overusing.


Another good type of quest wich my memory brings, are epic quests from EQ - they were long, complicated, reqired help from other players (as the player couldn\'t get to all zones due to racial hostility of NPCs) and long time waiting for spawning specified monster - but the reward was uniqe and everyone was looking with envy at player who finished his epic quest.

PS. sorry for my english, if something isn\'t clear, don\'t hesitate to ask

7
General Discussion /
« on: June 28, 2005, 02:46:16 pm »
walks out of crowd to Asham

Sir, i think i have the valuable information for you.
Not so long ago i was traveling to Ojaveda when i spotted two Ulbernauts at the edge of the hill. I carefully got near them sneaking in the bushes.

They were barking and mumbling to each other, and after a while third Ulber joined to them.

Considering that i was alone I stayed hidden, but after a short while all three Ulbernauts walks away in the Hydlaa direction. I dont know is this information is any helpful for you, but me and my sabres are ready to investigate this, and to defend citizents of Hydlaa in case of danger.

8
Wish list /
« on: June 28, 2005, 08:46:16 am »
I like the idea of Quest Master Mode, this would allow players to check themselves if this role. This could also make some chaos with good and bad quests however in my opinion this would give definitley the more color into game :)

9
Wish list /
« on: June 27, 2005, 12:55:55 pm »
Quote
Originally posted by Zan
Another downside in handing out quests is you need to have a lot of time and that time is spent waiting for the people to come back to you. Which is rather boring in my experience.


Agreed !
I don\'t know, i think there may be GMs that will enjoy this activity (quest giving, waiting, rewarding, repeat..) but personally I would be bored after a month.

Thats is the reason for having NPCs with simple quest for all. (how soon(tm) will the quests be back in game ?!? - rethoric question heh)

I got some idea how to improve quest receiving :
NPC could have some number of random special quests (more profitable than usual quest) - lets say for after random quest requests (50-100) (with limited quest requests for one player for time period - to avoid exploitation)  he could roll a special quest for player - spawned a tough monster somewhere for kill or other story.
Newbie could ignore this , but a good RP player could ask friends/guild/other people  for help and complete the quest. The prize could be received at quest place (monster drop for example) or given by NPC after receiving the completing quest proof..

This way GMs would be free to organise more massive events, with many prizes for players.
(many prizes because for 50 events (lets say one event for one week) with 50 players participating average  chance to get the single prize would be one for a year (!?) *edit* - alrigh alright im not talking about overbalancing in game - it can be one main prize per event - but it should be something unicate.

I think this would give that event a proper fame and there will be the motivation for others players to start roleplaying and participating more.

Hmm and how about adding a Quest channel(with the range for all zones, like /tell, for players searching the cooperands for quest)  or at least some information about events beginning at All channel? I hate missing the events  (I was probably happy slapping Rogue in Akkaio while you were looking for volunteers Zan - usually im doing something in game instead of running around at plazaa)


About the getting experience from killing stuff. It learns still the same thing around - how to kill faster/massively(more loot)/without being hurt much. The trias I got from loot ? Well I spend them training skills at trainer, not at monster, aren\'t I ?
(My point is : If developing your character\'s skills isn\'t roleplaying then what is ?)

10
Wish list /
« on: June 13, 2005, 11:31:09 am »
A body developement skill would match the sport activity (developing that skill is still not implemented , or i havent foud the way to develop this skill yet)

11
Wish list /
« on: June 10, 2005, 11:02:11 am »
Ahh yeah, i will add some from me about \'The stupid Carkarass\' just not to see this topic dead :P

I think making Carkarass just a bug wich you have to squash to get out of DR as ....  well it doesnt speak to me well.

How about Carkarass would be something like the sphinks - asking random questions about the game (or about something else) to the players who want to get out of DR (not the ones who wish to explore DR)  and fighting with him when player answers wrong (with player mirrored stats ofcourse ;) ).

(MUhaha now this is weird idea , you can flame me as you want , i dont care because im in DR now ;)

12
Wish list /
« on: June 08, 2005, 02:59:49 pm »
The situation you are describing would only happend if monster would have \'aggro zone\' in wich the body would by lying. So far i spotted only few monsters with aggro zone and i could run away from them easly. To get the body back you would need only a second or two (this should be programmed as picking all the stuff by clicking on the body , not picking your separate items from the body) - then you could escape from dangerous zone. (And dont wander there utill properly prepared ;) )

however think about the \"emotion shiver\" while recovering your body or sneaking trough dangerous places - this is something that really gives the boost to the game.

Besides in one of MMORPG games i was played, there was a profession - a Necromante wich one could summon your body to you - so the problem of getting body out of dangerous zones was minimal.

The idea of expanding DR for exploring is good as long as i dont need to get trough mazes/mosters/other annoyinances to get back to group wich is waiting for me
(would u like to be forced exploring the same area after your 1xx death ?)


I think trainers for dark way should be positioned right in Death Realm - there is no better place for them.

13
Wish list /
« on: June 08, 2005, 11:57:49 am »
I think devs should have something about that in their todo list - why other they would add backstab skill ?

(backstab in face of monster and slashing monster behind my back is really ridiculus - i\'m plaing dwarf character)

14
Wish list /
« on: June 08, 2005, 11:35:19 am »
I dont like the idea fo making getting out of DR harder.

How about lefting body with all items on the ground in place of death ? Player would have to run back from DR to the body to get back all items.


Lets suppose a group of 4 players will unite to fight a monster in distant location from Hydlaa plaza. Spawn time of a monster is 5minutes (five times slower than normal) and your time get back from DR to fighting place is 15 minutes.
After 20 minutes fighting with monster (5 monsters) one or maybe two players will probably die - the weaken group have to fight with monster and probability of death for rest of group is rising. - they probably die before rest of party come back - and the circle is closed this way

Of course players can wait for those who died.
(hmm people looking one to another, looking at clocks err. azure sun ;) - do we wait little more, do we fight or do we let another group get out monster, who is apparently also very bored.)

The group also can be bigger -  it will not suffer that much from loosing a player or two, however from my experience (EverQuest) parties bigger than 4-6 players usually are made of guild members.

I would like more to get back to fighting place back to get all my items and arm again to fight with group,
than getting ressurected in DR and have to fight alone (with all my items - stamina exhaustion!) my way back to group to fight with them

Besides dead bodies of players around moster would indicate that this moster is really dangerous ;) - ups someone died here ... where is the danger... *looking around*...


IMO: loosing exp/pp/skills - YES - death IS something u have to care to not happen
        (skills less likely - is still is hard to develop them)

        making the time to get back from DR bigger - NO

15
Newbie Help (Start Here) /
« on: June 06, 2005, 12:28:19 pm »
Hmm i think that simply idea of adding monsters that are immune to phisical attacks in future stages of game will increase need for casters.

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