Directly rewarding the good roleplayers .... hmm (!idea!) - role-playing points given by GMs - similar to the PP. To rank up the skill player would need not only PP and practice, but also some RP points. this is the solution for enforcing roleplaying (and the rebelion reason for others players

- but its yours choice to keep the non-roleplayers away from this game, personally i would let them live around as they want to live in game, except gathering more profits than roleplayers)
Cha0s :
For the DM jobs is responsible software wich present the world as we see it and interact with us. GMs are \'above\' that software handling the situations that aren\'t predicted by software to keep the world running smoothly (occasionally organising/leading the events)
So who should encourage players to behawe in the right (roleplaying) way ? The rules build into the world or GM who is standing after me , checking all the time how do i behave ?
I would vote for the rules, as everyone must obey them with no exceptions.
Zan :
I agree fully with you, usually when i spot roleplayers standing at plazaa talking, i have to wait minimum 5 minutes to greet them and get orientation what are they talking about , next 5 minutes thinking how to match my texts to not to broke athmosphere, and usually im ending with few fun/stupid texts/emotions as i missed the part of this roleplaying event. Thats why i would like to participate in roleplaying events from start to end, not from half to middle end (Event/Quest Chat Tab).
Well im not the good storyteller and dont have silvertongue for instant reaction at others speech(no to mention that im not native speaker), but who said that i cannot be good roleplayer without it ? Who would GM reward if the reward for roleplaying would only one for group ? - the player who says the wonderfull story or the player who is silent mostly all the time.
I think if rewarding will be introduced there should be reward for participating also, not only for the most bright player(s) in group.
Another thing :
For me \"Doing something while talking about it\" is much more roleplaying than \"Talking only about doing something\"
Usually i get better fun while constantly whacking the Rogues for swords (!yes i admit im kinda PLer - because there is no other way for me to test this world to its maximums. Talking only about how good wizard/fighter I am won\'t make me that person)
And while constantly killing the rogue for loot with few others players im throwing texts about taking revenge on the poor Rogue for not dropping enough swords, i usually get \"lool\"s and \":)\" but sometimes the other players could think theirs own replies plotting with main - and there fun begins.
I know its stupid example but isn\'t that roleplaying also ?
.. instead of :
GroupChat : looted
GroupChat : looted
GroupChat : looted
GroupChat : looted
....