I dont think loosing stats are a good idea. It is hard enough to go back all the way back to action...
I like the idea of losing experience, but... how could that work in a game like this?
Perhaps you could loose a certain percentage of progression points (at last something they could be used for

).
How about Carkarass would be something like the sphinks - asking random questions about the game (or about something else) to the players who want to get out of DR (not the ones who wish to explore DR) and fighting with him when player answers wrong (with player mirrored stats ofcourse ).
I agree. This is certainly a good idea... But what if the char dies in this fight?
Perhaps we could integrate the idea about random transportations out of the DR at this point.
The DR could be a link between the different levels of Yliakum. So if you win, you can choose which portal you want to take (without a random factor), but if you loose, the programm will choose a portal which will definitely not be the shortest way back to where you died.
To make it even harder to answer the questions asked, your communication to the other players could be blocked. (\"You are dead, you cannot do that now\")
Also, if you die, you could also be put into a random place in the DR.
What about an individual chamber generated by the game for every player extra who dies? In this chamber the char has to face the carkarass without chance to escape and without getting help from other players. If the char wins, he is beeing transported to a defined location in the DR and can choose which portal he wants... if not it happens like I stated abouve. In the DR itself should it be impossible to fight with other players.
Supposedly, eventually you will go before a \"council\" of gods and you can either give them a magical item or be transported to the death realm (that takes about 15 mins to get out of)
Good idea. How about giving a magical item or enough money to skip the fight with the carkarass and go directly into the DR? One should not be able to skip the whole \"DR-experience\" though.
I think trainers for dark way should be positioned right in Death Realm - there is no better place for them.
Agreed!
Besides in one of MMORPG games i was played, there was a profession - a Necromante wich one could summon your body to you - so the problem of getting body out of dangerous zones was minimal.
But as I see it, the whole body is transported to the DR (by the god of the DR), not only the spirit. Considering that, a necromancer would have to \"teleport\" you out of the deathrealm.
Since it is not restricted where the necro is, any necromancer could resurrect you at any point in the world...
That would be a serious problem, since you dont know who is resurrecting you. So my proposal to implement even so necromancing:
Defined places (where it is easier for the necro to manifest) where a char has to be in order to be resurrected. With this, only people who want to be resurrected go to these areas and take the risk to be resurrected by an unknown necro ^^
If you have the skill to resurrect yourself, you go also to such an area and teleport yourself to the point you died.
Bye,
amogorkon