Author Topic: Carkarass  (Read 6131 times)

Zulus

  • Traveller
  • *
  • Posts: 15
    • View Profile
(No subject)
« Reply #15 on: June 10, 2005, 11:02:11 am »
Ahh yeah, i will add some from me about \'The stupid Carkarass\' just not to see this topic dead :P

I think making Carkarass just a bug wich you have to squash to get out of DR as ....  well it doesnt speak to me well.

How about Carkarass would be something like the sphinks - asking random questions about the game (or about something else) to the players who want to get out of DR (not the ones who wish to explore DR)  and fighting with him when player answers wrong (with player mirrored stats ofcourse ;) ).

(MUhaha now this is weird idea , you can flame me as you want , i dont care because im in DR now ;)
« Last Edit: June 10, 2005, 11:08:08 am by Zulus »
Gorod Hegemull

Rilar

  • Hydlaa Resident
  • *
  • Posts: 117
  • GRRRRR
    • View Profile
(No subject)
« Reply #16 on: June 18, 2005, 08:50:10 pm »
I dont think loosing stats are a good idea. It is hard enough to go back all the way back to action...

Quote
I like the idea of losing experience, but... how could that work in a game like this?


Perhaps you could loose a certain percentage of progression points (at last something they could be used for ;) ).

Quote
How about Carkarass would be something like the sphinks - asking random questions about the game (or about something else) to the players who want to get out of DR (not the ones who wish to explore DR) and fighting with him when player answers wrong (with player mirrored stats ofcourse  ).



I agree. This is certainly a good idea... But what if the char dies in this fight?
Perhaps we could integrate the idea about random transportations out of the DR at this point.
The DR could be a link between the different levels of Yliakum. So if you win, you can choose which portal you want to take (without a random factor), but if you loose, the programm will choose a portal which will definitely  not be the shortest way back to where you died.

To make it even harder to answer the questions asked, your communication to the other players could be blocked. (\"You are dead, you cannot do that now\")

Quote
Also, if you die, you could also be put into a random place in the DR.


What about an individual chamber generated by the game for every player extra who dies? In this chamber the char has to face the carkarass without chance to escape and without getting help from other players. If the char wins, he is beeing transported to a defined location in the DR and can choose which portal he wants... if not it happens like I stated abouve. In the DR itself should it be impossible to fight with other players.

Quote
Supposedly, eventually you will go before a \"council\" of gods and you can either give them a magical item or be transported to the death realm (that takes about 15 mins to get out of)


Good idea. How about giving a magical item or enough money to skip the fight with the carkarass and go directly into the DR? One should not be able to skip the whole \"DR-experience\" though.

Quote
I think trainers for dark way should be positioned right in Death Realm - there is no better place for them.


Agreed!

Quote
Besides in one of MMORPG games i was played, there was a profession - a Necromante wich one could summon your body to you - so the problem of getting body out of dangerous zones was minimal.


But as I see it, the whole body is transported to the DR (by the god of the DR), not only the spirit. Considering that, a necromancer would have to \"teleport\" you out of the deathrealm.
Since it is not restricted where the necro is, any necromancer could resurrect you at any point in the world...
That would be a serious problem, since you dont know who is resurrecting you. So my proposal to implement even so necromancing:
Defined places (where it is easier for the necro to manifest) where a char has to be in order to be resurrected. With this, only people who want to be resurrected go to these areas and take the risk to be resurrected by an unknown necro ^^
If you have the skill to resurrect yourself, you go also to such an area and teleport yourself to the point you died.

Bye,
amogorkon
What is a king without folk? A man with a crown on the head. - Rilar

Rilar

  • Hydlaa Resident
  • *
  • Posts: 117
  • GRRRRR
    • View Profile
(No subject)
« Reply #17 on: June 23, 2005, 02:14:48 am »
The Carkarass is in the DR!!  :D

Its pretty weak... but its there!

bye,
amogorkon
What is a king without folk? A man with a crown on the head. - Rilar

DaveG

  • Forum Addict
  • *
  • Posts: 2058
    • View Profile
(No subject)
« Reply #18 on: June 23, 2005, 04:28:21 pm »
Quote
Originally posted by amogorkon
The Carkarass is in the DR!!  :D

I\'m quite aware of that... that\'s why I made this thread...

Quote
Originally posted by amogorkon
In the DR itself should it be impossible to fight with other players.

This is Hell, in the litteral sense.  You should be able to kill at random as far as I\'m concerned!  :P  Teleporting to random spots upon entrance/death would reduce the risk of newbie torturing...

The carkarass as a Sphinx idea is a good one.  Definitely worth considering.

::  PlaneShift Team Programmer  ::

Rilar

  • Hydlaa Resident
  • *
  • Posts: 117
  • GRRRRR
    • View Profile
(No subject)
« Reply #19 on: June 23, 2005, 04:43:35 pm »
Quote
I\'m quite aware of that... that\'s why I made this thread...

Hm, I never realised it till now :)
Quote
This is Hell, in the litteral sense.

Do you refer to \"Dantes Inferno\" or another religious imagination?
Quote
You should be able to kill at random as far as I\'m concerned!
But what would happen to the killed? A griefer who does sucide to torture newbies in the DR isnt such a great scenario... :-/
What is a king without folk? A man with a crown on the head. - Rilar

DaveG

  • Forum Addict
  • *
  • Posts: 2058
    • View Profile
(No subject)
« Reply #20 on: June 24, 2005, 06:11:39 am »
Quote
Originally posted by amogorkon
Quote
Originally posted by DaveG
This is Hell, in the litteral sense.

Do you refer to \"Dantes Inferno\" or another religious imagination?

The \"Death Realm\" is at far least inspired by \"Hell\".  It\'s got skulls, bone bridges, and everything...  You can\'t claim no relation.

Quote
Originally posted by amogorkon
Quote
Originally posted by DaveG
You should be able to kill at random as far as I\'m concerned!
But what would happen to the killed? A griefer who does sucide to torture newbies in the DR isnt such a great scenario... :-/

The DR is supposed to be a deterrent to dying.  Let the place be annoying as possible.  It shouldn\'t be nice.  In fact, while we\'re on the subject of annoyances, let\'s kill two birds with one stone:  Let\'s banish 1337 speakers to the DR.  The living get rid of them, and the dead are tortured by idiots!

\"|=3@|2 |\\/|3, |=0|2 1 @|\\/| +|-|3 [)3\\/1|!\"
(using the Ultra-1337 translator...)
« Last Edit: June 24, 2005, 06:18:09 am by DaveG »

::  PlaneShift Team Programmer  ::

Rilar

  • Hydlaa Resident
  • *
  • Posts: 117
  • GRRRRR
    • View Profile
(No subject)
« Reply #21 on: June 24, 2005, 12:21:42 pm »
And how do you get out of the dr when you get constantly killed?
What is a king without folk? A man with a crown on the head. - Rilar

dclose

  • Wayfarer
  • *
  • Posts: 2
    • View Profile
(No subject)
« Reply #22 on: June 24, 2005, 06:45:48 pm »
Quote
Originally posted by DaveG
The DR is supposed to be a deterrent to dying.  Let the place be annoying as possible.  It shouldn\'t be nice.  In fact, while we\'re on the subject of annoyances, let\'s kill two birds with one stone:  Let\'s banish 1337 speakers to the DR.  The living get rid of them, and the dead are tortured by idiots!


That is absolutely brilliant!


Quote
Originally posted by amogorkon
And how do you get out of the dr when you get constantly killed?


Here are a few suggestions:
1. Log out and try again later
2. Create a new character
3. Pretend it is groundhog\'s day and have fun with it
4. Ask a friend to come join you and beat the crap about of him
5. Just walk away from the computer. He\'ll quickly get bored if you are non-responsive. It\'s a power trip, and if you aren\'t begging for mercy then it\'s no fun for him.

Rilar

  • Hydlaa Resident
  • *
  • Posts: 117
  • GRRRRR
    • View Profile
(No subject)
« Reply #23 on: June 24, 2005, 06:52:14 pm »
I hope your suggestions are not serious... with that newbies will leave faster than coming to PS...
What is a king without folk? A man with a crown on the head. - Rilar

wormking

  • Hydlaa Resident
  • *
  • Posts: 146
    • View Profile
(No subject)
« Reply #24 on: June 24, 2005, 09:43:23 pm »
maybe carkarass could guard the portal to somewhere else, but not to hydlaa, definitely not to hydlaa.
« Last Edit: June 24, 2005, 09:43:46 pm by wormking »

DaveG

  • Forum Addict
  • *
  • Posts: 2058
    • View Profile
(No subject)
« Reply #25 on: June 25, 2005, 01:46:30 am »
I agree fully that torturing people in the DR would be bad.  If you appeared in a random spot each time, and the DR was much bigger, the risk would be minimized.

::  PlaneShift Team Programmer  ::

Rilar

  • Hydlaa Resident
  • *
  • Posts: 117
  • GRRRRR
    • View Profile
(No subject)
« Reply #26 on: June 27, 2005, 12:32:20 am »
Quote
I agree fully that torturing people in the DR would be bad. If you appeared in a random spot each time, and the DR was much bigger, the risk would be minimized.
Hm... What about griefers who are waiting at the exits or at the NPCs (necros)?
I think the base of the idea isnt that bad, but there are some problems to solve...

cu,
amogorkon
What is a king without folk? A man with a crown on the head. - Rilar

DaveG

  • Forum Addict
  • *
  • Posts: 2058
    • View Profile
(No subject)
« Reply #27 on: June 27, 2005, 03:46:20 am »
Quote
Originally posted by amogorkon
Hm... What about griefers who are waiting at the exits or at the NPCs (necros)?

Wow... no offense, but you\'re being paranoid.   :P   (then again, some people...)  If you\'re that worried about newbie torturing, we could have a kill limit.  One person can\'t kill another person more than once, while in the DR.  So after a \"kill\" (well... they\'re already dead...), the victim is immune to the assailants attacks until they both leave the DR and come back again.  This allows for a more chaotic DR, but compensates for some of the foreseeable problems.

::  PlaneShift Team Programmer  ::

Rilar

  • Hydlaa Resident
  • *
  • Posts: 117
  • GRRRRR
    • View Profile
(No subject)
« Reply #28 on: June 27, 2005, 06:54:14 pm »
Quote
Wow... no offense, but you\'re being paranoid.
Lol  :D  I`m not paranoid, I?m just imaginening the different scenarios :)
Quote
If you\'re that worried about newbie torturing, we could have a kill limit. One person can\'t kill another person more than once, while in the DR.

Sounds good :) ... But how to explain that in RP?  ?(

see you,
amogorkon

Edit: What about a \"helping hand\" from a god which gives an defensive-aura a specified time?
« Last Edit: June 27, 2005, 06:58:25 pm by Rilar »
What is a king without folk? A man with a crown on the head. - Rilar

Rieto Peyuzar

  • Wayfarer
  • *
  • Posts: 7
    • View Profile
(No subject)
« Reply #29 on: June 29, 2005, 05:41:00 am »
I don\'t think experience loss is a good idea, imagine a griefer who takes a target and kills him/her repetitively to get his/her stats down as much as possible. It would be really annoying to have a char with 1str...

I think the best solution is to make thee DR a maze with a \"dark town\" that can only bee reached through thorough exploration. there will be dark trainers and generally dark side people. What I best like about this solution is the guild war scenario, say you have 2 guilds fighting one another, when one dude dies, rather than poofing back in 3 seconds and rejoining the fight he has to go through the DR and go back.

I don\'t think it should take 15 mins to get out though. 15 mins is a LONG time wasted. 5-7 mins sounds ok to me