Originally posted by Ivniciix
quote:
The the idea that the structure of the game should eliminate perfectly reasonable possibilities to protect players\' right to use a public server without roleplaying with other players is childish, naive, and entirely unreasonable.
-------------------------------------------------------------------------------------
Why is it unreasonable, when there are dozens of other games designed and/or broadly allowing non-consentual PvP, for some one to want to make a game without it?
I believe it is unreasonable to exclude it from a game because it is a fact of life (although one that most societies do their best to make as rare as possible) and is vital to a more believable game world.
As for childish, that does in fact describe most people I\'ve met on open PvP servers in other games.
Yes, but is expecting to use a public server as if it were private not childish, or, at the very least, foolish?
Naive is thinking that anything other than a system that deals harshly, unremitingly and consistently with open PvP will be anything other than a gank-fest. To do so - treat PvP as possible but extremely hard to do without dire and immediate negative consequences - IS realistic.
\"Gank-fest,\" as you put it, is an apt description, which is why I suggested what I did. That is, not a system built into the game itself, but into the game
world, and possible to circumvent or simply ignore if you are skilled or strong enough (which should be incredibly difficult to achieve). I should add that even the most skilled and strongest would not last long with the whole of several cities on their trail.
quote:
Read my post. I just did.
------------------------------
Umm...barely I\'d say and certainly without any contribution to actually fleshing out the details of those consequences. If non-consentual PvP is ever to be part of PS, I think that\'s the direction any conversation about it needs to go in.
\"Barely,\" yes. I was not aiming for a doctoral thesis, but merely offering the bare bones of what such a system would entail. To say that I offered no contribution to actually fleshing out the details of those consequences is wholly inaccurate. Did I not say that, ideally, guards would seek the death of a PKer and confiscate their possessions? Simplistic, yes, but solid on a basic level.
As for describing a system that \"otherwise makes (non-consentual PvP) literally impossible, try to think of it (Earning the Right to PvP posts) as a detailed \"bargaining\" position subject to \"negotiation\" as equally detailed counter proposals are made. It\'s \"Why?\" on steroids with a big dose of \"How\" thrown in! :)
I heartily disagree with the concept of earning the \"right\" to PvP. The system suggested there, again, makes it literally impossible to do any PvP at all until that point (not theoretically impossible, because of Town Guard interferance). Ideally, the Guard would make it anything but feasible, but it would be possible. If you are concerned about PKing on roads, consider that, as the Planeshift community grows, it will become increasingly unlikely to find oneself alone with another PC on a main road (and a PKer would thereafter find it difficult to come near a city where (s)he had been reported and escape with his/her life). As for killing in secluded areas, that
did happen, and was successful often enough; furthermore, truely evil characters, not simply those that are the projections of childish players, and therefore the only ones who might put so much thought and effort into it, are as rare as such people actually are/were. As you said, only the best, often members of some sort of organization or secret society, would last for long; but in this case, it would happen naturally, based on the structure of society within the game world, and players would not have the jarring realization that things that should technically be \"possible\" are, in fact, not possible in any way. I have played evil characters in games such as Baldur\'s Gate, and while I did do some thievery and some murder in that context, I did not do it openly, nor indiscriminately, because I was afraid of finding myself hunted and slain by Enforcers. That is what I am looking for, here, not a world of total anarchy where the weakest and newest players cannot possibly survive, which would be the case if open PvP were implimented now; the game is not ready for it. But it
should happen, eventually.