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Messages - toad

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1
Fan Art / Finally
« on: January 17, 2006, 10:18:30 am »
Hello all!

So - despite my absence over the last few days - I have produced the much promised ship model.  Go up to my second or third post to see the original drawings that conceptualized this model.

All together the model is 4,218 polygons.  As you can see, there are no maps on the objects yet.  By far, the maps for the hull will be the most difficult to create.  The climbing shrouds are each 6 polygons each - but for the render I mesh smoothed and used a wireframe display (so total polygons is actually less than 4,218 once I get an alpha map on those shrouds).



Yay

~~toad

2
Fan Art /
« on: January 14, 2006, 04:34:49 pm »
Ooo can I have a pet screecher?

3
Fan Art /
« on: January 14, 2006, 12:54:47 am »
hmm interesting - definitely counter intuitive.  Hah .. well thanks for the input.

~~toad

4
Wish list /
« on: January 12, 2006, 07:13:12 pm »
Quote
Originally posted by DaveG
Second, and almost more important reason:  Death is a joke in every game I\'ve ever played.  It might as well not be in it.  Because there are no risks involved with anything, there is no attempt to maintain any slight sort of reason in actions.  If you could actually die in a dangerous task, that would change how people act drastically.  I want to give characters in-game a dose of mortality.  It would go a large way to destroying this stupid RP vs. PL junk and create one unified game.


This is absolutely true.  I couldn\'t agree with Dave more... in many games, there used to be risk of death - and then GMs took it away (I\'m thinking about Ultima now .. the way they created the \"safe\" world) in one degree or another, and it changes how people travel in the world, how they interact with each other, how they prepare for fighting, how they fight, what they buy, etc.

Most important in my opinion is that it allows people to rely on each other.  And whats an MMO without interacting with other people....

Sorry for being totally reactionary - I believe thats the kind of jargon Dave was referring to in the first post.  Nevertheless, players have to sacrifice a certain deal of personal gain for uniquity.

~~toad

5
Fan Art /
« on: January 12, 2006, 07:06:12 pm »
Quote
Originally posted by JellyWerker
Cool drawings, but there us a problem with the crossbow stirrup. Crossbow\'s had them for the simple reason that you put your foot in it to help reload. This wouldn\'t work on yours due to not having anything running between the bars to place your foot upon. Otherwise, beautiful design, something you should take to a replica maker.


That is true for some crossbows.  I\'ve heard of some crossbows (that lack stirrups) being pushed against the ground for loading.  This design actually borrows from turkish crossbows.  Some do not have stirrups.

~~toad

6
Fan Art / the bear
« on: January 12, 2006, 03:21:46 am »
Hey Dunadurium.

So .. still being on vacation (until tomorrow) I can\'t actually paint a texture for your bear - but it got me thinking.  If you want to do an unwrap on him I may start it tomorrow....

but here\'s the idea.  Sickly bear...


Unfortunately some of my ideas involve further model work.  Like .. longer patches of hair that dangle in midsections, those would need to be alpha mapped onto a flap poly... so we\'d have to add couple more polygons.  Anyway - the idea here is longer hair as you get closer to the feet, perhaps a miscolored section along its back, and definitely patches of fur missing - where burned skin is apparent.

~~toad

7
Fan Art /
« on: January 11, 2006, 08:52:46 pm »
Quote
Originally posted by DCTalk
rofl, very nice...

hmmm, might it be the world ;)


*high five* !

~~toad

8
Fan Art /
« on: January 11, 2006, 08:37:39 pm »
Looks great as usual Dunadurium!

The only suggestion I have is that your bear appears to be front-heavy.  It seems to me like he would fall forward a lot, given the length of its neck.

Other than that, impeccable as always.

I\'m going to start thinking of a skin for that bear.  The description you gave me makes me think of demented apes from the movie Congo (aweful movie in my opinion... but there were some demented creatures that we could borrow from).

Excellent.

~~toad

9
Fan Art / Yliakum Beer Stein!
« on: January 11, 2006, 08:02:16 pm »
Thanks for the feedback everyone!

Disclaimer:  This may only be used within the premises of Kada-El tavern:



high five goes to the first person who can interpret the shield haha.

~~toad

10
Fan Art / Pen & Ink Draft
« on: January 11, 2006, 05:59:10 am »
Hello again all.

So here is a perspective of that ship concept in action.


I\'ll be bringing this to 3D soon enough.

Also I something I worked on briefly today...
A cross bow:

With snakes wrapped around each stave, a cobra engraving on the bridle (I spelled that wrong in the drawing...oops), a snake along the tiller and up til the nut.  Also, instead of a standard stirrup, we got barbs around the tip of the bolt.  This changes it up a bit - so that if out of bolts, the wielder could use the barbs as a weapon.

~~toad
http://www.robgfx.com

11
Fan Art /
« on: January 09, 2006, 01:51:02 am »
Hey all,

So the newest project is underway.
I have been planning on starting a project to model a sailing ship.  I know that the PS wishlist includes alternative forms of travel that include boats, so that is what sparked my interest to start this in the mean time.

I\'m on vacation right now so all I\'m equipped with is my journal, some pencils and my camera.  I\'m annoyed by the curvy lines, but thats no problem when modeling begins.  I apologize also for the \"scan\" quality - I don\'t have my scanner with me, so I had to use GIMP to massively bump up contrast on the pencil lines.



So there\'s the concept.  The square sails are braced into an imaginary wind that would be coming 45 degrees off the stern.

So the anticipated highly detailed model will feature:
Overal Design:
-western hull design with eastern sail design, mixed skinning features on the hull
Sail Plan:
-Gaff-rigged mains\'l
-2 squares\'ls (tops\'l on main mast, course sail on foremast)
Rigging:
-standing rigging includes all stays that would be necessary to support masts (even \"squirrels\" which are the dark blobs on some lines which serve as chaffing gear)
-all necessary sail handling lines included as well
Deck Design:
-1 deck house, most likely for chart room
-open deck plan forward, ample space for storage/fish processing stations
Other:
-checkerboard paint design along sides of hulls.  This was common on whaling ships as a form of defense against distant man-of-wars.  The black squares would be mistaken as cannon doors.

Can\'t wait to put a model to this!  Stay tuned!

~~toad
http://www.robgfx.com

12
Fan Art /
« on: January 06, 2006, 07:00:31 pm »
Yeah its true there are obvious problems with the character.  She was the first person I attempted to draw.

The color saturation however - thats interesting.  I never thought of coloring the volumetric light.  But thats easy.  Speaking of which - does crystal blue have the ability to implement targeted volumetric light like this?

The image is simple - it\'s obviously just a 2D texture, so the window idea is easy to implement.  I used a second bitmap for the volumetric light.  I bumped up the contrast tenfold so that only the brightest parts of the stained glass would yield volumetric light rays.

13
Fan Art / stained glass
« on: January 06, 2006, 03:34:31 am »
Hey all,

I\'m new to PlaneShift - I\'ve been looking for a great MMORPG community to contribute to and be a part of, so thats how I ended up here.

An idea I\'ve had is adding cultural or historical context to stained glass windows in temples (this would get writers, concept artists, and designers involved.


This was a new idea of player portraits.  It involves drawing the iron lines by hand by pad or pen and ink, then framing it in a building (obviously the above is just a concept, I didn\'t work much on the window frame or the building).  As a design feature, rod iron lines surround most solid colors.

I don\'t know if there is a way to incorporate windows in the game to remember events and such - but it could be a fun addition.

Another example is at http://www.robgfx.com/bigwindow.bmp, but I didn\'t want to include it due to its size.

~~toad

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