1
Hello all!
So - despite my absence over the last few days - I have produced the much promised ship model. Go up to my second or third post to see the original drawings that conceptualized this model.
All together the model is 4,218 polygons. As you can see, there are no maps on the objects yet. By far, the maps for the hull will be the most difficult to create. The climbing shrouds are each 6 polygons each - but for the render I mesh smoothed and used a wireframe display (so total polygons is actually less than 4,218 once I get an alpha map on those shrouds).

Yay
~~toad
So - despite my absence over the last few days - I have produced the much promised ship model. Go up to my second or third post to see the original drawings that conceptualized this model.
All together the model is 4,218 polygons. As you can see, there are no maps on the objects yet. By far, the maps for the hull will be the most difficult to create. The climbing shrouds are each 6 polygons each - but for the render I mesh smoothed and used a wireframe display (so total polygons is actually less than 4,218 once I get an alpha map on those shrouds).

Yay
~~toad






