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Messages - Mykentros

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1
In-Game Roleplay Events / Re: The Revenge of the Ojafest
« on: October 07, 2006, 05:14:03 am »
I remember that.  I gave my support, but yeah, it never materialized.  It probably could use some experienced folks to help kick start it.

2
Hmm, well, now that the edge has been established, there are a few more questions.  How wide is each level?  How much is the drop from level to level?  I'm guessing it's something substantial but I have a history of guessing things wrong.  The reason I want to know this is because with such a prevalant amounts of cliffs, there are a lot of opportunities for some very interesting stories involving them.  Just a few examples.  A man sees his wife killed and afterwards walks along the edge, taking long poignant looks downward.  Or during a chase scene, a woman is riding on a non-flying mount (are we going to have those?) pursued by three men on similar mounts.  She reaches the edge and barely manages to keep from falling off.  The three men ride up against her and push against the cliff edge, and one slowly draws out a sword.  As he swings, the woman jumps off of her horse and throws herself off of the edge. (to be contintued...dun dun dun)

Those cliffs have lots of possiblities  (Don't steal my ideas!   >:(  )

-Mykentros

3
General Discussion / Re: Licensing and game download/share
« on: August 09, 2006, 07:51:58 pm »
WOAH!  :o  That's very insecure.  You should provide the md5sum exclusively at the main site.  It's very easy for someone to virus a client and calculate a new md5 sum, putting it next to the file as the real sum.  Make all mirrors tell downloaders to go to the main PS site for the md5sum.  That's the whole point of the system.  You can download the client at an insecure site (mirror) and go back to the trusted site for validation.  Even if the mirror is trustworthy, there's always the chance that someone could hack the mirror, placing a poisoned client and md5sum.  If it's at the main PS site, while it's not invulnerable, you're much better able to practice damage control.

-Mykentros

4
Berlioz:  I didn't know anyone still believed in that.  First off, with our current understanding of gravity (which, so far, has been absolutely correct for the millions of stars and tiny atomic interactions), a hollow inside a sphere, no matter how think of a shell it has, will always have a gravity of zero everywhere inside of it.  (the earth is not a perfect spere, so we would have TINY gravitational imbalances)  If the object was spinning, people would feel a "downward" pulling force due to centripetal force, but than we would experience anamolies as we apporached the poles, but we do not (not to mention that the earth would have to rotate MUCH faster than it does now).  It is also possible to calculate the amount of centripetal force on a person after moving around the earth.  All evidence says that the centrifugal force (not a real force unless in a non-inertial frame of reference) decreases the weight of a person, meaning it is pulling upwards, making that "outwards"  Of course then there's the fact that the sun sets at night, and we can physically see the curvature of the earth (and see the earth as a ball from outer space).  And then there's the question.  What in the world (pun, haha) would happen if you dug to the center?

Next, if even in the face of all this evidence you still believe hollow earth is correct, you can completely reject hollow earth through Occam's Razor (which states that when you have two theories with equally good predictive powers, chose the simpler one, in laymans terms).  First off, you cannot use Euclidean geometry.  If we are to believe that the INSIDE of the earth holds all of the galaxies and stars, that would mean that the distance to go through the universe either becomes drastically smaller, or we use non-Euclidean geometry (which is not incorrect in and of itself).  In this case, the distance through the center is actually longer than a circumnavigation.  You could not have a regular unit through your entire model  (think of it like making a map of the world in an hourglass shape instead of the more common ellipse.  Neither one is a perfect representation, but an elliptical projection is much easier to use)  Next, you'd be left with left with a very garbled up version of Coperincus' theory.  Not only that, but light can no longer travel in a straight line!  At this point one is just playing with coordinate systems and is achieving very little.  Through Occam's Razor, one must choose the traditional (which actually was not always the traditional.  Flat earth anyone?), spherical earth model.

Of course as Yliakum is in a completely magical world, who knows what the gods decide, but I doubt that they would rearrange the universe for a single planet.  The planet Yliakum is on is not THAT special.  Speaking of which, what IS the name of the planet Yliakum is on?

-Mykentros

5
I knew it was a cross section (my question was is it a sheer drop when you go from level to level).  I didn't know thought that we were seeing only 1/16th of the entire game world (even less if you count the stuff outside of the stalactite)  Very exciting.  I still want to know what inter level terrain will look like.

6
Ah, yes!  That's the image that made me think that the edge of a plane was a sheer cliff.  So, looking at the drawing, I guess you COULD see all the way down to the lower levels.  I'm getting no sense of scale though.  How wide is each level and what is the radius at the very top of Yliakum?  Whats the height of the entire stalactite itself?

7
You stole my idea!  I was planning on making an alt that would be the town crazy.  Run around drunk, begging for money and babbling things that don't make sense.  One of the things I planned on saying was "Fools!  We're inside a simulation!  We don't exist!  Don't you see!"  and at times talk about anachronism like lasers and stuff  :P

8
So the inside was excavated?  Then a possibility is that Yliakum was a deposit of bedrock surrounded by limestone and the limestone dissolved away leaving the granite or whatever (althought that sounds dangeroulsy unstable)

So, there is no sheer drop?   :(  Sigh, I was thinking of the exiting possibilites.

9
Well I guess that takes care of the issue of geology.  What about the sightlines.  There should be nothing preventing people from seeing to the other side of the same level that they are on other than air quality.  If the angle of depression between the edges of two levels is greater than 45 degrees, theoretically, you should be able to not only see every level below you, but also the cliff faces of every level above you.  This whole concept of living on the inside of something (as opposed to the outside, like we do) reminds me of the theory that arose during the mid 20th century that suggested that we lived on the INSIDE of the earth.  Of course it didn't last long, but it was interesting nonetheless.

10
I don't know if that's the right word, but as Yliakum is divided up into several levels, which APPEAR to have cliff-like edges, what would you see if you went to the edge of the current level.  From the guide, it sounds like it would be a steep drop off, almost vertical.  If you stood on the edge, would it be as if you were standing on the edge of a canyon?  Would you be able to see all the way down to the lowest level?  Would you be able to see the other side of the same level?

These questions can only be answered if we know the dimentions of each level.  How wide is each level?  How much is each level lower than the last?  If we know these numbers (or even just the proportion of the measurements) we can determine sight lines.  On the lower levels, you probably could see to the other side.  On the higher levels, that's a question of air quality.  Since PS is based in mideival times, I'd say there's very little pollution (except in big cities, where a bunch of fireplaces could cause smog.  Of course there are volcanoes, but they don't erupt constantly (How are there volcanoes in a stalactite??) )  On a clear day, you should be able to see about 200 miles (this is through air.  In water it would be much less)

Ok, so Yliakum is a self contained biome with its own ecosystem.  The crystal is the source of energy for all the living things.  Yliakum also must not have been naturally formed.  A stalactite is formed naturallly through soft limestone, etc being dissolved in water and being left behind.  It usually takes about 100 years per cubic centimeter  Gold, silver, iron do not dissolve in water.  The formation of the stalactite is truly a mystery.  Maybe it was formed through tectonic activity?

Sorry if I cause any heads to explode with all the science, but this is cool to talk about!

11
Wish list / Dice Rolling System
« on: August 08, 2006, 10:16:19 pm »
As most people know, I've invented an in game gambling game using just the /roll command and a little creativity.  (see it here:  http://hydlaa.com/smf/index.php?topic=24897.0)  After getting intimate with this mechanic, I've noticed a few flaws.  First off, when rolling multiple dice, the system simply returns the sum of all the rolls.  It should return the individual results of each roll along with the sum.  (ie: /roll 2 6 s should return 8: 3,5  or something simliar, not just simply 8 )

Some features that should be added (Yes, I am making more dice games)  The ability to "roll in a cup" so to speak.  Rolling dice that is hidden to other players to be revealed later.  The player should be allowed to look at his own dice and reveal it to someone else and then remove the cup (reveal all).  Also possibly implementing something like, X whispers to Y if they use the /tell command while within normal speaking distance.  Both of these would require a bit of coding, so not expecting anything anytime soon.  Perhaps by Steel Blue?  *crosses fingers*

I believe one of the devs mentioned coding in a tournament braket system, which I must say is a WONDERFUL idea.

-Mykentros

PS-Actually, I don't gamble in Real Life(tm), so I'm not as experienced with this stuff as people may think.

12
The Hydlaa Plaza / Re: Airsoft anyone?
« on: August 08, 2006, 09:46:47 am »
problem with airsoft guns is they are cheap they break and well you cant get revenge on somone by shattering a car windows like you could with a paintball gun at 300 psi

Are you kidding me?  If you get a proper AEG those things last for years.  Airsoft guns are cheap in that they cost you less.  They look cooler, last long, and with about 500 bucks you can get a loadout that rivals most anyone else.  Can you get a competitive paintball loadout (with clothes, mask, paintballs, everything) for that much?  And airsoft bbs cost a lot less the paintballs.  Less messy too.  And usually you don't have to worry about shattering car windows while you play (just due to less mass).  In regards to power, most AEG's fire in the 300 fps range, but most good ones can be upgraded up to almost 600 fps (which is dangerously high, although it is possible to even get to 700-900 fps)  They usually have an RPM comparable to their real life counterparts.  Of course these are the high level AEG's which usally cost around $300.

Personally, I'd rather run around with an M4-A1 replica than a bundle of pipe with a can attached (although I admit, paintball is fun in its own respect)  Besides, running around woodland in camo, darting from cover to cover, spinning around trees, doing swat raids in abandoned buildings is a lot more interesting than squatting around some inflated obstacles in bright orange jumpsuits.  They make great movie props too.

-Mykentros

13
The Hydlaa Plaza / Re: Airsoft anyone?
« on: August 08, 2006, 07:09:37 am »
Airsoft is good.  I play it.  Start with some cheap spring guns, and then when you really think you want to get serious move on to an AEG (Automatic Electric Gun)  As for brands, all springers are pretty much the same.  When you look at AEG's I would suggest getting a Tokyo  Mauri.

-Mykentros

14
Newbie Help (Start Here) / Re: New updates are available . . !!
« on: August 08, 2006, 07:05:33 am »
Simply...yes.

15
Isn't speed also Agility?  And I thought Endurance was just how long you could keep fighting?  Is that the way it's implemented in game or is it just a mechanic thing?

-Myko

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