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Messages - Miaua

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1
Server Status / Re: Server Offline
« on: August 30, 2008, 03:17:19 pm »
A good game on a bad server it can not work for a long time
Sorry for my English speaking
It must exist alternatives

Fabien

For the long time I'm here, I remember just few moments when the server was down cause Fragnetics.
For example mainterance, upgrade (all announced)... and some faults as well.

Thats still more then good result for that its all for free. :)

2
Technical Help: IN GAME bugs (after loading world) / Re: Client shutdown
« on: August 03, 2008, 09:59:40 pm »
Yep, i just ran into this problem as well. Everything was running excellently and then i downloaded the update just today. I also happen to run vista.

I noticed that i seemed to crash whenever I walked near/on sharp edges. I've also been getting stuck and reset a fair bit, I've used /unstick more times in the last half hour then in the previous three months or so of my planeshift experience :p

I'm adding my cnfirmation.
Vista, latest drivers, everything.

Happens on sharp edges (when I try to crawl up) , then a lot in arena, by crafting, fighting (usually with operation with items) but even by regular play without obvious cause.

3
Complaint Department / Re: "Time to die!" /die being abused
« on: May 18, 2008, 12:23:14 am »
And I always hated that naive "it all depends on how you use the magic". Dealing with demons and undead should be slightly more corrupting than dealing with nature through the brown way, or invoking courage in your companions through the red way.
I'd like to compare this to 2nd ed of WFRP, where brown magic winds with time stigmatize you with wild personality and some physical traits akin to those of animals; red winds stigmatize you with a violent personality and also a great passion; purple (death) winds stigmatize you with a miserable body and an anti-social personality... But it's another matter entirely when you decide to become a necromancer, or sign a pact with the demons. That's when the dark winds start to mutate or putrefy your body, while your mind moves towards insanity, slowly, but surely falling under control of one of the chaos gods.

But oh well... We can't expect PS to be as dark as the WFRP.

Quote
It has closer to being used for wrong things though, cause it's essence.
I agree. I mean just that dark doesn't mean evil at first thought.

And with the magic effects I used in game info....  :)

Hehe.. and that FWRP sounds too drastic for my taste ^.^ Good idea though.

4
Complaint Department / Re: "Time to die!" /die being abused
« on: May 17, 2008, 02:27:50 am »
....as well as mind manipulation...

That's more about Azure's way feature afaik... At least that kind of more direct mind influence.
Dark way's mind influence could possibly (and imho) mean some fear invoking, or something like that.

And... to my opinions.

Dark way is, or shouldn't be evil. Always depends on use of the way, crystal or azure can be same evil as this one. Just the source of energy and potential of spells is different then other ways. It has closer to being used for wrong things though, cause it's essence.
I would like PS to restrict from the common types of gameplay we see everywhere.
Dark, brown, red way = Evil characters (ala horde in WoW)
Crystal, Azure, Blue = Good characters (ala Alliance)

:)

-Next point is.. Yeah, I'd like to see possibility to train dark way without dieing. Most of reasons are said in this topic already.
-Next point: DR should be something what player, same as character really, really regret to enter. (I really hate that characters who run out of DR in 2 minutes, stands next to you and mumbles 'Meh, I really hate that'.. feels weird.)  :D

Just my opinions.  :flowers:

5
General Discussion / Re: Radical Roleplays
« on: May 13, 2008, 02:05:49 am »
Welcome  :flowers:

I think, that the best picture of what kind of RPs can one get here you can get from:

Roleplaying-Storywriting (Stories, mostly written from game RPs, time to time fictial, but still in game settings)

and

In-game Roleplay Events

Some good stories you can get on guild's sites and forums as well :)
Hope you will enjoy. And dont forget that game is still in developement, so there is a lot of things still to be completed. Game mechanics, as well as settings.

6
Its... over... :)

Not really..


Yes really....
At least this kind which was there now. RP-killing.

Quote from: Raa
Well, every time I've logged in, Hydlaa was in a state of uber quietness... That changed when I logged in a couple days ago, and it surprised me to see a ton of players in the tavern. I suppose the loss of the introduction system is why. I could see strangers being more friendly than before, and there weren't as much OOC chat about "[/introduce to me!]" and complaints of someones spamming people's screens.

+I think its nice like this... "/me describes Miaua" is way nicer then "He looks like (null)."  ::|
+Situations like "Hey! This is suspicious... How do you know my name?!?" Is nicer roleplay encouragement then "[please type /introduce with me targeted to tell my character your character's name]"
+As stated here... People finally chat again with eachother in taverns, plazas and is all nice again :)

Anyway...

Thanks for hearing us complainers devs :)
Next (if there will be any, and I'd survive without it for sure) introduction system should be something to recognise who you know and whom not(so ooc name info should stay), not to 'force' newbs to use names IC/OOC correctly with hiding it and giving harder times for good roleplayers.

*bow*

Btw... What did you introductions likers liked on it? There is still no reasonable answer yet, or did I miss it?  :whistling:

7
Its... over... :)

Well, I think its a nice step.
And I still think that introductions are not good for PS, at least not in this state of developement. Maybe later.. but I hope next time the implementation will be considered wiser :)

Thanks devs  :flowers:

8
[Funny IC and OOC mix  :D
Btw... IRL names? Whuh?  ::|
Anyway, good luck to this event :) ]

9
General Discussion / Re: Conflict?
« on: May 08, 2008, 08:52:40 pm »
I voted for no... Um...

Its maybe just mine opinion, but I dont like that kind of 'forced' pushing of being enemy to someone. I like more freedom of choosing whom to hate and fight and whom not to.
Settings should provide some kind of reasons for conflict (as it is now, but counting with some more developement) to allow players to create their own conflicts and maybe gain some courage and reasons to it.. But not that kind of 'You choosen this and that, and you 'have to' hate and fight those and this."
Hm...
Maybe I should have voted yes -.-' Cause game lacks IC conflicts.

Whatever...  :D

Anyway, togeather with some settings, which are quite suitable i my opinion atm (~Zan's post), there could be some couragement from game mechanics for conflicts, like the guild wars and so...

And some conflicts are as well prevented by bad PvP mechanics. Not everyone is albe to stay 3 hours for RP fight, or there is godmoding or diagreements... *shrugs* Players with worse connections (like me) and from Europe are usually p0wned by players with low pinged connection. And powerlevelers vs RPers counts too, but thats quite hard to solve.

10
General Discussion / Re: Roleplaying Focus
« on: May 08, 2008, 12:57:00 pm »
Someone who powerlevels his character (without signs of RP) and then walks from here to there and puts challenges just to proove that...
"I am teh best of teh srver n00b"...
...are more annoying then those who refuzes those duels.
 :flowers:

At least when this game is supposed to be foccused to RP, not to leveling and duelling. For that are there many else (and yes.. better) games.
Problem maybe is that its hard to become best in community of powerlevelers and its quite easy in community of roleplayers :)
..then teh n00b appears here and thinks that he is good.

(just a thought.. but I think not too far from truth)  :surrender:

11
General Discussion / Re: Wow, its been that many years already?
« on: May 02, 2008, 09:55:32 pm »
DE is definitely the oldest still standing guild. I think at the time it was surpassed by the guild of our favourite Romanian (you get bonus points for remembering). ;)

One pretty old and still active guild shoulden't be underrestimated as well....  :D


Welcome back Dameon. :)

12
Wish list / Re: Melee Underpowered
« on: April 30, 2008, 04:34:02 am »
Hmm.. Oki :)
Of course, Zan has good poins.. as all others, I guess.

But there is something...

What melee actually is? One way to see melee is what is presented in game mechanics.
Mechanics counts just with punches...
>>
*punch* *punch* *slap* *punch...*
This way is sure no effective way of melee fighting. Not even with some better and more powerfull hits or kicks.. Still no chance against weapons.

But what I'd like to see under melee fighting is something more like martial art, maybe even slightly overpowered then real world arts, to bring it into reasonable way of RP and/or playing.
>>
*Slip under attacking arm and with hand change it's moving way to avoid hit, hold the arm and slide close to enemy so his swords can't do any effective thing now, then with both hands just simply turn with enemy's head...*
*Chatch enemy's hand with dagger, move it and hold in harmless position (or break it) and in the end use his own dagger and deliver it in oponent's belly :P *

Now depends....

And like I said... :) I'm not saying that melee is better, nor more lethal or powerfull in the end (comparable skill melee vs weapon skill means nearly always great advantage towards weapons), just in game, I think it would be nice to make this way comparable to other ways of fighting, with essence of the epic, powerfull, empty-hand(paw) fighters and bring some variety, which is always good.  :flowers:

Thats my points..  :D

13
Wish list / Re: Melee Underpowered
« on: April 25, 2008, 07:10:19 pm »
Skilled martial artists killing someone with one blow only happens in movies. It is not realistic, unless the target is standing still and doesn't bother to defend at all maybe.

Add armor into the equation: even the simplest padded clothing can absorb a punch or kick's impact enough to render it useless. Hardened leather or anything more will prevent any unarmed damage. If melee fighters start using knucklers, studded gloves, etc then we can add in more damage and things like that should be planned.



=) Not going to flame about it here, but its possible, even outa movies.
Hit in neck (which in usually uncovered on front), joint at spine, well placed hit in nose or side of head, slight spin with head (effective while using horns on helms, makes more easy) ^.^... All this may kill one instantly, even with deffending oponent. Of course with reasonable skill and luck as well.
Especially when we take someone like Kran, or fast-pawed Enki.

Actually... I'm not opositing anyone (Zan) :) I'm a way, all truth.

But what is important is that this is game :)
Anyway whatever is reality, I think that small push of melee, to be reasonable way of fight might bring more variety in game.
For example with adding some possibility of critical strike, and of course with addiing melee weapons... Developement under way.
Movie-like atmosphere is imho nice, where in fantasy-medival world are melee master really dangerous. If it doesnt feel extra unrealistic of course. :)

PS: UtM: ^.^ Correct as usuall.

14
Wish list / Re: Melee Underpowered
« on: April 25, 2008, 07:41:31 am »
I like it the way it is, it's realistic.

Skilled melee fighter is able to kill with one hit, or at least put you unconscious...  :whistling:
..of course there is some trouble with walking cans (heavy armor).  :sweatdrop:

Putting my agreement to Aro's request :)

15
General Discussion / Re: Thoughts on train armour/weapons.
« on: April 23, 2008, 01:15:39 pm »
Some of our opinions about armor...
Besides complains, there are some global thoughts about it's working and so...  :)

http://hydlaa.com/smf/index.php?topic=29733.0

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