Author Topic: Melee Underpowered  (Read 3119 times)

Aro

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Melee Underpowered
« on: April 25, 2008, 05:29:05 am »
I was wondering about the melee power level...  It seems vastly underpowered compared to any other type of attack, even magic. :(

Suno posted about the same question, but I don't see it as much of a bug...  Also, it didn't get to much attention, aside from a comment.... :P

http://hydlaa.com/smf/index.php?topic=31840.0
Nice, Izzy.  I'm proud. :D

So, is this an actual feature?  Or is it something to be worked out?  I would greatly appreciate seeing Melee be significantly stronger than it is currently. 

As for why it should be increased in power, consider it this way; someone who wants to RP a monk, or any other type of character that would not use weapons normally is faced with this:  They either try to kill everything while doing very low damage per strike, even on weaker mobs; or they just drop that whole idea and switch to some 300Q swords, which are so much more powerful, it's not fair to try and compare the two. 

But, say we do...  I'm at level 24 in swords and have 150 strength, I attack something with a 215Q sword, I do about 100-160 damage.  If I use Suno's numbers, at level 30 in melee, with the same stats, I'm hitting something for...  30 damage at best...  This seems like a major balance issue, regardless of the fact that melee should be weaker than swords, because of the obvious I-can't-stab-you-with-a-punch thing.

*As a note, I've tested this...  The numbers Suno gave are accurate.  I'm at level 15 in it, with 150 strength, and I'm hitting for about 15-24 or so a strike.

**Secondary Note:  Sorry if this could be considered as technically a duplicate.  But I'm just using Suno's thread as an example.  I'm requesting that melee be more powerful-or at least more balanced-to make it an acceptable alternative to weapons fighting, I doubt that this is a bug....


Please let me know what you think/are doing about this!

Thank you!  :)



Zan

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Re: Melee Underpowered
« Reply #1 on: April 25, 2008, 06:30:47 am »
I like it the way it is, it's realistic.
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Miaua

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Re: Melee Underpowered
« Reply #2 on: April 25, 2008, 07:41:31 am »
I like it the way it is, it's realistic.

Skilled melee fighter is able to kill with one hit, or at least put you unconscious...  :whistling:
..of course there is some trouble with walking cans (heavy armor).  :sweatdrop:

Putting my agreement to Aro's request :)

Kaityra

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Re: Melee Underpowered
« Reply #3 on: April 25, 2008, 09:55:33 am »
Or is it that damage from weapons is overpowered? Should certain races get an advantage in melee, e.g. Enkidukai because they have claws? I'm quite certain that the combat system in Planeshift needs some adjustment to be balanced but it is quite hard to test the fighting system if the NPC client is down so often. :whistling: Sorry, couldn't resist. :oops:
« Last Edit: April 25, 2008, 10:29:12 am by Kaityra »

TymTheEnchanter

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Re: Melee Underpowered
« Reply #4 on: April 25, 2008, 10:04:11 am »
Doesn't the melee description indicate that there will be melee weapopns in the future?

Quote
Melee
Used for: Iron fist, slayer armor, spiked shield, *steel claws*, thorn helm and unarmed combat.

Description: The close combat skill. When no weapons are available, this is your fighting skill.

Advantages: Easy to learn and fast to use.

Disadvantages: Less effective for defense and more *expensive equipment*

The stars are mine, but highlight the suggestion that there is something to come, so is this probably a feature that will be implemented in time. As it is now then how does damage for a lv 15 swordsman with 50Q (or 25Q for that matter) sword compare to a lv 15 melee attack?

Nikodemus

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Re: Melee Underpowered
« Reply #5 on: April 25, 2008, 05:03:35 pm »
yes, melee is underpowered, but it is because there is no equipment. The same way as skilled martial arts fighter can kill someone with one blow, the same can be said about swords, except with the latter you probably don't need that high skill. But it is not a matter of what weapon can kill in one hit, it would if the oponent was standing still. In a fight, the fighters are moving a lot, dodging and alike and i think the melee master would do much better with some melee type of weapon. It is why melee is underpowered. There are no weapons. Such a weapon is not only about striking, but parrying too. These weapons just have to come.

Ultimately each weapon will have an adge about another, which be worse against different types as stated by the devs long time ago.
I also believe that the fighting sill will be also about defending yourself, so with 50 you wont hit your opponents for 200 anymore if he is same as skilled, but for like 20 - similiar as you were hitting a rat with a mere 5 rank skill ;)



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Zan

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Re: Melee Underpowered
« Reply #6 on: April 25, 2008, 05:16:39 pm »
Skilled martial artists killing someone with one blow only happens in movies. It is not realistic, unless the target is standing still and doesn't bother to defend at all maybe.

Add armor into the equation: even the simplest padded clothing can absorb a punch or kick's impact enough to render it useless. Hardened leather or anything more will prevent any unarmed damage. If melee fighters start using knucklers, studded gloves, etc then we can add in more damage and things like that should be planned.

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Prolix

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Re: Melee Underpowered
« Reply #7 on: April 25, 2008, 06:08:01 pm »
Melee should probably be changed to a brawling skill, at any rate, as there are those three unimplemented skills that are supposed to be martial arts. That would make it good for bar fights and the like. In that case it would allow the use of non-standard weapons such as mugs, bottles, chairs or whatever. And it should generally be non-lethal.

Under the moon

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Re: Melee Underpowered
« Reply #8 on: April 25, 2008, 06:54:56 pm »
Melee as it is now consists of basic punching and kicking (minus the animations). Basically brawling. So it is relatively realistic for the damage it gives. Few hits will cause extreme damage to your foe. Martial arts (not implemented yet), on the other hand, will be a specialized skillset, perhaps consisting of grabs, throws, trips, bends, and breaks, so will be able to cause much more damage to even an armored foe.

Miaua

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Re: Melee Underpowered
« Reply #9 on: April 25, 2008, 07:10:19 pm »
Skilled martial artists killing someone with one blow only happens in movies. It is not realistic, unless the target is standing still and doesn't bother to defend at all maybe.

Add armor into the equation: even the simplest padded clothing can absorb a punch or kick's impact enough to render it useless. Hardened leather or anything more will prevent any unarmed damage. If melee fighters start using knucklers, studded gloves, etc then we can add in more damage and things like that should be planned.



=) Not going to flame about it here, but its possible, even outa movies.
Hit in neck (which in usually uncovered on front), joint at spine, well placed hit in nose or side of head, slight spin with head (effective while using horns on helms, makes more easy) ^.^... All this may kill one instantly, even with deffending oponent. Of course with reasonable skill and luck as well.
Especially when we take someone like Kran, or fast-pawed Enki.

Actually... I'm not opositing anyone (Zan) :) I'm a way, all truth.

But what is important is that this is game :)
Anyway whatever is reality, I think that small push of melee, to be reasonable way of fight might bring more variety in game.
For example with adding some possibility of critical strike, and of course with addiing melee weapons... Developement under way.
Movie-like atmosphere is imho nice, where in fantasy-medival world are melee master really dangerous. If it doesnt feel extra unrealistic of course. :)

PS: UtM: ^.^ Correct as usuall.

Nikodemus

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Re: Melee Underpowered
« Reply #10 on: April 25, 2008, 08:00:28 pm »
Does a Kran have a spine? ;P

One hit kills are boring fights, but even if fights look like that right now, i think it is going to change, at least i hope so. I haven't played many games, so i dont know what are the options and so I'm of oppinion that we will stick with the Hit Points system - You attack, you opponents looses some of his HP. I don't think critical hits would be a good idea. I think I'm for the more predictable system where suprises are actions performed by players and where how good you are doing you see through the HP. Not how it is now, when you never know who press attack better and be the lucky one to deal 2-3 succesfull hits in a row. Very boring, not very real too.



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Entevir

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Re: Melee Underpowered
« Reply #11 on: April 25, 2008, 10:48:39 pm »
Actually martial arts(as far as the one i study goes) are about knowing a weak spot in your opponent and then abusing his mistakes until that weak spot becomes open.I saw my teacher take out a 2.10m high man who weighed at least half as much as he did with three blows.One to the left arm since he was left handed.One to the right shoulder because that arm still worked fine.And then one under the chin straight to the throat.Apparently it locks your breathing.After that it was too one sided to consider it more than helpless struggling.

What i am trying to say in a nutshell would be....Hand to hand fighting sucks until you get it way high.After that it can be as dangerous and even more dangerous than swords.

Give me a steel plated gauntlet and a man with a sword.Five minutes is being optimistic.
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Kaerli

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Re: Melee Underpowered
« Reply #12 on: April 26, 2008, 12:43:58 am »
Yeah, brawling's one thing.  Melee should also encompass moves akin to those found in Judo or Combat Hapkido (trips, joint manipulations, throws, and the likes) as well as punches, kicks, and blocks, though.

Aro

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Re: Melee Underpowered
« Reply #13 on: April 26, 2008, 01:38:05 am »
Right, I understand that there will be weapons, that's great :) thank you for making that clear!  \\o//

Now, as for statements on effectiveness based on RL, first, it's a GAME.  I know that the goal for GMs is to be fairly realistic, but Entevir has a point.  As someone who studies Taekwondo, (yup, a martial art.) I know for a fact that it can be just as devastating as fighting with a weapon, sometimes more just because there's less things that can go wrong with it. (Things like your weapon breaking, or there being more surface area to block...)

Also, for Zan's benefit...  Note that Miaua is completely correct, you don't punch somebody in the chest, or some other super protected area, you go for joints, pressure points, weak spots, or things that break easy.  Also, to broaden your knowledge...  Try getting hit by a really good kick.  Then say that the power is nullified. :D

I was simply requesting that it be raised in power to the point where it's comparable to other skills, not that it needed to beat them all.

*As a note, it doesn't make sense-to me at least-to have the specialized melee skills that are just better versions of the melee skill...  Wouldn't it be more user-friendly to encompass them all into one skill?  Then you could use those other unimplemented skills to be interesting special attacks...  Sort of like magic, but more physically based.  A person who studies those schools could use their skills as a bonus to their fighting abilities in a way to make any weapon type be even better.

That's my opinion.  Thanks for all the responses! :D



MustangMR

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Re: Melee Underpowered
« Reply #14 on: April 28, 2008, 02:52:27 am »
Well, sure, melee can kill in one hit... so can a good swordsman, with lots more blood.  :devil:

All fighting skills are about exploiting an opponents weakness.  Even the martial arts masters created weapons to fight with in hand to hand combat.  If you want to promote melee, work on some melee weapons, like nun-chucks (sp?), brass knuckles, staff, etc..