I was wondering about the melee power level... It seems vastly underpowered compared to any other type of attack, even magic.

Suno posted about the same question, but I don't see it as much of a bug... Also, it didn't get to much attention, aside from a comment....
http://hydlaa.com/smf/index.php?topic=31840.0 Nice, Izzy. I'm proud.
So, is this an actual feature? Or is it something to be worked out? I would greatly appreciate seeing Melee be significantly stronger than it is currently.
As for why it should be increased in power, consider it this way; someone who wants to RP a monk, or any other type of character that would not use weapons normally is faced with this: They either try to kill everything while doing very low damage per strike, even on weaker mobs; or they just drop that whole idea and switch to some 300Q swords, which are so much more powerful, it's not fair to try and compare the two.
But, say we do... I'm at level 24 in swords and have 150 strength, I attack something with a 215Q sword, I do about 100-160 damage. If I use Suno's numbers, at level 30 in melee, with the same stats, I'm hitting something for... 30 damage at best... This seems like a major balance issue, regardless of the fact that melee should be weaker than swords, because of the obvious I-can't-stab-you-with-a-punch thing.
*As a note, I've tested this... The numbers Suno gave are accurate. I'm at level 15 in it, with 150 strength, and I'm hitting for about 15-24 or so a strike.
**Secondary Note: Sorry if this could be considered as technically a duplicate. But I'm just using Suno's thread as an example. I'm requesting that melee be more powerful-or at least more balanced-to make it an acceptable alternative to weapons fighting, I doubt that this is a bug....
Please let me know what you think/are doing about this!
Thank you!
