Author Topic: Melee Underpowered  (Read 3114 times)

Kaityra

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Re: Melee Underpowered
« Reply #15 on: April 28, 2008, 09:06:50 am »
If you want to promote melee, work on some melee weapons, like nun-chucks (sp?), brass knuckles, staff, etc..

Nunchakus and staffs are definitely no melee weapons but brass knuckles, gloves, blades straped on the forearm, etc, are.

Aro

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Re: Melee Underpowered
« Reply #16 on: April 28, 2008, 03:35:10 pm »
If you want to promote melee, work on some melee weapons, like nun-chucks (sp?), brass knuckles, staff, etc..

Nunchakus and staffs are definitely no melee weapons but brass knuckles, gloves, blades straped on the forearm, etc, are.

Don't forget claws! :P

Things like gloves, brass knuckles, weapons attached to the wrist, claws, and a increase in base power would be good for weapons.

(sorry, couldn't resist on that last one...  That's all I was requesting in the first place; and it would still be needed, even with weapons.)



Zan

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Re: Melee Underpowered
« Reply #17 on: April 29, 2008, 09:59:36 pm »
Also, for Zan's benefit...  Note that Miaua is completely correct, you don't punch somebody in the chest, or some other super protected area, you go for joints, pressure points, weak spots, or things that break easy.  Also, to broaden your knowledge...  Try getting hit by a really good kick.  Then say that the power is nullified. :D

I have, plenty of times with the concussions to prove it. You're not the only martial artist here and neither am I. Regardless, this has nothing to do with armor rendering martial arts useless or being able to kill with one hit. Unarmed fighting deals less damage than fighting with weapons unless, like Entevir mentioned, the skill difference is huge. This is reflected in-game by the mechanics.
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Aro

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Re: Melee Underpowered
« Reply #18 on: April 30, 2008, 01:41:11 am »
Also, for Zan's benefit...  Note that Miaua is completely correct, you don't punch somebody in the chest, or some other super protected area, you go for joints, pressure points, weak spots, or things that break easy.  Also, to broaden your knowledge...  Try getting hit by a really good kick.  Then say that the power is nullified. :D

I have, plenty of times with the concussions to prove it. You're not the only martial artist here and neither am I. Regardless, this has nothing to do with armor rendering martial arts useless or being able to kill with one hit. Unarmed fighting deals less damage than fighting with weapons unless, like Entevir mentioned, the skill difference is huge. This is reflected in-game by the mechanics.

First, sorry Zan, you have a point.

Look, concussions, martial artists, RL abilities, me getting off topic and being mean to Zan for his opinion, aside... 

The power that melee is at now in game, weapons or other in-development things aside, is too low for it to be usable in a reasonable manner.  Could the power level please be increased?  Melee doesn't have to match swords or axes, it just needs to be stronger than it currently is.
« Last Edit: April 30, 2008, 02:02:31 am by Aro »



Miaua

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Re: Melee Underpowered
« Reply #19 on: April 30, 2008, 04:34:02 am »
Hmm.. Oki :)
Of course, Zan has good poins.. as all others, I guess.

But there is something...

What melee actually is? One way to see melee is what is presented in game mechanics.
Mechanics counts just with punches...
>>
*punch* *punch* *slap* *punch...*
This way is sure no effective way of melee fighting. Not even with some better and more powerfull hits or kicks.. Still no chance against weapons.

But what I'd like to see under melee fighting is something more like martial art, maybe even slightly overpowered then real world arts, to bring it into reasonable way of RP and/or playing.
>>
*Slip under attacking arm and with hand change it's moving way to avoid hit, hold the arm and slide close to enemy so his swords can't do any effective thing now, then with both hands just simply turn with enemy's head...*
*Chatch enemy's hand with dagger, move it and hold in harmless position (or break it) and in the end use his own dagger and deliver it in oponent's belly :P *

Now depends....

And like I said... :) I'm not saying that melee is better, nor more lethal or powerfull in the end (comparable skill melee vs weapon skill means nearly always great advantage towards weapons), just in game, I think it would be nice to make this way comparable to other ways of fighting, with essence of the epic, powerfull, empty-hand(paw) fighters and bring some variety, which is always good.  :flowers:

Thats my points..  :D

Sen

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Re: Melee Underpowered
« Reply #20 on: April 30, 2008, 08:26:46 am »
As ingame melee-fighter I finally should (well, of course  ;D) agree to that melee should have some adjustments.
Aswell is the thought about different melee capabilities of the races a good point. An enki with his/hers natural agility might have some advantages and of course an several centimeter long enkiclaw at the neck of someone is more of a problem for him than a palm-slap at his shoulder...
.....also a saddle that won't pinch the tail. One day!