Hmm.. Oki

Of course, Zan has good poins.. as all others, I guess.
But there is something...
What melee actually is? One way to see melee is what is presented in game mechanics.
Mechanics counts just with punches...
>>
*punch* *punch* *slap* *punch...*
This way is sure no effective way of melee fighting. Not even with some better and more powerfull hits or kicks.. Still no chance against weapons.
But what I'd like to see under melee fighting is something more like martial art, maybe even slightly overpowered then real world arts, to bring it into reasonable way of RP and/or playing.
>>
*Slip under attacking arm and with hand change it's moving way to avoid hit, hold the arm and slide close to enemy so his swords can't do any effective thing now, then with both hands just simply turn with enemy's head...*
*Chatch enemy's hand with dagger, move it and hold in harmless position (or break it) and in the end use his own dagger and deliver it in oponent's belly

*
Now depends....
And like I said...

I'm not saying that melee is better, nor more lethal or powerfull in the end (comparable skill melee vs weapon skill means nearly always great advantage towards weapons), just in game, I think it would be nice to make this way comparable to other ways of fighting, with essence of the epic, powerfull, empty-hand(paw) fighters and bring some variety, which is always good.

Thats my points..
