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General Discussion / Re: First guild house sold in game!
« on: September 04, 2007, 04:15:31 am »
Just wondering how ownership will be dealt with
Does the owner/buyer
And how about an official mortgage system (borrow to buy) with official interest rates (fluctuating of course) -this would be a good smimulation of RL regarding bugeting, repayments, repossession etc. Hmm long term commitment ..... can keep a player in PS for life ..LOL
Does the owner/buyer
own it perpetually meaning even if the owner is dead and dust in RL? (Obviously a waste of resource to the community)
do the owner still own it if he/she leave the game for a while say 6 months or a year than come back?
have the ability to transfer the ownership to another player?
And how about an official mortgage system (borrow to buy) with official interest rates (fluctuating of course) -this would be a good smimulation of RL regarding bugeting, repayments, repossession etc. Hmm long term commitment ..... can keep a player in PS for life ..LOL
] ie depressing the supply which is a negative option. Would it not be better if the price is driven up by demand (positive option). Like create an ulber that can only be kill by the highest Quality sword. With the kill the sword wears down to nothing (supply creation). THE ulber must have a loot that is worth it, like a piece mail armour perhaps.
) to craft (well keep) quality anything. Anything newly crafted will be averaged out giving average quality. There is no work around that I can think of. Even trading will auto stack I believe (There is a bug report on averaging of two different quality swords when traded Bug#2895)
. I am not which catergory (greedy or not) I fall into as I mostly mine and smelt my own... that might change as the needs changes...