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Messages - saamu

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General Discussion / Re: First guild house sold in game!
« on: September 04, 2007, 04:15:31 am »
Just wondering how ownership will be dealt with
Does the owner/buyer

   own it perpetually meaning even if the owner is dead and dust in RL? (Obviously a waste of resource to the community)
   do the owner still own it if he/she leave the game for a while say 6 months or a year than come back?
   have the ability to transfer the ownership to another player?


And how about an official mortgage system (borrow to buy) with official interest rates (fluctuating of course) -this would be a good smimulation of RL regarding bugeting, repayments, repossession etc.  Hmm long term commitment ..... can keep a player in PS for life ..LOL

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Complaint Department / Re: The low worth of stock
« on: August 21, 2007, 04:23:20 am »
except have you tried beating up a trepor or a poor little rat with the similar load of stock? and don't forget, the price that the npc will pay is the minimum not the maximum.

LOL ... no I have not tried to... maybe one of thse days ... I wonder if a red hot stock hits better than a cold stock....

I dont know what you are trying to say in your response. I know NPC buys SS at 160T and LS 960T or there about as far as I can remember, the few thousand trias price is what most players are willling to pay for a low Q sword or maybe there is a sucker in PS whom I have yet to meet willing to pay tens of thousand for a low Q weapon.

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Complaint Department / Re: The low worth of stock
« on: August 21, 2007, 02:52:58 am »
don't forget that stock can be made into stuff that is worth more then the stock itself

Yes also dont forget that stocks can be made into stuff that is worth a lot less than the stock it self. Like swords of low Q which could only be sold for a few thousand trias

Stocks used to be worth 2.5K Trias each to me when the return of digging at the gold mine and the iron mine is the same. I am having second thoughts of paying this price with the poor returns at the gold mine.

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Complaint Department / Re: The Quality Randomess of Crafted item ... UGH
« on: August 14, 2007, 04:09:34 am »
greater demand more of a supply more money

smaller demand (hence the market flooded with great crafting weapons) less of a supply less money.

Sort of... Keynesian Economics/Theory relates 'supply and demand' of 'goods and services' to prices. It is prices rather than the amount of money and how they affect the price. Knowing the average attention of most Ylians and my own, I hesitate to recommend a topic as dry (to me at any rate) as Economics for studies.

you kind of used my point to try to disagree but really made my point valid. GG


Regardless of my agreement or disagreement, any sensable point made is a valid point

dont take the opposite of what i say and tell me i said it. thats just foolish

I have no intention twisting your words. When I say "What you are saying is" it means "My interpretion of what you say is". I will
watch my words in future. However my interpretation is not off the mark. It is the corollory of of your point "constant quality will make
the amont of weapons constant."

you kind of used my point to try to disagree

Obviously You dont understand my point, probably I did not put it across very well. I will try to explain this again using your latest assertion "constant quality will make the amont of weapons constant." I am assuming that the "amount of weapons" means the supply of weapons or the amount of weapons made by crafter(s) for sale. If my assumption is incorrect than then read no further for you and I are speaking of different things.

Your assertion "constant quality will make the amont of weapons constant." is obviously or rather intuitively correct but at the
same time it is incorrect. It's true that a crafter with constant quality abilty will produce a constant quantity of weapons if
everything is fine (or constant). What if the crafter(s) get run over by the proverbial bus (leaves to play another game - Heaven/Talad probits) or if the forge crashes for months obvious the amount produced will decrease. Bear in mind that I am speaking from a "Supply and Demand" point of view. I disagree to the board context that you speak from and I do agree from the narrower context which
is why you get the impression that I used your point to disagree.


At this point my conclusion is that the dev or the setting team is driving up the price by oppressing the crafters [just kidding :) ] ie depressing the supply which is a negative option. Would it not be better if the price is driven up by demand (positive option). Like create an ulber that can only be kill by the highest Quality sword. With the kill the sword wears down to nothing (supply creation). THE ulber must have a loot that is worth it, like a piece mail armour perhaps.

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Complaint Department / Re: The Quality Randomess of Crafted item ... UGH
« on: August 12, 2007, 03:20:29 am »
What makes you think Intel quality is consistent? they have released any number of dogs in the past. I doubt it is different in any other manufacturing concern. Some production runs get tainted by a new employee or a failing machine. Consistent quality is a myth. Certainly though a master of the trade ought to have better results on average with both higher high end quality and rarer junk quality products.

As much I like to bag Intel like the next guy or you, Intel and most manufacturer has some form of quality control. Of course everyone one makes a 'dog' or 'cat' or 'pig' once in while. If their quality is not consistent to a degree then they should have gone out of business. I am not trying to defend Intel only the concept of quality. What I am trying to say is that most manufacturers are like what you say in your last statement. And if a crafter produce items like you say in the your statement I have no problem with it.   

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Complaint Department / Re: The Quality Randomess of Crafted item ... UGH
« on: August 11, 2007, 07:22:00 am »

constant great quality the economy floods and it becomes cheaper than an ale right? kind of like sliverweaves back in the day? real expensive till the market was flooded with them then it wasnt worth a tria

I disagree with this. Consistency has nothing do with prices. Its supply and demand as any economist will tell you. What you are saying is that by making the quality inconsistent, the quantity of High Q weapons is inconsistent. This holds true only if the number of crafters do not increase. So then should the System only allow a fixed number of crafters. Obviously no.

Inconsistent Quality will not increase the price on its own. Imagine what would happen to Armani or Intel prices if their quality is not consistent.

You are correct if the intention of PS is to driver players away from crafting by making it frustrating, thus reducing the number of crafters so that the few crafters remaining can demand high prices for their crafts. Then this sad indeed, that economics takes precedence over the joy of the game.

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Complaint Department / The Quality Randomess of Crafted item ... UGH
« on: August 09, 2007, 07:59:44 am »
I have been crafting pretty much since I started this 'game', not being the blood thirsty enough to take the blood of fellow PSer :) .

I have made the 300Q when they were easy, I have stacked to 300Q when it was possible and I have hang on to the current crafting in hope. And I am beginning to HATE the current crafting system with the random end results. Why? Cos its an insult to the many hours standing at the anvil (while others are having fun).

Imagine this secenrio
Player:What is the quality of your swords?
Crafter:About 220 average
Player:Can you make me one?
Crafter:Yes I want 8 stocks and 20K trias
Player hands Crafter stocks and trias and waits
5 minutes later (approx) Crafter hands Player 180/180 Q sword
Player:What the f@#!$k, you said 220Q
Crafter:I can't control the quality.. thats the way its ... i can give a discount say 10K
Player:I don't want this SH%$, give me back my stock and 20K trias

I will leave it to your inmagination as to how this will conclude.

End result Crafter lose reputation and customer

You could suggest that the crafter keeps stock and sell from his stock. I know of Crafters who do this. Personally I am a crafter not a merchant who carry stocks of swords.

It is the same with metallurgy.. I am at level 45 and my stock ranges 60-170 and with many in the 80 range. In real life I would be the laughing stock of my faternity. making all those low grade stuff. In real life a master consistently produce the high grade goods with the occasional stuffup. The PS crafters mostly stuff ups with the occasional lucky stirke.

I was told that the random thing was introduced to make high Q weapons rare and hence more value. The only thing its doing now is creatring inconsistent quality.

I am suggesting that with weapons making the quality of the weapon tracks the level of the crafter say a level 10 crafter makes 100Q, 11 makes 110Q and so on or something similar like levels 10-14 makes 100Q. 15-20 makes 150, 21- 24 makes 200Q, 25-29 makes 250Q and only level 30 makes 300Q. ie remove the random thing. It feels so much nicer to say 'I made a 300/300 yippee" compare with 'I made a 299/299' (No diff in the use of the sword I am sure)

OK  maybe I am just the only unlucky crafter in the block who stuff up more than most *sigh*. Still I hope that crafting can be rewarding...

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Thanks Karyuu

Noted ... my bad

9
This a serious issue among the crafter while I think that Tutoned started this in the wrong tone, I can understand his frustration. I want to bring the issue back on track I posted what I think is the problem but in the wrong section. I reiterate my post.

Automatic Stacking - Any item moved from furnace, forge, combination table, ground (pickup) into an empty inventory slot is automatically stacked onto a similar item that is currently in inventory. For example... I have a 300Q SS in inventory. Just made a 180Q SS. I move the 180Q from the table to an empty slot in my inventory. The game automatically stacked (move) the 180Q onto the 300Q giving me two 240Q (approximately). I lost a irreplaceable 300Q SS. (*sigh* hopefully replaceable  in the future)

I believe this auto feature was added in response to the complains regarding the 'dishonest' stacking method of making 300Q swords. Auto stacking will not allow anyone (er... maybe only me  :D ) to craft (well keep) quality anything. Anything newly crafted will be averaged out giving average quality. There is no work around that I can think of. Even trading will auto stack I believe (There is a bug report on averaging of two different quality swords when traded Bug#2895)

I will like the old method back, meaning let me put my newly crafted item in the slot that I want and stack if I want. I for one will be grateful if this auto stacking is removed.

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Automatic Stacking - Any item moved from furnace, forge, combination table, hand (dequip), ground (pickup) into an empty inventory slot is automatically stacked onto a similar item that is currently in inventory. I have a 300Q SS in inventory. Just made a 180Q SS. Move the 180Q from the table to an empty slot in my inventory. The game automatically stacked the 180Q onto the 300Q giving me two 240Q (approximately). I lost a irreplaceable 300Q SS. (*sigh* hopefully replaceable  in the future)

I believe this auto feature was added in response to the complains regarding the 'dishonest' stacking method of making 300Q swords. Auto stacking will not allow anyone (er... maybe only me) to craft (well keep) quality anything. Anything newly crafted will be averaged out giving average quality. There is no work around that I can think of. Even trading will auto stack I believe (There is a bug report on averaging of two different quality swords when traded)

I heard that someone is working on this, to this someone (I believe I know who it is) my heartfelt thanks. I will like the old method back, meaning let me put my newly crafted item in the slot that I want and stack if I want.

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Complaint Department / Re: Why are Q300 weapons still in the game?
« on: June 28, 2007, 06:53:00 am »
To wipe out my 300/300 will be disasterous to me at this stage. Its taking me close to a week to achieve 1 level in sword making and it will be many more weeks before the preceived level to make 300/300 is acquired. A wipe will mean that i will have to purchase from another crafter (if one can be found) which is adding insult to injury as I am a crafter.

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General Discussion / Re: will polotics be more involved
« on: June 20, 2007, 02:07:01 am »
Correct me if i am wrong....I thought that polotics is the Machiavellian art of wearing a polo shirt without appearing conspicuous among a group of business-suited politicians or is it the game that will be included in version 2.0.0.0.0 when mounts will be introduced... Heck.. enlighten me... My Yliakumish is not so good...

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General Discussion / Re: Are the Smelters of Gold Being Greedy?
« on: June 14, 2007, 04:25:58 am »
What did they say..."Greed is good"  Some (a small amout) of greed is good... drives amibtion, desire, etc... To much greed is however another story. ;D . I am not which catergory (greedy or not) I fall into as I mostly mine and smelt my own... that might change as the needs changes...

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General Discussion / Re: Some notes
« on: June 14, 2007, 03:44:14 am »
Regarding.... LOL rofl OMG etc.

This something we all regard as OCC but I fail to understand why this is so. Dont medievial people lol or rofl at all.  :) Or is it they only 'laugh out loud'. I can understand if some says 'I lol' that would be totally OCC .. no one speaks in acronyms. However '/me lol' is says 'Joe lol' ..to me makes sense and is not OOC. If you think this is OCC what do you mean? Surely Medieval characters used acronyms and short cuts in their writing (btw I am no expert in Medieval letters)

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General Discussion / Re: Is Black Flame holy?
« on: June 04, 2007, 05:27:12 am »
Since holy is a point of view and has not been denied as an official stance by Jeraphon, how can a whole race become vulnerable to anything holy, sacred and blessed, if they don't recognize it as such in the first place because they don't follow either of the three gods?

The point that a particular person does not recognise/believe in a particular god does not means that the particular god doest not exist.
As in the dark ages almost everyone did not believe that the earth is a sphere. If the god in question does exist then any item holy, blessed etc of that god will be imbued with the power the god. If the relic is that of a false god (in an absolute sense) that the item will have only its inherent power.

As to the whole race being vulnerable to blessed item, it would be simply that the race is the children of a god, children created from the same matrerial hence sharing similar gentic material. It should not be difficult for another god to create a weapon or item designed to target these children.

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