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Wish list / Re: RP function "help" tab
« on: April 08, 2007, 01:40:46 pm »
There is a command "/listemotes" which shows u all awaliable RP emotions... so u need just to experiment
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it's tergetable by right-click but /terget item(& all others) r not working 
This will really help to avoid half of clicks!
MH is LA
not a good idea to write in acrynyms ;P
Mercenary helmet is medium armor
) & Battle one is.... Super heavy? or there is just no Light Armor helmets??
So many posts already & no answer on question...
), Skills - yes, but i suppose something like - u need to have 1/2 of skills 20+(40+,60+) lvl... maybe some of them r a-must-have skills.... Kill-count - no; Buddy list - no; Parents - stupid, cause i can choose not to choose any (can i?
); Quests - errr... maybe... maybe all?
Distance travelled - ..... u suppose server not to crush every 10 mins?? imagine - 100 players running... & server need to track all of them... also this will need to implement more exact metric system...
As far as the idea goes it is not something I have considered or looked at much but I think a skill such as body development might give the kind of effect you are talking about once it has been implemented but I could be way off base there.
will see, if such skills r taken in devs' minds - then i'll be happy 
And I believe that regeneration is quite unrealistic. Perhaps if magically assisted, but as natural, it's more of a gameplay aid than anything in my opinion.


Mine once, and do not stop until you get ore? Now that is an idea I like. It frees you up for talking while you mine, yet keeps you there at the same time.
It still requires you to be physically at your computer, but not as much as before.

