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Messages - Dimyxa

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Wish list / Re: RP function "help" tab
« on: April 08, 2007, 01:40:46 pm »
There is a command "/listemotes" which shows u all awaliable RP emotions... so u need just to experiment  :D

2
Wish list / Re: ability to target objects to allow shortcutting
« on: April 08, 2007, 01:33:05 pm »
Yep, that would be useful, atleast to target anvil  :D it's tergetable by right-click but /terget item(& all others) r not working  :(
Oh! Oh! also would be nice if "Move to inventory" button will work!  :woot: This will really help to avoid half of clicks!

3
General Discussion / Re: Helmets
« on: April 03, 2007, 04:18:05 pm »
MH is LA
not a good idea to write in acrynyms ;P
Mercenary helmet is medium armor

Same as horned? or Horned now Heavy (interecting why i still getting Med Armor points for it  :P) & Battle one is.... Super heavy? or there is just no Light Armor helmets??

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General Discussion / Re: Helmets
« on: April 03, 2007, 01:10:05 pm »
 ;D So many posts already & no answer on question...

Jimmeh - Mercenary Helmet - Light
Horned Helmet - Medium
Battle Helmet - Heavy

Enjoy ;)

Regards,
Didar.

5
Wish list / Re: New Character Stat: Heroism (Legendary Status)
« on: April 03, 2007, 09:48:54 am »
Actually Heroism is good idea but not now, too many other things to do first... Also based not on time existed but existed in-game = online...

Surely ur relations with others should be taken into account (but i don't know how to do that... make ppl vote for u?  ;D), Skills - yes, but i suppose something like - u need to have 1/2 of skills 20+(40+,60+) lvl... maybe some of them r a-must-have skills.... Kill-count - no; Buddy list - no; Parents - stupid, cause i can choose not to choose any (can i?  ???); Quests - errr... maybe... maybe all?  :P Distance travelled - ..... u suppose server not to crush every 10 mins?? imagine - 100 players running... & server need to track all of them... also this will need to implement more exact metric system...

So... it's good idea but i haven't said im for it  ;)

Regards,
Didar.

6
Wish list / Re: Stat (HP,mana,stamina) regeneration rate
« on: April 03, 2007, 09:21:26 am »
As far as the idea goes it is not something I have considered or looked at much but I think a skill such as body development might give the kind of effect you are talking about once it has been implemented but I could be way off base there.

Hmmm... this makes sence then i suppose... skills that eventually could rise different stat regen...  :) will see, if such skills r taken in devs' minds - then i'll be happy  :whistling:

And I believe that regeneration is quite unrealistic. Perhaps if magically assisted, but as natural, it's more of a gameplay aid than anything in my opinion.

In RL, won't u recover faster after heavy "exercises" if u r trained? Won't u make more desicions, mind-actions a... minute? heh... if u r "trained"? i mean u have beed learning hard, read a lot of books, talk with wise ppl, etc... ur mind will become stronger too.

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Wish list / Stat (HP,mana,stamina) regeneration rate
« on: April 03, 2007, 08:15:12 am »
Yes i've read RULES. No, i don't know if this idea was supposed in past  :sweatdrop:

Now-a-day system is - fixed number of HP,mana,stamina regeneration, so players who lvled their stats (STR,INT, ect) r just better because they can accumulate more of them. Lets take MANA for example, it's regen rate is 12/minute, so when 2 players r depleted they will cast with same frequency.

Now what i propose: Make fixed % regen rate (from max 100%, for each stat it could be different), lets say 10%/minute, so player with 80 mana will accumulate 8 mana/minute, player with 40 - 4/min... same with HP & Staminas....

Or, more complex idea: Rise regen rate each time stat (STR,INT,etc) is lvled by 10(any) by.... 1% for example....

Yes, this ideas is old as our world & i hope u won't ban me, because i was able to look through only first 7 pages of Wishes  :sweatdrop:

Regards,
Didar.

8
Wish list / Re: automining
« on: April 01, 2007, 05:09:25 pm »
Mine once, and do not stop until you get ore? Now that is an idea I like. It frees you up for talking while you mine, yet keeps you there at the same time.

It still requires you to be physically at your computer, but not as much as before.

Yes, it reqires u to be at computer but it will really free up time to RP in mine where u need 3-5+ tries to get ore (especially in gold, especially now, when it's quite hard to get one) u will anyway miss some time if u get ore while typing but agree it's not like pressing DigGold Shortcut all the time  :D

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Wish list / Re: Crafting improvements
« on: March 31, 2007, 07:49:15 pm »
Ok, i hope u know that there r Ruby-, Alexandrite-, Torquise-, etc Encrusted weapons, that can be looted, in game that make damage(slash) higher... No need of Slots in Blades & Handles but make YOUR Crafted weapon Ruby-, Alexandrite-, Torquise-, etc Encrusted - would be nice, new places to mine, new lvls to reach to be able to Encrust higher lvl gems...
atleast i see it this way & if i want ""to be able to craft a +4 fire longsword with Vorpal, 2d6 fire damage, +3 Armor Deflection Bonus and "on hit cast: Meteor""" - i will play another game...

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Wish list / Re: automining
« on: March 31, 2007, 07:19:25 pm »
Hmmm... there shouldn't be auto-mining but mine-till-u-get-ore could free up some time to Rp in mines with hard-to-get resourses, im trying to talk with ppl when mining but then it takes me double or more time to get same amount of ores if i was just pressing shortcut & running from spot to spot... also i suppose our pets would be able to make a lot of actions & i hope mining too  ;)

I like Mazog's idea but still need to re-read it to fully get the concept  :P

Regards,
Didar.

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