Author Topic: Stat (HP,mana,stamina) regeneration rate  (Read 758 times)

Dimyxa

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Stat (HP,mana,stamina) regeneration rate
« on: April 03, 2007, 08:15:12 am »
Yes i've read RULES. No, i don't know if this idea was supposed in past  :sweatdrop:

Now-a-day system is - fixed number of HP,mana,stamina regeneration, so players who lvled their stats (STR,INT, ect) r just better because they can accumulate more of them. Lets take MANA for example, it's regen rate is 12/minute, so when 2 players r depleted they will cast with same frequency.

Now what i propose: Make fixed % regen rate (from max 100%, for each stat it could be different), lets say 10%/minute, so player with 80 mana will accumulate 8 mana/minute, player with 40 - 4/min... same with HP & Staminas....

Or, more complex idea: Rise regen rate each time stat (STR,INT,etc) is lvled by 10(any) by.... 1% for example....

Yes, this ideas is old as our world & i hope u won't ban me, because i was able to look through only first 7 pages of Wishes  :sweatdrop:

Regards,
Didar.
Didar Eraci in game

bilbous

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Re: Stat (HP,mana,stamina) regeneration rate
« Reply #1 on: April 03, 2007, 08:31:20 am »
You don't get banned for a retread thread, the worst you get is a closed thread and perhaps an admonishment. I don't think this topic has been broached in more than a few months so I think you are safe from even that. As far as the idea goes it is not something I have considered or looked at much but I think a skill such as body development might give the kind of effect you are talking about once it has been implemented but I could be way off base there.

lordraleigh

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Re: Stat (HP,mana,stamina) regeneration rate
« Reply #2 on: April 03, 2007, 08:38:50 am »
There aren't "Evil Admins" here(at least I think so). No need to worry about that. And I believe that regeneration is quite unrealistic. Perhaps if magically assisted, but as natural, it's more of a gameplay aid than anything in my opinion.

Dimyxa

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Re: Stat (HP,mana,stamina) regeneration rate
« Reply #3 on: April 03, 2007, 09:21:26 am »
As far as the idea goes it is not something I have considered or looked at much but I think a skill such as body development might give the kind of effect you are talking about once it has been implemented but I could be way off base there.

Hmmm... this makes sence then i suppose... skills that eventually could rise different stat regen...  :) will see, if such skills r taken in devs' minds - then i'll be happy  :whistling:

And I believe that regeneration is quite unrealistic. Perhaps if magically assisted, but as natural, it's more of a gameplay aid than anything in my opinion.

In RL, won't u recover faster after heavy "exercises" if u r trained? Won't u make more desicions, mind-actions a... minute? heh... if u r "trained"? i mean u have beed learning hard, read a lot of books, talk with wise ppl, etc... ur mind will become stronger too.
Didar Eraci in game