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« on: July 16, 2007, 11:35:02 pm »
couple of questions here. i'm new to PS and i first thought that i'll find something more advanced after finding news dating far back(years). first of all you should specify exactly what you need, or may need in the future. things such as landscape characters, texturing, level designers etc.
before posting this i've browsed the forum a little and see that there are quite a few guys that can take on bigger things, like those mentioned above.
you should make small work shops for each task and see who's up for it.
as for those asking about exporting 3d objects. it has absolutely no importance in what software are you working, work in the one that best suits you. there is one universal extension for 3d objects and this is .obj
you can model in any software and if what you've done is actually valuable the 3d artists from PS will surly take your obj mesh and export it into what they need.
someone asked where are the game models. these models cost good money if you were to buy them from a online shop, make some google searches to see some prices.
for the beginners i suggest them to try couple of free demo versions of more 3d packages and then settle with the one that you think it's better. i work in max, cos this is what i've got my hands in. both max and maya are, in my opinion, equal, still the absolute professionals in the biz(such as pixar) use maya. still pixar(search google) has developed their own render engine used by all companies that wanna make a film longer than half an hour, and they have their own made plugin for maya for animating. max script is very evolved and complex and you can turn max to fit your need in an industry, just like maya's script and that's why the possibilities are endless, making the softwares equal.
for max/maya questions first search the good old google, then post here. the softwares are under the same wing now(autodesk bought maya) and the principles apply to both packages.
i'm doing a personal project right now, then holiday, than i'll post some interesting stuff.
again, to underline what i've first wrote, something more specific about what to model/draw would be great.
OT: 1. how many guys do you currently have on scripting ?
2. is this 100% hobby-like workflow for the curent artists, or are you making an effort to turn this in something more advanced, something to compete with modern pay-to -play RPG's
3. ever thought to make some money out of this by keeping the registering free, and just giving some advantages to those who pay a very small fee such as improved account managing(statistics) gadgets on the screen showing extra stats, map. faster times for getting stuff. this won't ruin the game competitiveness since the by paying you don't get anything extra such as more attack damage/speed or exclusive items.
sorry for the ot, should have posted in the ideas thread, but i'm too tired, and these ideas came while writing.