hi, me again. i wanna make a pretty good portfolio for game modeling and texturing, and i'd like to ask some of you guys that work here where could i find a good tutorial about this field, something that covers a wider area...
better yet, could someone write/show me where i can find some technical informations about the game mechanics and stuff. i'm looking for things such as, no. of polys per character/volume, what types of maps does your engine supports, what engine are you using, how could someone test an object in it and other things like this.
i've read some of the stuff you guys write here and i think you should be more open to the public, and show them they are making a real difference for this game, cos the game currently runs very slow(all you have to do is read the news section). and, since i'm in the contributions discussion thread, may i suggest two options for the leading team here at PS: i think you should really find some money and pay a professional game designer to work for you, or at least give you some direction or ask the community to do a little creativity test and then ask the winners to come up with a better design for the game. you fellows try to reinvent the wheel. i think you do that because you're trying to be original, but let me tell you, the wheel has been invented and it's not the time to bring a new one to life. if you want me to go further with the game design theory let me know.