Author Topic: Contribution Discussion  (Read 17748 times)

Nikodemus

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Re: Contribution Discussion
« Reply #135 on: August 20, 2007, 08:29:09 pm »
oh, hey, you are right ;P
I don't know why I been thinking otherwise, haha

Could you pm me or something a Talad symbol? I will change it.



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LigH

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Re: Contribution Discussion
« Reply #136 on: August 20, 2007, 08:36:16 pm »
You are not the first asking for one... ;)

Gag Harmond
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Karyuu

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Re: Contribution Discussion
« Reply #137 on: September 06, 2007, 12:25:40 am »
Heya guys,

Things have come up, unfortunately, and I'm not able to find the time to kidnap any of the assets you guys have created so far. This is good news for you, because you have the deadline extended :) I'll do my best to give this full attention in another two weeks or so, let's say on the 22nd of September. Apologies in the meantime.
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geostik

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Re: Contribution Discussion
« Reply #138 on: September 11, 2007, 05:37:16 pm »
hi, me again. i wanna make a pretty good portfolio for game modeling and texturing, and i'd like to ask some of you guys that work here where could i find a good tutorial about this field, something that covers a wider area...
better yet, could someone write/show me where i can find some technical informations about the game mechanics and stuff. i'm looking for things such as, no. of polys per character/volume, what types of maps does your engine supports, what engine are you using, how could someone test an object in it and other things like this.
i've read some of the stuff you guys write here and i think you should be more open to the public, and show them they are making a real difference for this game, cos the game currently runs very slow(all you have to do is read the news section). and, since i'm in the contributions discussion thread, may i suggest two options for the leading team here at PS: i think you should really find some money and pay a professional game designer to work for you, or at least give you some direction or ask the community to do a little creativity test and then ask the winners to come up with a better design for the game. you fellows try to reinvent the wheel. i think you do that because you're trying to be original, but let me tell you, the wheel has been invented and it's not the time to bring a new one to life. if you want me to go further with the game design theory let me know.

geostik

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Re: Contribution Discussion
« Reply #139 on: September 18, 2007, 04:59:34 pm »
still w8-ing for some statistics about the meshes in-game and textures used and stuff..

Caarrie

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Re: Contribution Discussion
« Reply #140 on: September 18, 2007, 05:27:26 pm »
still w8-ing for some statistics about the meshes in-game and textures used and stuff..

did you happen to read the main thread? it is all there http://hydlaa.com/smf/index.php?topic=28502.0

geostik

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Re: Contribution Discussion
« Reply #141 on: September 19, 2007, 06:00:53 pm »
i was hoping for something else. i read that, that's for beginers, not for those trying to get in the PlaneShift developing team. i need something more specific regarding buildings and game characters. i think i'll send an email  :-\

Caarrie

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Re: Contribution Discussion
« Reply #142 on: September 19, 2007, 07:09:52 pm »
i was hoping for something else. i read that, that's for beginers, not for those trying to get in the PlaneShift developing team. i need something more specific regarding buildings and game characters. i think i'll send an email  :-\

If you want to join the team you need to apply http://laanx.fragnetics.com/nexus/newapplicant.php

geostik

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Re: Contribution Discussion
« Reply #143 on: September 19, 2007, 09:34:22 pm »
thanks again, Caarrie but i've seen that form too :D
BUT, i can't apply to the team without a strong portfolio regarding game modeling and texturing. so what i want to do now is to specialize in this field. i'm a high poly modeler fan, and a 3d generalist. anyway, i'll find out what i need by other means.

LigH

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Re: Contribution Discussion
« Reply #144 on: September 19, 2007, 09:59:08 pm »
If you can not be a developer by not matching the expectations (like me), you can still be a contributor.

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geostik

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Re: Contribution Discussion
« Reply #145 on: September 19, 2007, 10:16:05 pm »
Proglin, have you received my pm's ?
i can't seem to be able to send a pm : ??? i mean i write it and press send but i see no message in the outbox or anything indicating that the message was sent :|
anyway, for a hobbyist, being a contributor is more than enough. still i want the real deal and i'm ready to learn&work for it.

LigH

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Re: Contribution Discussion
« Reply #146 on: September 20, 2007, 07:44:51 am »
Did you check "[X] Save a copy in my outbox"?

Gag Harmond
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geostik

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Re: Contribution Discussion
« Reply #147 on: September 20, 2007, 03:48:30 pm »
no, thanks for the tip. never seen this thing used anywhere else. saw the checkbox but thought it's something else.

Nikodemus

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Re: Contribution Discussion
« Reply #148 on: October 02, 2007, 01:36:28 pm »
I wonder, what is going to happen now with all the "contributions"?



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neko kyouran

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Re: Contribution Discussion
« Reply #149 on: October 02, 2007, 11:47:02 pm »
22nd of September has come and gone.  Deadline is past.  Thanks to all those that took part.