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Messages - Xzorn

Pages: [1] 2
1
Mac OSX Specific Issues / Re: Crash Report
« on: March 05, 2008, 07:05:59 am »
Have played for a number of hours now without any trouble. :woot:

The last suggestion worked.  :thumbup: KOW (knock on wood)

2
Mac OSX Specific Issues / Re: Crash Report
« on: March 05, 2008, 04:49:15 am »

So please try the following:

So start "pssetup" from the application folder
change vertex from "default" to "off"
And try again..

But please confirm this, I need to go to bed badly.  ;) Please test it and see if it works, and keep us posted.


I tried it and it seems to be working now.

3
Mac OSX Specific Issues / Re: Crash Report
« on: March 04, 2008, 05:53:05 pm »
Hmmm.  It appears that a change was made to the new version that causes ATI 1600 Raedon graphic cards on iMacs to have an occasional nervous breakdown.  :)

I'll admit that Macs aren't best know for playing games.  I use mine mainly for graphic and web design.  But I'm not going to go out and buy a PC just to so I can play a video game - no matter how awesome this one is.

4
Mac OSX Specific Issues / Re: User System Specs
« on: March 04, 2008, 05:43:00 pm »
Computer Type: iMac

Mac OS Version:  10.4.11

Processor:  2 GHz Intel Core 2 Duo

RAM:  3 GB 667 MHz DDR2 SDRAM

Video Card: ATI  Raedon X1600  128 MB

Planeshift Runs:  yes and no.

The Game shuts down when I enter areas that are graphic intensive and sometimes when a new area loads.

See here for details:  http://hydlaa.com/smf/index.php?topic=31748.0

Average FPS:  60

Bugs encountered:  Not sure if it's a bug or if it's just my computer, but see above.

5
Mac OSX Specific Issues / Re: Crash Report
« on: March 04, 2008, 05:25:29 pm »
I read through all of the forums concerning Macs that crash and did everything that people said.  At least as to what I'm technologically capable of (which isn't a whole lot).  Yes, I suppose it is possible that I missed something.

The problem happens when I enter an area that has a lot of graphics on the screen.  right now I'm trying to enter the plaza and the game crashes within 30 seconds.  And by "crash" I mean the game shuts down completely - not just a screen freeze.

I reset my screen size to 800 x 600 and reduced the color depth to 16 bit.  I added the lines

Video.OpenGL.Shader.Cg.Enable.Fragment=false
Video.OpenGL.Shader.Cg.Enable.Vertex=false

to the psclient.cfg file.  I changed

;Video.OpenGL.UseExtension.GL_ARB_texture_compression  = false

to

Video.OpenGL.UseExtension.GL_ARB_texture_compression  = false

Read README.osx and followed instructions.

Did not replace the gldrivers.xml file with what was on faramann.net/psO4 because the new contents didn't look anything like the original xml file.

Maybe I missed something.   Maybe it's just my machine.  Had no problems with Crystal Blue though.

7
Mac OSX Specific Issues / Re: Crash Report
« on: March 04, 2008, 08:31:49 am »
Try replacing the file data/config/gldrivers.xml with the one you find here:

http://www.faramann.net/ps04/

It might work, but then again, it might not. Also, go over the suggestions in the file README.osx

I followed all of the instructions in the README file.  Game just crashed again.  I'll try replacing the files to see if that helps.

I have a iMac.  Running OSX 10.4 (Tiger) and have Raedon X-1600 graphics card from ATI. I've done all of the suggestions I found on this forum but noting seems to work so far.  As I said, I'll try your suggestion and see it it helps.

Thanks

8
Mac OSX Specific Issues / Re: Crash Report
« on: March 04, 2008, 07:50:32 am »
OK, I went to http://hydlaa.com/smf/index.php?topic=31743.0 which I probably should have done right away.

I already had added

Video.OpenGL.Shader.Cg.Enable.Fragment=false
Video.OpenGL.Shader.Cg.Enable.Vertex=false

to the bottom of psclient.cfg but didn't remove the ; from the line: ;Video.OpenGL.UseExtension.GL_ARB_texture_compression  = false at data/config/r3dopengl.cfg.  I just did this so bow maybe everything will work.   :( Sorry.  Feel free to delete this post if you want.



9
Mac OSX Specific Issues / Re: Crash Report
« on: March 04, 2008, 07:30:08 am »
Attempted to "turn down" graphics by using PSSetup and changing color depth to 16 bit, but game still crashes.   :@#\

10
Mac OSX Specific Issues / Re: Crash Report
« on: March 04, 2008, 07:02:23 am »
A little bit more information.  I managed to escape from the castle after a couple of times if the game crashing.  It seems as if it crashed there when an NPC was being loaded in.

Game keeps crashing a various different times however.  Maybe I just need a way to turn down the graphics?

11
Mac OSX Specific Issues / Crash Report
« on: March 04, 2008, 06:43:03 am »
The game used to crash once in a while when I entered an area that had to loaded.  I took a walk through the "marble" hallways to the large castle in the center of an open area and went into the castle.  Now the game crashes whenever I load it.  Here's the crash report.  Feel free to ask for any other information.  This problem didn't happen with the 0.3020 version.

The Log:

Quote
===== Monday, March 3, 2008 11:36:28 PM US/Central =====
**********

Host Name:      michael-thompsons-computer
Date/Time:      2008-03-03 23:37:10.643 -0600
OS Version:     10.4.11 (Build 8S2167)
Report Version: 4

Command: psclient_static
Path:    /Applications/PlaneShift/psclient.app/Contents/MacOS/psclient_static
Parent:  WindowServer [64]

Version:        0.3.021 (0)
Build Version:  ???
Project Name:   psclient_static
Source Version: ???

PID:    323
Thread: 0

Exception:  EXC_BAD_ACCESS (0x0001)
Codes:      KERN_INVALID_ADDRESS (0x0001) at 0xd088b8d8

Thread 0 Crashed:
0   <<00000000>>    0x1ffae094 0 + 536535188
1   GLEngine                     0x01d48199 gleDrawArraysOrElements_Core + 157
2   GLEngine                     0x01dcceef gleDrawArraysOrElements_VBO_Exec + 853
3   libGL.dylib                  0x92b2e8bd glDrawRangeElements + 118

Thread 1:
0   libSystem.B.dylib            0x90009cd7 mach_msg_trap + 7
1   com.apple.CoreFoundation     0x9082d23b CFRunLoopRunSpecific + 2014
2   com.apple.CoreFoundation     0x9082ca56 CFRunLoopRunInMode + 61
3   com.apple.audio.CoreAudio    0x91469356 HALRunLoop::OwnThread(void*) + 158
4   com.apple.audio.CoreAudio    0x91469171 CAPThread::Entry(CAPThread*) + 93
5   libSystem.B.dylib            0x90024227 _pthread_body + 84

Thread 2:
0   libSystem.B.dylib            0x90047dd7 semaphore_timedwait_signal_trap + 7
1   com.apple.audio.CoreAudio    0x914765a4 CAGuard::WaitFor(unsigned long long) + 212
2   com.apple.audio.CoreAudio    0x914764c6 CAGuard::WaitUntil(unsigned long long) + 66
3   com.apple.audio.CoreAudio    0x91474e42 HP_IOThread::WorkLoop() + 690
4   com.apple.audio.CoreAudio    0x91474b8b HP_IOThread::ThreadEntry(HP_IOThread*) + 17
5   com.apple.audio.CoreAudio    0x91469171 CAPThread::Entry(CAPThread*) + 93
6   libSystem.B.dylib            0x90024227 _pthread_body + 84

Thread 3:
0   libSystem.B.dylib            0x900248c7 semaphore_wait_signal_trap + 7

Thread 4:
0   libSystem.B.dylib            0x9001a1cc select + 12
1   psclient_static              0x00023024 0x1000 + 139300
2   psclient_static              0x0000e645 0x1000 + 54853

Thread 0 crashed with X86 Thread State (32-bit):
  eax: 0x01060001  ebx: 0x00ff4020  ecx: 0x17c55180  edx: 0xb8d890d0
  edi: 0xd088b8d0  esi: 0x01bea260  ebp: 0xbfffe378  esp: 0xbfffe36c
   ss: 0x0000001f  efl: 0x00010282  eip: 0x1ffae094   cs: 0x00000017
   ds: 0x0000001f   es: 0x0000001f   fs: 0x00000000   gs: 0x00000037

Binary Images Description:
    0x1000 -   0xb2cfff psclient_static 0.3.021 (0)   /Applications/PlaneShift/psclient.app/Contents/MacOS/psclient_static
  0xfd1000 -   0xfedfff GLDriver    /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLDriver.bundle/GLDriver
 0x1808000 -  0x1b26fff Cg    /Applications/PlaneShift/psclient.app/Contents/Frameworks/Cg.framework/Cg
 0x1b7d000 -  0x1ba1fff GLRendererFloat    /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLRendererFloat.bundle/GLRendererFloat
 0x1d05000 -  0x1e5efff GLEngine    /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
 0xb16b000 -  0xb359fff com.apple.ATIRadeonX1000GLDriver 1.4.56 (4.5.6)   /System/Library/Extensions/ATIRadeonX1000GLDriver.bundle/Contents/MacOS/ATIRadeonX1000GLDriver
 0xf6f4000 -  0xf761fff com.DivXInc.DivXDecoder 6.6.0   /Library/QuickTime/DivX Decoder.component/Contents/MacOS/DivX Decoder
0x8f8c0000 - 0x8f95ffff com.apple.QuickTimeImporters.component 7.4.1 (14)   /System/Library/QuickTime/QuickTimeImporters.component/Contents/MacOS/QuickTimeImporters
0x8fe00000 - 0x8fe4afff dyld 46.16   /usr/lib/dyld
0x90000000 - 0x90171fff libSystem.B.dylib    /usr/lib/libSystem.B.dylib
0x901c1000 - 0x901c3fff libmathCommon.A.dylib    /usr/lib/system/libmathCommon.A.dylib
0x901c5000 - 0x90202fff com.apple.CoreText 1.1.3 (???)   /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreText.framework/Versions/A/CoreText
0x90229000 - 0x902fffff ATS    /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS
0x9031f000 - 0x90774fff com.apple.CoreGraphics 1.258.77 (???)   /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics
0x9080b000 - 0x908d3fff com.apple.CoreFoundation 6.4.9 (368.31)   /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
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0x90913000 - 0x90a07fff libicucore.A.dylib    /usr/lib/libicucore.A.dylib
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0x91415000 - 0x9141cfff libbsm.dylib    /usr/lib/libbsm.dylib
0x91420000 - 0x91446fff com.apple.SystemConfiguration 1.8.6   /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfiguration
0x91458000 - 0x914cefff com.apple.audio.CoreAudio 3.0.5   /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
0x9151f000 - 0x9151ffff com.apple.ApplicationServices 10.4 (???)   /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices
0x91521000 - 0x9154dfff com.apple.AE 314 (313)   /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE
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0x917df000 - 0x9182afff com.apple.HIServices 1.5.2 (???)   /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices
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0x918f5000 - 0x91935fff com.apple.ImageIO.framework 1.5.6   /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/ImageIO
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0x91a5b000 - 0x91a79fff libJPEG.dylib    /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib
0x91a7e000 - 0x91addfff libJP2.dylib    /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJP2.dylib
0x91aef000 - 0x91af3fff libGIF.dylib    /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib
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0x91b81000 - 0x91bbefff libTIFF.dylib    /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib
0x91bc4000 - 0x91bdefff libPng.dylib    /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libPng.dylib
0x91be3000 - 0x91be5fff libRadiance.dylib    /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib
0x91be7000 - 0x91cc5fff libxml2.2.dylib    /usr/lib/libxml2.2.dylib
0x91ce2000 - 0x91ce2fff com.apple.Accelerate 1.3.1 (Accelerate 1.3.1)   /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
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General Discussion / Alchemist as career
« on: March 04, 2008, 06:14:02 am »
OK, maybe I should have placed this in the newbie section, but I don't consider myself a newbie since I've been roleplaying for almost 30 years.  Maybe I should though, because I've only been a citizen of Hydlaa for a few days.

I have one character that can be seen running back and forth to the iron mines, studying the craft of mining and metalurgy - hoping someday to make a living constructing weapons and armor for the fool hardy.  Things are going well, can't complain.

My question is this.   I developed a new character who wants to be an alchemist.  Skill level is 12.  Is this a viable career in PlaneShift yet?  Or is this waiting to be coded.  I understand that some careers are ready and that there are a lot more that will be added in the future.  So can an guy make an honest living developing and selling potions??  Poor guy didn't get a chance to go through the tutorial so he has nothing but the clothes on his back.

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ok enough of being leet [hehe] for today, do you have any sacks in your inventory? if so check them and see if you happen to have the item there. If you dont see it petition a gm ingame and see if they might be able to help you out further.

Xzorn found it.  Was in pack the whole time.  List was in a book and I was looking for a piece of paper.  :oops:

14
Thanks for your reply.

I'm using a I-Mac.  Operating system OS X.4

Try: hard drive -> logs

Thank you.  :)  That's where they are.

*edit*

I read the logs and this is what is said:

Quote

(21:23:21) Xzorn says: I need a quest
(21:23:23) Jirosh Mikana says: Hmm...While I don't particularly need aid right now, it would make my work somewhat easier if you could perform a small service. I'm expecting a shipment, but have yet to receive it. If you could go and see if it has arrived, I'll grant you a fee for your troubles.
(21:23:46) Xzorn says: yes
(21:23:48) Jirosh Mikana says: Thanks. Here's a list of what I need. Give this to Merrinez Dholant.


Jirosh Mikana (according to the log) give my character a list,but when I looked for it in my inventory I couldn't find one.  I know I didn't throw it away.  Oh well, maybe my character did without telling me.  :)  Too bad I can't go back and ask for another list.

15
Thanks for your reply.

I'm using a I-Mac.  Operating system OS X.4

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