Crafting should be long, ardous and difficult, not annoyingly so but for a couple reasons that come to mind. Firstly, crafting is very rewarding in the end result and secondly I remember too many people spamming one button while using another client to mine. The latter is then reduced and the first is even more rewarding with the new system.
(I know the player who started this thread is a master sword and axe crafter... so maybe pay a bit of attention to what he was saying

)
Work in real life is "long, arduous and difficult". We play games to get away from that. Games should be fun. I have never heard anyone refer to crafting in PlaneShift as fun.
So what if it is rewarding in the end? If it is too tedious and time consuming to see actual results, most
players will never do it long enough to see
any reward.
What I am referring to is the lack of obvious progression in quality from level to level. At level 1 sword-making it is possible to craft blades of 150Q... at level 10 (after many hours of tedious click, move, click) it is still quite likely to make swords under 100Q. The flaws in the random system that Elvors and Tharos pointed out, coupled with the length of time involved and extreme repetitiveness of the tasks, serve to effectively discourage most players who would otherwise enjoy roleplaying a crafter.
I do not see how this will reduce people mining while crafting. It is entirely possible to switch to the "mining alt" during any stage of crafting (except
perhaps heating in the forge or furnace).
I am not even going to start here about what should be changed with metallurgy, to avoid dragging this thread too far