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Messages - Uosdwis

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1
This does sort of raise the question of "why are last names necessary?". Except maybe to differentiate between us "noobs" and the "real" players...  :offtopic:

2
General Discussion / Re: EZPC shutdown for internal testing.
« on: September 29, 2009, 11:08:20 pm »
when is it going to be applied to the other server?

SoonTM\\o//
Can't be much more than a year now!

I'd advise lots of prayer/strong drink, depending on your preference.   :P

3
Guilds Forum / Re: [GUILD] Halcyonic Bulwark
« on: September 24, 2009, 10:38:59 am »
Thank you, Zephan, that is exactly what we meant.

...Being members of a good guild was their "cover"

Not implying that KJ is Onyx Dagger, just the opposite. Stating openly that KJ is a "good" guild.
btw, the story is evolving... look for a post in the roleplay forum in the coming days...   8)

4
General Discussion / Re: More agressive monsters
« on: September 22, 2009, 09:29:03 pm »
You just need to learn the right way to pet them, they need love like anyone else...
Stop the slaughter of Yliakum's intelligent and sensitive animals!   :P

5
Complaint Department / Re: Crafting or the 'New Realism'
« on: September 20, 2009, 05:30:01 am »
...and I explained, clearly, that the reward is not worth the effort for most. You also failed to explain how it will reduce multi-clienting (such as for mining). However, thank you for re-posting my entire response to your original vague and unfounded comment; this gives people the option of reading it, in all it's glory, twice in a row.  ;D

6
Complaint Department / Re: Crafting or the 'New Realism'
« on: September 20, 2009, 12:29:32 am »
Crafting should be long, ardous and difficult, not annoyingly so but for a couple reasons that come to mind. Firstly, crafting is very rewarding in the end result and secondly I remember too many people spamming one button while using another client to mine. The latter is then reduced and the first is even more rewarding with the new system.

(I know the player who started this thread is a master sword and axe crafter... so maybe pay a bit of attention to what he was saying ::) )

Work in real life is "long, arduous and difficult". We play games to get away from that. Games should be fun. I have never heard anyone refer to crafting in PlaneShift as fun.

So what if it is rewarding in the end? If it is too tedious and time consuming to see actual results, most players will never do it long enough to see any reward.
What I am referring to is the lack of obvious progression in quality from level to level. At level 1 sword-making it is possible to craft blades of 150Q... at level 10 (after many hours of tedious click, move, click) it is still quite likely to make swords under 100Q. The flaws in the random system that Elvors and Tharos pointed out, coupled with the length of time involved and extreme repetitiveness of the tasks, serve to effectively discourage most players who would otherwise enjoy roleplaying a crafter.

I do not see how this will reduce people mining while crafting. It is entirely possible to switch to the "mining alt" during any stage of crafting (except perhaps heating in the forge or furnace).
I am not even going to start here about what should be changed with metallurgy, to avoid dragging this thread too far  :offtopic:

7
General Discussion / Re: hydlaa apple invasion
« on: September 06, 2009, 07:40:28 pm »
be a good citizen and pick them up yourself...

I think the issue here was the horrendous lag generated by all these apples.
Suggesting that a player who can barely move their character or mouse pointer due to the almost nonexistent frame-rate is not being a good citizen if they want help with a technical issue seems a bit odd. And whether the action of placing the apples was OOC or IC becomes a moot point when the game is unplayable. What seems easy to someone on one computer may be nearly impossible on another...

Just my 2 tria, and that is all it's worth.  

8
Newbie Help (Start Here) / Re: About the Levels
« on: August 27, 2009, 08:03:29 pm »
Wow! This thread has gone seriously  :offtopic:
(Not that I don't love a good flame war...)
 :P

9
Wish list / Re: Posters.
« on: August 22, 2009, 01:15:00 am »
...rp it, npcs should be used as little as possible imho

Yeah, go through town yourself yelling... give me the chance to RP telling you to shut up...  ;D

10
Wish list / Re: Occupation tag
« on: August 18, 2009, 11:26:14 pm »

Yet what you suggest (and what we already do) is even more noise. Or spam, as UtM called it.

Only if it is done incessantly... which is what an automatic feature would do right? Also, you can tell a spamming player to shut up, or /ignore them, but at this point "/ignore" does not filter automatic action tags or emotes. I don't really want to know who is working on which crafting step each time I walk by Harnquist's...  :whistling:

11
Newbie Help (Start Here) / Re: Max HP???
« on: August 09, 2009, 11:23:01 pm »
Hit Points are from the combination of all physical stats (endurance, strength, agility) and maximum without bonuses (or non-enabled "skills") is 800.
 :whistling:

12
Newbie Help (Start Here) / Re: Talking IC
« on: August 09, 2009, 11:19:52 pm »
Welcome to PlaneShift, Metola!

While I was typing out how to use chat tabs, two others beat me to it!  ;D
So instead I'll just say this:

Most of the players in this game are friendly and helpful! Please don't feel bad about being new, everyone was at one time, we all understand.  :D
If you ask just about anyone ingame about anything politely, you will probably get the help you need.


13
Must not be exactly a mac vs. win issue. As this fix works beautifully (if somewhat dimly) on my mac.

 CPU Type: PowerPC G4  (3.3)
      Machine Name: Power Mac G4
      Machine Model: PowerMac3,6
      Memory: 2 GB
      Chipset Model: ATY,RV250
      VRAM (Total): 64 MB
          Resolution: 1440 x 900 @ 60 Hz
ProductVersion:   10.4.11

I can see Hydlaa now!   :thumbup:

14
Complaint Department / Re: On the subject of baddies
« on: July 25, 2009, 05:57:52 am »
...If there is a need to counter this criminal activity and "boring tea sipping good-guy guilds" don't want to help out then may I suggest some set up a good roleplaying guild of "good guys" that are "Spanish-Inquisition-good"  or  "Vlad-the-Impaler-good".. The kind of good guys that will hunt down criminals and make them suffer endless torture for the tender love of the gods.    :devil:

I have had this very same idea. (Although without the religious overtones...)
We have been playing less than 2 years, and we would appreciate any advice more experienced players would be willing to give, but this is the direction our new guild is taking.  :detective:
http://www.hydlaaplaza.com/smf/index.php?topic=35593.0

15
Wish list / Re: Guild Creation System
« on: July 25, 2009, 03:42:02 am »
..Just because a guild lives on the wrong side of the law is no reason for it to be left out. What would the goodie two-shoes do if they had no miscreants to make their life interesting... ...All that really matters is that the settings are respected and no unwanted harassment occurs.

It was only OOC harassment that I was talking about. I have no problem with "evil" guilds existing. Just the OOC behavior of a few.

...porting characters is complex  as it's spread on various tables and there is the risk of conflict also there you would increase the workload of devs not of gm who can't do much. and only 2-3 people active can access laanx database directly.
the description in the client was already done in the next release, changing the site is also planned

Glad to hear that the site and client are to be changed to include the non-rp server info. I think this will solve most of the problem in the long run.

...Again, I'm not a programmer, so if this is insanely difficult just say so and I'll shut up.   :-X

Sorry, weltall.
Uosdiws shuts up.  :-X

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