If there is a need to counter this criminal activity and "boring tea sipping good-guy guilds" don't want to help out then may I suggest some set up a good roleplaying guild of "good guys" that are "Spanish-Inquisition-good" or "Vlad-the-Impaler-good".. The kind of good guys that will hunt down criminals and make them suffer endless torture for the tender love of the gods. Devil
This has been done before. The problem here is that the "good guys" then get reported for disruptive behavior by harassing the "bad Guys" Because they were relentless about it. I have known a more then a few.
This really isn't a issue between the good and bad RP. But, more of one of you can't stop me or do anything about it anyway issue.
There is a difference between evil, bad and common thuggery. I know some purely evil characters and do Rp with them at times and often do business with them. As they hide it behind their social status and are unknown to my character for their cloak and dagger skill and/or involvement.
Bad characters are are associated with those above most likely and are more organized in their areas of skill and approach they will not openly in public, and/or among witnesses perform their deeds. Association with the evil characters are often done in secret to protect the source as it is their only legitimate source in which to transfer the stolen goods and to acquirement the financial and material goods for the next job.
Now, Common thuggery. Which is what we are really talking about here. In the setting provided. Would have been deal with not so much by the good guys as you would think, but by the evil and bad guys organizations (Jaycol points up) There are several reasons for this.
1) Is territorial: You don't commit crime in the set boundaries of criminal organization. With out paying for the right to do so. In tribute or cut. ( Often no less then 3/4 of the loot taken.
2) Public interests : Because evil and bad organizations take stock in politics and the public to keep their operations secret. They are the financial and often the providers of the "Vlad-the-Impaler" type Hunters to keep a handle on the situation. As it is not to their best interest to allow the "boring tea sipping good-guy guilds" to organize and become a vigilante or "Spanish-Inquisition". That type of witch hunt threatens the well being and security of the operation that they have been pain painstakingly building in secrecy.
3) Policing: The bad organizations will move against the common thugs and any intruding bad guys long before the "boring tea sipping good-guy guilds"and concerned citizens force the local Authorities to become involved. Or that they take matters in their own hands. (So police your own)
4) IC and OOC: Livening things up some. If you so choose to play a character that openly commits crimes in public. Then the moment you leave the comforts of the cities your auto except should be on at all times for you to stay IC. Or else the "boring tea sipping good-guy guilds" cannot hunt or strike you down as they see fit to do so as they pass. With or without warning of course. Because "Vlad-the-Impaler" Justice you mention is that type of set-up. [See the history of Vlad-the-Impaler, Judge Roy Bean, Wyatt Earp, Brinks security and a few other such organizations, or even the ending of Bonny and Clyde.] There was no justice being done there. Only lawlessness striking down lawlessness. [ Billy the kid was not killed by the law, He was killed by a former associate hired by the law as was Jesse James, The Spanish Inquisition was Political more then it was a witch hunt it moved where the church needed to enforce it's interests. In all cases mentioned the blood of many many innocents were killed randomly in the name of justice to instill the need for or to justify the justice being served.] So the problem isn't the "boring tea sipping good-guy guilds" , it is the "Bad guys" won't play their part right. Now, if you want we can group and arrest you and put you in jail if you all agree not to show back up in-game for a week or so as you fill out your sentence, or we can drag you out of town and hang you no problem there either.( *See the log out for week thingy, as I know some [The real bad characters] actually do that.)
"boring tea sipping good-guy guilds" Interests:
Sanctions and Actions: Here's the real rel problem with being openly bad. If you choose to do so. I do not have a problem with ever treating your character that way. I am more then willing to dis-associate myself with any characters and/or guilds that openly associate with yours. I can and may do business with you as a merchant but I will lower my buying price accordingly to all mentioned above to 1/4 the price your demands you want to sell, and willingly will double my selling price to include buying ores to the known characters. I am also willing to hunt and attack at random the known bad characters in the wilderness outside the city as we meet. (* See the you should be on auto accept if you openly commit crimes part) This also includes grouping together a group of vigilantes to a subdue you in the cities and lead you out for another killing or hanging. But. then again you would play your part right.
The purpose of this thread is not about Good or bad characters it is about forcing your RP on others against their will. That is disruption of RP as I see it. Two of the OSP areas are designated and designed to provide a peaceful setting for those that wish to gather for peaceful RP. As far as the Stone Head and the RCD goes. I know many of the guards for both. They are quite capable skill wise and and experience wise of grabbing and snapping the neck of 99.9 % of the "Bad Guys" in the game without ever drawing a weapon.( again "Bad Guys" your not playing your part) There are a handful that they would be pressed to subdue but many of these will not disrespect the settings intended without fair notice, and/or are willing to move it away from the the RP environment as that is not what these areas were intended for.. They DO NOT want ROBBED or MOBBED simply because your bored. Running around the tavern on the furniture and saying "hehehehe" and picking up random decorations that are not locked down because there is really nothing the people there can do about it Des NOT qualify as being a "Bad Guys" RP. So if you have chosen to be "Bad Guys" you really need to police up your own first.
Jaycol and a mob [ " Good Guys" ] approach the platinum mine outside Gugrondrid. They stop and look at a small piece of parchment before nodding to each other. They take out their pickaxes and spread out into the mine. Time goes by quietly as they pick at the ground haphazardly. Suddenly there is a shout from one of them "NOW". They move together upon [Character Z) striking him down with their pickaxes multiple times at the alarm of the surrounding miners. Jaycol turns and addresses them " Da not be alarmed here folks!" He says as the fresh blood runs from the tip of his pick axe. " We just administered some fair justice here." He adds. Turning back to the fallen corpse, as a member of his party throws a blanket over the bloodied body. With the help of a few of the others they tie up the bundle securely and carry it off. " Sorry ta distrubs ya's. Ya's can go back about ya's business now." The surrounding miners nod in agreement and go back to their chore of digging up the blood soaked earth as the vigilante party slowly moves away. They disappear in the distance as they go to collect the one thousand trias bounty that was offered on the parchment. [Now it doesn't really matter if ( character Z] was the right one. Only that he he/she accepted our RP and died. So that we "Good Guys" had fun. If they didn't? Well now! That just not right, is it?]