Author Topic: On the subject of baddies  (Read 2639 times)

Illysia

  • Forum Addict
  • *
  • Posts: 2774
    • View Profile
On the subject of baddies
« on: July 24, 2009, 09:01:51 pm »
Ok, after having dealt with many little incidences around and in connection with the Stonehead Tavern, I have noticed a problematic theme... Many of our "disruptive players" are not trying to be pain in our rears but are trying to add another dimension to the gameplay of PS. They feel there are too many good characters out there and that it has gotten boring. I have two problems with this mindset.

1. The feeling of "There are too many boring good characters in this game, I need to change things up." and

2. This mindset is followed waay too often by the, "Players in this game just aren't used to bad characters." or "No one has ever bothered to play a bad character before."



Firstly, if other players are content to play "boring" good characters, getting in there are shaking it up may be fun for you, but it can seriously damage the amount of fun other player have. Remember people, this game is about more than your personal fun. There is nothing wrong with having thieves, and assassins, and the like around... However, don't play a stupid one... stupid ones don't live very long.

And never think that staying in character means that you have a right to go around ruining other people's fun as long as you never use brackets... It is really bad form for a character that is a baddie, to be hated both in character and out of character. If this happens, you have done it wrong:ban: The best way of handling the matter is to ask people if they want to participate in your RP. If not, remember they have the right to decline. You can't force people to be robbed by you or fight you or any such thing. And if no one want to join your RP, it is as likely your RP is badly thought out as the other person is just being elitist.


And for the second part, if you haven't been playing for like the last 4 or 5 years you missed all the good baddie characters in their prime. The stuff that has been going on lately is pathetic in comparison... I'm sorry it just is. Duraza and Drahlian alone pulled off more than most of the current "baddie" characters could ever dream of if they worked together. And they did it successfully, people choose to join the RP, and people still liked them out of character. That is how it is done... To illustrate the difference here, it's like comparing a Crime Boss to some kid trying to pick pockets. They just did it way better.  :P

Also, I'm sorry, but for all you people who have been playing less than 2 years who think you are the first people in this game to try to play a baddie character, that is amazingly conceited and if you had bothered to ask older players you would have heard of the exploits of Duraza and Drahlian. Next time you decide to be bad, do a little research into what has worked in the game and give it some thought. It takes a great deal of effort, thought, and finesse to actually pull off playing a baddie character, don't just half do it. And for those of you who think other baddie characters aren't doing much, this is why:

Quote
It takes a great deal of effort, thought, and finesse to actually pull off playing a baddie character

Good Baddie RPs don't come out of thin air and are rarely done on the fly.  :P

/rant off   Now with that having been said... if you want to play a baddie character, please don't be a pain.

Rigwyn

  • Guest
Re: On the subject of baddies
« Reply #1 on: July 24, 2009, 09:52:55 pm »
There have been a lot of players around Kada El's lately trying their hand an being bad guys.  While its true that they are not very good at this they are trying their best and perhaps should be given a little slack ( and a little polite ooc coaching when they mess up ).  I have played both good and bad and find it much harder to play a bad guy without ticking people off or getting ignored. You just don't get ignored or dissed for being nice and friendly to other players.

To anyone who is new and trying to play a bad guy do your self a favor and search the message boards for info on this  - there are several good threads on this topic. Also consider looking for ooc help/advice from known skilled players.. ( I wont get into who's skilled and who's not .. someone else can go there )

If there is a need to counter this criminal activity and "boring tea sipping good-guy guilds" don't want to help out then may I suggest some set up a good roleplaying guild of "good guys" that are "Spanish-Inquisition-good"  or  "Vlad-the-Impaler-good".. The kind of good guys that will hunt down criminals and make them suffer endless torture for the tender love of the gods.    :devil:

In most of the bad guy rp's I've had the pleasure of participating in, the victoms usually consented oocly in advance and knew what was going to happen in advance - just not *how*.  In this type of rp  its the *how* that matters. How *creative* , *descriptive*, *original* can you be in doing the rp ? Likewise it is courteous to either give the victom an equal chance of getting you back or else letting them get you back in another rp ( switching and playing the victom ). If you think you can go  around and bully everyone ICly you are mistaken.

imho - To get power you must give power. ( there is no free lunch )

* Rigwyn  looks  around for allplause but hears nothing but silence sprinkled with the distant sound of crickets. He steps off the soap box and wanders off.
« Last Edit: July 24, 2009, 11:00:23 pm by Rigwyn »

Vannaka

  • Hydlaa Citizen
  • *
  • Posts: 233
    • View Profile
Re: On the subject of baddies
« Reply #2 on: July 25, 2009, 02:12:52 am »
If you really do want to play a bad-guy character, and want to do it the right way, get hold of Garris.  Duraza and such was before my time, so I really have no clue, but I've seen Garris running some interesting roleplays that don't involve "tea-sipping good-guys," and I can assure you he does it the right way.
Censorship FTW.

Uosdwis

  • Traveller
  • *
  • Posts: 17
    • View Profile
    • Halcyonic Bulwark Public Forum
Re: On the subject of baddies
« Reply #3 on: July 25, 2009, 05:57:52 am »
...If there is a need to counter this criminal activity and "boring tea sipping good-guy guilds" don't want to help out then may I suggest some set up a good roleplaying guild of "good guys" that are "Spanish-Inquisition-good"  or  "Vlad-the-Impaler-good".. The kind of good guys that will hunt down criminals and make them suffer endless torture for the tender love of the gods.    :devil:

I have had this very same idea. (Although without the religious overtones...)
We have been playing less than 2 years, and we would appreciate any advice more experienced players would be willing to give, but this is the direction our new guild is taking.  :detective:
http://www.hydlaaplaza.com/smf/index.php?topic=35593.0
« Last Edit: July 25, 2009, 06:01:40 am by Uosdwis »
Just giving you what you wanted.
Are you sure you like it?

kaerli2

  • Hydlaa Resident
  • *
  • Posts: 163
    • View Profile
Re: On the subject of baddies
« Reply #4 on: July 25, 2009, 06:10:50 am »
If you want Vlad-the-Impaler, there's always pissing Kaerli off. xP


Illy's point is good though: All of this has been done before.  Good resources include:
Vayl
Orgonwukh
Aiwendil
Garris
Duraza
Fjor
Daehaz

(hit any one of them up in /tell or on IRC and I'm sure they'd be more than happy to give you help/advice)

Also, OOC permission does not mean that you'll get declined every time.  I'm often more than happy to let bad guys have a shot at my chars (especially Kaerli, because guess who wins those fights 99% of the time  ;D ).

Oh...and Duraza is "world-ruler-conspiracy" evil, not just "mob-boss" evil.  He's that good.


Uosdwis: don't make me bring up some of the things Kaerli's done to Xeonart...or the fact she perma-killed Dristyl (Garris's was-once-a-BFer).

Rigwyn

  • Guest
Re: On the subject of baddies
« Reply #5 on: July 25, 2009, 06:13:09 am »
I'de be very interested in rping with you guys .. I have a few good chars and some bad ones.
 
Yeah, the religious reference was just to indicate that I am talking about tough-as-nails-good-guys .. the kind that have a smattering of evil in their hearts but in their minds they believe its justified because they are serving some greater good... Good guys of this ilk can be downright freakin scary...

As long as everyone rp's nicely the conflict might be entertaining.



 

jaycol

  • Hydlaa Citizen
  • *
  • Posts: 302
    • View Profile
    • http://salonatest.sa.funpic.de/CoD_banner1.jpg
Re: On the subject of baddies
« Reply #6 on: July 25, 2009, 12:23:09 pm »
Quote
If there is a need to counter this criminal activity and "boring tea sipping good-guy guilds" don't want to help out then may I suggest some set up a good roleplaying guild of "good guys" that are "Spanish-Inquisition-good"  or  "Vlad-the-Impaler-good".. The kind of good guys that will hunt down criminals and make them suffer endless torture for the tender love of the gods.    Devil

    This has been done before. The problem here is that the "good guys" then get reported for disruptive behavior by harassing the "bad Guys" Because they were relentless about it. I have known a more then a few.
  This really isn't a issue between the good and bad RP. But, more of one of you can't stop me or do anything about it anyway issue.

    There is a difference between evil, bad and common thuggery. I know some purely evil characters and do Rp with them at times and often do business with them. As they hide it behind their social status and are unknown to my character for their cloak and dagger skill and/or involvement.
 Bad characters are are associated with those above most likely and are more organized in their areas of skill and approach they will not openly in public, and/or among witnesses perform their deeds. Association with the evil characters are often done in secret to protect the source as it is their only legitimate source in which to transfer the stolen goods and to acquirement the financial and material goods for the next job.

  Now, Common thuggery. Which is what we are really talking about here. In the setting provided. Would have been deal with not so much by the good guys as you would think, but by the evil and bad guys organizations (Jaycol points up) There are several reasons for this.

1) Is territorial: You don't commit crime in the set boundaries of criminal organization. With out paying for the right to do so. In tribute or cut. ( Often no less then 3/4 of the loot taken.

2) Public interests : Because evil and bad organizations take stock in politics and the public to keep their operations secret. They are the financial and often the providers of the "Vlad-the-Impaler" type Hunters to keep a handle on the situation. As it is not to their best interest to allow the  "boring tea sipping good-guy guilds"  to organize and become a vigilante or "Spanish-Inquisition". That type of witch hunt threatens the well being and security of the operation that they have been pain painstakingly building in secrecy.

3) Policing: The bad organizations will move against the common thugs and any intruding bad guys long before the  "boring tea sipping good-guy guilds"and concerned citizens force the local Authorities to become involved. Or that they take matters in their own hands. (So police your own)

4) IC and OOC: Livening things up some. If you so choose to play a character that openly commits crimes in public. Then the moment you leave the comforts of the cities your auto except should be on at all times for you to stay IC. Or else the "boring tea sipping good-guy guilds" cannot hunt or strike you down as they see fit to do so as they pass. With or without warning of course. Because "Vlad-the-Impaler" Justice you mention is that type of set-up. [See the history of  Vlad-the-Impaler, Judge Roy Bean, Wyatt Earp, Brinks security and a few other such organizations, or even the ending of Bonny and Clyde.] There was no justice being done there. Only lawlessness striking down lawlessness. [ Billy the kid was not killed by the law, He was killed by a former associate hired by the law as was Jesse James, The Spanish Inquisition was Political more then it was a witch hunt it moved where the church needed to enforce it's interests.  In all cases mentioned the blood of many many innocents were killed randomly in the name of justice to instill the need for or to justify the justice being served.] So the problem isn't the "boring tea sipping good-guy guilds" , it is the "Bad guys" won't play their part right. Now, if you want we can group and arrest you and put you in jail if you all agree not to show back up in-game for a week or so as you fill out your sentence, or we can drag you out of town and hang you no problem there either.( *See the log out for week thingy, as I know some [The real bad characters] actually do that.)

 "boring tea sipping good-guy guilds" Interests:

Sanctions and Actions: Here's the real rel problem with being openly bad. If you choose to do so. I do not have a problem with ever treating your character that way. I am more then willing to dis-associate myself with any characters and/or guilds that openly associate with yours. I can and may do business with you as a merchant but I will lower my buying price accordingly to all mentioned above to 1/4 the price your demands you want to sell, and willingly will double my selling price to include buying ores to the known characters. I am also willing to hunt and attack at random the known bad characters in the wilderness outside the city as we meet. (* See the you should be on auto accept if you openly commit crimes part) This also includes grouping together a group of vigilantes to a subdue you in the cities and lead you out for another killing or hanging. But. then again you would play your part right.

    The purpose of this thread is not about Good or bad characters it is about forcing your RP on others against their will. That is disruption of RP as I see it. Two of the OSP areas are designated and designed to provide a peaceful setting for those that wish to gather for peaceful RP. As far as the Stone Head and the RCD goes. I know many of the guards for both. They are quite capable skill wise and and experience wise of grabbing and snapping the neck of 99.9 % of the "Bad Guys" in the game without ever drawing a weapon.( again "Bad Guys" your not playing your part) There are a handful that they would be pressed to subdue but many of these will not disrespect the settings intended without fair notice, and/or are willing to move it away from the the RP environment as that is not what these areas were intended for..  They DO NOT want ROBBED or MOBBED simply because your bored. Running around the tavern on the furniture and saying "hehehehe" and picking up random decorations that are not locked down because there is really nothing the people there can do about it Des NOT qualify as being a "Bad Guys"  RP. So if you have chosen to be "Bad Guys"  you really need to police up your own first.

     Jaycol and a mob [ " Good Guys" ] approach the platinum mine outside Gugrondrid. They stop and look at a small piece of parchment before nodding to each other. They take out their pickaxes and spread out into the mine. Time goes by quietly as they pick at the ground haphazardly. Suddenly there is a shout from one of them "NOW". They move together upon [Character Z) striking him down with their pickaxes multiple times at the alarm of the surrounding miners. Jaycol turns and addresses them " Da not be alarmed here folks!" He says as the fresh blood runs from the tip of his pick axe. " We just administered some fair justice here." He adds. Turning back to the fallen corpse, as a member of his party throws a blanket over the bloodied body. With the help of a few of the others they tie up the bundle securely and carry it off. " Sorry ta distrubs ya's. Ya's can go back about ya's business now." The surrounding miners nod in agreement and go back to their chore of digging up the blood soaked earth as the vigilante party slowly moves away. They disappear in the distance as they go to collect the one thousand trias bounty that was offered on the parchment.

  [Now it doesn't really matter if ( character Z] was the right one. Only that he he/she accepted our RP and died. So that we "Good Guys" had fun. If they didn't? Well now! That just not right, is it?]
« Last Edit: July 25, 2009, 12:32:02 pm by jaycol »

jaycol

  • Hydlaa Citizen
  • *
  • Posts: 302
    • View Profile
    • http://salonatest.sa.funpic.de/CoD_banner1.jpg
Re: On the subject of baddies
« Reply #7 on: July 25, 2009, 04:37:08 pm »
  To be in all fairness this isn't against evil, bad or even street thug type characters. It is about the current trend of "Baddies" behavior because they are bored.

* These characters move into an area where RP is being conducted. (Good or Bad) They may proceed to be a distraction by taking unguarded items or by annoying actions.

* These characters are asked repeatedly to Please use the settings accordingly with the way they were intended or to stop. ( sitting on tables, counters other players, not putting weapons away, etc)

*Ignoring the pleas of the surrounding players that are RPing by not answering the pleas that have been given in IC and OOC and private tells. Then dancing around on furniture through characters or by stifling  around and through them. Still ignoring the many pleas to stop and the invitation to join the ongoing RP correctly.

* Yes they can be challenged to try to deal with this. However most refuse the challenge and continue. Others will accept the challenge and run so you have to leave the RP to go after them.In which case they just drag you a distance and die. Th other thing wrong with this is as far as a Good character goes. If they draw weapons and fight within the city limits then they are OOC. By dis obeying the Law.

* These characters have been approached at a lter time to address the interruption. They are polite about and agree not to bother you again. Then they return a day or two later and repeat the process, or by trying to override the the ongoing RP with only their own.

* Yes ignore report and telling the guards do work to some extent . In one such case they were removed by the guard only to return again 5 mins later to repeat the disruption. They were removed a second time before they stopped for the night.

The truth is it shouldn't have come to that, or need to come to that. I would think that being asked more then a dozen times to stop by more then of the surrounding players is more then sufficient.

* These players (baddies) do so because they know you cannot stop them without the assistance of a GM. So they continue until that point or until they get bored. Only to return when things have settled.

* The need to get the attention from a GM is disrupting for the whole game. Because it takes them away from the process of their work to Police up these characters. And should only be used as a last resort.

  So it is not an argument of Good vs Evil Characters. But?  One of bad behavior by characters saying they are RPing bad characters

Lhaa

  • Guest
Re: On the subject of baddies
« Reply #8 on: July 25, 2009, 05:00:29 pm »
If you want Vlad-the-Impaler, there's always pissing Kaerli off. xP
Yep, run or die.

Garris
LOL XD

If you really do want to play a bad-guy character, and want to do it the right way, get hold of Garris.  Duraza and such was before my time, so I really have no clue, but I've seen Garris running some interesting roleplays that don't involve "tea-sipping good-guys," and I can assure you he does it the right way.
Fascinating.

Duraza

  • Hydlaa Notable
  • *
  • Posts: 761
    • View Profile
    • Want to know the truth now?
Re: On the subject of baddies
« Reply #9 on: July 25, 2009, 06:37:38 pm »
So, first order of business, I thank you all for continuing to inflate my ego past limits it should have never reached.

What I wanted to mention, that was important, was why I think people attacking in the tavern is so popular. To do so I have to think about when I first started my evil RP. During those days most people hung out in taverns (as they still do now). If someone was outside the city they'd usually be running on the roads, not really looking for RP till they got to the next city. If they were in the sewers they would be questing. DR was just a shortcut or that OOC place I have to go to when I die.

The logical answer to evil RP for me was to simply do it in the city. A majority of the fights and evil I can remember doing was unfortunately inside the city, in taverns, in front of guards, etc. It took me a long time before I could bring myself to change that. Now, it was a different time back then, we didn't even know that BD was BD. When the map came out it just looked like a cool place to fight on. We probably should have known better then, we definitely do now.

We don't fight in cities anymore as a common rule, that has changed. The thing that hasn't changed since then is this:

Quote
If someone was outside the city they'd usually be running on the roads, not really looking for RP till they got to the next city. If they were in the sewers they would be questing. DR was just a shortcut or that OOC place I have to go to when I die.

Someone who aspires to be evil doesn't really get the chance to RP and be evil often in the appropriate places. You want them to take their RPs to DR, roads, etc. No one goes out there to RP. Most people you catch keep running, refusing to RP at all. When something big does start happening you have to be afraid that every 'tea sipper' will suddenly magically appear and rid the world of your characters because none of them are even capable of being afraid of someone evil.

I agree that tavern fighting and stuff has to stop. However, it really isn't easy for a new player who's trying to start an event to start one. It isn't easy for a new thief to get anyone to take him/her seriously. Most want to be infamous, to make a name for themselves. Give them some compromise. Make yourself vulnerable a little bit more often. Let yourself actually be afraid of someone every now and then.
Saggi Lezeheso, The Whisper's Jest
Demoik and Rioqura, The Immortal Harrow
Vertum, Will of Dakkru

Duraza Darkom, Slayer of Kittens

Illysia

  • Forum Addict
  • *
  • Posts: 2774
    • View Profile
Re: On the subject of baddies
« Reply #10 on: July 25, 2009, 08:37:07 pm »
Or they can scale back their plans... I'm sorry, but you can have interesting good guy characters... if you see all good characters as boring tea sippers the problem is a lack of imagination and thought, which is going to doom any attempts at doing a less than good character.... Not that your character has to be a paragon of righteousness or anything but I really think people new to roleplaying need to leave bad characters alone... it takes a certain amount of skill that you need to build up to. If you don't have the patience to learn to walk before you learn to run I sincerely doubt your willingness to learn how to run.

Better to have a neutral character and build up to bad.


And on the subject of not being able to RP in the appropriate places, why can good characters get together and RP in various places but bad characters can't? For the longest people RPed in groups around Harn's... that was not the appropriate place for it...  :P ask Harn.  ;D I'm sorry but I think we have been walking on egg shells with people who aren't putting enough effort into it. It is easier to jump in on the parade that is already going than start your own... but imagine how the person that did all the hard work feels about having their plans mucked up by someone to lazy to do the work?  :thumbdown:

Oh and no one just happens to be imfamous and live to tell about it by accident... again... it takes a whole lot of skill, thought and finesse.  ;) If you want to make a name for yourself... be prepared to put at least a years effort into it.

Rigwyn

  • Guest
Re: On the subject of baddies
« Reply #11 on: July 26, 2009, 02:00:35 am »

If I might make a tiny point without any smart remarks this time I would like to say that I don't think a criminal would go looking for victoms on rural or desolate places ( like the wilderness or camp banished ) They would go to a city .. somewhere that people with money/goods  congregate.  I think a theif would probably look for weak unguarded victoms that would yield a good payout to match the effort and risk that the job costs them. I think that to someone that fails to factor in the guards and the heavy hand of the law, Hydlaa would appear to be an easy place to get started.

Regarding my earlier comments about "Tea Sippers" and "Spanish-Inquisition-good" I was only trying to contrast two different types of good guys.. The kinds that mind their own business and lives peacefully versus the more proactive type.  I wasn't trying to put anyone down ... Hopefully nobody took offence.





 

Illysia

  • Forum Addict
  • *
  • Posts: 2774
    • View Profile
Re: On the subject of baddies
« Reply #12 on: July 26, 2009, 05:30:32 am »
I think you understand Rigwyn, but I have known others to thing that playing a good character was a waste of time because those kinds of characters never do anything... My basic point is that people who think all good characters are boring and do nothing of interest have a flat definition of what makes a character interesting and compelling and that is not the mindset that will lead to a good baddie character RP.

PhoenixRizin

  • Hydlaa Resident
  • *
  • Posts: 95
  • The end is important in all things
    • View Profile
Re: On the subject of baddies
« Reply #13 on: July 26, 2009, 08:30:24 am »
Interesting topic to discuss....
I guess first off, to quote all the people who have said it before:

"A hero is only as good/interesting as the villians he faces."

If Batman didn't have a Joker, he'd just be an angry rich guy running around in tights assaulting muggers. Villians are an integral part of storytelling, and I think they get denied existence in this setting because it is a game, and let's face it: when we play games, we play to win. So I think what ultimately needs to change in order to have a good balance (and ultimately better RP and experience) is to view it more as collaborative storytelling. And I know many will read this and say "DUH!!!!" but I think despite how obvious it is it still often gets ignored. Both sides must learn to give and take more evenly. If you are the hero, let the baddies win once in a while. Its hard to have a great evil to overcome if baddies never get the chance to develop into a threat. If you are the villian, remember: collaborative. Not everyone will want to participate in your RP, so make sure you ask first  (although goodies should make an effort to let baddies be a part of their world, as no one in real life can tell a mugger "ahhh I just don't feel like getting robbed right now. maybe later kay?"). And villians should allow the hero to win once in a while too. I guess in the end the thing to remember is that if you do it right, your RP will be so much fun that it really won't matter who wins or loses because you'll be too busy looking forward to the next time your characters meet.

And while I'm on the subject of goodies and baddies I personally like more complicated characters like anti-heroes and sympathetic villians. I guess thats why I play Jonoth like Leon from the movie The Professional...he's a good person in a bad line of work. And you never know if he will lean more to one side or the other. So in summation, remember to explore who your character is, and give it strengths AND weaknesses and send it out into Yliakum and respond accordingly to the people it meets.
« Last Edit: July 26, 2009, 08:33:13 am by PhoenixRizin »
"Just give me a wench an' a brew!" -The Remyl

Illysia

  • Forum Addict
  • *
  • Posts: 2774
    • View Profile
Re: On the subject of baddies
« Reply #14 on: July 26, 2009, 11:24:37 am »
That's all perfectly true but it kinda feeds back into what I have been talking about...

Good character =/= hero!

I think many people forget about the regular characters that never do anything spectacular in of themselves and yet are very vital to the RP around them. For example: Illysia will never win a tournament be it fighting or magic, she is not the best at anything... even cooking which is what she is most known for, and she doesn't go out of her way to hunt down baddies. However, she still contributes to the RP around her. There's no witch hunts, she doesn't raise mobs against thieves and she doesn't even throttle half the people that got it coming. Even though most of her RP isn't terribly exciting, it is enjoyable and contributes to the general atmosphere of wherever she is. Characters that just make up the regular people of the city are very important!!!  ;) It's what make the city a city and not a pile of rubble like the ruins.  :P

A lot of people play baddies for the thrill of it, but you can get more meaningful stories RPed if you play a goodie character or neutral (can behave both ways) character. If nothing else you have a better chance of blending in and not getting the snot beat out of you by every hero in the area.  :P The best baddie characters are in fact the ones you can't hate, that you can relate to, or you just have to admit how epic whatever they got into was. If you just go around robbing constantly, fewer people are going to be sympathetic if your character gets nailed...  Not to mention... it's not epic enough to make people respect it whether they like it or not. Be a little more creative than simple petty theft.

Lastly, don't forget to work on a character's personality as much as the RP that goes into what they do. If the character isn't a compelling person, it won't be a compelling baddie or goodie.