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Messages - mickra

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1
Wish list / Re: RP style evaluation
« on: July 08, 2010, 11:09:01 pm »
So the calculation is basically just comparing the people on your list with their list? How many you have in common, but not an actual evaluation of the style?

Yes. It's the only way to do that at all, I think. (Well... unless someone wants to dive into the "good RP versus bad RP" pit again... I don't.)
X is good enough for my friends, they love RPing with X, I want to RP with X, right now. Chances are, we'll go along well.
My friends have had a lot of OOC drama with X already... hmm, I maybe don't want to. Or I don't want to take that particular chance right now.

Also, in some cases when temporary alts are involved, it would be a great way to promote or demote a character within a group of like-minded people without actually disclosing who plays whom and spreading too many spoilers, as well as OOC /tells around.
(And no, it wouldn't work with one's own alts. Sure, I can make 100 alts and cross-list them, but I will only "advertise" them to myself that way :)

So it's all about like-mindedness, in the first place. There will always be different playing styles around, our beloved convo/action thingy for example. It only poses the problem while one is unaware of the difference; once one is, it's no problem at all, just a normal 'live and let live' type of thing. I'm sure the community is more than capable to handle it well, and best of all with proper tools equipped while trying to do that :)

2
Wish list / Re: RP style evaluation
« on: July 08, 2010, 10:12:35 pm »
You mean like an eHarmony of PS? An automatic comparison? The would probably require a questionnaire and although I don't offhand object to it, I find it unlikely many would do it.

I guess it would go just like with any other optional feature, e.g. mouse move: many wouldn't, many would. I know I would add any new interesting character I've found, so that more like-minded people would want to RP with that character on the spot, without any long investigation and excessive OOC pre-arranging performed. And I know for sure I would keep my 'never' list very much up to date, in order to make mine and my friends' gameplay more pleasant and less OOC-traumatizing.
No questionnary would be required, just two lists that can be easily edited, best of all tied to a game profile in exactly the same way Options and the game config are tied now.
Then it would work like this: I see three unknown chars standing next to my char, one of them looking like 6/8, another like 4/0 and the third one displaying nothing. I would most certainly try to approach the second one and/or try the third one while avoiding to engage the first, unless the RP situation requires it.

Basically, it would be very much like the combat system evaluation we have, and it would serve the same purpose: informed choices instead of blind poking. The only difference is that combat skills are much easier to formalize and calculate than RP-styles, that's when the cross-reference thing (human experience accumulated) comes into play.

... besides, you can always not participate in ooc drama. ...

Yeah, after it already started happening. Especially painful when both parties have already deposited some time and effort in a piece of RP, only to discover it can't and won't be finished IC'ly because of yet another severe style clash, a thing that happens very often due to the game being cross-genre and a lot of different playing styles co-existing in it.
And it gets especially "pleasant" after you discover the simple fact that many of your RP partners have had exactly the same problem with exactly the same character, or the other party learns the same about you... too late.

It works both ways though. I go to Harn's, I see a dozen characters standing around. Most often I only know one or two, all the rest are clean slates to me. In order to do any meaninful RP I must make a quick choice and pick out one or two persons to initiate an RP interaction with. I'd rather make my choice informed than blind. Descriptions (both IC and OOC tabs) help somewhat too; however, the effort often seems to be wasted while good opportunities are lost. It happens way too often, for my liking.

As a quick example: for about 6 times I've seen Marsuveus in-game and, obviously, free, I've had no idea we could RP with each other at all. His IC tab was heavily overused while his OOC tab was blank, something I usually interpret as a 'bad chance' sign. It took me a lot of time spent in OOC talks and forum reading to realize how wrong I have been. But since then, I've only had one chance to RP with him, all the other times he'd been busy... oops, RPing with the same people I usually RP with. The very thought of such a lot of good RP opportunities lost makes me sad, and anything that would reduce the chances of it happening again, would make me happy.

I like spontaneous RP, I like interacting with new characters, but I realize I'm taking less and less chances with every passing month, I start being too cautious around any new character I don't know. That's what makes some older players encapsulate in their own RP niche, I guess. Another thing I would very much like to avoid happening to me... but not by the cost of getting more in-game frustrations than I can bear with, and I already have had way too much of these.

3
Wish list / RP style evaluation
« on: July 08, 2010, 07:35:04 pm »
Two editable lists added to every player's options, operated very much like any other lists we have: buddy and ignore.

First: 12 characters you are always willing to roleplay with.
Second: 12 characters you are never willing to roleplay with.

When I request a character X's profile, matches are calculated, and I can see a green number, or a red number, or nothing (maybe a blank square) in some visible place.
(Important: not that char's lists, but only the calculated result itself.)

100: all of my 12 desired RP partners enjoy playing with X / 100% positive match.
100: none of them wants to RP with X / 100% negative match.
Blank: no matches found.
With various in-betweens, of course.

Might hold more than 12 positions in each list, if there are resources enough to perform more matching. Or less, if it turns out to be too greedy with 12.

In my opinion, the feature would make the process of finding new RP partners more easy and more effective and, hopefully, reduce the chances of OOC drama happening.

Requires no animation and wouldn't take that much of Xordan's time and coding effort I think  ;)

Edited for clarity and tyops.

4
As for where to set the bar, I would suggest enforcing the following very simple rules for rp. I would say educate offenders the first time, warn and progressively ban anyone who falls below the bar. This is not being an elitist, rather is just setting a very basic standard that anyone with half a brain can follow.

1. No metagaming
2. Characters must be setting compliant. Characters should be reviewed and approved before they can be played.
3. Player must stay in character at all times. period.
4. Guards/Npcs must be respected. ( Guards should automatically kill anyone who is cloaked or enters the city with weapons drawn )
 * weapons should sheathe automatically when entering a town or when one respawns
5. IC and OOC must remain separate. period.
6. Guilds must be approved by gm or settings team and must serve a valid ic purpose. There should be no "jarad'z homiez" guilds on the rp server.

When rules like this are NOT enforced they are nothing more than text art.

I think we absolutely need this.

My petty disagreements (oops, I'm going to disagree with Rigwyn! i'll think about that tomorrow...) follow.

1. No metagaming. Also: no godmoding, no marysueing. Descriptions moderation/approval would be a good place to start. Clear the mess without straining some poor chaps' brains too much. Maybe if they are said (atm, they are not!) their female cannot be 'beautiful' or their warrior 'powerful' or their mage 'intimidating' just because they think so, it will prevent a lot of in-game griefing from happening later. Every bad character description which exists in-game means spoiling one more noob's chance to start RPing. The process itself is actually very simple and frustrating: noobs start with being godmoded -> continue with godmoding others -> GRIEF.

2. Not 'before' they can be played, but during a set period of time after they started being played. One or two weeks should be enough to find a GM online and to ask for that magic stamp on your IC profile... unless it's another pile of godmoding/marysueing dung.

6. Bad (non-RP) guilds must be either forcefully transferred to EZPC or just deleted from an RP-server, along with every member character they hold. Send them a warning, give them a month or two to mend their ways, abolish them if they don't care. Also, any serious violation of RP rules committed by anyone higher than 'on probation' in rank must affect the guild's RP reputation; negative numbers would mean deletion/transfer as well. (That much about mass recruiting.)

(x) When rules like this are not enforced they are more than 'text art'. They mean putting honest people (from reasonable noobs eager to learn and all the way up to most skilled RPers) on mercy of every next jerk that just happened to register, or keeps playing (and griefing people by spoiling as much RP in a day as that person can) for years. Yeah, we have those as well, and one of them is worse than an army of 5yo.

RP works very much like a chain: the quality of every piece done is bound to and defined by the weakest participant's skill. Kids and noobs must be tolerated and taught, idiots must not be tolerated and cannot be taught. Right now, about every 2 out of 3 RPs done on Skylab get spoiled or downright ruined by another idiot. That is why people are, and will keep, leaving.

In general, the thou shalt not enforce rules on thy fellow player rule is what PS lacks most of all. Players are supposed (and left) to do what GMs should do. No wonder people quarrel too much, then either leave or start ignoring anyone they don't know as a good RP partner already. I don't know if it's something one must be ashamed of or not, but I already started doing the same, and no matter how much forum 'let's all be friends' threads there are, I will keep doing that... until the game as much as makes the effort of being fair.
At the moment, it isn't.

Edited because of speaking tyop.

5
General Discussion / Re: Do you or Don't you care?
« on: June 12, 2010, 05:01:58 pm »
Illysia, it seems we have more agreement than disagreement about things. We tend to phrase it differently and are most likely viewing it from two different standpoints. You, from your oldbie one. Me, from my noob one. We see the same things happening, though. Mostly.

The last great player exodus happened because RPers were sick of PLers and PLers were sick of RPers, so both left to get away from each other.

No. As had been stated many times by many RP oldbies who left: PLers are not a problem, not even a part of it, as long as they just PL all they want and keep silent about it in Main. Or talk it amongst themselves in their guildchats or /tells or whatever. There are enough maps and mobs and ore and game mechanics for everyone to enjoy. Honest PLers are nothing else but some advanced kind of NPCs (they can occasionally greet someone!), but that's about all. Compared with any NPC you name, they have more sophisticated paths and a slightly improved AI. (I still prefer Oja carpets, if you ask me ; ).

Once they attempt to "roleplay" with other people or run their own events on Skylab, it's not a problem either. It's a disaster, period. But at this point it's not about PLing any more, it's about bad RP which is already prohibited by rules... with no one to actually enforce these, our GMs being too busy chasing mining bots all around the place. Lips sealed.
Once they involve noobs into that, it's a major disaster, full speed ahead. That's how we get misguided and disoriented half-noobs attempting to RP with someone near Harn while standing (literally, at times!) on that someone's toes with weapons equipped in both hands. They are probably  told IC'ly, by other players, that what they do isn't right, they go to their PL/OOC buddy next and get lectured on how real RP must be done through raising stats/skill numbers and 'RP elitists' being nuts. They go with that... and leave the game soon anyway, just because other games are more kewl  and have more awsom grafiks  and don't lag that bad. I'd say good riddance, were it not for the simple fact that I'm still a noob too, and I remember only too well how wonderful does it feel to have your first weapon equipped. Near Harn ::)

The rest of us normal noob people is most likely to keep being ignored by experienced RPers, and the best part of your message deals exactly with that. You mature folks don't have to bear with all sorts of crap you're talking about. Sure. So you keep your RP to yourselves while your OSP thingies die a very slow and painful death. You say we noobs aren't interested, and supportive, and respectful enough, so it's all our fault. After that, you leave, for now or for ever.
Those other folks I've named earlier don't have to bear with all the crap either. They do though. I honestly have no idea why. Maybe they're nuts indeed. Or maybe they just love RPing for its own sake, again, or... wait, maybe they just aren't mature enough to have adopted that IDC attitude? Let's be optimistic though, they'll have it developed in another year or two, provided we still have the game alive and running by then. Place your bets, ladies and gentlemen?

And, of course, I don't mean "Illysia is to be blamed for what's going on" while typing the "you" word in. I'm not blaming Rigwyn or Marqsaynt either. I'm not even blaming the GM team, oops !
It's not about blame, it's about things that must be changed first. From both, or more, sides of the... whatever you call it. Unless it's changed somehow, I personally don't care what happens to the Stonehead, or the RCD, or the Outpost. Alone, I have no use for it anyways.

Edit: typos.

6
General Discussion / Re: Do you or Don't you care?
« on: June 12, 2010, 08:46:56 am »
think it's boring to sit in that tavern when it's empty what makes you think I want to be there for 5 hours hoping someone comes?

Ditto.
Emphasis added.

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And I can be contacted, people can contact me in and out of game. I talk to people but I only talk to people that want to, I'm not going to bend someones arm to make them communicate with me. I talk to new players and RP with players I've never RPed with before. It takes more than communication. For one it takes a two way respect.

Emphasis added.
Ditto again.

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And jacula did produce a lot of RP, but he's gone for now ...

Yes. My point exactly.
One excellent player who's 'gone for now' is a major loss to the community. If all OSP sites disappeared overnight, I couldn't care less. I cannot learn any RP, be it action-based or not, from barrels, or chairs, or Oja carpets, however beautiful they are. I cannot roleplay with Lady Peckerly either, and I know that for sure, because I tried many  times. In a row.

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...and so far Vakachekh is the only other person to really try to step up with a wide scale action RP idea.

...and so far Vakachehk has a lot to learn himself first and 'really try to step up with a wide scale action RP idea' later, or else the idea will fail.
No offense meant.

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Keep in mind that although action RPs get more attention and support. It's generally the convo people that keep everything from going down entirely and it's usually the convo people that keep the door open for action RPs.

Everything is going down. We want it back up and thriving. It's what this thread is about, isn't it?

In my personal opinion again, it's all about the general attitude. About players, especially the older ones. They get bored RPing with each other for years, they start seeping away slowly, while still waiting for the younger generation of players (let's say that straight: for the noobs!) to go pay them some OOC respects first and maybe get some bit of RP done later, either with them, or just in their presence. Or maybe not. Or maybe next time, sorry. Or...

It simply does not work this way, and that's why things keep falling apart.

Unless this gruesome attitude is changed, we'll just have more misguided noobs around, more good RPers leaving, and so on. The problem reproduces itself. It's not likely to get solved with some of the 'live legends' returning, unless those legends learn how to reach out to the newer folks. Not with their player-maintained chairs and player-crafted pies, sorry, but with their good RP. Like Jacula and Rigwyn did, like Roled, and Jaycol, and Keella, and Destina, and Vilthis, and Marsuveus, and Eelin, and some other people (too few!!!) keep doing in-game, without setting any conditions on how their hard work must be paid back. They just do it and... I may be wrong but I guess they love it. They see you, they greet you, they start RPing with you, they teach you to RP, you learn from them, you start your own RPs, you involve some newer people in it, and... life goes on.
Hopefully. Fingers crossed.

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And on a side note, not directed at anyone in particular(and no not at you Mickra. I have to say this before I have another argument in my thread for no good reason), but I have to go ahead and get this off of my chest. Do the people that prefer action RPs realize that their RPs are not the only valid one?

The answer to your question: yes.
The question to your answer: before you have what, sorry?

Quote
I hear a lot of talk about how people who prefer to convo RPs should not try and shove it down the throats of people who prefer action RPs, but would it kill action people to show a little respect for the conversations? Just as a courtesy. Respect does not equal liking it.

This obviously has nothing to do with my message, so... weapon changed. Skipping.

Quote
Comment on how you dislike it all you like, fine... to each their own, but at this point I'm halfway inclined to start point how action RPs are crap for each person that can't manage a wee bit of courtesy on the matter.

...or maybe it has, after all?

To make things clear: I believe any RP that doesn't include both conversation and action is, quite literally, lame. It's an one-eyed rat with 2.7 legs and no tail. It deserves neither respect nor courtesy and should get none.

'Everyday talks RP' = poor RP. Not because it is done through conversation, but because the conversation it's done through, it has nothing to do with RP, it doesn't lead to choices being made, to consequences being imposed. It's just OOC niceness and 'having fun'. Mug fights, by the gods... The more people are deceived into believing it is roleplay, the less chance for roleplay to survive.

'Action' doesn't necessarily need to include killing, stealing or even quarreling. It can be moving from town to town, or lecturing, or selling goods IC'ly, or I don't know... mining valuable things out of the ground. As long as it adds to the story, it's action and it's good. Not my thing, yes, but does it matter? It's RP anyway.
As long as it doesn't add to the story, it's crap, even if it only consists of killing and dueling and name-calling. Same goes to some 'wide scale action RP ideas', like having a World War 0 for no reason whatsoever. (No personal offense meant.)

Quote
I'm not saying all the people that prefer action RPs are like this, but it is getting a bit tiresome for people to be rude because they are likely same people that will get their righteous ire up if someone did to them.

Likely. Very likely. I believe Nivm said that someplace already, or something very close to that: please do not try to make us believe all these 'fun' smallscale chats, parties and mug fights, beer fests, elaborate greetings and farewells, birthdays and birthday gifts, choices in drinks and dresses, caring about each other's health and kids and spouses in walls of text in Main, admiring each other's mounts, and such, and such, and such IS roleplaying.
It can be part of some superb RP. Or not. But it can't be all of it. Millions of virtual cookies will only make a huge pile of virtual cookies. So sweet and so useless, and rotting so fast, too.
Usually I try to explain that to my non-RP friends who just "want to have some fun, what's wrong with that?" and only care about RP when it gets in their way and makes them angry because it's not all nice and sweet and it takes more than just smiling at anyone around.

Makes me wonder indeed.

7
General Discussion / Re: Do you or Don't you care?
« on: June 12, 2010, 01:32:03 am »
And then we come back to the same problem. "Now what?" What has to be done to nurture the community to a healthy state?

I'm sorry for bumping into this (stayed away from the forums for quite a while, personal reasons), and I know I'm going to sound exactly like Sarras now  ;), but... in my nearly 6 months spent in-game and playing hard I have seen Illysia the char only ONCE. It happened near the Plaza. She passed by my char, non-stop, and went away and, honestly, I had absolutely no reason to chase someone my char didn't know IC'ly, so I didn't. Never seen her since.
And every (every !) time I ever tried to find someone to RP with at the Stonehead, it had been empty. A nicely decorated empty place with food and drinks you cannot get. Sure it can be RPed too, but RPing the same place being exactly as empty and useless as the last 12 times before that, it gets boring really soon. Now I hardly ever bother to take the steps up, I just run a quick target-checking while managing my storage, make sure nothing had changed and move on.

So maybe the 'nurturing the community' process should include... well, a wee bit more communication emanating from those who proclaim it. Those of the oldbies who taught me pretty much everything I know about RP atm, they communicated with my feeble and boring noob chars, through action or conversation, or both. And they didn't need pretty decorations or some special status zone to do that. The best I can sum this up is... seeing someone new around, they cared.

On the convo/action subtopic: I care for both and I never made any distinction between the two; then again, my first RP trainer had been Jacula  :devil:
One either leads to another or is just 'everyday talks', I believe. Now, maybe the only kind of RP I don't want and don't need and don't care about is exactly that, everyday-talks RP. Waste of time, in my personal opinion. Maybe that's why none of my chars is much of a tavern-goer. All those mass greetings and 'hello A! - hello B!' and 'how have you been' and 'have you seen X lately' and 'how are your wife and kids' and 'sit down, have a drink'... no choices, no consequences... they speak strangely there. I'm not interested in that. I have my RL for this kinda stuff, and if I really liked it, I wouldn't be playing PS in the first place. Not to mention IRL beer tastes better.

Jacula alone used to produce more RP in a day, just by being there, and being open for communication, and having stories (several ones!) to tell with words and action, than a dozen of half-dead OSP zones and zombie-styled calendar events and 'save the world'-type forum threads could ever provide. That's my main point. Sorry for being so harsh about it, that's just the way I feel these days.

8
Wish list / Re: Crafting, leveling, practice points
« on: May 07, 2010, 08:19:13 pm »
While we're on the topic of crafting skills, it'd be nice if the books for 'em were actually readable.

Them books make me crazy. I try to avoid reading them unless it's absolutely needed. I'm afraid to even try to express my opinion on that, it would come out as very, very much not PG-13.
That's why I second what Candy said without actually reading it. No matter what is done to the books, it won't make them worse. It's already... no, I better don't  :-X

9
Wish list / Re: Crafting, leveling, practice points
« on: May 07, 2010, 06:18:50 pm »
What , I need to have level in 85 in smelting or 37 in sword making to express an opinion ?

NO.
All I meant was that your right wrist supposedly never felt as bad as mine does after every next met level. So you may know it in your head, or you may just think you know, but you'll never feel it like that. Quite an experience, I assure you!

My point is: no matter what items you are able to make through craft in the end, it won't be less boring to level in it.

Heck, I can't stand power crafting...and I fall into what you mentioned above LOL.  :P

Rigwyn, see what you've done? It's not about leveling and practice points anymore. It's another part of the bigger problem, not the one I'm addressing. It won't help here. Make another thread about spells and inscriptions on weapons, I'm ready to add my loud 'yes' to yours and Kaerli's yesses.
Or maybe I've got you wrong and you would like to see enchanted named ingots as well?  ;D

10
Wish list / Re: Crafting, leveling, practice points
« on: May 07, 2010, 03:10:22 pm »
Rigwyn,

I absolutely support the inscription idea, and if you check this older thread out you'll see my input there, but... it has absolutely nothing to do with leveling and practice points. So please... You're not a crafter, so I suppose you simply don't know what it takes to make it from 84 to 85 in smelting. Or from 36 to 37 in making swords. How painfully mind-numbing and boring it is atm, no matter what awaits you in the end, more and more levels away.

I'm talking about practice and leveling only, not about what additional features some or the other skill should offer by itself. So unless you're suggesting to add 1 more inscription symbol with every new level gained, it's for some other topic, I believe.

11
Wish list / Crafting, leveling, practice points
« on: May 07, 2010, 02:19:42 pm »
Regarding this and Xillix' advice to stop complaining and offer something better instead.

The problem with skills (I only talk about crafting skills here) is not that leveling is too long. The problem is it's too b-o-r-i-n-g. Why? Plain and simple, because you guys made it lacking any sense, pointless, completely mathematical/mechanical in nature. No feeling, no pride, no sense of achievement. No game. Just try to utter the word 'boring' 300 times in a row, you'll feel what I do about my high-level smelting, aside from my swollen wrist (a small hint: i feel like an idiot).

To raise from level X to level X+1. Stamp 150 blades for this weapon group. Smelt 300 stocks of that. No matter how they all turn out, who cares, only numbers really matter. THIS is the ultimate source of boredom, the mindless ceaseless point, click, drag, click, point, drag, point ... ... ...n process. This is what most people complain about. Mature people, I mean, and it's not about age anyway.

Let it be as long, make it even longer than it is now (nothing like a good challenge!), but please, by the gods, put sense back in it. Craft is about making quality things, so, by the gods, make it quality-based, bind it back to its natural, believable, enjoyable roots.

For weapon-making. To raise from level X to level X+1. Make a qYZ blade. One. Not 150 ones of any q, "any-crap-will-do" things. One blade, but better than I ever made before. Progress, eh?
Use your evil dice to ensure I won't be able to make a blade of such quality in less than 130 and more than 170 tries, no matter what I work on. There goes your beloved 150 number, just don't throw it in my virtual face so blandly. Also make some tiny adjustments to the amount of practice points given for improving things. My alpha blade better than the stock/ingots I made it with? Much better? More practice points. A little bit better? No bonus. Worse? No bonus or no practice points at all (depends on how strong your guys' hate love for us flows).
Also, make practice points non-anonymous: "you gained 0.12 practice points in..." is better than "you gained some practice points in...". Some is not enjoyable, always the same and it doesn't feel like something, it feels like nothing. By hiding my progress from me you don't make me more interested, really.

Then the moment comes when I actually make the blade of that YZ quality.
I take it in my hands (or paws), I feel pride.
I bring it to a trainer smith and give it to him/her/kra, the smith says something ranging from "Not that good, but you'll make better if you keep working. Next lesson now?" to "Not bad, not bad. You've been working hard, I see. Want to learn more?", and the darned training window pops up, and I feel joy. I feel I earned that. By making something better.
I made more practice points in the process than this level requires? Save part of it as a bonus for my next, X+2 level. It won't unlock anyway until the next objective is fulfilled. Or, maybe even better, also make it transferable between similar skills and, if my sword-making bonus practice points amount to something really huge, let me get one level in knife-making instantly by spending my bonus (and, of course, money and PP) on it. It will give me that wonderful, warm and fuzzy feeling of being in control and making decisions that really matter, another reward for all my hard work.

You can only roleplay what you feel, what you care about. Nobody cares about 'x similar operations'. Let me care not about how many times I clicked my mouse button, but about my blade, about my ingot, about what I make with my char's hands. Or paws.

And let it be hard as hell, harder than it is now. Fine! More realism, more commitment and more reasons to stand up to the challenge.

That all being vented, I'm still a great fan of the game, craft included. That's my why, Virginia :)

[edit: typos again]

12
The Hydlaa Plaza / Re: Who is nicer, Lilura, Esonoro or OTR?
« on: May 05, 2010, 07:20:25 pm »
* mickra sneaks in, resets all the votes to Rigwyn and sneaks out, grinning from ear to ear.

13
The Hydlaa Plaza / Re: Which GM is the coolest?
« on: April 23, 2010, 06:07:18 pm »
"Ehem .. forget someone? What am I, Dirt? " A few seconds pass.  Zarvello rolls his eyes as he laments, "Ingles! by the gods, why?"

* mickra ponders both questions for a few moments while caressing his hurt rump...

Well, I guess you are Zarvello, not Dirt. Right? And about why... because I think Ingles is the coolest GM around. It's a feeling, born from experience. I don't know where I could get some numbers or other 'hard facts' to prove my point, really. Facts could only prove he's a good (effective and helpful) GM, but it's not what the poll is about.
And that doesn't mean other GMs aren't cool. They are.

* mickra ponders more...

...even if they throw those stinging bolts at people!  ;D

14
The Hydlaa Plaza / Re: Who is nicer, Lilura, Esonoro or OTR?
« on: April 23, 2010, 02:17:59 pm »
* Mickra clears his throat
* Mickra does that again...

You're all... and by saying 'all' I mean what I say, quite literally every each nice or not one of you... gonna die a slow and painful death.
And when I say 'slow and painful' I mean what I say.

I vote for Jac.

* Mickra starts thinking hard and continues for an hour

Oh no, wait, I vote for Rigwyn. No worries though, you gonna die anyway  ;D

15
The Hydlaa Plaza / Re: Which GM is the coolest?
« on: April 23, 2010, 01:45:40 pm »
Do I have to pick just one? If no, I would start with Rhumdor, Venalan, Marathal. continue with Sarva, Tazen, Dohmo... and eventually I would end up listing the whole GM team as being both nice and cool. Or very close to the whole. Not much voting in that, I suppose ::).

So I just say: Ingles is the best.

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