Doesn't matter if it is a group RP. If I was running an event, I would be pissed off if people started dying in the middle of it (and also, I wonder what kind of RP is, killing random people at a marriage). I do believe that if this game is supposed to be fun, these things should be agreed before the event.
Now, I wasn't present, but things like this are getting common, and I don't like it at all. Not only people get killed without knowing, but there aren't even valid RP reasons for it. Harassment with a RP mask, this is.
Why must there be a reason for everything? How would you know they did not have a reason for doing what they did? What if they had mental illness in game? What about in real life, you would not know if someone was coming out to kill you? Frankly, I think that surprise and mystery will help spice up this game. I mean, hey, you can't have a boring game where you just say, this event will have a few killings, this event will not turn out well, this event... Blah ... Blah Blah. Know the risk in the event, you go out to a huge wedding, they didn't hire any security guards, there are sure to be murderers and lurkers around. I'm sorry, but you can't have a perfect game exactly how you planned it, there will be a few twists and turns - whether it be a huge twist or a small one.
And yes if you are going to be the bad guy in that situation you should probably turn on auto accept for challenges
I agree with this.
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I see that the reason why there is not many 'Baddies' left in this game is because of the whining involved with the job. I