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Messages - Natrina

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1
Technical Help: IN GAME bugs (after loading world) / Quest
« on: December 22, 2008, 03:51:30 pm »
No, no, not asking for quest info help. I was doing a quest, but accidently ran away while the NPC was still talking. I had already said yes and accepted the quest, but it seems another yes was required (this is the quest of Rats and Recipes). Yet, when I realized the npc was still talking, I had already deselected her and when I came back and "yes"'ed her again, she did not know what I was talking about. Trouble is this quest can only be done once, which means I can't delete it and redo. So my question is, is this a normal limitation of the npc system and should I just accept that or is there a workaround/are you planning to fix it?

Thank you.

2
Wish list / Re: Death Realm curse reversal spell.
« on: August 21, 2008, 04:04:36 pm »
Seems acceptable. Though settings-wise it would seem that returning from the DR would be something that'd take much time and effort and as such, exploitation of such spells would be of little impact (not saying they should be easy to have, just pointing my impressions of the settings).

Oh, psst, I'd also like to say it's a bit unfair to have the curse in-game when falling off of the end of the world, getting stuck in places where only /die is the solution, etc, still make it so that people end up there without having any true reason to be. Yet, I agree, those are quite rare these days, compared to what it was.

3
General Discussion / Re: The Great inconsistency hunt is on!
« on: August 21, 2008, 02:53:33 pm »
Old info, Sangwa. Those prices and earnings are no longer correct. They were at sometime in the past, though.


Yeah, before the mines of gold, and then platinum raped the economy :D

4
Working Skills (as far as I know)


Combat:
            Sword
            Knives and Daggers
            Axe
            Melee
            Mace and Hammer
            Light Armor
            Heavy Armor

Magic:
            Crystal Way
            Azure Way
            Blue Way
            Red Way
            Brown Way
            Dark Way
            Anti-magic (?)

Jobs:
            Repair Armors
            Repair Weapons
            Mining
            Metallurgy
            Sword Making
            Knife Making
            Axe Making
            Shield Making
            Blacksmithing
            Cooking
            Baking (?)
           


kinda fixed.

5
Wish list / Re: Crafting Skills
« on: July 25, 2008, 07:35:15 pm »
To be honest, I think building would just be too hard to implement, unless it was done using a generic "building" building/s, which could become any building the player had built, or unless it was a guildhouse building system. Just think how many players would be required to build buildings to perform their jobs, and even if this WAS done using instances, it would require a huge amount of memory and server space- or huge, player-built/expanded "samey", generic cities- which, again, would be a little out of place, and unrealistic (although this isn't a priority).

:/, it would be amazing, though, amazing *drops another tear*

Quote
Surprised no one mentioned this, but building a ship to fish?  There are shores on lakes that anyone with a stick, string and a hook can walk up to and fish.  Maybe that wasn't the best skill to include.

Someone is quite closed to new ideas, hey? Fishing on the high sea gives more fish, so if one fisherman may not think about that, 4 or 10 may. It'd be useful and fun. This also isn't a board for discussing "Right next release!" ideas, it's just an idea pool.

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...and I think PS has about the right mix on difficulty vs. reward on tradeskills.

Haha, not really. Rewards, at least pp-wise, is silly compared to fighting. Money-wise... it depends. Nowadays, if someone needs money, they'll mine. I barely consider the gold/platinum mining as "crafting" though.

6
Wish list / Re: Rain-fall.... off
« on: July 25, 2008, 07:18:28 pm »
Sounds ok. However, I would add this:
* Under the moon sets debuff status 'damp' to all Enkis who stand out in the rain.

Damp? Wet kitties? Oh noes! I like it :P

7
Wish list / Re: Crafting Skills
« on: July 09, 2008, 02:15:23 pm »
In theory, people will be able to have their workshop, though that will, obviously, be costy. Players do buy their own tools currently and work is also done faster in what is called chain-working (a method the Imperial Trades uses when possible). On your idea of building, I agree that constructing different buildings would require different levels of skill. Namely in question of architecture, those that have more difficult structure, for example, would require a better builder. Things would be made quite more interesting if devs would remember the "social craft" thing I at least remember them talking about, and let people with different skill levels pinch in, so that, for example, the higher builder would take care of the more difficult tasks, while the poor apprentices would be left with more trivial stuff.

I do not agree that all workshops (read: infrastructures) would require to be built by players. There should totally be plainly social infrastructures, as currently happens with Harnquist's shop, though those should be governed by who's in charge of the city, even though, I guess, having a man to take care of the infrastructures is also acceptable.

Quote from: Candy
Getting back on-topic, if there were a build skill, I think I'd rather hire someone else to build my workshop (if I had one, which I wouldn't; my character's a huntress atm). Plus, for building workshops and houses and such to be implemented, there'd have to be some way to get the lumber, you'd have to have nails, hinges, doorknobs, et cetera smithed, which would mean a bunch of new items (those listed above plus hammers, saws, and other tools) and such...it'd be great, but it would take a lot of work to implement, and there would likely be a lot to keep in mind while building.

There is a build skill, you know? It's called Masonry and will probably be the last one to be implemented, that is if they don't realize it's too hard work and delete it all together (*deep tears of pain and anguish*). Though, the weird thing is that Masonry is the use of stone and many architecture types in Yliakum use a lot of wood, so I'm not sure how that will work out, even if the plan of Masonry remains alive.

8
General Discussion / Re: How did you find planeshift?
« on: July 09, 2008, 01:59:51 pm »
Hmm, I think it was google as well. My reasons were that is was a free 3D RPG game, with excellent promises content-wise (namely, crafting and economy) and it worked in Linux (or was going to... I can't remember if I ran Debian already by the time I played in MB, but I remember that just getting PS to work was a great joyful experience, so I was probably in Linux by then :P).

I think PS has a lot of potential to attract people: it's a cross-platform, free-forever (no catches, thank God), MMORPG in a pretty good 3D graphics, that plays in most PCs. As many people have stated, it'd be good if we'd be able to put PS in some MMORPG lists, with a realistic description of it. Maybe we could compile a list of websites where PS is listed (gamelists) so that players can go there to vote, and therefore increase it's fame, or comment (as, for example, has happened in happypenguin.org where Zanzibar has been "protecting" PS). Just a sticky somewhere (Hydlaa Plaza maybe) would probably be enough for the regular player to help out.

9
General Discussion / Re: Domanda/Question
« on: July 09, 2008, 01:40:50 pm »
Not bad at all but you'll pretty much be native by the end of your time here.

Yes it'll be perfect indeed, probably because, one hopes, the end of his time here will never come? :P

10
Guilds Forum / Re: [Guild]The Imperial Trades
« on: July 08, 2008, 04:54:00 pm »
Okay, thread was revamped. Now it has three kinds of info: Structure, Status and Businesses. This is the first version, a further reading section will be added once I recheck all the documents that the reader was redirected to previously.

11
General Discussion / Re: Gauging interest in a Courier Business?
« on: March 25, 2008, 09:48:21 pm »
 First off, to Shami, good luck in your business. It has been tried before and failed, but the economy has been somewhat better shaped, so if you join that to good ideas and persistence, I'm pretty sure you'll succeed.

Quote from: Xillix
But, how zan is imperial trades doing, if they are doing well, why are there still complaints that there is no where to buy newb weapons?

 The Imperial Trades is doing good, thank you. Better now that the economy has been somewhat improved, and my compliments on that, though I'm still shaking my head at the Platinum mine concept. Guess, though, it's better to have the PLs around the mine instead of around the forge.

 On the noobs complaints, it's another matter. The IT has traditionally served crafters and not the public in general. The Weapons business, though, has become viable and it's a matter of time until we enter the market with solidity. You'll hear more from us, eventually, so do sit back.

Edit: Woops, thanks for your offer of help. If the IT could use help for some new enterprise, we'll be sure to speak to you.

12
Complaint Department / Re: Octarchal Auction (Discussion)
« on: September 09, 2007, 11:46:20 pm »
 Just touching this: "2) Wouldn't have addressed the millions of tria too many in the community.  Granted, this has probably made more players collect tria but, it's more evenly dispersed". It was badly done from the beginning. They gave us a source that pumped million of trias into the economy, then made it stop as they realized it was badly done and instead of recurring to a wipe to balance things before auctioning houses, simply did it. Saying that this is a way to simply put off the millions of trias that got into the economy is forgetting the means to reach an objective, which is all the more worst when you're just "patching things", instead of actually taking care of them.

 I've been to a GM-oriented event that was quite fun, back then I actually wished for more gm-intervention. This one suffered a bit from the "upper people" (devs, gms...), but suffered mostly (in my opinion) because of the outrageous prices - that was what put me off. I just hope that the time in which in-game economy and settings economy become united comes sooner then not.

 I'm glad the Felines Lair got their house, congratulations to them, another victory for our society that only has itself to thank.

13
Complaint Department / Re: Roleplay vs. powerlevelling
« on: September 04, 2007, 01:58:27 pm »
[Note: I don't have time to read the whole thread, but as I'm leaving for three full days I'm going to give my five cents now anyway.]

I've been playing this game for almost four years. There's people that played for more, there's people that played for less, that's not the point. The idea here is that I've been playing this game for four years because I believe in it. Many of us do and still leave due to the pressure the community puts in them and because they lose that which I still have, that being hope and expectation in the potential of this game.

 People divide themselves between powerlevelers and roleplayers and there is a room for both of us in this game, for now. Powerlevelers, supplementing their actions with bug reports, help the game mechanics grow better, the roleplayers help make a society. The only time I actually took a big break from PlaneShift (about a year, I think...) was because the migration was made from MB to CB and the only thing you did was fight. I dislike fighting from core and the society that once existed by force quickly vanished, as did my own guild, Bloodclaw, so I left.

 I'm still here now (due to the DE, no questions about that) and as far as I know I'll remain as long as life lets me. We love this game and the people that do it for us, but sometimes... we have questions. Sometimes it seems that you're moving away from what we want and so, we voice it, we complain. Are we wrong? I don't think so. Let's check the things you did since 019. What was the first thing you implemented, in terms of content, after it happened? Was it storage? Was it fishing and cooking? Nope. It was Guild Houses. They are fine, they are nice, they are what many people asked for and yet not everyone will have access to it and the way you're doing the pricing is scaring us. You auction. You don't do it like you have your head inside the settings - how would a farming guild, who's members get 250 trias a month (imagine that means 50 trias a month for the guild, you'd need 20000 members to make 1M trias a month, or with, let's say a more... earthly number, 200 members, that means 100 months until the guild has enough money), buy a guild house? Meaning: guild houses good, thank you a lot for them but they are useless for the general public who won't be able to afford it at all.

 What was next? Armor. Nice again, pretty. What does it support? Fighters. It also supports that idea that you implement things in an order of flashyness instead of trying to balance the parts of the game. We know you'll do it, sometimes we ask ourselves how, as we're scared you'll pull something that will look like madness to us, or take a whole lot time to make something we actually want, you don't reply with something we can acknowledge, we complain. It's normal and you should read this part of the forums calmly, breathing slowly and remembering that lack of intelligence is everywhere. Some in the dev team may be lacking in skills required to talk with people, but remember that a lot of us do. We're stupid, unsocial, whinny, insistent and all the bad things that exist, because we're a lot of people, that's a lot of flaws put together and a lot for you to take. If you're going to deal with us you need tolerance and sympathy. If not, use some middlemen like moderators, they're supposed to know how to deal with after all.

 I, myself, can wait for the storage, can wait for more crafting skills, can wait for a better economy. I've waited for four years and I hope that life will let me keep waiting. We all love you (well, not all, remember all the flaws we have? It's realistic some of us don't love you). That we complain like Donari did is only a show that we love this game and we care about it. We don't want it to be like Runescape, or any game where people just pointlessly level up: we want to make this the best game we can and sometimes we're only trying to see if our means to reach it are the same, or try to change yours because they look senseless to us. So take us for what we are and relax, we're not trying to bring you down (again: not all of us, but the part that matters. You're still supposed to treat us good, to quote the most perfect man in the world: "If someone hits you, turn the other cheek.") just trying to bring the game up.

 Final note: It's normal for the PLs and RPs to hate each other. When you have two groups and "limited" resources, tensions rise, that's basic Psychology. In the end, this game should end with Powerlevelers, not by kicking them out, but by creating a system that blocks it (only letting people have a few specializations, stat caps for each race, etc.) and therefore creates something that will give us true RP immersion. We don't want to be players in-game, we want to be characters. It'll take it's time, I'll be waiting, as I believe it is possible and that you can do it. *puts two cents in the box* Thanks.

14
Complaint Department / Re: Weddings - what's the deal?
« on: August 30, 2007, 08:54:09 pm »
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I believe that Kran may only marry Kran. Correct me if I'm wrong, I haven't tested it.

I did do some testing before posting this :P. Things may have changed since two days ago, but if not, the reality in-game is a neko kyouran said it to be.

Quote
BTW what is all the talk about sex? I don't think you can have sex in game, can you? I've never tried.

Sex shapes a lot in a society and races and that's why we're bringing it into here. About your second question: Hmm.

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it should be called a union not a marriage
What are you referring to? Same-sex? It's unlikely it's going to happen in the first place, not to mention that you sound like Obama and I'll try to see that with the same good will he has. PS protects a lot non-discrimination, but it's not like it's going to take stances on social polemics, nope.

[Edit: Obama, Obama... I'm so bad at memorizing names.]

15
Complaint Department / Re: Weddings - what's the deal?
« on: August 29, 2007, 03:29:44 am »
I think when DivineLight presented the first draft of a marriage system there was this discussion (I think even on ML) and the decision was no gay marriages (except among Krans, considering their peculiarity).

Not sure there is so much more to say about that, also because it has already created polemic (plenty of threads if I remember right and people bothering on IRC) in both directions.

 This is exactly what I'm calling logic-less. The "peculiarity" of krans actually pulls them towards no marriages at all, instead of full freedom. And you're telling me I won't see a menki with a menki, but it'll be possible to see a kran married to a male dwarf. I can see you people discussed it, and it is a matter of much discussion, but what I am asking for here is actually a setting-wise justification for such. Of course that little is disclosed about the setting, so just saying that there is a justification and that we're eventually get to see it, it'll be fine by me. Marriages are implemented currently, though, so it should be fine to release it if it exists, no?

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