Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Gzian

Pages: [1]
1
Wish list / No responses in chat
« on: November 04, 2003, 03:01:43 pm »
Axsyrus notes,\"
wow, did it actually took you hours to get out of that dungeon, sorry didn\'t know you were that stupid.. there is something called a chat window, you can always ask \"


Normally, I don\'t respond to anyone who personally attacks me,but for the record, I did use the chat and did shout a request for help and did use \"say\" and got NO response!

2
General Discussion / I found the way out, thanks
« on: November 02, 2003, 10:28:21 pm »
Yes, found the pillars and the way out the second time. I have to admit, I really liked the spawn command. Please keep that in the game.

3
Wish list / Frankly, I would eliminate most penalties
« on: November 02, 2003, 10:27:08 pm »
Personally, I don\'t like death penalties  because it results in a lot of waiting around or time sinks or loss of valuable experience. The best way that I have seen is in Earth and Beyond where you experience a small experience debt that gets paid off at the rate of 50% of the experience earned or goes away by itself over time. Thus, you can log out of the game for a day and eliminate the penalty.

4
Wish list / This is what my idea of fun is...
« on: November 02, 2003, 06:21:09 pm »
It occured to me that I noted what isn\'t fun. Maybe I should note what is:

1. I loved the algebraic and logic puzzles and other puzzles( that didn\'t require Einstein to solve) found in Might and Magic 1-5. They were very nice and gave decent rewards. I am good at these and if you want to add them, I can help

2. I loved the single player game that had combination locks on chests. There was a skill called \"lockpicking \" or something where the higher the skill the easier to get the combination.

3. I loved the one thing that made Everquest stand out, lots of nice unique items constantly being added to the game.

4. I loved being able to tailer your character to make a battle mage or whatever and didn\'t have to rely on the designers choices of skills.

5. I love secret room with hidden treasures found in trees and behind walls. This certainly encouraged exploration.

6. I loved being able to kill creatures or mobs without needing a lot of other players. Certainly, I hated dieing but will acknowledge that it needs to be a possibility in the game, just not a probability as found in some online games. Although I would like the ability to group and get added benefits from grouping

7. I hate PvP!

8. I love the \"who all\" commands that tell me who is online so I can send a message.

9. I love macros where I can talk to people or repeat message without a lot of typing.

10. I love a high limit on skills and/or levels so I won\'t reach a plateau on growth but hate to have each level take too long a time for each level.

11. I love clear intuitive interfaces.

12. I love a clear manual explaining what should and should not be done, and thus keep the studid questions (such as mine) from being asked.

13. I love a tutorial for new players so that we can easily access the game without a lot of problems. AC2 did this very well.


There is probably more,but you get the point

8. I love t

5
Wish list / Axsyrus, I don't agree
« on: November 02, 2003, 05:52:45 pm »
Axsyrus notes,\"i don\'t really like the ideas you came up with as most of them make the game a lot less fun. half of the fun of solving a quest is actually finding it,\"


Axsyrus, sorry,but I DON\'T agree. First, I should note that I am not an idiot. I was a game reviewer for UO shards and was a freelance game reviewer for various game sites and magazines.

Secondly, It isn\'t fun to me to try to figure out who the players are and who the npcs are. I am sorry,but that isn\'t fun. Clicking on everyone and everything isn\'t fun!

My main gripe with most MMORPG games is that they have too much time sinks and not enough time in the fun parts of the game.

 Convoluted dungeons that require hours if not weeks to get out of isn\'t fun. Spending many minutes of frustration figuring out what dialogue to use on an NPC isn\'t fun. Finally, spending lots of time even figuring out who the NPCs are vs. the players because they look alike isn\'t fun.

 If all this is your idea of fun, we agree to disagree. However, since I have reviewed games (and sometimes still do), I like to think that I have a handle on what people like and don\'t like, and would humbly suggest that you take my suggestions a bit more seriously!

6
Wish list / Quests, npcs and characters et al.
« on: November 02, 2003, 04:29:32 pm »
I have spoken with some npcs. with others, it is not always easy to tell who is a player and who is an npc. This will become especially a problem when large numbers of players come online. Also the unless you ask the right question, gibberish results. Accordingly, I would suggest some additions, which I have seen in some online games.

1. Have a mark such as an exclaimation point or ? used for npcs that have quests. If the quest is doable, the mark will be in green. If the quest requires a high level,  the mark will be red.

2. Trainers should also have some identifying mark that they are a trainer and preferably what subject they train. For example, a weapon/armor trainer might have a shield or sword above his head.

3. This may have been discussed,but conversation with NPCs isn\'t the easiest around. I would change this to one of two approaches: 1. When we ask the npc about himself, they should note in brackets ( such as occurs in everquest) what we should be asking for and suggest the exact wording of our request. 2. The approach that I like better is to have a set choice of conversational lines that we can simply click on to get what we need. One thing is for sure, there needs to be a better way to communicate with the npcs and get what they have available in a more efficient manner.

4. I think that newspapers should be provided which give hints as to new things, quests, missions etc that players should attempt.

5. Dungeons: I have rarely (although I won\'t say never) met a player that liked real convoluted complex dungeons. Getting lost isn\'t fun for most people but the real hardcore. I would suggest that when you design dungeons, they should, for the most part, be fairly straight forward, which means that they are easy to navigate and easy to find the exit. This is not to say that I would eliminate all the sophisticated dungeons. I would have a few for those hard core types that want a challenge and like to explore till they drop in finding exits etc. However, I wouldn\'t have a lot of these, and I would make them the exception and not the rule.


7
Wish list / Automapping would be ideal
« on: November 02, 2003, 03:22:48 pm »
I hate mapping! Also, I am one of those folks that can get lost quickly. It would be really, really nice to have an automap feature with essential locations noted.

8
General Discussion / Help getting out of dungeon
« on: November 02, 2003, 12:36:34 am »
I found a temple with a well that I jumped down to. I eventually found a ladder that leads to a run down building that is in the form of a maze. HELP. I can\'t seem to find the entrance out of the building! They desparately need an automap feature or some spells that can get us out. How do I get out of the building?

9
Newbie Help (Start Here) / thanks
« on: November 01, 2003, 03:56:38 pm »
Thanks for the heads up. This FAQ did indeed answer my questions

10
Newbie Help (Start Here) / Is this a PvP game?
« on: November 01, 2003, 03:22:24 pm »
Can players kill me without my permission and of course, vic e versa?

11
Newbie Help (Start Here) / Help with commands!
« on: November 01, 2003, 03:20:29 pm »
I figured out how to move forward and back and turn. How do I:

1. open doors
2. find spells
3. fight
4. communicate with people. I have tried click on them and typing in a conversation to no avail
5. Where do I go once in town.
6. In fact, how do I cast spells once I get them?

Thanks.

If there is a manual detailing this stuff, please mention where it is. I don\'t see it on the web site.

12
Technical Help: Problems BEFORE entering the game / Help with setup!
« on: November 01, 2003, 02:44:57 pm »
When I set up my character using the quick set up, I come to a screen that lists four things: server, login name, name and name again. I type different things but at the end I get a message that the name is in use. Which name is that, the login name or the next two names? I have tried different names and can\'t come up with a name not in use.

Can someone help me?

PS, if a developer reads this, please oome up with a better way. Maybe a random name generator would work.

Pages: [1]