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« on: November 02, 2003, 04:29:32 pm »
I have spoken with some npcs. with others, it is not always easy to tell who is a player and who is an npc. This will become especially a problem when large numbers of players come online. Also the unless you ask the right question, gibberish results. Accordingly, I would suggest some additions, which I have seen in some online games.
1. Have a mark such as an exclaimation point or ? used for npcs that have quests. If the quest is doable, the mark will be in green. If the quest requires a high level, the mark will be red.
2. Trainers should also have some identifying mark that they are a trainer and preferably what subject they train. For example, a weapon/armor trainer might have a shield or sword above his head.
3. This may have been discussed,but conversation with NPCs isn\'t the easiest around. I would change this to one of two approaches: 1. When we ask the npc about himself, they should note in brackets ( such as occurs in everquest) what we should be asking for and suggest the exact wording of our request. 2. The approach that I like better is to have a set choice of conversational lines that we can simply click on to get what we need. One thing is for sure, there needs to be a better way to communicate with the npcs and get what they have available in a more efficient manner.
4. I think that newspapers should be provided which give hints as to new things, quests, missions etc that players should attempt.
5. Dungeons: I have rarely (although I won\'t say never) met a player that liked real convoluted complex dungeons. Getting lost isn\'t fun for most people but the real hardcore. I would suggest that when you design dungeons, they should, for the most part, be fairly straight forward, which means that they are easy to navigate and easy to find the exit. This is not to say that I would eliminate all the sophisticated dungeons. I would have a few for those hard core types that want a challenge and like to explore till they drop in finding exits etc. However, I wouldn\'t have a lot of these, and I would make them the exception and not the rule.