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Messages - RuS

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Technical Help: IN GAME bugs (after loading world) /
« on: December 25, 2004, 09:11:24 pm »
Ummm... bump? Please?

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Technical Help: IN GAME bugs (after loading world) /
« on: December 25, 2004, 08:58:39 am »
The lists are still not working for me either. In the post that I made see what I have done so that you don\'t waste time doing it again. Those things don\'t work, not even screwing or getting different video card drivers work. And my post got locked too

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Technical Help: IN GAME bugs (after loading world) /
« on: December 25, 2004, 12:28:19 am »
I have just installed PlaneShift on my brothers computer and the same thing happened to him! He has Geforce FX5200 with everything up to date but doesn\'t see the lists either! This is seriosly weird...

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Technical Help: IN GAME bugs (after loading world) /
« on: December 24, 2004, 11:49:13 pm »
I have just installed ATI\'s Catalyst drivers and nothing has changed. Nothing is still showing up in place where the lists are supposed to be.

5
I really ran out of ideas and will probably try redownloading drivers now.

http://www.imagedump.com/index.cgi?pick=get&tp=186308

The siblings list is missing and this is precisely what is it like for all the lists like jobs of parents etc. Same thing if I go to paths. I have checked md5 sum and everything matches. I am thinking that maybe the game didn\'t update properly but then again it said everything was ok. I have Omega drivers for my Radeon 9600 PRO though and wondering if that\'s what causing it although I tried clicking on the list where the list items are supposed to be and nothing gets selected. If it was just my video, then I would just not be able to see anything correct? But be able to click it. Anyone else having problems??

6
General Discussion /
« on: December 24, 2004, 10:57:09 am »
Website is not down, all the bandwith is being clogged up by some big file being tranfered to the server, probably by FTP...

Wanna guess what the file is? ;)

That\'s what I think it is, simple updating site files wouldn\'t take this long.

7
Newbie Help (Start Here) /
« on: February 13, 2004, 01:46:36 am »
eng: Yup I agree. Where are you all from?

rus: Po povody etogo ya tozhe soglasen. Otkuda vy vse?

8
Wish list /
« on: February 08, 2004, 07:38:51 am »
I think this is an awesome idea! I just thought about it and I\'m pretty sure I will have \"brewer/distiller\" as a job in CB if devs take in the idea! You could collect grain or sugar canes or w/e you need to brew your consumable liquid(hopefully) and then You could brew it at a brewer\'s salon/house and sell it to the local pub!
Awesome idea!

One thing though. I would go with rum,whiskey,wine, gin and beer but not vodka. I don\'t think it really fits with the world for some reason. Also we could cut some drinks to have heavy/moderate/light type of drink and not 2 or more of the same kind. Just a suggestion.

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Roleplaying (Communitive Storywriting) /
« on: January 30, 2004, 08:55:00 pm »
This is awesome! You have mine also because reading this just sucked me in and I couldn\'t stop!!! Keep going!

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Wish list /
« on: January 27, 2004, 02:11:57 am »
Quote
Originally posted by Kuiper7986
I find that in most MMORPGs, it is WWAAYY too easy to become wealthy. I mean take roonsk@YpE for example. You smith steel all day boom, in one day you can become rich. Even though your steel is low level armour.

Yea. Definately. It shouldn\'t be easy to become wealthy and touching on another topic. It would really suck if how good your character is will depend on how much time you spend online doing different things repetitivly or looking for gold and stuff like that. Should be based on the person and which skills he chooses and how well he can use them = )
Quote

One way to replenish these naturally occuring things can be like in updates. The updates would say like, \"Yliakum Ecologists predict that in the next few months the Azure sun will be emitting massive amounts of energy and plant life will increase for the next few months.\" or something like that. Which means you can update the game which will flow smoothly into a transition, instead of all of a sudden you see lots of plants spawning everywhere.

That would be sweet! Heroes style with astrologists predicting how each week will go and what going to be good this week etc.

11
Wish list /
« on: January 27, 2004, 01:27:55 am »
Here\'s a thought on how to make your idea a bit simpler to use in the game You have specified time to select what your character is going to do next. Typing could be the only problem. You could have a little menu come up with lots of little buttons under different categories:
Button with Defence Pose on it
Button with Melee Attack pose on it
Button with Magic potion submenu on it which brings up potion stash
etc...
Although I think this would be kind of weird.
I would love an FPS kinda feel to combat intead although slow it down and have skills that will speed up your attack time. Spells need mana replenished and sword swings have a big radius but take a long time to put the sword back into \'ready to swing\' position. Also we shouldn\'t have people fighting all the time so the fighting should be \'prohibited\' inside city limits somehow although You could take it into dark alley where you wouldn\'t be seen and have a fight there. Another time could be night where You can\'t see much. This would be perfect for thieves and others that just want to take your money or kill you for it. To prohibit fighting all the time have fighting simply dissabled inside tavers and main buildings and have \'bounties\' put on people who will be seen by NPC\'s having a fight. NPC\'s could be those cats dressed as policeman or w/e they had back then... = ) Once a bountie has been put on your head for fighting inside of town or killing someone which is going to be even a higher offence. Or taking out your sword for that matter, the people will be notified and will rush to take you down.

Here\'s another idea. I don\'t know if you guyz will take this in account but here is how it would be possible to stop high levels killing low levels. Just have their reputaion decreased or their experience = \\ partially taken away. Some kind of a penalty so high lvl\'s won\'t pick on low ones although if they do and a low lvl kills the high one he will get a looot of reputation or xp or w/ e CB is going to have. Higher reputation will allow you access to more things in the game. Rare armours, NPC\'s liking you, you\'re allowed in special buildings (example would be: I have heard many good things about You, You can pass and choose out of my \'special\' weapons stash because I will know that this sword will be used with an appropriate level of sword mastery... or something like that. = )

Anyway, that\'s just my 2c.

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