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21
Fan Art / Re: The Doømed Ones [Comic strip]
« Last post by nerdful1 on July 06, 2025, 08:59:11 pm »
Wish there were more.
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Fan Art / Re: The Doømed Ones [Comic strip]
« Last post by Damola on July 06, 2025, 05:40:32 pm »
Haha, I were not aware of those. I enjoyed browsing through them. Thanks!  :)
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PlaneShift News and Rules / Re: PlaneShift Release 0.7.49
« Last post by Damola on July 06, 2025, 05:39:48 pm »
Awesome release, thank you!  \\o//
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PlaneShift News and Rules / PlaneShift Release 0.7.49
« Last post by Talad on June 29, 2025, 10:13:57 pm »


And.... we made it again! A new release is ready for you to download!


This release cannot be updated through the PSLauncher, so you have to download it from our Download page.

Here is the list of changes for 0.7.49:


A lot of work has been done to make the first 20 minutes of gameplay for new players better.
We have completely redone the Dryken Plane (the level with purple magical paths). It now has 3 islands and some mini puzzle, it tells three stories of the our lore, it makes you choose an additional trait for your character for each vision. At the moment this choice does not have an in game effect, it's only for roleplay purposes. Should be hopefully more interesting than the previous one.
After the Dryken Plane the character is teleported into the Stone Labyrinths, and this area has been significaly reduced in complexity and we added some more items.
Added new tutorial tips during the first phase of the game to explain some of the basic key bindings
Added a torch to the player inventory when entering the stone labyrinth after Dryken plane, this makes it easier to navigate the darkest areas
Added animation in char creation during warp tunnel.
Reworked outpost bridge to avoid the de-sync of the platform with the bridge. Added a new bell to call the people on the fortress.

Added "Visual Equip" functionality. Right click an item in your inventory, then click the shield/axe icon, then select a location. The item will appear on your character. This is a pure cosmetic feature, it does not have any effects in game. You can display items on left or right shoulder, left or right hip and back.

Added possibility to sleep. You can just use /sleep and /wakeup (or jump to wakeup when you are sleeping). But the idea is to allow beds in tavern to be used for sleeping. This will be added in the next days, it's just a setting, and doesn't require a new client.

Added new Guildhalls for our factions/organizations:
- The Indomitables, are structured like a military group and dedicated to centralize and focus the civilian effort to defend the Bronze doors. By tradition they specilized on the use of the axe weapon.
- The conclave of glyphs, is the church of the god Talad, the creator of the glyphs, which are the means to channel magical energy and cast spells.
- The war smiters, very active in arena events, it has an academy program dedicated to the blunt weapon users.
The NPCs and quests for these new locations still have to be developed.

Trees (apple, duppong, hops, ...) have now two different states: with fruits, and without fruits. You can harvest when fruits are on.

Improved Ylian female with new leather, chain, plate, robe meshes and textures

Added new voice lines for many NPCs, mostly for the basic triggers (like "how are you?") and for some starting phrases on quests. Will be expanded in future releases.

Added new creature: Quilldrake. It's a lizard/dragon creature found in the desert. We still have to define the loot and characteristics, for now we added a few just as showcase in the desert area.

When speaking with NPCs you now have a new '?' icon on the right side near to the free text. It shows a list of predefined menu item to speak with the NPC with the basic answers.

When an NPC replies, we now play some talking animations, the NPCs will move a bit

The server is now ready with a completely new feature, the City Manager! It is not ready for gameplay yet and is experimental. The idea is that players can contribute to the prosperity of the city by providing materials useful to advance the city infrastructure or defenses. The improvements will give advantages within a certain radius of influence from the center of the city also in the surrounding areas. Benefits could be enhanced roads for faster movement, more interesting merchants or tavern services, improved magic, .... The benefits are still under work and we will let you know they are ready.

New pass at dice minigame added betting, improved reset, added new game types, added phased games, added hidden dice. We just have to add new gambling NPC, will be done just after release.

Improved the filtering of messages where your name is mentioned to avoid too many pings and highlights
Fixed chat scrolling when you are reading previous text (scrolled up)
Optimized levels loading, it should load only the required ones now
Fixed the problem where camera would go to char creation when riding
Fixed riverling to have again two versions base and armored
Added elves skin borders to some of the UI windows
Fixed active spell window not be always on when logging in
Fixed NPC not finding their spawn position properly
Reduced volume of music and added better transition with voiceovers
Re-imported baby Yulbar after reconstruction in Blender. Some geometry improvements.
Updated credits with list of patreons

All the bugs are tracked on our Flyspray, where you can register and add your findings.
If you want to support us, become a Patreon. Find other players in our Discord to get access.

25
Fan Art / Re: The Doømed Ones [Comic strip]
« Last post by Talad on June 11, 2025, 12:29:49 pm »
Hey for anyone searching the strips, this is the website: https://www.doomed-ones.org/
26
General Discussion / Re: BitCraft Online will be Open Source
« Last post by Dark Energy on June 01, 2025, 01:14:57 am »
I understand this topic may have come up before. I was genuinely trying to contribute constructively to the community discussion. I'll focus on other aspects of PlaneShift going forward.
27
General Discussion / Re: Dev Q&A April 13th 2025
« Last post by Damola on May 10, 2025, 11:00:50 am »
Thanks dearly, Gonger! It is always good to be able to read some of the previous dev q&a at a later time.

And to see the ideas we came up with.  :)
28
General Discussion / Re: BitCraft Online will be Open Source
« Last post by gonger on May 03, 2025, 09:09:19 pm »
I really do not understand why you keep coming back to us with this.

For what I hope will be the last time:

PlaneShift is and always will be non-commercial, Fully Free to Play, with no fees whatsoever.

So, pretty please... with sugar on top. Leave us alone with this.

Thank you,

Gonger
29
General Discussion / BitCraft Online will be Open Source
« Last post by Dark Energy on April 28, 2025, 10:52:13 pm »
Hey there!
I'm not sure if you're familiar with BitCraft but I'm not posting this because it's a cool game or to anything like this. But as the subject suggested it's going to be open source, and if you already know, it will be the first commercial MMORPG to be open sourced. What do you think about this? Any lessons to take from this and apply to PlaneShift?
Will it help if we considered using their practical codes to make Hydlaa great again? You know what I mean...So I'm curious...
30
General Discussion / Dev Q&A April 13th 2025
« Last post by gonger on April 27, 2025, 09:00:02 pm »
Talad (Leader / Founder)
Eonwind (Rules)
Tuathanach (Rules)
Zunna (Rules / Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet (GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)

Uadjet: Hello and welcome to the Developer's Q&A!
Gova: Drat. Forgot to get a blook. BRB.
Zrak: A blook?
Gonger: Book with a typo?
Gova: Yeah, a book. For the species rights thing.
Damola ponders "I wonder whether my message to Uadjet was enough."
Damola: So what's up? Any news any Q. Preempting Uadjet's official intro.
Uadjet: Well, Talad has gone very deep into the city management system.
Mohonin: ya, by mention of glyphs,any idea how soon some spell will be implemented with new glyphs key, bird, fly?
Damola: City management system?
Uadjet: It's the tribes system on steroids, though Talad might prefer a different metaphor.
Mohonin: Oh then if Talad Sir is on that thing then the glyph spell will take time
Resildren: it'll help empting out our bags of tria and fortify the towns
Uadjet: It's a complex system, but the player will be able to contribute to the health and happiness of a city or town, and receive some benefit(s) in return.
Damola looks bored "Taxes? Really?"
Gonger: Make your town more beautiful.
Uadjet: And Res is right. It's a bit of a resource/tria sink, and in return  you get glory and respectability.
Resildren: with fortifacations
Damola: So not? exactly? taxes?
Mohonin: sounds interesting
Zrak: Voluntary donations instead of taxation?
Resildren: yes
Uadjet: It's voluntary, and if you're in a guild the guild gets credit.
Damola: Haha... Then Damola can boost a certain guild's credibility
Uadjet: But part of it is building fortifications. One screen I saw lists these things:
>Uadjet dropped a Barricade High 1.
Damola: No idea what to do with all of those tria anyway.
>Uadjet dropped a Barricade High 2.
Uadjet: I had a few of these at the "Storm the Castle" event a while back.
Resildren: and catapults
Damola looks at those fortifications "Beautiful? Not so much."
Zrak: Little fire may turn them to ashes
Damola: But might help to defend.
Uadjet: There are also stone walls and floors, and those are just the things I can spawn. There's a lot more in the database. :D
Uadjet: Food will part of it too, last I checked.
Damola ponders "Or what about a smaller versions of those nice globes that have been in Yliakum since PSUnreal. I think one quite near to Amdeneir."
Damola: A little globe.
Damola: Food?
Uadjet: Towns need to eat too, not just defend themselves.
Damola: How would food play into it?
Damola: How would it be implemented? Public gardens?
Damola: More public fruit trees?
Damola: But really interesting idea to put into the game. I look forward to it.
Damola: I like how Talad goes more and more about extending the game play.
Damola: After having fixed a ton of issues.
Uadjet: For food... Harvesting is easy enough. I wonder if it would be possible for players to plant seeds as well.
Uadjet: I don't know if Talad is planning something like that, but for Listarindel there's some potential farmland across the road.
Damola: That reminds me to make more use of sending letters for example. Maybe we could use that functionality inside an event somehow.
Damola: Well what about some public garden space where citizens and other people can contribute by actually planting stuff there?
Resildren: probably in time for me I'm looking forward to when we can build homes
Damola: There could also be private gardens near guild houses. A bit like in Stardew Valley without duplicating a whole farm simulation. Just throwing in some ideas.
Thosor: guild gardens that are subject to theft, and ways to defend them.
Damola: Actually I would love that and a way to explore. Some player changeable public gardens.
Uadjet: Private garden spaces would be nice, but where would they be placed in a city? Outside a city maybe, or inside under a skylight.
Damola: Cause frankly, currently, ways for players to make the cities their chars live in their own are limited.
Damola: Of course one needs to be careful there to avoid abuse.
Damola: Well in Gug there like would be enough space for that with many guild houses. But Hydlaa or Amdeneir. Difficult. It could also just be some plantable pots.
Damola: Maybe for Amdeneir it could also be some mini fish pond. Maybe just for decoration even.
Uadjet: If we had little plantable pots I could help with those. Guildsimple and guildamdeneir both have areas under a glass ceiling, so they could add gardens inside.
Uadjet: Thosor?
Thosor: Has the whisper tab problem been discussed earlier?
Damola: Not yet.
Thosor: OK
Damola: Any new insights?
Damola: I think Uadjet said back then it has been reported?
Uadjet: Yes, Talad is aware of it but I think the solution is client-side and will require a new release.
Damola: I see. Hopefully he fixes the other chat related issue that is always scrolls to the end when a new message is posted, even if you scrolled up to review some earlier chat.
Damola: I opened a text editor yesterday during the event to scroll up in chat to review older talk.
Thosor: I open the chat log occasionally
Damola: I think I reported this one and I think its my own chat related bug report Talad did not yet fix.
Damola: Thosor, sure, but I should not have to do it just to scroll up a bit to review previous chat in same game session.
Thosor: I agree.
Damola: I wonder whether Talad reviews dev Q&A protocols posted? I bet he does.
Thosor: is annoying if a lot of talk going on.
Damola: Would be good if he did for all the interesting ideas we speak about here.
Damola ponders "Amazing how far PSUnreal has come."
Uadjet: I hit that one myself, trying to scroll up to find teleport coordinates I've used earlier. :D
Damola: Yeah.
Gonger: Pinky promise to catch up with the missing Q&A summaries tomorrow or Tuesday.
Damola: No pressure, Gonger. I am happy that you do these!
Thosor: Also doesn't scroll to last line in some views.
Resildren: Gonger did you need some part of the logs for yesterday?
Damola: Yeah, right, Thosor. I am not sure whether this one is reported.
Damola: I did not report it, cause I have not yet a clue on when it actually scrolls to the last line or not.
Gonger: Resildren, no thanks, I made it to the event after all.
Thosor: I got back in the cabin when ony a couple were there, before the crowd returned.
Thosor: The wet cabin of yesterday.
Damola: Will Nolthrir cabins of Arden look like this?
Damola: I bet part of the city would be completely under water?
Damola: And there would be larger "houses".
Damola tilts her head "Any other news?"
Resildren: I could see an underwater viilage down in Emerald lake
Damola: Did anyone make more experiences with the new plant harvesting?
Uadjet: Well, that was a serpent gobble tent repurposed for Nolthrir. I think most Nolthrir homes will have a more coral look to them. A few small bulidings were made a while back, as i recall.
Uadjet: but an underwater village just inside the C-shaped island would be amazing.
Resildren nods
Merianna: There are two underwater in the emerald lake, but one can't enter
Resildren: twwo villages? or caves?
Damola: Coral shaped would be an oppurtinity to use a limited set of those beautiful colors of Listarindel, the blueish and turquoise tones including some new ones.
Damola: All of those blue-green colors.
Mohonin: any new items in plan for mining, like amersyt, turquoise etc ?
Damola: Oh that new polymorph glyph in my inventory. Was that reward for yesterdays event?
Uadjet: It was, Damola.
Damola: Thanks, Uadjet!
Uadjet: Well, Talad's got players providing materials for walls, as far as I can see, and we'd need stone, not metal.
Uadjet: So maybe masonry could pop its head into the game?
Resildren: be nice it's listed under skills
Resildren: I would like to see wood working as well)
Uadjet: That would provide some use for the quarries in Amdeneir.
Uadjet: Maybe one could be built outside of where Araloth will be.
Thosor: Isn't that a sawmill in one of the towns?
Thosor: Homestead, I think, on the river.
Resildren: we have stone out in the wild that shows to be of use but not harvestable
Uadjet: There are two mills in Delving. There's the one on the river, which I sort of assumed was there to help turn raw wool into thread. Then there's the windmill, which is used to mill grain.
Thosor: Ah
Thosor: What are Oja windmills for?
Uadjet: Homestead... Does it have a mill? It has a place for leatherworking and dyeing (sp?).
Uadjet: Grain.
Thosor: Prefer water power for grain.
Thosor: Otherwise wait for windy days...
Damola: There could also be some mill powered by magical energy.
Mohonin: for milling grains  we need to harvest wheat
Thosor: Ah, the Oja units are magic fans to cool the desert.
Mohonin: to make flour
Uadjet: Yes.
Thosor: Or milled seeds like flaxseed
Uadjet: There is a free sawmill model that I think looks pretty good. I was going to suggest putting it on the Emerald River near Amdeneir since the city is made of wood, but there's no really good way to get up from the river to the city.
Thosor: An up and down sawmill would be good.
Resildren: that's why we added carts
Damola: Amdeneir is made of wood?
Damola: Not completely, I'd say.
Damola: Anyway we passed the hour.
Uadjet: In that case, thank you all for coming and I'll see you again in two weeks!
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