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21
PlaneShift News and Rules / Re: PlaneShift Release 0.7.49
« Last post by Damola on July 06, 2025, 05:39:48 pm »
Awesome release, thank you!  \\o//
22
PlaneShift News and Rules / PlaneShift Release 0.7.49
« Last post by Talad on June 29, 2025, 10:13:57 pm »


And.... we made it again! A new release is ready for you to download!


This release cannot be updated through the PSLauncher, so you have to download it from our Download page.

Here is the list of changes for 0.7.49:


A lot of work has been done to make the first 20 minutes of gameplay for new players better.
We have completely redone the Dryken Plane (the level with purple magical paths). It now has 3 islands and some mini puzzle, it tells three stories of the our lore, it makes you choose an additional trait for your character for each vision. At the moment this choice does not have an in game effect, it's only for roleplay purposes. Should be hopefully more interesting than the previous one.
After the Dryken Plane the character is teleported into the Stone Labyrinths, and this area has been significaly reduced in complexity and we added some more items.
Added new tutorial tips during the first phase of the game to explain some of the basic key bindings
Added a torch to the player inventory when entering the stone labyrinth after Dryken plane, this makes it easier to navigate the darkest areas
Added animation in char creation during warp tunnel.
Reworked outpost bridge to avoid the de-sync of the platform with the bridge. Added a new bell to call the people on the fortress.

Added "Visual Equip" functionality. Right click an item in your inventory, then click the shield/axe icon, then select a location. The item will appear on your character. This is a pure cosmetic feature, it does not have any effects in game. You can display items on left or right shoulder, left or right hip and back.

Added possibility to sleep. You can just use /sleep and /wakeup (or jump to wakeup when you are sleeping). But the idea is to allow beds in tavern to be used for sleeping. This will be added in the next days, it's just a setting, and doesn't require a new client.

Added new Guildhalls for our factions/organizations:
- The Indomitables, are structured like a military group and dedicated to centralize and focus the civilian effort to defend the Bronze doors. By tradition they specilized on the use of the axe weapon.
- The conclave of glyphs, is the church of the god Talad, the creator of the glyphs, which are the means to channel magical energy and cast spells.
- The war smiters, very active in arena events, it has an academy program dedicated to the blunt weapon users.
The NPCs and quests for these new locations still have to be developed.

Trees (apple, duppong, hops, ...) have now two different states: with fruits, and without fruits. You can harvest when fruits are on.

Improved Ylian female with new leather, chain, plate, robe meshes and textures

Added new voice lines for many NPCs, mostly for the basic triggers (like "how are you?") and for some starting phrases on quests. Will be expanded in future releases.

Added new creature: Quilldrake. It's a lizard/dragon creature found in the desert. We still have to define the loot and characteristics, for now we added a few just as showcase in the desert area.

When speaking with NPCs you now have a new '?' icon on the right side near to the free text. It shows a list of predefined menu item to speak with the NPC with the basic answers.

When an NPC replies, we now play some talking animations, the NPCs will move a bit

The server is now ready with a completely new feature, the City Manager! It is not ready for gameplay yet and is experimental. The idea is that players can contribute to the prosperity of the city by providing materials useful to advance the city infrastructure or defenses. The improvements will give advantages within a certain radius of influence from the center of the city also in the surrounding areas. Benefits could be enhanced roads for faster movement, more interesting merchants or tavern services, improved magic, .... The benefits are still under work and we will let you know they are ready.

New pass at dice minigame added betting, improved reset, added new game types, added phased games, added hidden dice. We just have to add new gambling NPC, will be done just after release.

Improved the filtering of messages where your name is mentioned to avoid too many pings and highlights
Fixed chat scrolling when you are reading previous text (scrolled up)
Optimized levels loading, it should load only the required ones now
Fixed the problem where camera would go to char creation when riding
Fixed riverling to have again two versions base and armored
Added elves skin borders to some of the UI windows
Fixed active spell window not be always on when logging in
Fixed NPC not finding their spawn position properly
Reduced volume of music and added better transition with voiceovers
Re-imported baby Yulbar after reconstruction in Blender. Some geometry improvements.
Updated credits with list of patreons

All the bugs are tracked on our Flyspray, where you can register and add your findings.
If you want to support us, become a Patreon. Find other players in our Discord to get access.

23
Fan Art / Re: The Doømed Ones [Comic strip]
« Last post by Talad on June 11, 2025, 12:29:49 pm »
Hey for anyone searching the strips, this is the website: https://www.doomed-ones.org/
24
General Discussion / Re: BitCraft Online will be Open Source
« Last post by Dark Energy on June 01, 2025, 01:14:57 am »
I understand this topic may have come up before. I was genuinely trying to contribute constructively to the community discussion. I'll focus on other aspects of PlaneShift going forward.
25
General Discussion / Re: Dev Q&A April 13th 2025
« Last post by Damola on May 10, 2025, 11:00:50 am »
Thanks dearly, Gonger! It is always good to be able to read some of the previous dev q&a at a later time.

And to see the ideas we came up with.  :)
26
General Discussion / Re: BitCraft Online will be Open Source
« Last post by gonger on May 03, 2025, 09:09:19 pm »
I really do not understand why you keep coming back to us with this.

For what I hope will be the last time:

PlaneShift is and always will be non-commercial, Fully Free to Play, with no fees whatsoever.

So, pretty please... with sugar on top. Leave us alone with this.

Thank you,

Gonger
27
General Discussion / BitCraft Online will be Open Source
« Last post by Dark Energy on April 28, 2025, 10:52:13 pm »
Hey there!
I'm not sure if you're familiar with BitCraft but I'm not posting this because it's a cool game or to anything like this. But as the subject suggested it's going to be open source, and if you already know, it will be the first commercial MMORPG to be open sourced. What do you think about this? Any lessons to take from this and apply to PlaneShift?
Will it help if we considered using their practical codes to make Hydlaa great again? You know what I mean...So I'm curious...
28
General Discussion / Dev Q&A April 13th 2025
« Last post by gonger on April 27, 2025, 09:00:02 pm »
Talad (Leader / Founder)
Eonwind (Rules)
Tuathanach (Rules)
Zunna (Rules / Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet (GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)

Uadjet: Hello and welcome to the Developer's Q&A!
Gova: Drat. Forgot to get a blook. BRB.
Zrak: A blook?
Gonger: Book with a typo?
Gova: Yeah, a book. For the species rights thing.
Damola ponders "I wonder whether my message to Uadjet was enough."
Damola: So what's up? Any news any Q. Preempting Uadjet's official intro.
Uadjet: Well, Talad has gone very deep into the city management system.
Mohonin: ya, by mention of glyphs,any idea how soon some spell will be implemented with new glyphs key, bird, fly?
Damola: City management system?
Uadjet: It's the tribes system on steroids, though Talad might prefer a different metaphor.
Mohonin: Oh then if Talad Sir is on that thing then the glyph spell will take time
Resildren: it'll help empting out our bags of tria and fortify the towns
Uadjet: It's a complex system, but the player will be able to contribute to the health and happiness of a city or town, and receive some benefit(s) in return.
Damola looks bored "Taxes? Really?"
Gonger: Make your town more beautiful.
Uadjet: And Res is right. It's a bit of a resource/tria sink, and in return  you get glory and respectability.
Resildren: with fortifacations
Damola: So not? exactly? taxes?
Mohonin: sounds interesting
Zrak: Voluntary donations instead of taxation?
Resildren: yes
Uadjet: It's voluntary, and if you're in a guild the guild gets credit.
Damola: Haha... Then Damola can boost a certain guild's credibility
Uadjet: But part of it is building fortifications. One screen I saw lists these things:
>Uadjet dropped a Barricade High 1.
Damola: No idea what to do with all of those tria anyway.
>Uadjet dropped a Barricade High 2.
Uadjet: I had a few of these at the "Storm the Castle" event a while back.
Resildren: and catapults
Damola looks at those fortifications "Beautiful? Not so much."
Zrak: Little fire may turn them to ashes
Damola: But might help to defend.
Uadjet: There are also stone walls and floors, and those are just the things I can spawn. There's a lot more in the database. :D
Uadjet: Food will part of it too, last I checked.
Damola ponders "Or what about a smaller versions of those nice globes that have been in Yliakum since PSUnreal. I think one quite near to Amdeneir."
Damola: A little globe.
Damola: Food?
Uadjet: Towns need to eat too, not just defend themselves.
Damola: How would food play into it?
Damola: How would it be implemented? Public gardens?
Damola: More public fruit trees?
Damola: But really interesting idea to put into the game. I look forward to it.
Damola: I like how Talad goes more and more about extending the game play.
Damola: After having fixed a ton of issues.
Uadjet: For food... Harvesting is easy enough. I wonder if it would be possible for players to plant seeds as well.
Uadjet: I don't know if Talad is planning something like that, but for Listarindel there's some potential farmland across the road.
Damola: That reminds me to make more use of sending letters for example. Maybe we could use that functionality inside an event somehow.
Damola: Well what about some public garden space where citizens and other people can contribute by actually planting stuff there?
Resildren: probably in time for me I'm looking forward to when we can build homes
Damola: There could also be private gardens near guild houses. A bit like in Stardew Valley without duplicating a whole farm simulation. Just throwing in some ideas.
Thosor: guild gardens that are subject to theft, and ways to defend them.
Damola: Actually I would love that and a way to explore. Some player changeable public gardens.
Uadjet: Private garden spaces would be nice, but where would they be placed in a city? Outside a city maybe, or inside under a skylight.
Damola: Cause frankly, currently, ways for players to make the cities their chars live in their own are limited.
Damola: Of course one needs to be careful there to avoid abuse.
Damola: Well in Gug there like would be enough space for that with many guild houses. But Hydlaa or Amdeneir. Difficult. It could also just be some plantable pots.
Damola: Maybe for Amdeneir it could also be some mini fish pond. Maybe just for decoration even.
Uadjet: If we had little plantable pots I could help with those. Guildsimple and guildamdeneir both have areas under a glass ceiling, so they could add gardens inside.
Uadjet: Thosor?
Thosor: Has the whisper tab problem been discussed earlier?
Damola: Not yet.
Thosor: OK
Damola: Any new insights?
Damola: I think Uadjet said back then it has been reported?
Uadjet: Yes, Talad is aware of it but I think the solution is client-side and will require a new release.
Damola: I see. Hopefully he fixes the other chat related issue that is always scrolls to the end when a new message is posted, even if you scrolled up to review some earlier chat.
Damola: I opened a text editor yesterday during the event to scroll up in chat to review older talk.
Thosor: I open the chat log occasionally
Damola: I think I reported this one and I think its my own chat related bug report Talad did not yet fix.
Damola: Thosor, sure, but I should not have to do it just to scroll up a bit to review previous chat in same game session.
Thosor: I agree.
Damola: I wonder whether Talad reviews dev Q&A protocols posted? I bet he does.
Thosor: is annoying if a lot of talk going on.
Damola: Would be good if he did for all the interesting ideas we speak about here.
Damola ponders "Amazing how far PSUnreal has come."
Uadjet: I hit that one myself, trying to scroll up to find teleport coordinates I've used earlier. :D
Damola: Yeah.
Gonger: Pinky promise to catch up with the missing Q&A summaries tomorrow or Tuesday.
Damola: No pressure, Gonger. I am happy that you do these!
Thosor: Also doesn't scroll to last line in some views.
Resildren: Gonger did you need some part of the logs for yesterday?
Damola: Yeah, right, Thosor. I am not sure whether this one is reported.
Damola: I did not report it, cause I have not yet a clue on when it actually scrolls to the last line or not.
Gonger: Resildren, no thanks, I made it to the event after all.
Thosor: I got back in the cabin when ony a couple were there, before the crowd returned.
Thosor: The wet cabin of yesterday.
Damola: Will Nolthrir cabins of Arden look like this?
Damola: I bet part of the city would be completely under water?
Damola: And there would be larger "houses".
Damola tilts her head "Any other news?"
Resildren: I could see an underwater viilage down in Emerald lake
Damola: Did anyone make more experiences with the new plant harvesting?
Uadjet: Well, that was a serpent gobble tent repurposed for Nolthrir. I think most Nolthrir homes will have a more coral look to them. A few small bulidings were made a while back, as i recall.
Uadjet: but an underwater village just inside the C-shaped island would be amazing.
Resildren nods
Merianna: There are two underwater in the emerald lake, but one can't enter
Resildren: twwo villages? or caves?
Damola: Coral shaped would be an oppurtinity to use a limited set of those beautiful colors of Listarindel, the blueish and turquoise tones including some new ones.
Damola: All of those blue-green colors.
Mohonin: any new items in plan for mining, like amersyt, turquoise etc ?
Damola: Oh that new polymorph glyph in my inventory. Was that reward for yesterdays event?
Uadjet: It was, Damola.
Damola: Thanks, Uadjet!
Uadjet: Well, Talad's got players providing materials for walls, as far as I can see, and we'd need stone, not metal.
Uadjet: So maybe masonry could pop its head into the game?
Resildren: be nice it's listed under skills
Resildren: I would like to see wood working as well)
Uadjet: That would provide some use for the quarries in Amdeneir.
Uadjet: Maybe one could be built outside of where Araloth will be.
Thosor: Isn't that a sawmill in one of the towns?
Thosor: Homestead, I think, on the river.
Resildren: we have stone out in the wild that shows to be of use but not harvestable
Uadjet: There are two mills in Delving. There's the one on the river, which I sort of assumed was there to help turn raw wool into thread. Then there's the windmill, which is used to mill grain.
Thosor: Ah
Thosor: What are Oja windmills for?
Uadjet: Homestead... Does it have a mill? It has a place for leatherworking and dyeing (sp?).
Uadjet: Grain.
Thosor: Prefer water power for grain.
Thosor: Otherwise wait for windy days...
Damola: There could also be some mill powered by magical energy.
Mohonin: for milling grains  we need to harvest wheat
Thosor: Ah, the Oja units are magic fans to cool the desert.
Mohonin: to make flour
Uadjet: Yes.
Thosor: Or milled seeds like flaxseed
Uadjet: There is a free sawmill model that I think looks pretty good. I was going to suggest putting it on the Emerald River near Amdeneir since the city is made of wood, but there's no really good way to get up from the river to the city.
Thosor: An up and down sawmill would be good.
Resildren: that's why we added carts
Damola: Amdeneir is made of wood?
Damola: Not completely, I'd say.
Damola: Anyway we passed the hour.
Uadjet: In that case, thank you all for coming and I'll see you again in two weeks!
29
General Discussion / Dev Q&A March 23th 2025
« Last post by gonger on April 27, 2025, 08:28:26 pm »
Talad (Leader / Founder)
Eonwind (Rules)
Tuathanach (Rules)
Zunna (Rules / Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet (GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)

Uadjet: Hello and welcome to the Developer's Q&A!
Damola: Karzela how did you do that rotation while sitting?
Gova: Holding down the middle mouse button?
Resildren: hold down center mouse , but know it takes a good rotation till you move
Damola: Hi! I tested new plant spawning harvesting. It works nicely.
Uadjet: Ah, good.
Damola: I tested with Gobo root and after 10 plants harvested the spawn disappeared.
Anysu: I did that with apples
Gova: 10 plants harvested? That's one go, with a high skill.
Damola: What I would prefer is some kind of progress indication. Damola as a herbalist probably would not harvest all the plants in a place.
Damola: But it was all plants there and after 10 plants all plants gone. And another spot not far away there. Again 10 plants, then all plants gone.
Resildren: most should just give five harvests till a respawn
Damola: Would be nice if after a harvest a plant at a time is gone.
Mohonin: where did they respawn? did you find it?
Resildren: you found a lucky one
Damola: It was near Gug the Gobo root and the other spot was not far away.
Karzela: So we normally would have 40 plants instead of only 10 with a high level herbal skill?
Anysu: Plants I still need to find.
Resildren: from what i've seen it used to be unlimited?
Damola: Is that planned that plants go incrementally so you can see how much of a spot is harvested?
Thosor: Do they respawn in the vicinity of the depletion zone?
Anysu: Did we get hops yet?
Uadjet: It was unlimited before.
Damola: Thosor, yeah.
Karzela: Like ore for instance ;)
Resildren: there's been hops
Damola: I have no problem with a limit. But I would like a progress indication on how far the limit has been reached.
Resildren: well you have it
Anysu: Would like to know where hops are.
Damola: Resi?
Resildren: when it dissapears it respawns ;)
Damola: It is either all plants there or all plants gone.
Damola: I'd like to see plants disappear incrementally. That's all.
Anysu: Damola has a point. Yes, an indicator showing how many left not a bad idea
Damola: Otherwise fine. One can discuss the exact limit, but otherwise fine.
Gova: Hmmm. I'm already getting fish at about 1/30th to 1/40th the rate I used to.
Resildren: be hard to set the graphics to be incremental
Resildren: from what i've seen
Anysu: I tried the rotate, doesn't seem to work for me.
Damola: Nice, did not know that middle button trick.
Thosor: Any new carnivorous plants?
Damola: Resi, I understand. Still would prefer that :)
Uadjet: No, just the gorweal. :)
Uadjet: Don't try harvesting them.
Resildren: blackroot if you *^% him off
Thosor: They harvest you...
Karzela laughs
Karzela: They are rather beautiful from a distance
Thosor: no rotate for me
Resildren: it takes a good bit of rotation till you'll have movment
Resildren: a good 20% till you're body moves
Uadjet: So, over the past few weeks I think most of you have seen Listarindel.
Karzela: Yes, nice unique look to the area too.
Damola: It looks beautiful.
Damola: Really nice design.
Damola: I quite like those colorful stones and windows.
Karzela: So do I
Mohonin: There's a pond on the way to it, have seen it only once
Anysu: colorful mosaics
Gova: I think that's near a cinnabar mine.
Resildren: not sure on apple though
Gova: Oh, the pond is very nice.
Mohonin: ya, and there's a fishing platform also there
Gova: Top quality unicornfish, crayfish, and ide.
Resildren: on the road between amandier, and the outpost
Damola already found another best hiding spot in Listarindel.
Damola: Uadjet, you wanted to tell more about Listarindel?
Damola: Found guard NPC. Is there any other?
Uadjet: Just that it needs NPCs and decorations, and that player input on those is welcome. :)
Damola: Hmm, okay.
Anysu: If there is tavern, needs a barkeep there
Damola: Is that center building more of a meeting hall or a temple?
Resildren: there is the big house there?
Damola: Buildings all empty so far as I found, and none really good for a tavern, or am I mistaken?
Damola: Interesting also? all buildings can be entered within game map.
Uadjet: I think it's both and more. Small towns don't have many large buildings so they take on multiple roles. I'll wager any village event is held there.
Anysu: Makes sense
Damola: Not like in Gugontrid or Hydlaa where most buildings are in separate map.
Thosor: Small huts good for small business like instant shoe and horn polishing.
Damola: Hmm, I see.
Damola: Yeah, Thosor, I agree.
Damola: But I think some kind of tavern would be good as well.
Thosor: A well stocked one.
Resildren: ahh maybe they'll put one up on murder hill?
Damola: Just imagine Gonger running out of ale. No fun.
Resildren grins
Gonger: Dreadful thought.
Mohonin: Sir, today i saw a scroll sort of paper in Harns, the content was fasinating, a pic of a diaboli lady and the notice was to find her, but that alone what i saw was a system notification that the graphics is downloading
Damola: Oh.
Mohonin: So how does those paper scroll work?
Uadjet: That is the new drawing system.
Anysu: Did some make a drawing up because of our event yesterday?
Resildren: you can make it off line and add it to the scroll
Mohonin: I haven't checked it but last i tried to write something in a scroll paper and it says its not implemented
Thosor: cool
Anysu: Add it how? Does it someplace explain how?
Uadjet: A very talented Kran took a simple image from the Diaboli page and turned it into that.
Resildren: when you open the scroll it has a prompt to upload
Resildren: but no naughties, they're checked ;)
Mohonin: and same with music scores. it says can't find any midi file in some folder i forgot the name
Anysu: Do you click that on page and it send you to what you machine hd?
Resildren: yes
Anysu: I must try that.
Thosor: So it is local to your machine like quest notes?
Uadjet: It starts on your machine, but then gets uploaded.
Thosor: ah
Mohonin: i found a site where we can get  free midi music, its url is freemidi.org, i'm trying you use those midi file to make a score
Resildren: ohhh  thunderstruck?
Anysu: Migg or I, I wonder if we can do that to fix our alphabet books.. yet they have pics and text.
Uadjet: It'll take a little while to get used to the new drawing, I assume.
Uadjet: I don't know if the standard books can take images or formatting, yet.
Mohonin: Sorry, moved the discussion from Linstradel town to these drawing and music paper
Resildren: i think it's only the drawing scrolls atm  you can buy them at the library
Karzela: Hmm...so there is no hope of all our music scrolls being converted for use in Unreal?
Anysu: That be so sad Karzela
Uadjet: Well, the information in the scroll could be converted to midi, I think.
Thosor: bummer
Mohonin: Talad Sir told me a software to manage audio, its Audacity, but i still have to figure out how to make midi file with it
Damola: Audacity IMHO is more about editing samples. It is no MIDI composer unless I am not up to date with it anymore.
Karzela: Is there a way to view outgoing replies to whispered messages?
Damola: There probably could be a conversion tool old music scroll to midi file, however someone would need to write it.
Damola: Karzela, not at the moment I think. It's bugged.
Damola: You can view incoming whispers by having them send to main tab, but whisper tab is broken.
Uadjet: I think there are multiple tools that can do the job. I google music xml to midi converter.
Damola: According to Gonger bug already reported.
Anysu: I have not seen that Karzela. I type I whisper and it appears in a chat bubble, but not in whisper or main.. it is not seen
Uadjet: Yes, as Damola mentioned whispers are now bugged.
Karzela: ok, thanks
Damola: Uadjet, is PS Legacy using a standard format? Music XML? Was not aware of thus a format, but there are a ton of file formats, you cannot know all of them :)
Damola: *such a format
Anysu: I mean you can see what comes to you in a whisper in main, but not what you sent after you send it. I hope bugg gets fixed
Damola: That's exactly the issue, Anysu.
Mohonin: lemme try Anysu
Thosor: And whispers appear in chat and chat bubbles.
Damola: Whispers are so silent they do not even appear in whisper tab anymore :)
Karzela shuckles
Karzela: Good one, Damola
Uadjet: Just go into options, to interface, and then scroll down to Chat Text To Main Tab. Make sure Whispers is selected. Then whispers will show up in main, but still not in the whisper tab.
Thosor: makes it hard to reply to a whisper.
Uadjet: Hmm. Maybe PS isn't precisely music xml. I do that the old PS music converter, though I don't know how much it had to do.
Resildren: be nice if it stayed in the whisper tab even if one choose to send it to main
Karzela: Oh, I like that idea Resi
Damola: I will set them only to go whisper tab once it is fixed.
Damola: Normally it is cat like typing detected. Countless videos on that one.
Anysu: I hope Talad can fix that server side instead of waiting for new download.
Thosor: I got double click ok when my name mentioned, but I get no clicks when chat updates, used to be a light click.
Anysu: Sorry, any new news?
Damola: Yeah, news block from Uadjet still missing.
Thosor: How we missed TP then...
Uadjet: Well, the last few weeks were mostly about getting the new plant system in.
Thosor: snowbuds?
Damola: Any other news?
Thosor: did I miss mount bug?
Uadjet: It's great when it's cold, but when it gets close to room temp...
Damola: Otherwise we have completed the hour I'd say?
Uadjet: Yes, the mount but is very hard if not impossible to replicate.
Damola: Oh, I think we did not talk about mount bug.
Anysu: Yet not had too much new news this hour.
Uadjet: That's going to make it challenging to find a fix.
Damola: I did not experience it yet.
Thosor: happened on way here, is why i was late
Gova: I did, once.
Gonger: I only had it once, and next time I tried it was ok... So what Uadjet said...
Damola: Had about 5 mounts/dismounts before dev q&a
Resildren: i checked my logs and nothing there, wondering if Talad can debug it on the server?
Damola: No issue. So not sure how to trigger it.
Damola: Haha Gova tries to brute force it.
Thosor: I had to examine, not eyeball a couple things in inventory, then fell, then recovered where I left off.
Resildren: you need to not thin about it before it bugs
Gova: There must be an extra element to trigger it.
Anysu: Only appeared with the latest download.
Gova: I think I triggered it by accidentally right-clicking on myself while riding.
Damola: Always stop before dismount.
Resildren: I triggered it dismounting
Damola: Haha, in PS Legacy we used dismounting while jumping to have char fly a few meters through the air
Thosor: I had dismissed a pet to get a rivnak, i think when I mounted rivnak, it happened.
Gova: And to get onto places we could not otherwise reach.
Gonger: Let's just observe this, and try to get more data...
Damola: Gova, exactly. Exactly. :)
Damola: Like a certain rock near the explorer's camp.
Damola: Well now different map.
Damola: Has the mount login screen bug been reported?
Damola: I cannot report it, did not happen to me so far.
Mohonin: i have recently found out that i can't cast magic spell with fishing rod equipped in hand
Uadjet: Yes, it's been reported.
Damola: No mounts at the smithy and no spells while fishing :)
Uadjet: Equipping a fishing rod and reel changes the interface. That's how it enables the ability to interact with bodies of water.
Damola: Considering it: Compared to first version PSUnreal really went a long way.
Damola: A lot of stuff is so much better now.
Damola: Anything else to mention?
Uadjet: I can't think of anything at the moment. Any more questions?
Damola: No Q from me.
Anysu: I do
Damola: Anysu?
Thosor: no questions, Your Honor.
Anysu: I think Res mentioned this on discord about voice chat.
Anysu: Does voice chat work in ps here?
Damola: Never tried it.
Uadjet: If not, I think we can bring the meeting to a close. Have fun playing (and maybe testing out the new plant system?) and I'll see you again in... three weeks this time. Extra Sunday this month, and all.
Gonger: And don't forget to show your support to the cause of the semi-intelligent races.
Anysu: So voice does or does not work in game?
Thosor: time changes should be over
Damola: Ah, right, Gonger. Petition to Uadjet it was?
Gonger: Or /whisper, or on Discord, yes.
Anysu: Sorry.. did I get a reply to my question??
Gonger: https://www.reddit.com/r/planeshiftrpg/comments/1jhhdft/the_yliakum_times_event_recap_referendum_march_08/
Uadjet: Ah, yes. I've had some petitions, but need more!
Uadjet: About voice chat? I've never tried it.
Anysu: Yes
Uadjet: I have a microphone, but never opened it.
Gonger: I made three already, but will try to think of more. I had a blast writing those three.
Anysu: So noone knows?
Uadjet: I did hear in chat that it might not be working. Can anyone verify?
Anysu: Bit of a shame, it save alot of time.
Anysu looks around
Karzela: Is it too picky to ask if player names could be alphabetized when typing /who?
Anysu: Not in discord, in game.There is an option for voice in options.
Anysu: So noone knows.. okay
Mohonin: The chat in game is what Talad Sir calls voiceover, we players to recoed the dialogs of NPC and upload the file
Resildren: I saw misha and she was trying it but i was off when she tried
Uadjet: I have not. I did order a microphone, and I can see it from where I am, but I've never used it.
Gonger: Don't forget to leave the room before quitting. That would also be a nice bug to fix...
30
General Discussion / Dev Q&A March 9th 2025
« Last post by gonger on April 27, 2025, 07:45:17 pm »
Talad (Leader / Founder)
Eonwind (Rules)
Tuathanach (Rules)
Zunna (Rules / Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet (GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)

Uadjet: Hello and welcome to the Dev Q&A!
Uadjet: Sorry I'm so late.
Anysu: I'm just crouching here picking locks
Anysu: And pondering if that apple on my table is a tribute.
Zarre: Could be ammo too
Uadjet: It might be.
Uadjet: It's almost dead center, and I don't think any of the Vigesimi were standing there yesterday. Amidison was supposed to, but she kept teleporting away.
Gonger: By far the most popular table in our world.
Uadjet: So, some of you might have noticed not updating the game today.
Uadjet: I know none of you updated, but honestly I just click play unless the game stops me.
Uadjet: So there's a small issue that needs to be fixed, but it should not take long.
Uadjet: So I can stand here and talk about all of the things that might have been here, but aren't.
Uadjet: Not yet, anyways.
Anysu: Talad mentioned the drawing element
Uadjet nods.
Gonger: Talad also had the very good idea not to try and drop the update just before yesterday's event.
Anysu: Glad Talad did not plan to do it before event.
Uadjet: So there's that coming. Drawing.
Uadjet: The other thing that Talad's been doing is working on the Diaboli village.
Uadjet: A few existing NPCs might move there, just to get things started. I'll try and add a few others quickly enough.
Uadjet: Maybe some Dermorians and Nolthrir, for the day that Ynnwn return.
Uadjet: So, expect an event or two there pretty much as soon as it appears. I'm not afraid to rewrite and event with less than an hour to go before it starts. ;)
Uadjet: Thosor?
Thosor: Is there something in flyspray regarding getting the 'click' sound back when chat changes?
Thosor: I thought I put something in long ago.
Gonger: Your events are much appreciated. Yesterday was a very interesting one.
>Anysu nods at Gonger.
Resildren agrees.
Uadjet: Are you talking about the audible notification on tells, or something more generic?
Thosor: yes, or just the main chat
Thosor: Good when window is open over ps
Uadjet: We had that option in Legacy, of course. Hmmm. I see a report of the inability to set the target for a tell by clicking on a name in the buddy list. That was filed by you, I see.
Thosor: That is different, but handy also.
Uadjet: I don't see any reports about that under your name. I also tried keywords, but 'chat' and 'click'  doesn't show anything.
Uadjet: I will admit, I often don't see that one of the other tabs has lit up right away.
Thosor: Ok, I didn't know quite how to word it
Thosor: I'll try again, thank you.
Resildren: be nice if one could right click on a players name and have an option right there to /tell?
Resildren: be it in the buddy list or even on targeting the player in game?
Uadjet: Had to launch Chrome to get my username/password right. Why the heck do I have eight accounts on HydlaaPlaza.com?!?!
Anysu: It is all those NPC you do Uadjet...
Zarre: My original account poofed and I had to make another one a few years ago.
Anysu: I'd like when you start to type a name in a chat window, it would auto-fill whole name.
Uadjet: But two of them show random alphanumeric usernames. I NEVER do that!
Thosor: seconded!
Uadjet: Heck, even Talad has commented on the long names  I give some NPCs.
Uadjet: Larramaarhe and Irinerreth, specifically. :D
Thosor: And the change of color when your name is mentioned.
Anysu: oh yeah that also, Thosor
Uadjet: Yes, those were good features. I don't think they'd be too hard to add.
Zarre: Especiallly now since we can't stop the main chat from popping to the latest comment when you are trying to catch up.
Thosor: All faded in rememberance when the pushups started.
Uadjet: Yeah, the pushups were... less than ideal.
Uadjet: Now that they're fixed, we can go back to griping about the small stuff!
Anysu: Yeah thatpopping to latest message is bothersome. I read slow.
Thosor: Especially when group and main are combined, like I have it.
Uadjet: It makes it hard to scroll back. I get that when my eyes are off chat briefly to mess around with gm commands.
Zarre: I believe it
Thosor: I have to switch to local log if afk at all to catch up.
Resildren: yep that's when we throw you a wrench, keeps you on your toes
Anysu: And if you want to scroll back to reread or check something from before, after a time, all earlier chat messages vanish.
>Anysu nods at Uadjet.
Gonger: What do you mean, Anysu? Messages vanish?
Uadjet: There's a limit to have many lines are saved. I think you can alter it in settings.
Anysu: What Uadjet said
Anysu: Did not know you could alter it?
Zarre: Even having a scroll bar on the right side of the window to make the scroll-up fast would help a little.
Gonger: Ah... I think I set this one quite high...
Uadjet: It's under Interface.
Resildren: the max history slider?
Gonger: Strange, it was set to "n"...
Gonger: But now I must select a value between 10 and 500.
Anysu: mine was 'n' also
Zarre: Just assumed the 'n" stood for number
Thosor: n here
Thosor: if not, i dont get timestamp
Anysu: I adjusted slider in max history. I will see how that adjusts things.
Uadjet: So we've got some issues with chat. I think most are minor, so maybe not that hard to add.
Gonger: Speaking of Interface, what is "Enable Hardware Cursor"?
Resildren: and i hope someday we get the shortcut tabs added
Anysu: yes what is enable hardware cursor...
Gova: I need another.... 5 banks of shortcuts, minimum.
Zarre: Yes, at least 5. More would be even better.
Gonger: According to google, hardware cursor can be used to accelerate mouse usage, if I understood that right. I am not very good in anything hardware-related...
Uadjet: The move towards minigames and clicking on the environment would lower the need a bit. The crafting redesign reduces the need for shortcuts too.
Gonger: Give me a command line, and I am a happy Dwarf!
Zarre: We no longer can have language shortcuts or make notes. At one time I could say a few things in any language thanks to my snortcuts.
Resildren nods
Uadjet: Yeah, I don't think there's a minigame planned for that...
Resildren: I just thru the concept on the idea tab in discord
Uadjet: We can still petition for more shortcuts.
Uadjet: In Legacy there was the ability to import shortcuts from a file. If we had that, we could do banks of shortcuts that way.
Zarre: Perhaps, I've asked a few times since the change to Unreal.
Resildren: that would be great but yeah we'd need to tab them less we loose more screen real estate
Zarre: Hmm, we still can't type any notes in a shortcut either. That was helpful.
Uadjet: hello
Uadjet: Okay, I did that with a shortcut.
Zarre: Nice
Resildren: added a note?
Zarre: Any idea how many more characters could be added?
Uadjet: It's kinda a note. You can type whatever you like in there. There may be a character/line  limit.
Zarre: Notes may not always be wanted in chat either.
Uadjet: You don't need to use /say. ;)
Zarre: I could open up my Enki shortcut and see many greetings or on EnkiRace see all the races at a glance.
Uadjet: Hello
Uadjet: A man walks down the street, he says, "Why am I soft in the middle now?
Uadjet: Why am I soft in the middle? The rest of my life is so hard
Uadjet: I need a photo-opportunity, I want a shot at redemption
Uadjet: Don't wanna end up a cartoon in a cartoon graveyard"
Uadjet: Ahh, it defaults to /say if you start a line without a command.
Resildren: is there a null key one could use?
Uadjet: Hello
Resildren: say a period?
Uadjet: Hello
Uadjet: Hello
Uadjet: . A man walks down the street, he says, "Why am I soft in the middle now?
Resildren: all my shortcut tabs are full atm
Uadjet: Yeah, a period just has you start the sentence with a period.
Uadjet: I keep one blank for test purposes.
Uadjet: I found that /tell uadjet worked and only I could see the note.
Zarre: That's a surprise :)
Uadjet: Maybe a few Reminder: {Insert topic here} could do for a time.
Uadjet: But this is now quite late. What ideas do you all want put into the Discord tab?
Mohonin: i remember this utility to click someone and start chatting in /tell mode
Uadjet: We had notifications on tell/chat, highlighting lines with your own name, maybe a toggle for auto-scroll...
Anysu: yeah those
Zarre: or an old-fashioned scrollbar ^ ^
Zarre: One we can lock in place if needed.
Uadjet: Any others?
Resildren: the tabs for the short cuts but i just put that one in
Zarre: Some way to drastically increase our shortcuts with notes we can see. :)
Zarre: Very useful for an ongoing roleplay
Resildren: adding the notes back on the buddy lists
Uadjet: Would a book work for notes, or is misplacing it too much of an issue?
Uadjet: Ahh, notes on buddy list. That was a nice one.
Zarre: Yes...that too. It was simple at add an underscore after the players first name to type a note after.
Resildren: need a comfortable way to cut and paste the dialog
Anysu: Yeah add notes to buddy list.
Gonger: Well, even Editing the buddy list no longer works.
Resildren: there is a edit button on the buddy lists but seems inactive
Anysu: The autofilling in of a name when you start to typ a name.
Zarre: Not unlike the guild window option buttons. They need work too methinks.
Zarre: Couldn't change the MOTD in guild today.
Uadjet: No?
Zarre: nope
Gonger: Buddy List: Add / Del work, Edit does not work.
Zarre: I see a white window in guild instead of the current MOTD
Resildren: might mention that Talad while working on the drawings today actually managed to open an exisiting sign, so in time all the ones that are up will be back i service,... one he debugs a few issues there
Gonger: If you click Edit, the text is still there, but in very week colour, Zarre.
Anysu: Great to hear Res
Gonger: And the MOTD needs to be max 200 characters.
Zarre: I see no text but managed to highlight it.
Anysu: I tried to delete someone from buddy and got message do you really want to delete this person...
Zarre: Thanks for the tip
Uadjet: Did it say something like "from the list", or was it asking if you wanted to delete the actual person
Gonger: Zarre, editing is definitely possible, I just did it.
Anysu: "Are you sure you want to delete and then gave player character name from list'
Anysu: *from buddies I mean
Uadjet: I'm not sure players should have the power to delete each other...
Zarre: I changed the default gamma to much darker and can still barely see any text.  Must just be this old PC's settings.
Anysu: Just deleteing them from buddy list was what I tries
Uadjet: But again, we're well past the hour, so let's call it a day. Conversation can continue on Discord, or on the forum.
Gonger: Zarre, as I said, the text is shown very weakly for me as well.
Zarre: Probably a simple fix for Talad...hopefully. :)
Gonger: As usual, do not forget to leave the room before quitting. This is one more bug that we would love to see gone...
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