Author Topic: Death and The Afterlife  (Read 4389 times)

ShadowFish

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« Reply #45 on: April 06, 2004, 01:30:32 am »
perma death is a total waste of time....
and yes i still mind losing exp

Harwen

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« Reply #46 on: April 11, 2004, 08:40:01 am »
First of all, WHAT TOOK YOU GUYS SO LONG TO GET SO INTERESTED IN MY POST!??  :D anyways, wow, I\'ve never had a four-page post before! I\'ve been gone like 3 months and its still here! :D Glad to see all your ideas and I\'d just like to point out:

Powergaming = Bad. PS really should and prolly will have punishments for powergamers like some people. No body here sympithises for powergamers, excuse my spelling, its 2.30 am.

Second, extreme death penalties just suck. It make the game frustrating, that way, you can have really hard, and challenging monsters and dungeons and have, hmmm, what was that word, FUN. :]  

No serious game, that\'s good, (asheron\'s call sucks, its not very attractive; its uninspired presentation, esoteric setting, clumsy combat system, and cluttered interface make it a bore to play, and that\'s jus the asthetics of the game, I\'m not mentioning its uber-unchallenging combat system and ho-hum attempt at strategy.) No wonder mr. powergamer likes it, its easy.

Anyways, PS isn\'t such a crappy game as to include such a MAJOR flaw. And yes, a frustrating death system is considered a flaw.

I made a mistake earlier, I\'ve found simplicity is the best road to a dying system.

You Die, you\'re a ghost, you go re-form at that purple-fountain thingie in the Temple. Of course you lose some experience, and maybe a chunk of your pocket change. Sure, you have to take a trip to the nearest temple, and you can\'t all but whisper to a person though your psychadellic ghost powers but hey, at least you don\'t lose your stat points, sheesh.  :rolleyes:

*Edit: Perma Death sucks big time too, and so does losing your stats, I thank Talad, that some of you aren\'t Devs, wait, no I wouldn\'t play your game, hehe :D
« Last Edit: April 11, 2004, 08:43:42 am by Harwen »
 

ShadowFish

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« Reply #47 on: April 11, 2004, 03:10:09 pm »
huge penalties for death are just annoying people...
although id rather fight my way out of an afterlife, some people probably wouldnt be able to escape unless they run...which would be a big portion of the people there....considering they died....
i dont want to have a retarded unexplained revival eitehr..... who has the time to go running around a cave reviving everyone as soon as they die

Harwen

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« Reply #48 on: April 11, 2004, 08:06:47 pm »
Word to that, fighting your way out of the underworld would be kinda fun. Sorta reminds me of fighting Shades of Hades when you die in this old rpg I made.
 

ShadowFish

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« Reply #49 on: April 11, 2004, 11:06:56 pm »
the problem is either people will have to help others out or the monsters would have to be kinda weak, the most deaths will be from the weakest people.... so they wouldnt be able to kill powerful monsters...unless the monsters powerwaws based on the characters level

formaldahyde

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« Reply #50 on: April 12, 2004, 07:46:45 pm »
I have another idea on death;

First, it should be possible to avoid death, but at a very high price,  I mena like the rincarnation Ankh in warcraft 3.
Maby you could go to a temple and buy pre-emptive reincarnation from the preist, which would trigger instantly when you died and respawned you at the altar of the temple in which you acuired it.
The altar in any temple would become the respawn point for a sector.

Developing on the afterlife idea, but including penalties as well;

When you die, you become a wraith. no one can see you, you drop all items, clothing, weapons, everything corpoal, which you attacker can simply claim as his own, or your teammates can pick up for you.
In this wrait form, you move about the world as usual, but you cant interact in any way with anything. you can\'t move anywhere you couldn\'t normally (walkign through walls would almost encourage you to die!)
you can\'t open doors. to pass through a doorway, you would need to wait for someone to open it for you.
The ideea is, in this wraith form, you make your way slowly back to the temple in the sector. once in the temple, you become visible and can communicate with other players, but still cant interact with anything. your job is to persuade the NPC preist in the temple to reincarnate you, which he would do at the altar.

This is a simple and serverspace eficient afterlife. And i think loosing all clothing items and weapons to the victor of findor is enough of a punishment. it would also give players in a PvP situation the chance to retreive the spoils of battle.

please tell me what you think.

ShadowFish

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« Reply #51 on: April 13, 2004, 02:11:47 am »
what if no one ever opens doors or they seal you in or you were alone....  what if you are no where near a temple.... then you would be stuck a while just sitting in different rooms waiting for doors and if some turd closes the temple doors