First of all, WHAT TOOK YOU GUYS SO LONG TO GET SO INTERESTED IN MY POST!??

anyways, wow, I\'ve never had a four-page post before! I\'ve been gone like 3 months and its still here!

Glad to see all your ideas and I\'d just like to point out:
Powergaming = Bad. PS really should and prolly will have punishments for powergamers like
some people. No body here sympithises for powergamers, excuse my spelling, its 2.30 am.
Second, extreme death penalties just suck. It make the game frustrating, that way, you can have really hard, and challenging monsters and dungeons and have, hmmm, what was that word, FUN. :]
No serious game, that\'s good, (asheron\'s call sucks, its not very attractive; its uninspired presentation, esoteric setting, clumsy combat system, and cluttered interface make it a bore to play, and that\'s jus the asthetics of the game, I\'m not mentioning its uber-unchallenging combat system and ho-hum attempt at strategy.) No wonder mr. powergamer likes it, its easy.
Anyways, PS isn\'t such a crappy game as to include such a MAJOR flaw. And yes, a frustrating death system is considered a flaw.
I made a mistake earlier, I\'ve found simplicity is the best road to a dying system.
You Die, you\'re a ghost, you go re-form at that purple-fountain thingie in the Temple. Of course you lose some experience, and maybe a chunk of your pocket change. Sure, you have to take a trip to the nearest temple, and you can\'t all but whisper to a person though your psychadellic ghost powers but hey, at least you don\'t lose your stat points, sheesh. :rolleyes:
*Edit: Perma Death sucks big time too, and so does losing your stats, I thank Talad, that some of you aren\'t Devs, wait, no I wouldn\'t play your game, hehe
