** BUMP ** Weeee... man this is an enthralling thread.
All of you, or in my reading, missed that the upkeep systems, sound an awful lot like Magic:The Gathering.
Certain creatures required tapped mana sources, and the pots that are discussed sounds like, mana vaults, or sol rings, or the infamous dark ritual, that gives an extension to spell burst.
As far as runes, they have been long used for magic properties before the unnamed game ever did, and many excellent RPG systems have used something similar. Glyphs have been brought up, and they do exist in PS, as pointed a couple of times.
Instead of mana potions which seems to be in general concensus as a bad thing, really I think are.
Mana was brought up in terms of \"Chakras\"... which I was surprised to see listed here.
This more in terms of what the Chinese, and Japenese, term Chi, and Ki. Or life force energy. Tai-Chi is essentially a form oriental motions that stimulates this energy. It\'s also used in a popular spiritual healing practice called Rei{ki}. Other such things as meridian lines, meditation, and yoga have all been used in the past 1000\'s of years to focus this energy.
Crude implementations of it have been used to signify casting times, or needing advanced oratory skills which were basically nothing more than a way to aid in the pronunciation of Matras, which are commonly used in conjunction with meditation to help focus energies.
There are far more branches of skill trees and such that can be added or expanded on in a similar way, that would require research, leveling, and not just someone running around witha stock pile of mana potions.
Spell extenstions are an excellent idea, upkeep and such should be implemented in some way. And the point of having to cast spells over and over is really a pain when the spell duration is short.
The ideas of casting a spell, and it costing an upkeep, or charging factor, which to a point has been implemented in PS as how much energy you want to put into the spell. This is kinda getting OT into spell effects so I\'ll ignore it.
But branches of magic, in trees, instead of by level, I know this sounds very much like Diablo skill trees but, as has been brought it other threads, it\'s makes more sense to learn the basic spells and have them expand, and be able to progress in those spells to a certain point.
This totally deservers more discussion and I don\'t see why one of the best threads I\'ve read through on these forums has died. Keep this one alive.
How could spiritual practice, and research aid in the definition of Magic System Development.
I am a certified Spiritual Healer, and teacher, and there\'s ideas abound. Spit them out, hash out ideas, usually what happens is the threads get rolling and they die. I know it\'s a lot reading, but suck it up.
