Here is what I think,
Why can?t you be able to become a ?Uber Mage? if you work hard enough?
Anyway I was thinking about this idea for balance:
Since I get the impression that we will not have specific ?classes? like mage & warrior, that means that everyone will have mana, & in other games, mana is almost always useless to people who choose to be warriors.
I was thinking of the Anime ?Naruto? (it?s about ninjas who use ?Chakra? to use certain illusionary & ninja techniques while fighting in combat) anyway, why can?t warrior types have special warrior skills like injecting mana energy into there sword (not needing a mage to do it or needing lots of magic skill) or maybe inject mana into your legs to make you run fast?
It?s not really a specific magic spell, it would be more of a will of the mind sort of thing, forcing your energy to aid you in combat. This would make it so that you could also become a ?Uber Knight? as well if you work hard.
Also, if you are smith, & craft many weapons, you should get a bonus in combat for knowing how the weapon if forged, you will probably have better control over the weapon & this would encourage people to have jobs like smith?
I would like to see everyone using magic in the game, mage & warrior alike, but in very different ways, & maybe you don?t have to be super intelligent ether to transfer mana energy for warriors, maybe you can get so good @ using a sword that you start draining some of your mana as you go, this mana drain starts increasing your sword usage skill.
Also, many people like mages because of there ability to kill multiple enemies @ the same time, but I think that warriors should have weapon abilities, with mana extensions, stuff like creating shockwaves & power strike effects like charging up for a large attack, this would drain mana per second.
If we are not going to have mana pots, then I think we should encourage energy drain abilities, Sort of like vampires, but not really, stuff like you can suck the mana right out of a magical creature like a lepricon, then all the little thing can do in jump up & bite you in the leg if you drain enough of it?s mana lol! I think these sort of spells/abilities should take time & concentration, if you get hit & loose concentration, then you may need to start it again?
Also, spell absorption/reversal spells/armor, I think there should be Armor that repels certain magical ability as well as physical attacks, this would help the warriors be more balanced, like if you are attacked by a enemy mage, most of the spells get deflected & some hit other enemies nearby or get bounced back to the original caster, that is the answer to the ?mana pots make uber mages with sheilds? maybe there can be armor enhancement spells specific to warriors so that there armor can be easily repaired.
But what about Summoning? Well, I think that we shouldn?t be drained constantly by the things we summon, it would be more of a one time mega one-time pre-summon drain to activate the portal, then the thing you summonsed would have it?s own mana that steadily decreases the longer it is there, & after that mana runs out the thing disappears until summoned again.
Of course there could e mana transfer/sharing spells you can use on them. I think the strength & mana of the creature summoned should be determined by the size of the portal you open, opening a uber large portal would require a large amount of Time Mana & Skill of Summoning that specific sort of creature.
So even if you are super ultra powerful uber mage with lots of mana & time, & you try to summon something through a portal for the first time, the window you open will be shaky & waver in size because you do not have much experience, of course you could get lucky & summon something powerful but most likely you will summon a puny little thing that can barely fight weak monsters, there shouldn?t be a set strength of the things you summon, even if you are very experienced @ summoning something then you should still be able to mess up & summon something weak?
There should be a ranger that you set for a portal, like if you spend X amount of Time+Mana summoning a portal, then you can summon something in the range of X-10 to X+10 of course you most probably to summon something X powerful, but this value should very.
The mana you currently have would somewhat limit the size of a portal you can open, like if you run out of mana, then you stop summoning the portal & the summoning is complete, of course there is the fact that you can drink mana pots to increase the spells effectiveness, but that will not matter, much because it really depends on how skilled you are @ summoning the thing, (remember even a uber mage cannot summon the most powerful of all thing first try, they have to work on it?)
Aslo I think that summoning portals should look like Spheres mor then doors, otherwise you should be able to keep feeding a door portal & let many man monsters out instead of just a limited number like 1 bug one or 2 or 3 little weaker ones.. but this is getting off-topic so?
Lets see, I actually have sort of come up with a system for magic during this, the skill level you have limits the effectiveness of the spell, who cares if the mage can keep it up forever, if the mage?s skill in that spell is weak, no mater how much mana they put into it, it will not get much stronger, just last longer?
Ack! This is long? I should limit the time I spend on writing my ideas, I have to much right now!