Originally posted by Skizzik
In the example of a mage casting 3 shields and being invulnerable, there\'s something very wrong. A shield should never prevent ALL damage of a certain type, especially not a common type like physical, magical or ranged. A shield could prevent an percentage of the total damage done. This percentage could be based on the lvl of the spell, skill lvl, mana put into it, a combination of these factors or something completely else. My points is that 100% protection is not balanced, in no way.
i know that a shield wont reflect all damage, But shield 1 takes damage, some damage comes trough.
Then shield 2 takes damage, even less damage comes trough,
Shield 3 takes last damage, mage has nothing to worry about.
And that will happen when mana is lowered with time. I am sure i will do that, and then i will seek very strong monsters to lvl up my skills tremendously fast.
While if mana and time are set at the forhand, the shield will collapse after a while, either when time is over or when to much damage is taken, and then the mage has to recast, taking some time and thus giving other a opportunity to do a huge ammount of damage fast with melee or with strong spells, since a mage usually doesn\'t have heavy armor or so.
That way the game will be balanced more.
And mana potions should NOT be banished, unless healing spells and potions are banished as well.
A mage relies on mana, if you take that away you should take healing away as well, because that is what a strong knight relies on.
If you do one thing, also do the other else you will get power unbalanced.