Author Topic: The "don't spoil" spirit has gone too far.  (Read 14408 times)

Janner

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Re: The "don't spoil" spirit has gone too far.
« Reply #105 on: August 03, 2006, 02:57:30 pm »
in real life, you dont have contact with your friends during the day whilest you are both at work, you would make it a habit of meeting up at a local bar each evening if you wanted to talk ;o)

 Just a thought e-mail, phone , internet.
Glad to help.

Mindari

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Re: The "don't spoil" spirit has gone too far.
« Reply #106 on: August 03, 2006, 03:17:55 pm »
yh but not with the level of technology that yliakum has ;o) anyway show me a guy who isnt to lazy to take time to write an email / make a phone call hehe. i think removing /tells would make the game very ... interesting from a role playing perspective

ThomPhoenix

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Re: The "don't spoil" spirit has gone too far.
« Reply #107 on: August 03, 2006, 05:35:55 pm »
Interesting yes, but fun?
Your friend is doing a quest in the Eternal mountains of Doom on the edge of the world and you're in The glorious city of the Trolls. You want to go hunting together with your friend, how do you meet up with him? You don't know where he is, and he doesn't know what you want, where you are, etc. At the moment this would not be a problem, but when Planeshift is ready with all it's maps/levels and the game gets really crouded, that will be a problem. In the end, people would just discuss where they are to meet up in the game in IRC or teamspeak, and the removing of the /tells wouldn't have any effect at all except for being an annoyance.
« Last Edit: August 03, 2006, 05:38:02 pm by ThomPhoenix »
We're not evil. We're simply amazing.

Mindari

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Re: The "don't spoil" spirit has gone too far.
« Reply #108 on: August 04, 2006, 02:48:48 pm »
i agree with a lot that venge has to say :-p